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  #256  
Old Feb 16th, 2013, 08:49 AM
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As the ugly plant blasted a fine Will
Dice Roll:
1d20+6 (17)+6 Total = 23
mist at him, Talhoffer coughed and Attack
Dice Attack roll:
1d20+4 (15)+4 Total = 19

Dice Damage:
1d8+3 (4)+3 Total = 7
slashed out with all his might.

He followed the slash with a Attack
Dice Attack roll:
1d20+4 (8)+4 Total = 12

Dice Damage:
1d8+3 (3)+3 Total = 6
quick stab at what he thought would be the plant's soft spot.
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  #257  
Old Feb 16th, 2013, 01:38 PM
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Grimacing at Talhoffer's reckless abaddon in charging between zombies, Catherine takes a few well measured steps to gain momentum and Move to 38 Xonce she's properly footed over the remains of one of the zombies
Dice Attack:
d20+5 (3)+5 Total = 8
Dice Damage:
2d6+9 (1, 2)+9 Total = 12
she unleashes another powerful attack 37 Xat the zombie behind Talhoffer.
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  #258  
Old Feb 17th, 2013, 12:34 AM
blackghost09 blackghost09 is offline
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Will save is
Dice Roll:
1d20 9
.
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  #259  
Old Feb 17th, 2013, 08:56 AM
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3d6x6 in order
 
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Kallisto is frustrated that she cannot help more, but cannot think of any other way to contribute.

damn, I can't stand zombies. Zap.

ooc
Dice Attack, Ray of Frost:
1d20+3 (15)+3 Total = 18

Dice Damage:
1d3+1 (3)+1 Total = 4
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  #260  
Old Feb 19th, 2013, 11:32 AM
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Iran-Contra what?
 
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Errol grimaces at the ineffectiveness of his arrows, so he unslings his axe and steps forward, swinging a vicious chop at the nearest zombie.

 
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  #261  
Old Feb 20th, 2013, 06:44 AM
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Hengist calls out in celestial


Last edited by TheMystic; Feb 28th, 2013 at 09:54 AM.
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  #262  
Old Feb 28th, 2013, 03:05 PM
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The combined force of the groups assault kills two of the zombies. Leaving only three of the guardians behind. The remaining three lumber forward or slash at anything that threatens the creepers.

Zombie in X37 moves to X38 provoking an attack from Talhoffer as it moves through his threatened area, Y40 and Y41 are dead, Y42 swings at Berch and Z39 at Talhoffer

Dice Attack Talhoffer:
1d20+4 (7)+4 Total = 11

Dice Damage Talhoffer:
1d6+4 (2)+4 Total = 6


Dice Attack Bersh:
1d20+4 (10)+4 Total = 14

Dice Damage Bersh:
1d6+4 (2)+4 Total = 6


Bersh, overwhelmed by the spores of the creeper, lumbers slowly towards it.

Bersh is helpless to control himself and must move towards the creeper that hit him. Doing so provokes an attack from the zombie as he moves past. He moves to the creeper but after the creepers turn, so nothing else happens to him this round

The creepers continue to blast targets with spores.

Y37 on talhoffer, provoking, AB38 and AA31 on Bersh, as these things are not very intelligent and don't understand they've already succeeded

Dice touch attack: Talhoffer:
1d20+4 (16)+4 Total = 20


Will Save for Talhoffer

Last edited by Saidande; Feb 28th, 2013 at 03:05 PM.
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  #263  
Old Feb 28th, 2013, 03:37 PM
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Bloody zombie Talhoffer thought as he attack of opportunity 1 on X37lashed out at the zombie that moved past him. As the creeper blasted spores in the half-giants face Talhoffer coughed and attack of opportunity 2 at Y 37slashed at the plant. Seeing Bersh moving towards the plant he yelled. "Bersh!! Snap out of it!"


 
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  #264  
Old Feb 28th, 2013, 03:51 PM
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3d6x6 in order
 
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Kallisto sees what's happening to Bersh and changes her focus towards the plant itself. Maybe it'll be distracting.

ooc
Dice Ray of Frost:
1d20+3 (18)+3 Total = 21

Dice Cold damage:
1d3+1 (1)+1 Total = 2

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  #265  
Old Mar 2nd, 2013, 01:55 PM
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With a roar,
Dice Attack:
d20+5 (3)+5 Total = 8
Dice Damage:
2d6+9 (6, 2)+9 Total = 17
Catherine throws herself at another enemy, hoping to make it in time to kill the monsters before they exploit Bersh's moment of weakness.
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  #266  
Old Mar 3rd, 2013, 04:10 AM
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OOCLet me know if this is a profoundly stupid idea, or if you will not permit it


Hengist holds fast, keeping Bersh in sight. "Gaela" he calls through his muffle, summoning a mass of water above Bersh's head, uncontained the water splashes down, icy cold and fresh as the water in the stream.



OOCIt's a little unconventional, but I hope it gives him enough of a shock to resist again.

I
Dice Concentration:
1d20+7sch10 (8)+7 Total = 15
did pass my concentration check
I summon 4 gallons of water above Bersh's head, which, given the lack of a container should fall down upon it.
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  #267  
Old Mar 3rd, 2013, 08:49 PM
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According to our illustrious GM, I get a will save:

Dice Roll:
d20 12
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  #268  
Old Mar 13th, 2013, 01:47 PM
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Iran-Contra what?
 
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As they chop their way through the zombies, Errol notices Bersh's state and frantically
Dice Attack on Y42:
d20+3 (11)+3 Total = 14
Dice Damage:
d12+1 (6)+1 Total = 7
chops at the nearest Y42zombie, trying to clear a path to the plants.
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  #269  
Old Mar 27th, 2013, 02:18 PM
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Two Hours later

The edge of the forest is quiet at the settlement, tents are being secured and men are working on breaking down a deer for the evening meal when several people break the woodline carrying a heavily armored man. Rothbert rushes over and looks at Bersh.

"What happened to em?" He says, looking at the mans head. It sports several holes where something appears to have punctured his skull.

"The creepers got him. He's alive but he's a bit hurt, was a bit too far gone to walk is all" Errol says, carrying the man to a tent.

"What about the creepers?"

"Dead"

[OOC]Ok the creepers are dead, in the clearing you found 1000gp in enchanting materials in the form of silver dust, crystals, and a small bag of diamond dust worth 400gp.

The party now moves into a build session, having finished the module. You are one step closer to level 3. Two more modules must be completed.

As of now the group should move on to a build session. You have 5 sets of tools to assign tasks to
[/OOC]
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  #270  
Old Mar 27th, 2013, 09:17 PM
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Hengist follows Bersh into the tent "I'll tend to him"
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