#46
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You should take your traits (and feats for that matter) with an eye toward what you want your character to be in the future. So a trait that substitutes Disciplines likely wont help you today but will make a difference later. (If you make a mistake, you can retrain later, it is just fairly costly.) If anyone wants some structure around your application you can use this. (Use the "Quote" button then strip away everything unneeded. This is optional. Last edited by CatCanCook; Dec 17th, 2022 at 02:52 PM. |
#47
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This Greater Stance mechanic is not entirely clear for me.
If I'd like Alertness for Dorita, for example, should I declare I want to put it in a Greater Stance, and that's it, I have my first Greater Stance? |
#48
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Quote:
At Level One you have one Greater Stance, and it contains just Alertness. At Level Three -- assuming you don't take a feat outside of a Greater Stance (like an animal companion for example), then you can take a second Greater Stance. You would get 1 feat into the existing first stance AND two feats into the second stance. Of course you only get to use once stance at a time. Examples:
I'm saying whether or not this is a good build, but such a character would go around in their default stance, ready to perceive risk and then with a good initiative take action quickly in response to risk. Then this character (just hypothetically) has Combat Reflexes (to act as an area defender), and Bodyguard (which relies on Combat Reflexes as a prerequisite.) So, while combat is under way, the first stance is no longer particular useful, but the second stance is specialized to a certain combat style. Then Level 5 is a big payoff, 3 stances with 3 feats. You effectively get +5 new feats all at once. Thereafter, you get no more stances, but could keep improving the stances up to level 9, where they plateau. Does that help illustrate how it works? Last edited by CatCanCook; Dec 17th, 2022 at 04:03 PM. |
#49
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Quote:
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#50
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I was going to ask many of these same questions so I'm glad I perused the thread a little bit before posting. But that leaves this question:
1st Level commoner = Human bonus feat 2nd Level NPC = no additional feat 3rd Level is 1st level Adventure Class = 1 bonus feat (or feat tax) + 1st level feat Is that correct? or is it just a single feat at 3/1? (I noticed the quoted questions do not show up here...) Quote:
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#51
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Quote:
For Canny Hunter or Black Sheep starting builds:
For builds using campaign traits other than Canny Hunter or Black Sheep:
And -- given the build rules, 90% of the time you want your 1st and 3rd level feats going into Greater Stances ... unless there is something very specific you are trying to achieve with them. Last edited by CatCanCook; Dec 18th, 2022 at 10:45 AM. |
#52
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Ok, that's clear.
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#53
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@Cat - Maybe it’s already been posted… but how many years since the “end times”? I know there was a “generation” of “starvation and cannibalism…” but how many years total? Just curious for backstory and character etc.
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#54
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It's around 2125. People in the Canyon lost exact track of time but the current generation is about the 4th since.
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#55
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@Cat - The “bonus Feat” for Commoner - is this only achieved when the Commoner is taken at 1st level?
Quote:
Last edited by 17fromgreatness; Dec 18th, 2022 at 02:19 AM. |
#56
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Ah, I did not clarify that. Yes, Commoners get a bonus feat each level. They are bad at *everything* -- BAB (just +0.5), HP (just 1d6), saves (all poor), skills (just 2 and poor access), and no spells. So they get a feat as compensation for losing in every other dimension.
Since Commoners are rewritten to clarify that case, I'm repeating the cases one more time: For Canny Hunter or Black Sheep starting builds:
For builds using campaign traits other than Canny Hunter or Black Sheep:
Last edited by CatCanCook; Dec 18th, 2022 at 10:46 AM. |
#57
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Hmmm, there are 2 deceased characters folders... Should we be concerned? How high are the casualty rates going to be?
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#58
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Hmm, two deceased folders?
That's not right. The flow is Alive => Dead => Undead => Destroyed => Reconstructed as a mechanical simulacrum in pale mockery of the original. So really there should be five folders. But for now, I renamed one of them to "Workbook", a place to keep private notes before turning them into shared posts. Last edited by CatCanCook; Dec 18th, 2022 at 03:00 PM. |
#59
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Oops, I realized I miss-answered a question earlier -- I omitted some options.
Maghnius wrote: Quote:
A previous post explained a couple of ways you can get feats at 1st level so as to be able to trade them away. They would be: 1) be a commoner at 1st level, trade that bonus feat way 2) via the two campaign traits mentioned above, be an adventuring class at 1st level: 2-a) that gets feat tax fix or a bonus feat; choose the bonus feat and trade that away 2-b) that gets a bonus feat because of its class (e.g. a Fighter) and trade that away 3) trade your level one feat away [the one you'd normally use to start a Greater Stance] Were you to go down this path, search the page here: https://www.d20pfsrd.com/races/core-races/human/ for "bonus feat" and you'll see what human racial traits are allowed by performing the swap. Elsewhere, Magnius wrote: Quote:
I'm making a few key ideas obvious about this world from day one, and for sure they will make it very different from your Minnesota campaign, no doubt! 1) Like "Dies the Fire", a Change strikes down technology and replaces it with magic. (What was the cause of the Change? In this world, the cosmology and cause of the Change is not the same as in Stirling's story. Maybe the cause of the change might be important.) 2) Like "Empire of the East", the Change has the effect of halting a nuclear war in progress: but the fireballs of detonations-in-progress themselves came to life as sentient beings. 3) There are little bits of the Fallout computer game series that will be cropping up, because a meaningful number of radioactive devices actually detonated before the Change. 4) I'm taking magic as wish-fulfillment, and there's the rub. People wish for dark desires sometimes. What fools these mortals be! Nightmares then take on a life of their own. To have a world exposed to a deluge of media -- priming a planet of people with expectations - shapes what unconscious wishes are presented to and made of the magical field. To get what you want by wish fulfillment invokes the law of unintended consequences. And once the wind of magic is blowing across the face of the earth, does it just fulfill human will, or its own? What is the will of the wind? So ... that's a range of ideas we will be playing with. Last edited by CatCanCook; Dec 18th, 2022 at 03:34 PM. |
#60
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__________________
Quia iocari libet mihi Last edited by Acathala; Dec 27th, 2022 at 03:17 PM. |
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