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  #16  
Old Aug 7th, 2013, 11:09 AM
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Right. Dropping the cold iron then.
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  #17  
Old Aug 7th, 2013, 11:54 AM
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Sheet is up. Went for the cold iron weapon. Will enchant it later.
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  #18  
Old Aug 7th, 2013, 12:04 PM
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Remember also that a magic weapon needs to have at least a +1 enhancement bonus before it can have a special ability. That means a weapon with a +1 special ability and a +1 enhancement bonus (e.g. the least expensive combination for a magic weapon with a special ability) would have the market value of a +2 weapon: 8000g + the cost of the masterwork weapon. It is important to remember though the "bonus" of special abilities (+1 for flaming, +3 for keen, +5 for vorpal, etc.) is only for determining the total modified bonus (and thus the cost), not the enhancement bonus of the weapon.

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Originally Posted by Pathfinder SRD
Some magic weapons have special abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses (except where specifically noted). A single weapon cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents, including those from character abilities and spells) higher than +10. A weapon with a special ability must also have at least a +1 enhancement bonus. Weapons cannot possess the same special ability more than once.
An interesting exception to this rule is the Amulet of Mighty Fists, a wondrous item that applies enhancement bonus and/or special abilities to the wearer's unarmed attacks. It specifically states that an amulet of mighty fists does not need to have a +1 enhancement bonus to grant a special ability.
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  #19  
Old Aug 7th, 2013, 12:25 PM
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My sheet is ready. Please tell me if I forgot anything.
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  #20  
Old Aug 7th, 2013, 01:05 PM
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I'm working on putting together my character sheet, and I'm assuming we aren't using any traits for our characters. Is that correct?
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  #21  
Old Aug 7th, 2013, 01:13 PM
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Quote:
Originally Posted by Jetsmillion View Post
I'm working on putting together my character sheet, and I'm assuming we aren't using any traits for our characters. Is that correct?
Correct.
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  #22  
Old Aug 7th, 2013, 01:50 PM
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No traits? at all? hmm, then could someone review my sheet and tell me what i must rid?
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  #23  
Old Aug 7th, 2013, 02:01 PM
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As far as I can see you have taken alternate racial traits. Would they count, Shaman?
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  #24  
Old Aug 7th, 2013, 02:26 PM
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I figured they went with my character better, but if not, I can take them out/change them as needed.
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  #25  
Old Aug 7th, 2013, 03:23 PM
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Quote:
Originally Posted by Battlechaser View Post
As far as I can see you have taken alternate racial traits. Would they count, Shaman?
Alternate racial traits replace racial abilities, so they are in.
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  #26  
Old Aug 7th, 2013, 03:43 PM
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Whew. Thanks, man.
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  #27  
Old Aug 7th, 2013, 05:12 PM
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Djxyz2 hasn't shown up yet. Maybe it would be a good idea to send him a PM?
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  #28  
Old Aug 7th, 2013, 07:07 PM
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Just as a heads up, I won't have an internet connection from the 9th to the 12th of August. Other than that I should have all the time in the world to post in this, barring some terrible accident or unavoidable conflict of scheduling.
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  #29  
Old Aug 8th, 2013, 07:42 AM
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It was a good idea to send me a pm hahahah sorry guys I forget the link to the character application :L
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  #30  
Old Aug 8th, 2013, 07:46 AM
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No prob, glad to have you with us.
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