#76
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Quote:
The class route I planned out was
So it looks like the Harbinger boost is the better way to boost my level and to unlock the higher level Veiled Moon maneuvers. At the end I should be a 13th level initiator for Veiled Moon and Solar Wind. 6 from Umbral stacking with 4 from Harbinger + 1/2 of 3 levels +2 from trait to hit the max of 13 and an additional set of weaker stances from Hawk guard at initiator level 4 for some utility (Mainly looking at Phantom Sun Stance for TWF throwing attacks). |
#77
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I'm working towards getting a wip build tomorrow. Right now I'm bumbling through the finer points of character-philosphy-morality-religion given the world we're in. I forget which author or sci-fi novel it was (Herbert, Clarke, Heinlein) but there was a Buddho-Christian sect. Problems arise around pacifism, non-violence, right action etc. given our circumstances, but the adventure class comes later so that plays well enough since the character will evolve. The intent with "active defender" was magically protecting, shielding, warding in addition to enhancing and healing, if that makes sense? I wasn't thinking a physical defender/fighter type. The character is dedicated to helping us live! So barring psi/sphere I haven't found much that can really replace a good old fashioned core cleric given what we're up against. |
#78
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You could also look at Oracle, Shaman, or Witch if you want a (de)buffing caster that doesn't need to fight. Life Oracles are basically clerics with extra healing powers in exchange for a self debuff.
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#79
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Checking out Matias Haru's, you've got some points left over.
Str:8. cost = -2 Dex:16 (human bonus +2). cost = 5 Con:14 cost = 5 Int:14 cost = 5 Wis:10 cost = 0 Cha:7 cost = -3 Points spent = 10 out of 15. |
#80
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Matias Haru is accepted. Move into the game folder and finish any build details. I'm thinking of accepting a large party, maybe 8. Then natural attrition can whittle it down to 5 or so before I reopen for backfill. If that stays the case, we are at 2/8. So far: one fullcasting druid, one dex-based hawkguard-harbinger. Both intend to have battle-buddies coming along at later levels. |
#81
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Thanks. I mistyped the 8 as a 6 so Dex should be 18. Also 7 should be -4 not -3.
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#82
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Sounds good. Carry on!
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#83
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So I think what I shall do is get what I have posted. See how that goes and if accepted I might work up the Shaman before Jan 1 and ask to swap him in since I think I can make Shaman work for the backstory. Blimey. Shaman looks pretty cool for this world....and one of my middle names means "spirit traveller" in Spanish. Thanks you! Last edited by RasterFarian; Dec 19th, 2022 at 04:31 PM. |
#84
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@Raster --
Your middle name is Espíritu Viajero? (Courtesy of Google Translate.) LMK if you have any questions. |
#85
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@ CAT - Been Looking at the "Black Sheep" Champeign Trait (POW - Mystic) after Rasterfarian's interest in Cleric... If this is acceptable I can put something together for your review... Holidays not withstanding.
Last edited by 17fromgreatness; Dec 20th, 2022 at 12:41 AM. |
#86
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Yes, that is fine. Go ahead.
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#87
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No, but will post something soon-ish. Questions will no doubt be continuous.
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#88
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#89
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A question separate from the character submission: hits points are dependent on largest hit die. Does that mean if a character took NPC-warrior for one level the hit dice are always 1d12 after that? Does it affect previous levels?
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#90
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Hi RasterFarian -
A couple things. The child Grace-Maria, if born after the massacre at Dead Horse would be a newborn, as that event has just happened. The family shows a lot of magical powers (Adept, Cleric or Shaman, Kineticist). Those might have to be yet-to-happen things. The thing is, as of the starting of the story, the Topangan tribe has largely suppressed magic. Your PC would have been on outlier, as one of the few early persons embracing magic. Other that the PCs, tribal members will largely start utilizing magic between Chapters 1 and 2. "(That was x number of years ago)." ==> it actually just happened. Stats are OK. Traits are OK. There is this homebrew feat: Quote:
Clarify if you want to do Shaman or Cleric. If Cleric, it's OK as is. If Shaman, the Fire and Life spirits each seem to match part of what you want, except you'd have to pick one and forego the other. One option maybe is go for a Life spirit Shaman for the healing, and then stuff one Greater Stance with Martial Training feats for the Elemental Flux discipline -- https://www.d20pfsrd.com/alternative...lux-maneuvers/ -- they you get to be a bit of a blaster, when you aren't otherwise healing and taking care of business. Quote:
Now, things would break a bit if the domain spell takes away something that you'd get at a given level. Then we may need to negotiate some adjustment. So for the life Spirit, one thing breaks: Spirit Magic Spells: Detect undead (1st), lesser restoration (2nd), neutralize poison (3rd), restoration (4th), breath of life (5th), heal (6th), greater restoration (7th), mass heal (8th), true resurrection (9th). So -- at 5th level get Pillar of Life instead of Breath of Life. Most shaman Spirits don't run into issues with that ruling. Last edited by CatCanCook; Dec 20th, 2022 at 08:27 PM. |
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