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Character Sheets
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As a DM: Lichy Business /|\ Fireside Tales: Group 1 /|\ Fireside Tales: Group 2 || Up Next as DM: Little to no activity over weekend Enjoy your 4th. As a Player: Guild Battle /|\ The Closing Calamity in the Crags: Group 2 || Misc Endeavors: Monster Den /|\ Writers Block /|\ Team Up |
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Last edited by Master of Monsters; Jan 12th, 2019 at 04:06 PM. Reason: make c-sheet clicky clicky |
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Name: Jonathan “Bails” Balefinn
Race: Human Class: Inquisitor (Living Grimoire) Traits: Blind Zeal, Bruising Intellect God: Savras Alignment Lawful ![]() Description/Background Young, Able-bodied, and very intense. Blinded by a wasting sickness when young Bails has found his vision in service of The Law. A devote follower of the All Knowing Savras, Bails looks to bring justice and order to the weak and downtrodden, and knowledge to the ignorant. Usually found clutching a massive tome full of treatises and laws throughout Faerun, as well as prayers and benedictions to his god. The tome also serves as his weapon of choice, and many criminals have been felled by the iron bound book. Tall and relatively good looking, though unkempt as appearance is a vanity that most blind men avoid. When possible Bails covers his head in a plain helm, which many find disconcerting as the faceplate has no eyeslots, Giving it a sinister look. When out of combat Bails uses a cloth to cover his eyes to spare those around him, as his sickness left them milky with sinister red pupils. Family: Firstborn to a vain, corrupt noble family in Waterdeep, all eyes looked expectantly to young Jonathan as the future of House Balefinn, when a blinding sickness took his sight however, his family quickly pushed their embarrassment aside. The young man was sent to live in a Monastery far from the prying eyes and gossip of the other noble families. In a sick sense of twisted humor the boys father chose a church of the All Seeing Savras, and there Jonathan was raised. Personality: Softspoken, collected, and polite when in a social setting. When faced with lawlessness or injustice can be loud, evangelical, and brash. He is immensely loyal to those he is pledged to, but is unwilling to overlook transgressions to his god or the law. While he is most comfortable among the common folk, Bails is capable of working inside the inner circles of the influential and powerful. Profession: As a holy inquisitor for the lawfully minded God of Knowledge, Jonathan is often called upon as a mediator to settle disputes. Property, trade, even maritime law fall under his expertise as a non biased 3rd party judicator. His other occupation in service to the church is the apprehension of criminals. As a Justicar, Balefinn acts as a holy bounty-hunter bringing Law to the lawless. His order is well known by most City Guard/Watches along the Sword Coast, and most small town constables/magistrates appreciate the help (and the discounted price per bounty). Contacts/Relationships: His holy Abbot Reginald Constance: Heads the local holy order and is concerned by the zealotry and fevor young Bails shows. Holy Knight Vlad Von-Kellsnitch: Mentor and head of Justicars. Is especially proud of the way Jonathan has overcome his childhood adversity and made it a strength. Gillis Coldstone: A ruthless dwarven merchant who is proud of his expert bartering, and his uncanny knack for always having the latest information on criminal happenings. While he is a rude, abrasive man, he has always had a soft spot for young blind Balefinn. So much so that sometimes he even lets the odd rumor “slip” for free. Keni Balefinn: Younger brother, heir to house and title. Arrogant and abrasive, pities brother, while grateful that Jon’s bad fortune has benefited him. House Balefinn: A group of wretched bootlickers desperate to maintain their shrinking wealth and influence. Headed by Jonathan’s father Bruce and mother Kyliss. Last edited by Mrjoegangles; Jan 27th, 2019 at 11:37 AM. |
#4
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![]() Name: Dymithria Molotov Race: Human Class: Warlord ACF: Bushi Traits: Unorthodox Method, Unpredictable, Psychoportive Talent Drawbacks: Headstrong Alignment: Chaotic - Good Description: Standing at 5'8, Mithy isn't the tallest hand to have ever wielded the Katana hanging at her waist. Nowadays, her figure is something that can easily be described as function over form, not attractive in its conformity to what many an artist would sculpt as the image of a patron of fertility. For if hers would be the silhouette of a divine being, then it would be that of a goddess of war. A valkyrie, whose every muscle and tendon is chiselled with deadly purpose. A beauty honed with ceaseless efforts, that comes to fruition in the flow of her movements, only in the zenith of battle, when decisiveness and experience tilt the balance on the razor's edge between life and death. That said, even when her sword is at peace, her face seems to carry a sort of ceaseless determination. In contrast, a tinge of playfulness, like a predator who has already seen ten moves ahead of it prey, never leavers her dark amber eyes. Regardless any height difference, she always seems to be able to look at someone, as if she were standing taller. Dymithria is dressed in an explorer's outfit, complete with backpack and cloak. Her garments in brown to red and dark to black green cover the armor underneath and almost fully blur out the more alluring subtitles of her features. Family Members: Gergory Molotov - Her Father, generously commended for his services in driving away the raiders of the northern nomadic tribes, from the the kingdom's borders. Presently alive and heading the Molotov estate. Oriana Molotov - Dymithria's mother, former wife of General Molotov. A knight, who started out as but a common soldier, but quickly rose in rank over the course of the turmoil on the kingdom's border. She died in battle, shortly after the birth of Dymithria's brother, having resumed her knightly duties after she'd recovered enough post-birth. Alexey Molotov - Dymithria's baby brother, presently 15 years of age and set to inherit to the Molotov estate. Despite his age, he exhibits prodigious skill in the Scarlet Thrown discipline. Backstory: The General's Daughter Dymithria Molotov spent her youth learning the tradition of her family's martial style, as well as the intricacies of court life. For the most part she was a model daughter, someone her father could openheartedly take pride in and her little brother look up to. That is of course barring the odd scroll mishap, when her curiosity would drive her to the mansion's arcanist's chamber, or her occasional venture past the manor walls, much to her father's displeasure, without supervision or guard. This should come as little surprise after all, as growing up she also had ample opportunity to meet adventurers and other worldly types, since circumstances sometimes forced General Molotov to barter for the services of prominent sellswords. It was through these chance encounters that her prowess secretly came to grow beyond the teachings offered by her martial training and that she was able to attain a very astute perspective, which allowed her to look past the expectations placed on her since birth. With the wide halls, the grandeur of which had once awed her as a child, feeling ever more confining by the moment, it eventually came to pass that Dymithria renounced her claim to the Molotov inheritance and struck out to make her own destiny. It was her fervent wish to shape the world according to her own will, rather than resign herself to slowly being pressed into a mold anyone could fill. Much like her mother before her, Mithy felt she could strive for more than what her birth promised, a fact that didn't go unnoticed by her father and one which would ultimately seal his decision not to stop her. Character Occupation: Although she may consider herself, or even strive to be what many would romantically describe as an adventurer, the only service she's used to get by outside the walls of the Molotov manor is selling her sword. Contacts: Zander Eller - A man Mithy considers her Master, for it was her chance encounter while he was in the service of her father, that lead her down the path of the Sleeping Goddess. Julie d'Aubigny - Another persona Dymithria came to know before she set out on her journey. A very controversial human bard, one who's curriculum vitae sounds more like a work of fiction, then anything that would actually happen in the real world. Needless to say this woman had a profound impact on Mithy and even though Mithy blushingly had to refuse Julie's advances on multiple occasions, it was through Julie that she got the idea to head to Thronwall and take it from there. Alleus Ravni - A covert unit veteran tasked by General Molotov to "keep an eye" on his daughter from afar and intervene if she ever gets in over her head. Dymithria neither knows him, or of him. Edgar Minnus - A nobleman's son who once courted Dymithria, but couldn't even win a friendly fencing match against her. A man she eventually came to find deplorable due to his attempts to use politics and intrigue to make her his own.
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NOTICE: All events and opinions expressed in-character on this site are fantasy, sci-fi, or otherwise simply made-up. They are intended for entertainment purposes only and any perceived relations to the real world (events, individuals, situations, etc) are unintended and purely coincidental. Last edited by Angel; Jan 16th, 2019 at 10:17 AM. |
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Name: Baron Semdi Gender: Male Race: Alternate Racial Traits: Shadowhunter, Magic Resistant, Death’s EndDwarf Class: Bone spirit with an Ioun Wyrd Spirit animalShaman Occupation: Last edited by Rylus; Jan 12th, 2019 at 03:26 AM. |
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Last edited by Alphaeus; Jan 13th, 2019 at 02:35 AM. |
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Illeryces - Aaron - Akamo'ahi
DM: Pokemon Island Expedition My mental health is... not quite there. I might miss stuff. Kick me if you feel I've missed you, but my posts might disappoint for now. |
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Last edited by danab; Jan 12th, 2019 at 08:14 AM. |
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Last edited by Torack; Jan 12th, 2019 at 01:06 PM. |
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Last edited by Lord Loco; Jan 13th, 2019 at 09:21 PM. |
#11
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![]() Sebastian Walker Gentleman Rogue If there is any skill Sebastian can claim to have mastered, it would have to be saying too much. His mouth, coupled with his considerable ego has led him into more scuffles, brawls, chases, duels and arrests than he can count. The adopted son of a wealthy merchant in Waterdep, he had the privilege of education, but none of the money or renown that his older siblings enjoyed. He studied swordplay at Silver Tide University under Sword Master Lyric Caulder, where he showed considerable skill. When he graduated, he devoted most of his time to chasing women. A skill that he likewise shows some aptitude in. Maybe it’s the eyes. The way they glitter in the moonlight. Maybe it’s his charming wit. Who knows? But for some reason people like Bastian, more the ladies than the men. He's just got that kind of flair, panache, and gusto that makes him seem that much closer than some stranger in off the street. He found work as a freelancer around the city and used a few contacts in the navy to secure jobs within the merchant marine throughout Westland. With a silver tongue and a quick wit, Sebastian, or Bastian for short, has charmed, cajoled and conned his way into and out of more trouble than most people would admit. All of it in search of a good time, and maybe a coin or two to rub together. But his story took a darker turn a few months ago. While Sebastian was at sea, his father, a minor noble of the city and a powerful player in the shipwrights guild, took a commission from the royal navy to design and produce a new fleet of pirate hunting vessels. The design was unlike anything seen before. Fear of the new ship design caused one notable pirate lord to send a message to shipwrights’ guild. All vessels built, maintained, or chartered by the Hawkwinter family were declared open game by the pirate lords. Their ventures faltered at every turn. Revenues fell, overhead soared. Soon the family was defaulting on every bond they owed. Garrick Hawkwinter was thrown out of the Shipwrights guild. The family holdings were seized to pay for lost inventory. Only the family townhouse remained. But even that would not stand for long. A contract was put out on the members of the family. Sebastian’s brothers, mother, father and younger sister were all murdered. His older sisters were lucky enough to have been married to other families, and therefore removed from the house. When Sebastian returned from sea, he found his world destroyed. Using his contacts on the street, he found out that the Black Blade Martial Academy had taken the contract. It had been the master of that academy Byron Di’Garren that had taken the lives of his parents and younger sister. Last son of a disgraced family, Sebastian had no recourse among the guilds, and the royal navy was in no position to go after the pirate lords and the Black Blade Academy was firmly entrenched within the city of Cliffdale, and any attempts at justice would be viewed and act of war by the military power. Only a single prototype of the new vessel design was ever built, and it disappeared from the docks during the purge of the Hawkwinter household. Sebastian made an attempt to garner allies within the city of Waterdeep, but it soon became apparent that his power structures of the city would not stoop to help a foppish noble with no title worth mentioning. Before long, Bastian’s attempts at finding allies and resources had led him afoul of the major criminal players of the city. His status as a Hawkwinter left him with a persistent contract on his head. Before long, his exploits led to a swift departure from the city. Physical Description: Bastian stands a wiry 5' 11" with hair black as night and silver eyes like the moon reflected in a quiet pool. His warm smile and innocent face have seemed to keep him one step ahead of trouble most of his life, and he's pushed his luck in many of those occasions. Never-the-less, he approaches every situation with a somewhat cavalier attitude. Though incredibly agile and a master swordsman, Bastian tries to avoid combat whenever possible. He seeks to end disputes through compromise and discussion rather than strength of arms or skill in battle. And he is not so proud that he won’t run screaming from overwhelming odds. A pair of matched dueling pistols helps as well. Contacts: Lyric Caulder: Swordmaster at Silvertide University, Waterdeep Samson Zent: Head of the Night Masks, Neverwinter Victor Andross: Crimelord, Neverwinter Evelyn Brasharrow: Elven Merchant, Varies Sebastian’s current goals: 1. Recover the Sea Avenger, the prototype built by his father. 2. Bring down the Black Blade Academy 3. Restore the Hawkwinter family name. 4. Resurrect his young sister, Arelia Hawkwinter. 5. Gain great renown in the region, either for heroism or criminal exploits. 6. Amass a small fortune. Around 200,000 gp. 7. Kill Byron Di’Garren. 8. Collect on 1,000 gp bet with Samson Zent. 9. Improve his firearms. 10. Regain titles of nobility from Waterdeep.
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Wife is cancer free. Son is healthy and happy. Im blessed. Interested in Round-Robin GMing? PM me. Last edited by KevinFipps; Jan 28th, 2019 at 06:21 PM. |
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