Stout in Faith and Heart Belanor Stoutheart
"Battle priest of Clangeddin at yer service! If ye need a hammer for hire or a healer for yer troubles look no further!" Race Class Alignment Age Homeland Background Theme Sheet Mountain Dwarf War Cleric Lawful Good One-Hundred and Five Libasthul Acolyte Danger Room
Appearance: Due to his dwarven nature Belanor stands at four foot six and weighs in at one hundred and fifty seven pounds. As for his looks he can be described as being akin to weathered stone, with scars and other reminders of battle dotting his skin from head to toe. Due to his training as a cleric of Clangeddin Silverbeard he is well muscled, but is not without a little bit of fat from long nights of feasting and drinking. Below his left eye is a small tattoo depicting two crossing battleaxes, the symbol of his deity. Like many other dwarves Belanor holds his beard in high esteem, he decorates it with twin braids and two small bejeweled rings on each. His hair is a fiery ginger its color shared by his long beard, he wears his hair long and ties it at the back with scrap cloth.
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Personality: At first Belanor may seek like a gruff and no nonsense Dwarf if you're just meeting him, but under the surface Belanor is a lighthearted, ale drinking, kneecap busting and all around easy going Dwarf. Despite a past of violence and failure he still is able to keep himself upbeat and jovial, even in the face of certain doom. He always finds a way to make a quip or joke in any situation, sometimes in the middle of a battle. He is a sure ally to anyone he would call friend or family, and will be as unyielding as the very mountains when it comes to their defense.
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Backstory: For many young dwarves there are only two paths in life become a craftsdwarf and create masterpieces, or join up as a soldier and fight the enemies of your home. Belanor however, was on a different path. Like many in his family before him Belanor was destined to become a priest to the Dwarven god of war; Clangeddin. In his home stronghold of Libasthul only a select few were chosen to become a messenger of war for the gods, and he was one of them. He began training the moment he could hold an axe. The training was brutal, it pushed him both mentally and physically to the limits. He was kept isolated from other dwarven children for most of it, only seeing a fellow child when it was time to spar. It took years but Belanor made it, with a few other dwarves who had also been chosen. After he and his cohorts were given their holy emblems of Clangeddin as well as their equipment, they were sent to serve as footsoldiers and healers in the Strongholds army. A few quiet years passed with standard drills and driving off small Minotaur bands, when Belanor and his fellow clerics were called upon for a holy mission. The mission they were to embark on had them retrieving an ancient relic. The relic had been ever since their sister stronghold of Torunns Hold had gone silent. After a few days of traveling Belanor and his fellow clerics soon found the ancient stronghold and made camp outside, arranging to enter the place at dawn. After a night of preparations and planning they began their expedition into the place.
It took only a few hours to realize what had caused their fellow Dwarves to fall silent in their fortress, but by then it was too late. Eldritch abominations crawled from the depths and assaulted the group, taking them out one by one as they frantically searched for the exit. In the end only Belanor was left clutching his friends bloodied emblems and carrying his last remaining companion Elda, listening to the cries of unknowable monstrosities filling the decrepit corridors. He crawled towards the distant light of the outside world for seemed an eternity, barely being able to drag himself out the front gate. He awoke a few hours later outside the ruined fortress barely alive, using what spells he had left he patched himself up and started heading in the direction of home. Only a seed of doubt had been planted in his mind What if they don't accept me? I failed in me duties, and let me comrades die right before me! As the thoughts rooted deeper into his mind he gave up on the idea of returning home. He had lost all honor in running from the abominations, the only clear choice at the time was to exile himself to spare his family the shame. For many years he wandered the land yearning for a purpose, he took oddjobs and drank himself to sleep every night. He still kept his friends emblems, taking to nailing them upon his shield to remind himself why he kept going. Over the years of helping villagers and hunting down monsters Belanor slowly gained back a sense of purpose. This was the true life of a cleric of Clangeddin to help the weak and innocent, to be their axe and shield in times of strife. It has been over fifty years since that fateful expedition, and Belanor is still fighting to repent his past mistakes.
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I. Background Details:
BG 1: The Stouthearts are an old clan dating their lineage all the way back to Helmcrist Stoutheart the Flaming Axe and Shield of the Mountain. His parents were both craftsdwarfs, with most of their ancestors being the same. His grandmother however, had been a battle Priestess, which is one of the main reasons as to why he was chosen to become a Cleric of Clangeddin. Libasthul has been their ancestral home for generations, with Helmcrist being one of the founding members with his wife Matha.
BG 2: Belanors early life was completely overtaken by his training to become a Cleric, with little room to even feel what it's like to be a normal Dwarf child. Though the axe is one of Clangeddins favored weapons Belanor showed aptitude with the warhammer, which he gleefully used to smash training dummies apart. He also showed an aptitude in healing magics, a skill which he is glad Moradin blessed him with, due to the fact he would likely of been dead in many combats without it.
BG 3: During his service in Libasthuls military he honed his skills with a hammer and with healing magic. Though he mainly practiced his hammer on dummies, and his healing on his own and his buddies hangovers from the nights of ale and gambling. During the few Minotaur or Troglodyte raids he proved himself a fierce combatant, slaying most who tried to best him.
BG 4: His last act at the Torunns before leaving was to bury Elda as he had been able to carry her out, but was unable to heal her. She now rests in a small stone pile outside the main gate her great axe sticking out atop it, and her helm on the handle.
BG 5: During his wanderings Belanor spent a majority of them drunk in taverns or simply lazing about, letting his skills turn rusty. It was forty years into his self imposed exile that he finally began to ply his skills again. His hammer was no longer his own, it was the peoples hammer, as was his shield. Belanor was no longer a drunken lout, he had found a new purpose in life, one that he had been denying for too long.
II. Goals:
Goal 1: Go back to the lost fortress and reclaim his friends corpses from the undead there. He will also personally smite every last abomination there until he find the holy relic he was charged to find all those years ago.
Goal 2: Become worthy enough to be able to spend his afterlife in the glorious halls of the forge father himself, and be able to see all his friends once again.
III. Secrets:
Secret 1: He wishes to keep his failings to his home, and his drunken years from anyone who he might call a friend. The shame of such things weights heavily upon him, often not allowing him to sleep at night.
Secret 2: Unknown to Belanor one of his friends survived the fortress, though he no longer see Belanor as a friend. Thudram Oresplitter, one of Belanors closest friends crawled his way out of the undead hellhole losing an eye in the process. He blames the failure of the expedition solely on Belanor, for he was supposed to lead them down the right passages as the groups 'leader'. He took them down a wrong corridor which led to the awakening of the abominations and the inevitable slaughter of the party. Thudram searches tirelessly for his past friend, hoping to exact years of carefully planned vengeance upon him.
IV. Significant Others:
Tied 1 (Friendly): Thouran Stonebeard, a fellow Cleric of Clangeddin running the priesthood in Abhain Calmir. The two became fast friends when Belanor discovered the temple upon his arrival in the city. Belanor counts him as his only friend in the city at the moment, and is grateful that Thouran hasn't judged him for his past failings.
Tied 2 (Friendly): Lilyse Grüngarten, a halfling whom he met on the road and has multiple times. Whenever Belanor travels on the road he always expects to meet her no matter the circumstances, rain or shine, night or day. The two swap traveling stories and jokes, and often find that they're going to the same destination. Personally Belanor finds it strange that they always seem to meet, but she's a good traveling partner so he doesn't think about it much.
Tied 3 (Hostile): On his first day in Abhain Calmir Belanor was implored by a few locals to a few enforcers who had been roughing them up for coin they did not have. The leader of said enforcers was Hutch Talleye, an ugly brute of a man who led the enforcers with the little wit he had. Belanor had chased them off with loud Dwarven battlecries and a few hammer strikes, injuring not just Hutch's body but his pride and reputation as well.
V. Memories, Mannerisms, or Quirks:
Mannerism/Quirk: He often caresses the emblems on his shield and whispers small prayers to them in public, which often gains stares from passersby.
Memory: A terrible screech rent the air as Belanor struggled to move faster down the decrepit corridor. The warm oozing feeling of blood made its way down his back, though it was not his own. Elda groaned quietly as Belanor shifted her on his shoulders, trying to move even faster from the unknowable horror behind them. "Almost out Elda" he whispered hoarsely "We're almost home free..." His breathing came in short and ragged breaths, troubled by a sharp pain in his side. After another few steps the screeching was coupled with groans, and the scratching of sharp nails on stone. After another few the sounds behind him began to grow even louder. Finally the end was in sight, the main gate was only a stair climb away. With great difficulty he began to climb, still supporting Elda on his back. He was so close, he could practically taste the crisp mountain air outside now all he had to do was climb a few more steps...Bloodied and barely breathing Belanor lay on his back outside the front gate. Elda was gone, all of his friends he had known since birth were gone. He was painfully and horribly alone. Only the stones of the mountain and the carvings of the gate were witness to the pitiful sight of a Dwarf grossly sobbing amidst his own blood.
Mannerism: When it comes to daily routine Belanor always starts his day with praying to Clangeddin. He'll set his shield against something and deal in front of it, grasping his amulet and emblem, and say a few prayers.
VI. Personality Traits, Ideals, Bonds, Flaws:
Personality Traits: "I face me problems head-on, for a direct solution is the best path to success. I've lost too many friends, making new ones is a slow task for me. "
Ideals: "I trust that Clangeddin Silverbeard will guide me actions, and that if I keep faith and work hard, things will go well."
Bonds: "I fight for those that kinna fight for themselves, tha lives of the innocent are in me hands and I will nae let them down."
Flaws: "I'd rather eat me hammer and armor than admit I'm wrong...which I almost never am! The death of me comrades lays solely on my shoulders, and that fact eats away at me every day. "
VII. Fears and Hopes:
Fear 1: Belanor has a deep rooted fear of failure, be it failing a job, a friend, or family. He can't stand the bitter drought of defeat and will do anything to make sure he will never feel sting of defeat and failure ever again.
Fear 2: It is a Clerics life work to cleanse the world of evil, but what does a Cleric do when they're afraid of their most hated enemy? Ever since that fateful expedition Belanor has been terrified of any monstrosity and their capabilities. He often had to steady himself with a few swigs of ale before going into a fight with them.
Hope 1: One of his most treasured hopes is that one day he'll be able to return to Libasthul a hero, with a feast in his name and a place in the hall of Heroes.
Hope 2: That someday he'll be able to see Elda again. Elda was the one Dwarven woman he had ever loved, and that love was lost with his honor in Torunns Hold. If he could see her either as a spirit in this world, or as one in the halls of Moradin it matters not. All he wants is to behold he beautiful visage one more time.[/B]
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Sworn to the Oath of Sangus
"Do not go gentle into that good night, Old age should burn and rave at close of day; Rage , rage against the dying of the light."
Last edited by StoneSung; Mar 18th, 2017 at 11:25 AM .