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  #31  
Old Nov 29th, 2012, 10:36 PM
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Dice Swabs:
1d6 1
1d6 6
1d6 5

Dice Riggers:
1d6 1
1d6 3

Dice Cooks Mate:
1d100 77
1d6 3
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  #32  
Old Nov 30th, 2012, 12:50 AM
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Diplomacy for Syl
Dice Roll:
1d20+6 (5)+6 Total = 11
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  #33  
Old Nov 30th, 2012, 02:17 PM
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Dice Acrobatics Check for Ship Action, including the -2 penalty:
d20+8 (12)+8 Total = 20


Dice Constitution check to avoid fatigue:
d20+1 (2)+1 Total = 3


I guess it will be an early night for Kev...
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Last edited by Aerandor; Nov 30th, 2012 at 02:18 PM.
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  #34  
Old Nov 30th, 2012, 02:21 PM
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Dice STR/CON:
1d20 5
1d20+2 (17)+2 Total = 19
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  #35  
Old Dec 1st, 2012, 12:39 AM
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Dice Climbs:
d20+6 (19)+6 Total = 25
d20+6 (18)+6 Total = 24
d20+6 (19)+6 Total = 25
d20+6 (9)+6 Total = 15
d20+6 (8)+6 Total = 14

Dice Professions:
d20+6 (15)+6 Total = 21
d20+6 (20)+6 Total = 26
d20+6 (13)+6 Total = 19
d20+6 (2)+6 Total = 8
d20+6 (4)+6 Total = 10
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  #36  
Old Dec 1st, 2012, 07:29 AM
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Dice Climb check 1, DC 10:
1d20+7 (16)+7 Total = 23

Dice Climb check 2, DC 10:
1d20+7 (6)+7 Total = 13

Dice Climb check 3, DC 10:
1d20+7 (6)+7 Total = 13

Dice Profession: Sailor:
1d20+4 (3)+4 Total = 7

Dice Constitution check vs fatigue:
1d20+1 (16)+1 Total = 17
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  #37  
Old Dec 2nd, 2012, 02:00 AM
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Dice roll, survival check. +3, +1 (Guidance), -2 for shopping = +2

Dice Roll:
1d20+2 (18)+2 Total = 20


Alright, adding my shopping/influence roll for Grok. Bonuses are +5, +1 for Guidance, +2 for being cooks mate. = +8

Dice Roll:
1d20+8 (19)+8 Total = 27


I'd also like to add an influence roll for Kroop, if it's allowed. If not, the roll is for nothing. +6 bonus.

Dice Roll:
1d20+6 (6)+6 Total = 12


Ah well, even if the roll is allowed, it's for naught, anyway. And given more information, Bharash is only working and shopping. Influencing Grok will have to come later.
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Last edited by iwood2465; Dec 2nd, 2012 at 03:45 PM. Reason: :)
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  #38  
Old Dec 4th, 2012, 10:35 PM
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Dice Sense Motive:
d20 12

Dice Stealth check to dump the rum:
d20+12 (9)+12 Total = 21

Dice Diplomacy check to pick up information on Peppery:
d20+6 (4)+6 Total = 10

Dice Diplomacy check to Influence Peppery:
d20+6 (9)+6 Total = 15


I'm not sure if Peppery is susceptible to influence or not, seeing as she doesn't have a disposition listed and she is a friend of the Captain. If she isn't able to be influenced, I'll apply those rolls to Ratline instead. Also, are we still able to apply Bharash's guidance or Sandara/Rosie's help as bonuses for evening actions?
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Last edited by Aerandor; Dec 4th, 2012 at 10:53 PM.
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  #39  
Old Dec 5th, 2012, 02:52 AM
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Dice Sense Motive:
1d20 7

Dice Stealth (DC 10, deposit drink):
1d20+1 (18)+1 Total = 19
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  #40  
Old Dec 5th, 2012, 02:01 PM
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Fortitude to resist the rum.
Dice Roll:
1d20+4 (19)+4 Total = 23


Stealth to dump the rum, if he resists.
Dice Roll:
1d20+3 (12)+3 Total = 15


Sense Motive check.
Dice Roll:
1d20+4 (14)+4 Total = 18


Influence roll for good old Grok.
Dice Roll:
1d20+8 (16)+8 Total = 24


For the night action, He'll search the lower deck. He'll take 20 on the perception there, for 24.

And a stealth check, to make sure he's not caught.

Dice Roll:
1d20+3 (16)+3 Total = 19


And... I feel like I'm missing something. But I'll let this go, for the now. Oh, another fortitude check.

Dice Roll:
1d20+4 (5)+4 Total = 9


Ack. Alright, using an action point to add +4 to that last roll, making the fortitude save a 13.
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Last edited by iwood2465; Dec 5th, 2012 at 02:04 PM. Reason: Added fortitude check.
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  #41  
Old Dec 6th, 2012, 12:26 AM
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Dice Making The Rum Gone/Sense Motive:
1d20+3 (19)+3 Total = 22
1d20+1 (13)+1 Total = 14
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  #42  
Old Dec 7th, 2012, 10:47 AM
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Dice Crimson Lob:
1d20 18

Dice Tilly Lob:
1d20-1 (16)-1 Total = 15
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  #43  
Old Dec 9th, 2012, 12:43 AM
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Intelligence check + Guidance

Dice Roll:
1d20+2 (12)+2 Total = 14
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  #44  
Old Dec 9th, 2012, 05:23 PM
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Dice Swabs:
1d6 6
1d6 4
1d6 6
1d6 5


Dice Riggers:
1d6 6
1d6 6


Dice Cooks Mate:
1d6 2

Dice Kroop:
1d100 93
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Last edited by PopCultureBard; Dec 9th, 2012 at 05:24 PM.
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  #45  
Old Dec 10th, 2012, 01:41 AM
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Dice Diplomacy (Gear)/Perception/Initiative:
1d20+2 (17)+2 Total = 19
1d20+5 (14)+5 Total = 19
1d20+3 (13)+3 Total = 16

Last edited by slapstick; Dec 10th, 2012 at 01:41 AM.
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