#61
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Dice Onset:
Dice Pluug Init:
Dice Potential Disarm:
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Playing - High Risk, Heist Reward | The Grand Tour
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#62
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Blowing all of my 'Seize the Initiative' stuff, for anyone who needs it. I don't know if I'm involved, but here are my checks.
Dice Roll:
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"In the land I now know to be mine - with a heart so dark its near blind..." |
#63
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Dice Fortitude Save/Fortitude Save 2:
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#64
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Fate, don't fail me now!
Dice Intelligence Check to figure out something important:
Dice Constitution Check to avoid fatigue:
Dice Bluff Check to trade with Ratline:
Dice Stealth Check to dispose of rum ration:
Dice Stealth Check to sneak into galley:
Dice Disable Device for the Rum:
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#65
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Dice Captain Init:
Dice Scourge Init:
Dice Officer Init:
Dice Crew Init:
Dice Scourge Grapple:
Dice Plugg Climb:
Dice *
Plugg Climb Rnd 2:
Dice Plugg Climb Rnd 2:
Warning: rolls have been deleted from this post.
__________________
Playing - High Risk, Heist Reward | The Grand Tour
Last edited by PopCultureBard; Dec 22nd, 2012 at 08:37 AM. |
#66
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Here's my initiative rolls, using the Seize the Initiative again.
Dice Roll:
__________________
"In the land I now know to be mine - with a heart so dark its near blind..." |
#67
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Stealth check for casting.
Dice Roll:
Bah, humbug. I need to get new dice. And I fudged the roll anyway. It's only supposed to be a +2 bonus. I'm used to adding guidance, but in a round, it is a standard action. So, 4, unless I should roll again. Here's another roll, hoping, but I doubt it. Dice Roll:
Alright, given the conversation, the roll is 4, and I blew my action point to go unnoticed.
__________________
"In the land I now know to be mine - with a heart so dark its near blind..." Last edited by iwood2465; Dec 20th, 2012 at 10:07 PM. |
#68
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Dice Perception:
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#69
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Dice Improve Disposition Check for Caulky:
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#70
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Dice Scourge Climb:
Dice Scourge Climb2:
Dice Scourge Attack/Damage:
Dice Crit Confirm:
Dice Crit Damage:
Dice Plugg Climb:
__________________
Playing - High Risk, Heist Reward | The Grand Tour
Last edited by PopCultureBard; Dec 21st, 2012 at 08:24 PM. |
#71
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Applying a hero point to raise that last DD check by +4 so that it succeeds. Here are the rolls for the 2nd Dead of Night action for the quartermaster's store:
Dice Stealth:
Dice Perception:
I think I'm going to keep a running total of all the 1s I roll in this game... Well, I figure this is going to be Kevaran's most significant action until he gets to level 2, so I'm going to blow that last hero point for a reroll! Dice Perception reroll:
Ok, so hero points have been adjusted on my sheet. Last edited by Aerandor; Dec 21st, 2012 at 10:59 AM. |
#72
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Dice Climb check:
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#73
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Here goes nothing, for a bluff check.
Dice Roll:
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"In the land I now know to be mine - with a heart so dark its near blind..." |
#74
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Dice Plugg HyP:
Dice Harrigan Sense Motive:
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Playing - High Risk, Heist Reward | The Grand Tour
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#75
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Dice Will save:
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