#1
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House rules
• Bringing some benefit to your host colour (be it discovering of a plot from one of the other characters, or successfully delivering killing blows to enemies of the group). • Completing a major arc of the storyline, or revealing a major part of the plotline to your dragon’s leader. • Performing some sort of heroic deed, or completing a major event that fits in with the alignment you have chosen (rescuing a family from a burning house, or conversely setting it alight yourself, knowing full well there were traitors to your colour inside). Dragon Boons: Minor Favour boons (these represent a reputation factor of 10 or less, and asking for one of these boons will result in spending 1 favour-regardless of the outcome) • +1 luck bonus to any roll 1/day/level • Temporary hit points lasting 1 round/level • Temporary AC bonus lasting 1 round/level • +10 bonus to knowledge checks pertaining to the dragons subtype area of knowledge Major Favour Boons (these represent any reputation factor greater than 10-truly spectacular boons are listed with their favour value next to them): • +5 luck bonus to any roll 1/day/level • Bestowing of small utility magical item of no more than 2,000 gp • Bestowing of armor, weapon or magical ring of no more than 2,000 gp • Greater temporary hit points lasting 1 round/level • Greater temporary AC bonus lasting 1 round/level • Bestowing of magical ring (15-40 reputation)-If successful, I will roll d100 to determine the ring type. The scale represents the 6 categories of rings to be found • Bestowing of magical armor (20 upwards) • Bestowing of larger utility magical item (15 - 50) Religion: Religion is important to touch on, because there are no standard deities in this world. Because everything is reliant on the dragons, any cleric or other divine class has to take their colour dragon as their deity. For that purpose, the Air domain must be taken, and within that, the Cloud subtype must be chosen (can’t double up on electricity resistance now..) Any other domain is then open for the taking, just run it past me first. Last edited by pianoman90; Jun 2nd, 2013 at 03:35 AM. |
#2
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Dragon blessings are as follows:
Black 1st Level: Swamp Stride 4th level: Water Breathing 7th Level: Electricity Resistance 10 10th Level: Corrupt Water 13th Level: Dragon Senses 16th Level: Electricity Resistance 20 20th Level: Charm Reptiles Blue 1st Level: Sound Imitation 4th Level: Desert Thirst 7th Level: Sonic Resistance 10 10th Level: Mirage 13th Level: Dragon Senses 16th Level: Sonic Resistance 20 20th Level: Sandstorm Green 1st Level: Woodland Stride 4th Level: Trackless Step 7th Level: Acid Resistance 10 10th Level: Camouflage 13th Level: Dragon Senses 16th Level: Acid Resistance 20 20th Level: Awaken Treants Red 1st Level: Smoke Vision 4th Level: Pyrotechnics 7th Level: Fire Resistance 10 10th Level: Manipulate Flames 13th Level: Dragon Senses 16th Level: Fire Resistance 20 20th Level: Melt Stone White 1st Level: Snow Vision 4th Level: Ice Shape 7th Level: Cold Resistance 10 10th Level: Icewalking 13th Level: Dragon Senses 16th Level: Cold Resistance 20 20th Level: Ice Tomb |
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