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Old Dec 28th, 2018, 08:40 PM
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Thornwall




Thornwall
LN Large Town
Qualities: Insular, magically attuned, prosperous

Demographics
Government: Council /mayor
Population: 3,500 (3,250 humans; 100 halflings; 50 dwarves; 75 others)
Noteable NPCs: Mayor Yurgin Hayward(LN male human aristocrat 8), Brother Basil Underwood (LG male Halfling cleric of Deneir 10); Forester Morgan Candlewick (N male human ranger 7)

Marketplace
Base value: 3,000 gp
Purchase Limit 17,000 gp
Spellcasting: 5th

 


#1 The Gatehouse: The old, rutted road winds its way up the hill from the east. Tall trees grow on either side, their branches interlocking above you to create a roof of rich, spring greens. As the gruff cart driver rounds a tight curve and heads west, he catches the first glimpse of a familiar sight: the town of Thornwall.

A solidly built stone gatehouse stands across the road. Small towers flank it on either side, and an equally well-constructed stone wall runs to the north. To the south, however, there is no wall, but a huge, tangled hedge of vines as tall as the gatehouse. The strange, thorny vines that make up the hedge are enormous, as big around as a man’s waist, and t6heir searching shoots seem to grip the edges of the gatehouse like long fingers.

Pulling his cart to a stop outside the gates of Thornwall, he allows the passenger on his cart to climb down from the cart. After a brief parting and payment, the driver flicks the reigns in his hands and starts the cart to clamor on to the west, towards Yartar.

As Balefinn approaches the gate, a fresh-faced young man who can’t be more than seventeen can be seen leaning against the gatehouse. Clad in boiled leather armor, and wielding a spear; the young man shifts slightly to wave you past with his free hand. ”Welcome to Thornwall” he greets in a disinterested tone. Above him, watching from behind a parapet on the roof of the gatehouse, is a Halfling woman wearing matching gear and wielding a small bow.


#21 Green Briar Tavern: The sign hanging from a tall post out from lets you know that he has arrived at the Green Briar Tavern. It’s a fine-looking building with glass windows, wood shingles, and plastered brick walls. The walls are decorated with a patterned, painted belt of red triangles that would be only slightly out of fashion in big cities such as Waterdeep. There’s a tall barn on the east side of the property that’s connected to the tavern by a low wooden fence. The space between the two buildings forms an open yard that is rutted with the tracks of wagon wheels and marked by the prints of horses. Most of these lead to thedouble doors on the side of the barn. Carried on a breeze from the north is the mouthwatering smell of roasting meat and fresh-baked bread. It’s faint, but you can hear the sound of voices coming from inside. Meanwhile, a chicken with unusually large eyes clucks contentedly as it scratches at the earth in the yard, watching with an eerie gaze.

A short dirt track leads from the gates to the barn, while a second track leads up to the tavern. The tavern has a long porch in front with some benches and chairs on it. A second short fence connects the barn to the tavern in back. Though the gap between the buildings you see a second yard, some outbuildings and a well.

Grand murals of rolling hills, forested valleys, and serpentine rivers cover every wall of the tavern’s main room. The large room is lit by paper-paned wooden laterns hanging at intervals from the rafters, and is warmed by a huge stone fireplace that takes up most of the wall on the west side of the room. Long tables lined with benches fill the center of the room, while booths and smaller tables line the walls. The east wall is dominated by a long bar lined with stools. Mugs, bottles, and tankards are stacked high on a shelf behind the bar. There is a small stage in the northeast corner with a door beside it, and a seat with a red rope on it in the southeast corner. You also spot a pair of potted plants – trees, actually. One is near the entrance, and another is next to the roped chair. In addition to the door by the stage, there is the main entrance, a door behind the bar, and a fourth door on the south near the fire.

#32 Mayor House: the dwelling of Mayor Yurgin and Martha Hayward is a pleasant, sturdy stone house with a tidy, fenced yard that occupies a secluded spot just down the hill from a rather large lodge. Flowers are taking bloom in pots sitting on the porch, and a curl of smoke rises from the chimney. The building is a solidly-built stone house and is immaculately maintained, roofed with redwood shingles set in a diamond pattern. The yard behind the house is neat and free of debris. The chickens cluck happily as they scratch in the dirt.

#44 Thornwall Temple: Standing on the hill above you is a grand Temple of Thornwall. It is a spectacular stone building, and its entrance is adorned with a enormous frieze depicting many of the assume any god you wish to worship is represented here.most popular deities in all their glory. It is crowned with a soaring, copper-plated dome that makes up at least a third of the temple’s height. Although the copper has taken on a green patina, you imagine that it must have shone like the sun when first constructed.
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Last edited by Master of Monsters; Jan 13th, 2019 at 10:29 PM.
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Old Jan 12th, 2019, 09:16 PM
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Added some town information
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As a DM: Lichy Business /|\ Fireside Tales: Group 1 /|\ Fireside Tales: Group 2 || Up Next as DM: Little to no activity over weekend Enjoy your 4th.
As a Player: Guild Battle /|\ The Closing Calamity in the Crags: Group 2 || Misc Endeavors: Monster Den /|\ Writers Block /|\ Team Up
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Old Jan 19th, 2019, 09:11 PM
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As a DM: Lichy Business /|\ Fireside Tales: Group 1 /|\ Fireside Tales: Group 2 || Up Next as DM: Little to no activity over weekend Enjoy your 4th.
As a Player: Guild Battle /|\ The Closing Calamity in the Crags: Group 2 || Misc Endeavors: Monster Den /|\ Writers Block /|\ Team Up
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