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  #1  
Old 03-21-2018, 01:51 PM
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Last question before I pull the trigger

I really appreciate all the feedback I have been given so far but I have one more question! Is it better to hide DM rolls or keep them in the open? I think hiding them might be better as it maintains the immersive experience. Thoughts?
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Old 03-21-2018, 04:22 PM
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its a personal choice, both sides are valid.

Hide rolls
You can adjust rolls needed - don't want to autokills certain players.
You can adjust the modifiers if the encounter is too strong/weak.
You can use 'power of plot'...if something needs to happen, it will.

Show rolls
Proves to players that you aren't adjusting your rolls.

-me
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Old 03-21-2018, 07:10 PM
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I agree with JJ, excellent points...

here's another way to think of it

Hide rolls: DM does all the work of knowing AC, magic items, damage reductions, etc.

Open rolls: DM puts the burden and accounting more on the players to figure out if they were hit, struck, damaged, etc..
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Old 03-22-2018, 05:02 PM
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Open rolls also confirm both DM and player agency to a degree (i.e.,anything can happen rather than the GM controlling the narrative).
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Old 05-12-2018, 06:08 PM
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Every DM makes mistakes, regularly. If you hide your rolls, many of these mistakes go unnoticed, which is bad, in my opinion.
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Old 05-17-2018, 12:26 AM
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Not to resurrect a thread..., but this is why I love the Powered by the Apocalypse games so much. The GM never rolls. The players roll 2d6+STAT; on a 10+, they succeed. Period. On a 7-9, they succeed but with a cost or complication that is often chosen by the player. And on a 6 or less, bad stuff.

There are variations called hacks that change some elements of the game, but it’s fundamentally that easy. All of the things a character can do are just specific variations of one move: Act Under Fire also known as Defy Danger.

Want to run through the storm of arrows dropping on you like flies, cool, roll+DEX.

I like this style of GM-less rolling because it puts all of the risk and reward in the players hands.

Otherwise, I prefer to know that the GM is playing on equal ground and show their rolls. Although as a GM I hate showing mine because I care more about the role playing and hate it when unwanted things happen by chance on my side of the screen.

Last edited by Karver; 05-17-2018 at 12:27 AM.
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  #7  
Old 05-24-2018, 06:37 PM
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Thanks for the tip: I will check out the apocalypse game just to get an quick rundown of the mechanics. The game I am now running is doing pretty good. I provide the hp and save data and they do pretty much everything. I do not provide the hp for bosses. I just use color coded question marks. So far so good.
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Old 01-11-2019, 02:06 PM
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I personally let the players see my rolls as a DM but I don't label them so it leaves them wondering what Im rolling for.
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