Totally fine with anything WoTC has released to at least try. If it’s part of the UA, it may be subject to some re-balancing during gameplay if it seems a little off or like it’s potentially going to break the game, but I’d be sure to do it in a respectful way and through discussion with you. So in short, if you have a concept for a character you want to try? Feel free to go for it.
__________________ PC: Curse of Strahd(5e), Eberron Escapades(5e), Masks(CoC), Odyssey of the Dragonlords(5e), Out of the Abyss, To the CallHill(5e), Way of the Wicked(PF1e), The Third Imperium (MgT2e) DM: Horror on the Orient Express, Under Otari (PF2e), To the StarHill:Dead Suns (SF)
Mankarat Darkeye
Death’s Deathdealer
"Seek out conflict and warfare, scour the world for the vile, wicked, putrid, and malevolent. Claim their lives and send their souls to the Abyss."
The Doom Serpent was a fine ship. Her masts were strong and her sails full with wind as she flew along the waters off the Dwarven lands of Diamhjart, Captain Vykhuis steering the ship heading back home to Nandeasia after a season of plunder and mayhem. Nothing in this world made life worth living more than the chaos that ensued after boarding a vessel and killing every man aboard. The booty in the hold was rich and the pirates were anxious to return home to split their spoils. As often happens, the call of treasure corrupts the minds of those beholden to it.
It started with the first mate, Nohraxx talking things over with the boarding party. Why should they take equal share with a common sailor? Why should they take equal share with anyone, including Captain Vykhuis? Mankarat was brought in late to the conversation but took no umbrage with the plan. Enough of the raiders were part of the mutiny to maintain a skeleton crew and get the ship back to port.
On the appointed night, the mutineers gathered on deck outside the captain's quarters. Busting the door in they were surprised to find it empty. A crossbow bolt made a dull thud into the back of the skull of one of the mutineers, fired from the hand of Captain Vykhuis himself. Beside him stood Mankarat and the remainder of the crew. The battle that ensued was bloody and lopsided as the bulk of the mutineers from the boarding party were superior fighters, but Captain Vykhuis and Mankarat stood their ground, Mankarat swinging his large club and Vykhuis his maul. As the last of the mutineers were slain, first mate Nohraxx swore an oath of vengeance against Mankarat for betraying his scheme and leapt over the rails into the sea.
The few minotaur left to man the ship had a difficult task made even worse by an approaching storm. The waves rose up towering over The Doom Serpent and threatened to roll her onto her back. As Mankarat lost his grip on the ropes about the mast, his last sight of the ship was of Captain Vykhuis still clutching the wheel, battling the very weather.
Wave after wave rolled over Mankarat until he could no longer keep his head up over the battering water. Down, down into the inky black he sank. As the last bubbles began to escape his mouth, he heard a voice in the darkness offering salvation from death in exchange for his servitude. Mankarat would send souls to the Abyss for his benefactor. Seek out conflict and warfare, scour the world for the vile, wicked, putrid, and malevolent. Claim their lives and send their souls to the Abyss. A divine mandate for battle was passed down to Mankarat that day, a mandate he accepted and gladly pursued.
Awakening on a beach in the south of Diamhjart, he found himself drawn into the interior, toward the city of men, Abhain Calmir, and a brooding conflict ripe to explode in violence and bloodshed. The Ferryman would be pleased by the haul brought in here.
Attacking vessels on the open sea presents its own challenges but The Doom Serpent was well equipped to perform that function. Laying waste to coastal villages presents new obstacles that many pirate captains are not confident their crews can overcome. Captain Vykhuis and his minotaur crew are no such pirates.
A small human trade ship had been taken just the day before. The merchants had some interesting stories about a dwarven village that had just struck gem cache in their mine. After dispatching the humans the pirates turned their sights on the dwarves.
A village of miners and farmers is no match for a boat full of marauding minotaurs and as the ship pulled up to shore, the bulk of the inhabitants were retreating into the hills. Claiming three chests of gems may be enough for the average pirate, but just for good measure the town hall and the chapel were burned to the ground, after any religious artifacts were removed and added to the spoils.
Back in Nandeasia, Mankarat's family were owners of an ore mine that also oversaw operation of a number of smithies producing weapons. As any young minotaur would, Mankarat left home to prove his prowess in battle and bring home many prizes before even considering a more mundane life. The thought of finding a wife and settling in with the family trade had begun to cross his mind until his pact with Charon gave him a new focus in life.
II. Goals
Mankarat's Goals: Forswearing his old life, Mankarat has found that he can exact a harsh change upon the world while serving his patron's desire for souls.
My Goal: You have crafted a detailed world and I can only hope I can bring Mankarat to life in it. I think that Mankarat has great potential to evolve as a character as the campaign progresses.
III. Secrets
Aware: Saved by Charon at sea and made the weapon of the Ferryman to send more souls to the Abyss.
Unaware: A dwarf, Grunmaer Shatterchin has vowed to exact revenge upon the crew of The Doom Serpent for sacking his village, heard a minotaur washed up upon the shore and has been following him to Abhain Calmir.
IV. Ties
Captain Vykhuis (Friendly)- Minotaur Pirate. Vykhuis, captain of The Doom Serpent, is a paragon of his race. Large, burly, without mercy, but steeped in honor, Captain Vykhuis has been pirating the seas for over a decade. Whether he or his ship survived the storm that cast Mankarat away is unknown.
If Vykhuis is still alive he will most certainly see Mankarat's new life mission of purging evil from the land to be a fool's errand. Further still, could this put the friendship between the two pirates at odds if they were to meet again?
Arthur (friendly)- Human Barkeep. Upon arriving in Abhain Calmir, Mankarat was faced with the severe realization that sending souls to the Abyss does not pay well. To remedy that problem he found a whorehouse and became the bouncer. This led to Mankarat running across several souls he deemed worthy of Charon. Arthur caught Mankarat on the verge of killing a customer after hours outside the brothel one night. Pleading for the minotaur not to kill well paying customers, Arthur became the only person to know Mankarat's true nature and has promised to keep it a secret provided he find souls who do not frequent his brothel to sate his bloodlust. This is that story.
The journey to Abhain Calmir from the coast was uneventful. Mankarat even fell in with a traveling dwarven merchant named Ginmot Merrybeard. The desire to serve his new found patron was strong but no opportunities presented themselves, certainly not in the case of Ginmot who was quite possibly one of the kindest individuals Mankarat had ever run across. He shared his fire with the minotaur, shared his food with the minotaur, and even offered to pay Mankarat a guard's wages for the trip. "I'd wager the uneventful trip had just as much to do with my traveling companion frightening away any trouble as it did luck,"Ginmot said as they arrvied in Ab Cal. Mankarat claimed to have received enough already, thanked the dwarf and went to explore the city.
Thinking there no way he had enough gold on him to afford an inn, he slept under the stars that night on the outskirts of town. Certainly not the only soul in Abhain Calmir who could not afford an inn, he had plenty of company in the form of various vagabonds from many places. Again he was shown kindness in the way of a shared fire and shared food. Mankarat began to wonder if his patron would ever receive recompense.
Not wanting to impinge upon the poor any longer, Mankarat headed back into the city in an attempt to find honest wage and pay his own way. It was during this trek that he discovered a purse of ten gold pieces in his backpack, Ginmot no doubt. Finding little available to him in the market, 'Scary minotaurs do not attract customers' he was told by a halfling, Mankarat found himself in a less than reputable area of the city and that is when he chanced upon The Gelatinous Cube. His intent was not even for work as there was a sign in the window offering stew and ale.
Lowering his hulking mass onto a barstool to rest his aching hooves, Mankarat asked for the stew and ale he had seen in the window.
"Ah shite," responded the balding barkeep. "Lizbeth, ya fergot ta take down the damned sign. I'm sorry friend but the stew was yesterday. Today, however, I have a special on Mary Anne if ye be interested."
"Oh no ya don't Arthur. You'll not be serving me up ta that! Not unless you want ta gimme a fortnight off...paid," was the response from a women sitting on a bench across the common room.
"Sorry to trouble you, sir. I only came for food and drink. I've been unsuccessfully searching for work today," Mankarat explained.
"Work eh, may I make a proposal then. Seeing as my last bouncer lost his job because he wouldn't leave the girls alone and it seems the girls have no intention of dealing with you...no offense intended, perhaps you would take the job? I doubt many of my patrons would run up too high a tab if it was you comin' a calling," Arthur offered.
And so it was that Mankarat came to work as bouncer for The Gelatinous Cube brothel in Abhain Calmir. However, the relationship between himself and the proprietor Arthur was about to get a whole lot more intimate.
Most of Arthur's clientele were of the normal variety. Lower waged individuals who had no choice but to spend hard earned coin for female attention. Until the night Mary Anne came through the door limping badly, her left eye blackened and her lips swollen to preposterous proportions. A glance from Arthur and a name from Mary Anne was all Mankarat needed as he exited the brothel for Lawrence Thatcher's residence. Finding the house empty, Mankarat sat in the dark on the floor in the far corner of the room and waited. Finally the door creaked open and Lawrence entered the house. A unique sensation filled Mankarat. A sensation he had never before felt. It was as though his very soul were anticipating what the next few moments would bring.
Mankarat allowed Lawrence to enter and light a lantern before standing to his six and a half feet height. The lantern clanged off the floor and Lawrence began stammering about performance issues, being accused of wasting Mary Anne's time, and who the hell was she to mock him. Seeing pleading for his life was getting him nowhere, Lawrence turned to run but Mankarat grabbed the collar of his shirt and pulled him in close wrapping his giant arms around the man's chest pinning his arms against his side.
Knowing full well that Arthur only intended him to hurt Lawrence a bit, Mankarat felt his arms squeezing in on the man's chest. Tighter and tighter his grip became. Lawrence exhaled his last time and Mankarat tightened his grip one last time. No more breath could enter Lawrence's lungs as he silently plead for his life. The strange sensation enveloped Mankarat and he felt true ecstasy in his action all the while his mind screamed to release his hold. Once Lawrence was finally slumped in his arms, Mankarat dropped the man in shock at his action. He had killed many men but it had always been in the heat of battle, never in cold blood. Just then, Arthur burst in through the door.
"Gods man, what did you do?" cried Arthur.
"I did what needed to be done," responded Mankarat.
"Are you daft? You're just supposed to rough him up a bit, not kill him!" Arthur whispered, realizing this needed dealt with. "Alright, I know a guy who can help us with this. He'll get rid of the body. But people will notice he's gone and if someone's seen him with Mary Anne, the guards will come to The Cube asking questions. What happened?"
For some reason Mankarat will never know, he opened up to Arthur and told his entire tale. He told of The Doom Serpent, of the attacks on merchant vessels, of raiding coastal villages, of the failed mutiny, and of the storm that cast him into the sea and sealed his pact with a demon. Arthur stared slack jawed throughout the story before uttering nothing more than "Right...Well, if you had to do it, you had to do it."
"That's just it, Arthur, I didn't have to do it," responded Mankarat. "If I just rough this guy up, he does it again. Maybe something worse. I'm doing the job the guards won't do. This pact I made, I know it was a mistake."
"You made a deal with a demon! Of course it was a mistake!" Arthur said.
"Don't you see? I'm still in control. I make the call. I'm not a slave to a demon. I'm empowered by a demon. I can use this as a gift to do some real good. Since I washed up on the shore I've been shown little but kindness by the people of this land. What did I do to deserve that? I was a pirate. You know the underbelly of this city better than most. Together we could actually make a difference, the way it should be done. No half measures. No beatings, no jail. Just end it."
Arthur sat down at Lawrence's table and contemplated what Mankarat was proposing. "That's all well and good, friend, but I still have a business to run, so no more killing my patrons."
And so another deal was struck between Arthur and Lawrence. Arthur would use his connections to help clean up after Mankarat and help point him in the direction he should go. Arthur became the bow and Mankarat became the arrow.
First Mate Nohraxx (Enemy)- Minotaur Pirate, intense rival. Mutinous first mate of The Doom Serpent Mankarat helped defeat before the storm hit. He vowed revenge on Mankarat for foiling his mutiny before jumping overboard. His whereabouts are unknown.
V. Quirks
First Kill Mankarat's first kill. It was during a training exercise in his youth. The wooden weapons the young were given to train with were not meant to be lethal but Mankarat split the child's skull open with a viscous crushing blow.
Arbiter of Souls Mankarat always appraises the merits of everyone he meets. Determining if they are a suitable target to send to Charon.
They will be saved! Mankarat has opted for an extreme approach and taken the law into his own hands, declaring himself the judge, jury, and executioner of evil.
VI. Death’s Deathdealer
Personality: People don't know what's best for them. It is up to me to show them.
Ideals: I’m committed to my crewmates, not to ideals.
Mankarat considers those preyed upon by evil to be his crew now and nothing can dissuade him from helping them by eliminating that evil.
Bonds: I protect those who cannot protect themselves.
Flaws: The people who knew me when I was young know myshameful secret, so I can never go home again.
I am ashamed of my past as a pirate, one who used to prey on the weak.
VII. Fears and Hopes
Fear Since his near disastrous last time aboard sailing vessel, he has developed a fear of water.
Fear Fears that his past will catch up to him and show his new allies he used to be the same sort of monster he now hunts.
Fear Fears that he will never be welcomed back home.
Hope Hopes that by dealing death to the wicked he will earn salvation from the Abyss himself.
Hope Prior to his deal with Charon, had wishes to prove himself to his family and settle back in Nandeasia to raise a family.
__________________
I have taken the Oath.
Last edited by tomplum; Mar 18th, 2017 at 09:45 PM.
Reason: added theme songs
Looking at Arevi, almost nothing stands out about him at a glance, Just another human commoner in a city with plenty, a middle aged human, a clean shave head with a layer of grey stubble covering his chin. He has worn, olive skin that has been aged by exposure to the elements over his lifetime, and hazel eyes. He has a few small scars on his face, but nothing to draw attention. He is of an average build but well toned. wearing a light brown shirt with longs sleeves rolled up to his elbows and a slightly darker vest, with trousers of the same material as his vest, and well made leather shoes. The only differing from those around are his hands, covered with a pair of dark leather gloves, and his fore arms, criss-crossed with scars, the results of youth spent engaging in less than reputable pass-times, The fact that Arevi has survived to his age with the company he has kept until now a testament to his skill, however looking at him lounging against a discarded pile of crates, hardly anyone would presume him to be a dangerous person.
He works to project a friendly, nonthreatening demeanor but always remains guarded, attempting to seem pleasant without people actually befriending him, preferring to be forgotten or disregarded rather than remain in peoples minds, His main concern is always himself and what he can get out of a situation or opportunity, Whilst not a bad person overall, and takes no pleasure out of causing misery or pain he doesn't have any real drive to do good or help others unless it benefits him in some way, at some time he has found his detachment slightly concerning, but over time he has learned to use it to avoid making emotional decisions.
Arevi, simply R is known(And disliked) by most of the shadier figures among the city, as if there is a way to make some money from a venture, he has probably at least considered involvement, either through being part of it, or relieving those involved of some of their profits, He never puts anyone on edge while talking to them, but anyone who knows him always checks their pockets after seeing him, As he has gotten on in age, his particular outlook on life has left him with diminishing options, and he has only made it this far through quick reactions and the will to do anything to survive.
1: How did you get here?
*Smirk* "I've always been around, maybe you just never noticed me."
2: Why have you come?
"Looking to make my fortune, Ofcourse"
3: When did it all start?
"The day I left the orphanage I suppose"
4: Who have you met along the way?
*Long sigh* "None worth remember, and too many who remember me"
5: What is the point?
"I ask myself the exact same thing every damned day"
6: Where next?
"I don't think that really concerns you, whats with the questions anyway?"
Raised in an orphanage in the city, knowing little about his parents, Arevi quickly distanced himself from the Lost Children's Home finding the Priests who ran it obnoxious and out of date, learning to take care of himself his willingness to do whatever he needed to survive and a lack of morale scruples quickly found him falling in with street gangs ran by local thieves, in his younger years he worked as everything from a lookout to a pickpocket and a peddler, whilst learning from the elder members of the gang what was needed to survive.
In his later teenage years, Arevi found himself under the wing of a member only a couple of years older than himself, but the son of a respected and prominent member of the cities Thieve's Guild, Bara. Together they quickly climbed the ranks of a local street gang, becoming part of the leading circle of the gang, He was involved in many skirmishes and battles with other gangs for control of the streets, until one night when Arevi was forced to stab a city guard to save Bara from capture, as the killing of law enforcement was strictly prohibited for members of gangs by the guild for fear of repercussions in the form of crackdowns or increased activity from the city guard, Arevi expected punishment, but instead he was praised for his actions by Baras's father.
Whilst Bara took a position in the guild as they became men, Arevi stayed detached. As a freelancer always paying a percent and his respects to the guild never becoming a full member. Over time he became hardened and distrustful of everyone he worked with as he saw many of his peers fall either through capture, betrayal or just their own lifestyles taking their toll, on several occasions Arevi struck first and betrayed people he was working with to secure himself larger portions of the loot, this has gained him a negative reputation among the cities underworld.
Many gangs and well known operators around the city are openly hostile towards Arevi due to his persistence in looking out for himself first, however his known skills and reputation for constituent success means that there are always a few willing to work with him, and although his has many enemies, he has never directly challenged or offended the guild. Although they have warned him many times to change his attitude, and curb his practices of double-crossing partners.
In his last major job, the robbery of a group of Arcane practitioners working under the private sponsorship of several wealthy Merchants, the job went south fast, infact one of the members of the group was killed on the night, and all the other members involved, several of which who where guild members have been captured, interrogated and executed by the city guard since the event.
Goal(Character):Arevi wants clear his debts and secure himself a retirement far from the troubles of having to sleep with one eye open every night as he has since childhood.
Goal(Player): I would like to develop Arevi into something more than a selfish thief, perhaps there is a different path rather than simply finding a big score, something else he can grow to value over time.
Secret(Aware): On the night of the failed job, Arevi was captured at the lab of the group they where attempting to burgle, in the fight several artifacts where damaged, However Arevi made a deal with one of the well connected Merchants sponsored the mages they attempted rob, He would betray the identities of all his companions and promise to bring them an artifact of extreme power in return for his freedom. They promised to to take arcane measure to make sure he didn't betray them but agreed.
Secret(Unaware): The Thieve's guild found out about his betrayal and has marked him for death, Fearful that he would be given a horrible, painful death as is the custom for those who betray the guild, his old mentor, Bara has agreed to be the one to carry out the sentence.
Tie(First): Mari, a twenty something year old beggar, street performer and pickpocket, Arevi for whatever reason found himself taking a liking to her, and has even helped her out of dangerous positions a few times, Something quite out of character for him. She embodies almost the opposite of him, refusing to stop caring and helping others even if it puts her at risk, and somehow brings the same out in others.
Tie(Second): Bara, Unaware of the guilds decision Arevi stills sees Bara as the closest thing he has to a true friend, although he would never admit it e does care for Bara and would be devastated to lose his friendship.
Tie(Third): Mikel, A member of the thieves guild and a close rival of Arevi, however whilst Mikel has climbed the ranks of the thieves guild through political cunning and manipulation, he lacks any real skills as a thief or a fighter, and Arevi's natural skill has always driven him mad with jealousy, that an Arevi was constantly stealing jobs from him and making him look bad, Coming from the same orphanage as Arevi, he see's his very existence as a blight on his own honor, and his refusal to fully join the guild as an insult that needs to be dealt with.
Quirk(First): His gloves, Arevi is never seen without a pair of finely tailored gloves on, he often spends more on his gloves than the rest of his equipment combined, Feeling naked and uneasy with bare hands.
Quirk(Second): His resting face is a smirk, he can't help it but it always gives him the look that he's part of a joke that you're not in on, It often causes people to be annoyed or angry with him because they believe they are somehow being laughed at or being made the butt of a joke, This is not helped by Arevi believing his is always the smartest person in the room.
Quirk(Third): Distrust of religion, Arevi dislikes putting his trust in the Gods, and finds people who are overly zealous to be foolish. Why trust your fate to a god who couldn't care less about you is the way his mind thinks about worship.
Personality: Always have an exit plan, Even if it means leaving someone behind.
Ideals: "Always look out for number one, Being a hero is for people who want to die young"
Bonds: "I don't respect many people, but Bara is one of them, one of few people I don't have a feeling of superiority over:
Flaws: "Although I dislike putting myself in danger for any reason, I still have a large ego, and can be goaded into things, combined with my presumption I am smarter than my opponent can be a dangerous combination"
Fear:Although confident in his abilities he is aware that being a human age gets everyone sooner or later, he worries that one day someone faster, younger and stronger will get the better of him.
Fear: That he will spend the rest of his life trapped in the same cycle of getting into trouble and worming his way out, never really gaining anything to show for his efforts along the way
Hope: To get clear of the city, to somehow be free of his debts and restrictions.
Hope: To raise his status so his position as a common thief is no longer what defines him.
FYI to everyone. I've got some IRL situations to deal with, so I may not post as much or respond as much for the next week or 2. But please still submit your applications, and update your applications however you like. I'll read through whatever I can and provide feedback when I can.