#106
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#107
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And for my part, basically my glowing is two activated Everburning torches, one strapped to the inside of his shield, and one to the outside (thus making sure he lights himself and the surrounding area with maximum shinyness. So really, they're torches, magic ones that never go out/need replacing, but torches, nothing fancier, nothing that needs more explaining. They light an area to "normal" lighting for 20 feet (roughly the area I made a big square out of) and they also light the next 20 feet out to Dim lighting, but that's still sneakable. You're invisible, so you kind of get a pass on that, but non-magical, traditional sneaking requires either cover or concealment, neither of which is near Gamagori.
Everything else, Dee said fine. |
#108
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Thanks Jeremy
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#109
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Not a problem
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#110
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To start inching us closer to next round, I'm going to roll the bandit initiatives.
Dice Bandits A:
Dice Bandits B:
Dice Bandits C:
Dice Bandits D:
Dice Bandits E:
Dice Bandits F:
And Dee will be handling the actual combat once she has time to move... however many bandits that this out there. Last edited by Duderlybob; Apr 17th, 2014 at 12:04 PM. |
#111
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Initiative order!
22 Gamagori 19 Sven 17 Ruina 12 Bandits A 11 Bandits B 11 Bandits E 8 Grippli 8 Scara 6 Bandits C 2 Bandits D 1 Bandits F Note that just because there's an initiative order doesn't mean that you all have to post in said order. You can post in whatever order and I'll put things in the proper order when it comes to the map and numbers. The only time you may want to wait is if you specifically want to wait and react to someone or something.
__________________
P1 - Alright, that’s it! We’re changing our party name from “Those Guys” to the “Loose Knit Confederation of People Who Don’t Want To Die” P2 - I still think we should be “Kleptomaniac People Who Aren’t Allowed to Go Nice Places” |
#112
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The closest two brigands to Gamagori, a ratkin and and dwarf, rush him. Surely those two in front of them were just caught off guard.
Dice Gamagori attack of opportunity ratkin:
Dice Damage:
Dice Gamagori attack of opportunity dwarf:
Dice Damage:
__________________
P1 - Alright, that’s it! We’re changing our party name from “Those Guys” to the “Loose Knit Confederation of People Who Don’t Want To Die” P2 - I still think we should be “Kleptomaniac People Who Aren’t Allowed to Go Nice Places” |
#113
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Gamagori scoffs. "A symbols power is not limited by distance or woods! Behold! The power of Sayrune reaches even out here!" As the two closest bandits begin inching forward, Gamagori swings the hammer out in a wide arc without a moments hesitation.
Last edited by Duderlybob; Apr 20th, 2014 at 06:54 PM. |
#114
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A dwarf at the end of the northernmost table barely turns around in response to the noise when a wolf charges at him and bites onto his right wrist. The bandit behind him scrambles onto the table and whips out a bow. He notices Scara and, figuring he must be behind the wolf attack, fires an arrow at him.
Dice bow:
Dice damage:
__________________
P1 - Alright, that’s it! We’re changing our party name from “Those Guys” to the “Loose Knit Confederation of People Who Don’t Want To Die” P2 - I still think we should be “Kleptomaniac People Who Aren’t Allowed to Go Nice Places” |
#115
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The arrow doesn't even come close to hitting Scara, as the bandit was too startled to aim right. The other dwarf at the table jumps up and broadly circles around Ruina, not wishing to provoke her any more than she already is. He swings at her with his hammer.
Dice Hammer Time:
Dice damage:
__________________
P1 - Alright, that’s it! We’re changing our party name from “Those Guys” to the “Loose Knit Confederation of People Who Don’t Want To Die” P2 - I still think we should be “Kleptomaniac People Who Aren’t Allowed to Go Nice Places” |
#116
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Seeing he has backup, the bitten dwarf breaks free of the bite and swings at the wolf.
Dice dwarf axe:
Dice damage:
__________________
P1 - Alright, that’s it! We’re changing our party name from “Those Guys” to the “Loose Knit Confederation of People Who Don’t Want To Die” P2 - I still think we should be “Kleptomaniac People Who Aren’t Allowed to Go Nice Places” |
#117
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The bandits break from the campfire and try to surround Gamagori, while the boss' underlings and other fodder line up in front of him. Four of the closest bandits try to shoot him with arrows.
Dice rat arrow 1:
Dice damage:
Dice rat arrow2:
Dice damage:
Dice brigand arrow:
Dice damage:
Dice kobold arrow:
Dice damage:
__________________
P1 - Alright, that’s it! We’re changing our party name from “Those Guys” to the “Loose Knit Confederation of People Who Don’t Want To Die” P2 - I still think we should be “Kleptomaniac People Who Aren’t Allowed to Go Nice Places” |
#118
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One lucky arrow from the bandits shoots through one of the joints in the armor of Gamagori's right leg while the rest either glance off or simply miss him altogether. A mage stands on the table and casts Bless off of a scroll. In game terms, this means any bandit with the little heart doodad gets +1 to attack or resist fear.
__________________
P1 - Alright, that’s it! We’re changing our party name from “Those Guys” to the “Loose Knit Confederation of People Who Don’t Want To Die” P2 - I still think we should be “Kleptomaniac People Who Aren’t Allowed to Go Nice Places” |
#119
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The hooded man in the makeshift corner of the "dining room" turns around, tankard still in hand. He casts something under his breath and the area immediately around him seems to blur, then it looks as if there are more of him standing next to him.
Dice unknown spell:
![]() shh just pretend he has a beer stein *Oh, and a GM note I forgot to mention earlier: Feel free to roll perception at anytime, no matter when, where, or what. You may not necessarily get any useful information, but I will ALWAYS tell you something about the area.*
__________________
P1 - Alright, that’s it! We’re changing our party name from “Those Guys” to the “Loose Knit Confederation of People Who Don’t Want To Die” P2 - I still think we should be “Kleptomaniac People Who Aren’t Allowed to Go Nice Places” |
#120
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And with that, a new round begins!
Gamagori glares as the arrow rips into a chink in his armor. So they choose to resist... Looking around him and seeing the forming circle around him, he pauses. Then, eyes resolute, looking forward, Gamagori announces "Maculus! We go through!" The horse begins pawing at the ground, and then whinnies... happily? If anything, the horse's eyes seem to glint with something feral, something... well, wrong. Then the horse and golden giant spur into motion with a furious charge, neighing, bellowing, the two tear into the bandits ahead of them with seemingly reckless abandon. Dice Maculus Overrun:
Dice Maculus Power Bite:
Dice *
Damage:
Dice Maculus Power Bite Cleave:
Dice *
Damage:
Dice Maculus Overrun:
Dice Maculus Overrun:
Dice Gamagori Power Hammer:
Dice Damage:
Dice Gamagori Power Hammer:
Dice Damage:
Dice Maculus Overrun:
Scary part about me charging? I gain AC. One thing becomes clear as the horse bites down and over a bandits head, throwing him into the one next to him. The horse has no compulsion to save lives, as it neighs merrily stomping through the bandit horde, much to tiny to stop the massive beast. Maculus is targeting the two Green dots in front of the chief. Gamagori is targeting the chief and blue-haired guy. Warning: rolls have been deleted from this post.
Last edited by Duderlybob; Apr 20th, 2014 at 09:37 PM. |
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