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  #16  
Old Apr 6th, 2014, 01:54 PM
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Situation: There has been a four recent murders in the city of Magnimar. You have been hired to investigate them. Sorry thought I had mentioned it somewhere.

I still haven't reviewed your character sheets. Waiting on the things to be bracketed off by level gains..


like this
Quote:
---------------------------------------------------------Elf--------------------------------------------------------
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.

Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Elven Magic: Replaced

Keen Senses: Replaced

Weapon Familiarity: Replaced

Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.

Envoy: Gain the following spell-like abilities once per day: comprehend languages, detect magic, detect poison, and read magic. The caster level for these effects is equal to the elf's level. This racial trait replaces elven magic.

Fleet-Footed: Elves with this racial trait receive Run as a bonus feat and a +2 racial bonus on initiative checks. This racial trait replaces keen senses and weapon familiarity.

Trait 1 (Magic) - Classically Schooled: Your apprenticeship or early education was particularly focused on the direct application of magic. You gain a +1 trait bonus on Spellcraft checks, and Spellcraft is always a class skill for you.

Trait 2: (Combat) - Surprise Weapon: You are skilled at fighting with objects not traditionally considered weapons. You gain a +2 trait bonus on attack rolls with improvised weapons.
-------------------------------------------Rogue 1st Lvl (Sniper)-----------------------------------------------
Weapon and Armor Proficiency: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields.

Sneak Attack: +1d6 Precision damage against flat footed or flanked opponent.

Trapfinding: Replaced

Accuracy (Ex): At 1st level, a sniper halves all range increment penalties when making ranged attacks with a bow or crossbow. This ability replaces trapfinding.

Feat (Point-Blank Shot): You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Favored Class: +1 Skill Point (Ride)
---------------------------------------------------Rogue 2nd Lvl--------------------------------------------------
Evasion (Ex): At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage.

Rogue Talent (Snap Shot): A rogue with this talent may treat her intitiative roll as a 20 for a surprise round, regardless of her initiative, but she may only take an attack action with a ranged weapon. Her normal initiative roll is used in subsequent rounds.

Favored Class: +1 Skill Point (Spellcraft)
----------------------------------------------Rogue 3rd Lvl (Sniper)--------------------------------------------
Trap Sense: Replaced

Deadly Range (Ex): At 3rd level, a sniper increases the range at which she can apply her sneak attack damage by 10 feet. This range increases by 10 feet for every 3 levels after 3rd. This ability replaces trap sense.

Feat (Precise Shot): You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll.

Favored Class: +1 Skill Point (Craft: Armor)
----------------------------------------------Rogue 4th Lvl (Scout)--------------------------------------------
Uncanny Dodge (Ex): Replaced

Scout's Charge (Ex): At 4th level, whenever a scout makes a charge, her attack deals sneak attack damage as if the target were flat-footed. Foes with uncanny dodge are immune to this ability. This ability replaces uncanny dodge.

Rogue Talent (Follow Clues (Ex): ): A rogue with this talent can use Perception to follow tracks as per the Survival skill

Favored Class: +1 Skill Point (Ride)

Ability Score +1: Charisma
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Last edited by Khalil; Apr 6th, 2014 at 01:56 PM.
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  #17  
Old Apr 6th, 2014, 02:03 PM
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oh ok, I'll need to update sheet and flip a trait.
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  #18  
Old Apr 6th, 2014, 02:49 PM
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is there a feat to increase caster level? like how the trait: Magical Knack does?
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  #19  
Old Apr 6th, 2014, 03:20 PM
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Am sure there is. Just not sure which. Or I think it might just be one spell or school.
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  #20  
Old Apr 6th, 2014, 06:38 PM
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updated a bit.. done for the most part. Ill search around for that feat (if one exists) if not, she'll just sitck with the one trait to help her wiz level out a little.
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  #21  
Old Apr 6th, 2014, 07:48 PM
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I think Magical Knack is the only one, and it has been banned in almost every game I've been in...

I'm yet to start filling out my character sheet >.>
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  #22  
Old Apr 6th, 2014, 08:22 PM
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lol banned? it doesn't make them a higher lv caster (spells/lv). it just helps off set total CL for multi-class or hybrid classes. In 3.5 - Forgotten Realms there were feats for this, guess in PF they made it a trait at half its bonus... The feat use to grant +4 (upto you max of course, if you were a pure caster it did nothing, but it helped people who might have been, say a fighter/cleric)

Last edited by kaylara; Apr 6th, 2014 at 08:24 PM.
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  #23  
Old Apr 6th, 2014, 09:09 PM
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I don't know their reasoning. I just know it was.
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  #24  
Old Nov 25th, 2014, 11:47 PM
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kaylara where you still interested in this game?
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  #25  
Old Nov 26th, 2014, 12:48 AM
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almost forgot about this one lol... whats the news?
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  #26  
Old Nov 26th, 2014, 04:36 PM
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Trying to see if still interested in this one. Was planning on running it through the roll20. Still don't have a set time as I'd have to see what would work best for us.
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  #27  
Old Nov 26th, 2014, 05:40 PM
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My best times would be after 6pm Fridays, All day Saturdays, Sundays after 1pm till 10pm AEST (+10 with daylight savings)
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  #28  
Old Nov 26th, 2014, 06:13 PM
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wow our time varies a bit then... I'd be able to after 8 or 9 pm EST (till 1 am ish) Sunday thru Thursday.
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  #29  
Old Nov 26th, 2014, 06:22 PM
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Here use this. Use Sydney for my location.
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  #30  
Old Nov 26th, 2014, 08:54 PM
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I'm in. Just let me know
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