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Old Mar 1st, 2013, 03:17 PM
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House rules

There will be a favour-style system in this game that will lead to boons and bonuses bestowed by your dragon overlords. They will vary, and the rewards to be garnered from them are never guaranteed-it will be conditional on your request, the way you have asked it, and the amount of ‘favour’ you have accrued for your dragon. They will function similarly to hero points, with no upper limit, but will have a sliding scale of usefulness. The favour points will be spent regardless of whether the boon is granted, excepting in the higher favour items. In those cases, the reputation will be deducted based on the reaction from the parent dragon. Here lists the ways to gain favour:
• Bringing some benefit to your host colour (be it discovering of a plot from one of the other characters, or successfully delivering killing blows to enemies of the group).
• Completing a major arc of the storyline, or revealing a major part of the plotline to your dragon’s leader.
• Performing some sort of heroic deed, or completing a major event that fits in with the alignment you have chosen (rescuing a family from a burning house, or conversely setting it alight yourself, knowing full well there were traitors to your colour inside).

Dragon Boons:
Minor Favour boons (these represent a reputation factor of 10 or less, and asking for one of these boons will result in spending 1 favour-regardless of the outcome)
• +1 luck bonus to any roll 1/day/level
• Temporary hit points lasting 1 round/level
• Temporary AC bonus lasting 1 round/level
• +10 bonus to knowledge checks pertaining to the dragons subtype area of knowledge
Major Favour Boons (these represent any reputation factor greater than 10-truly spectacular boons are listed with their favour value next to them):
• +5 luck bonus to any roll 1/day/level
• Bestowing of small utility magical item of no more than 2,000 gp
• Bestowing of armor, weapon or magical ring of no more than 2,000 gp
• Greater temporary hit points lasting 1 round/level
• Greater temporary AC bonus lasting 1 round/level
• Bestowing of magical ring (15-40 reputation)-If successful, I will roll d100 to determine the ring type. The scale represents the 6 categories of rings to be found
• Bestowing of magical armor (20 upwards)
• Bestowing of larger utility magical item (15 - 50)

Religion:
Religion is important to touch on, because there are no standard deities in this world. Because everything is reliant on the dragons, any cleric or other divine class has to take their colour dragon as their deity. For that purpose, the Air domain must be taken, and within that, the Cloud subtype must be chosen (can’t double up on electricity resistance now..) Any other domain is then open for the taking, just run it past me first.

Last edited by pianoman90; Jun 2nd, 2013 at 03:35 AM.
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Old Mar 4th, 2013, 07:03 PM
pianoman90's Avatar
pianoman90 pianoman90 is offline
Playin' Dungas and Dragos
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Last Visit: Apr 18th, 2023
RPXP: 24691
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Dragon blessings are as follows:


Black
1st Level: Swamp Stride
4th level: Water Breathing
7th Level: Electricity Resistance 10
10th Level: Corrupt Water
13th Level: Dragon Senses
16th Level: Electricity Resistance 20
20th Level: Charm Reptiles



Blue
1st Level: Sound Imitation
4th Level: Desert Thirst
7th Level: Sonic Resistance 10
10th Level: Mirage
13th Level: Dragon Senses
16th Level: Sonic Resistance 20
20th Level: Sandstorm



Green
1st Level: Woodland Stride
4th Level: Trackless Step
7th Level: Acid Resistance 10
10th Level: Camouflage
13th Level: Dragon Senses
16th Level: Acid Resistance 20
20th Level: Awaken Treants



Red
1st Level: Smoke Vision
4th Level: Pyrotechnics
7th Level: Fire Resistance 10
10th Level: Manipulate Flames
13th Level: Dragon Senses
16th Level: Fire Resistance 20
20th Level: Melt Stone



White
1st Level: Snow Vision
4th Level: Ice Shape
7th Level: Cold Resistance 10
10th Level: Icewalking
13th Level: Dragon Senses
16th Level: Cold Resistance 20
20th Level: Ice Tomb
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