Hey kids, do ya like Spelljamming? Join me and the other Astral Agents as jbear plots a course through Wildspace every other Thursday @ 7 pm EST streaming LIVE on YouTube.
She drops the Invisibility. Bad to worse. Never should have put it on. But not to worst. Not yet. Sutpid impatient gnome. Sutpid!
The door is open: bad.
The fairy is out, and now that it's free, and can charm them, it wants to make a pact: bad.
Fela is charmed: bad.
"We gave up everything," she whispered to Banx. We is unkind, unfair. It was her. "We gave up the door, we gave up the fairy's freedom, we gave up -- Fela." She chokes on the last bit and crouches down by the chimney.
"The fairy can charm us with her song," Bingle whispers to Banx and Falco, ripping off hasty chunks of her hat tassels and passing them around. "This is wool. Stick it in deep." She crams her ears full of tufty wool dyed with the wildflowers and roots in the glade where she was born. Fey siht. Vapmire siht. Keep off me. Stay away. She wraps a little strand around Halran's pads and around Sassafras' delicate ears, like a bonnet.
She points a pointy finger and casts Message to Mad Robin, down below:
Why was Xolec put in the prison. What was the sacrifice at the standing stones. Who put you in there with him.
She trusts Falco to tryst with the vapmire, like she doesn't trust herself.
"Fela, no!" Falco shouted as she gave Banx th' boot an' bolted t' Xo's prison but, it were too late. "We want t' help, ye jus' ain't thinkin' straight right now." At least th' shackles held, thanks Xendrose. It were curious how only Xolec were unable t' freely move through th' open door. However, th' vampire didn't find it amusin' in any way. "If'n ye bite her, we'll have no reason t' stick around an' help ye, friend."
On th' other hand, th' lil fey, Mad robin, were rather delighted with her newfound freedom. She sang and flitted about taunting Xolec but also dropping interestin' bits o' information jus' like th' snow an' frost sparklin' offa her wings. His charm came from eye contact an' only reached as far as th' walls. Falco hurried himself over there.
Mad Robin were on Falco's shoulder now, like an exotic parrot what were made o' frozen chaos. Xolec were suddenly ready t' talk, an' bargain. "Look, I were ready t' parley from th' start remember? Knowledge fer knowledge an' deed fer deed, aye that do sound agreeable t' me but, i'll need t' go discuss our terms with me friends. O' course, we'll be needin' our paladin back unharmed or ye can wait fer our descendants t' stumble down here in another thousand years or so. She looks content enough fer now so hold her as collateral if'n ye want but keep yer fangs in yer mouth. Kill her an' we'll find out if'n me starlight can get through that door from this here wall."
Then, he smiled an' said t' Fela, "Hol' tight an' we'll get this figured out." Next, he climbed up th' ladder with Mad Robin t' join th' others an' hear what th' faerie had t' say about why Xolec were locked away an' how they might undo it. "We been in worse situations," Falco said with a shrug. Maybe. "We get out t'gether, no matter what. But can he be trusted, Mad Robin?"
Drink Counter:
Saving Throws: Free Action: Move: Up the ladder Action: Reaction: Bonus Action: Condition: Concentrating:
Halfling︱Druid Falco Goldenbairn HP: 38/38 AC: 12 Spells: DC: 15 Level 1: [ ][ ][ ][ ] Level 2: [ ][ ][ ] Level 3: [ ][ ] Wild Shape: [ ][ ] Attuned: House's Whistle, Moon Sickle DM Inspiration: None Potions: 1 bottle of Granny Peth’s Nervous Drops, 1 2d4+2 HPPotion of Healing, 4 Potions of Alter Self (8 hours) Carrying for party: A simple wooden band that appears to be entwined by evergreen ivy vines. The top is decorated with a small rose petal, which remains bloomed and perfect until the ring's effect is used. The petal may be expended to heal a target the wearer can touch by 2d4+2 hit points. Once used, the rose petal wilts and falls off the ring, but each day at dawn the petal blooms and can be used again. It doesn’t require attunement.Band of the Dryad ; One letter stamped with a stargazing rabbit; one paper with signal notes; 1,573 gold, 30 silver, and 6 copper; a Hag's purse, a red velvet rat-pouch; 1 chairfart; Pipe of Rememberence, House's Whistle, 1 green diamond worth about 300 gold, 1 red feather pendant, 1 temporary red feather tattoo (3 days), 1 Dragon Gas Bomb, Kreb's keyring, a small wooden box with a portable hole, a letter, a pair of Dimensional Shackles, 1 Good for use intown or swamp, single use on a monster or NPC targeted creature will follow the Distractimal away in the direction you specify for d6 rounds. This effect is broken if the creature is harmed by the party. Multiple creatures in a room may be targeted and will spend 1 round gathered around it questioning, allowing you to sneak past a doorway or cavern entrance with no stealth roll.Beetle Distractimal
Recipes known (Herbalism):
Potion
Ingredient
When you expend hit dice to recover hit points while using this salve, you recover an additional 3 hit points for each hit die expended. This effect lasts for 1 hour after applied.Soothing Salve
Sourgrass
You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. It confers no benefit to undead or constructs.Potion of Healing
Red Amanita Mushroom
A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.Antitoxin
Rowan Berries
Ingredients carried: 2 Red Amanita Mushrooms
Herbalist advantage on the following checks:
* Your knowledge of nature and uses of herbs can add insight to your magical studies that deal with plant creatures and your attempts to identify potions.Arcana
* When you inspect an area overgrown with plants, your proficiency bonus can help you pick out details and clues that others might miss.Investigation
* Your mastery of herbalism improves your ability to treat illnesses and wounds by augmenting your methods of care with medicinal plants.Medicine
* You can identify most plants with a quick inspection of their appearance, smell, and their surrounding environment.Nature and Survival
__________________
Hey kids, do ya like Spelljamming? Join me and the other Astral Agents as jbear plots a course through Wildspace every other Thursday @ 7 pm EST streaming LIVE on YouTube.
It's all better, now that she's with Xolec. Yes, she's still chained up, Falco and Bingle and Tumble were still being weird, worried that Xo is going to kill her or something -- Xo?! As if -- and singing too loudly and out of rhythm -- "You've got a great voice but you're going to hurt it, singing like that. More from your belly!" You can't help but pick some things up with a bard for a brother.
But there was no gnome attached to her leg anymore, and nobody was trying to drag her anywhere, especially away from Xo, and Xo wanted to play chess. "Oh, yes please! I don't know if I'm up to your standards but I'm decent, especially with the proper rules, not watered down pub version...unless they've changed the rules since you got locked in her? Do you have a set?" She does her best to put on a flirty, smoky look, but it's all a bit off -- she's too present, too desperate, too Saliber. "The last time I played was truth or dare, with this sweet Tiefling who smells of cinnamon..." She doesn't want Xolec like that -- he's too much like her brother, too male, and just too much of an old friend -- practically family! But she wants his attention, wants him to notice her, pay attention.
As frantic as she is for his attention, she's less frantic about getting him out immediately. "They're good people, just a bit confused right now. They'll come around and then come back here to get you out. I'm sure that other key we found would do the trick." But she understood Xolec's tenseness, has sympathy for it -- he'd been there so long, and was so close to getting out, but not quite there. "But we could experiment if you like -- I can go through, Mad Robin could go through -- I wonder if the barrier is against all undead, or just you. You could bite me so we could find out?" The notion didn't startle her at all, but neither was it a draw. "Or we just sit and wait a little while they work through their issues. You could help me on my speech for this afternoon to take your mind off of it? I bet you've got some great stories about why the moon is so red tonight..." She turned to the fairies, wrinkled her nose a bit -- Fey, but friends of Xolec were friends of hers -- and included them in. "...or maybe you do? It's not good for Xo, being all worked up like this...you must know him pretty well, after all this time -- what makes him feel better?"
Dice Requested History check:
d20+3
(15)+3
Total = 18
Dice Persuasion on the fairies to help cheer up Xolec:
d20+7
(19)+7
Total = 26
CHARACTER SHEET HP: 44/44 AC:In Chain Mail, with/without Shield16 or 18 Spells: Fey-Touched: Charm: 1/Per Long Rest1In the morning, roll a d20; she has control over the charm spell on a 10 or higher.Control: No | Misty Step: 1/Per Long Rest1 Level 1: 4/4 Prepared: Alarm, Compelled Duel, Detect Magic, Bless, Command, Shield of Faith Level 2: 2/2 Prepared: Moonbeam, See Invisibility, Prayer of Healing, Zone of Truth Lay on Hands: 25/Per Long Rest25 As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover.Divine Sense: 5/Per Long Rest5 Channel Divinity: 1/Per Short Rest1 You can use your Channel Divinity to invest your presence with the warding power of your faith. As an action, you can choose a number of creatures you can see within 30 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). For 1 minute, you and the chosen creatures have advantage on Intelligence, Wisdom, and Charisma saving throws.Watcher’s Will You can use your Channel Divinity to castigate unworldly beings. As an action, you present your holy symbol and each aberration, celestial, elemental, fey, or fiend within 30 feet of you that can hear you must make a Wisdom saving throw. On a failed save, the creature is turned for 1 minute or until it takes damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly end its move in a space within 30 feet of you. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can take the Dodge action.Abjure the Extraplanar You can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot, the level of which can be no higher than half your proficiency bonus (rounded up). The number of times you can use this feature is based on the level you’ve reached in this class: 3rd level, once; 7th level, twice; and 15th level, thrice. You regain all expended uses when you finish a long rest.Harness Divine Power Attuned: Shield of Missile Attraction, Inflitrator's Key, DM Inspiration: NO Heal Potions: 1, from Tumble Carrying: Drunkard’s map, 2x Nyssa's Can keep watch all long restWatchdogwood Petals, 1x Granny Peth's Beast Befriender's Fluid, Shield of Missile Attraction, Magic +1Xendrose's Sword, +1 Springer Sword Pearl's calling card, Make a ranged attack against the target. On a hit, the target takes 3d8 poison damage and must make a DC14 Constitution saving throw.
On a failed save, it is also poisoned. It can repeat the save at the end of each of its turns.Dragon gas bomb, Turtle Distractimal Ricardt, the Retainer: HP: 12/12 AC: 10 Hide+10 Maude, the Marsh Tacky: HP: 13/13 DC 16 Animal Handling check, once per dayLoyalty checks (here)1/3
Fela, Xo says to Falco, Sure. I’m good to deal. You got today to figure what you want and how to get me out, which is all that I want, while me and Fela are such good friends. If she gets tired of hanging with me, well, I’ll work it out so we stay best friends, forever. Get me?
Oh, that sounds nice! Your other friends all seem to be going upstairs. Good. You remember from your paladin classes that vampires are reallllly powerful evil. Xo could have ripped Cleiophane in half all by himself. He could really hurt your friends if they got weird enough and went after him, but of course he would never. But their leaving means you have Xo’s whole attention. Yay. Almost. First, he looks at the five little fairies. Any of the rest of you little ****s thinking of making a run for it?
He gets a chorus of negation: I, Flutterwheel, am so loyal to Nexa Banishae that I will gladly sit here another thousand years, even though there is nothing to do but listen to a Vampire whine and pule.
Only another thousand? I, Contra Corners, am loyal enough to sit listening to the vampire whine and pule for ten thous---
Years? How finite! I, Allemonde, would die and rot to dust before I left the service of Nexa Ba---
Even my dead dust would listen to the incessant whining of the vampire, because I, Pousette, am so---
Xo rolls his eyes at you, Fela, like, Sweet pantheons, can you, my best friend, Fela, even believe these tiresome fairies? then hollers, SHUT IT, WILL YOU, And make us a chess set...Flutterwheel, do Fela’s moves. Allemonde, do mine.
Xo has nearly nothing, but the fairies illusion magic up a set, as you have asked them to be cheery. Sadly, Xo only knows the bar version. Cinnamon, eh? I like a girl who tastes of cinnamon, myself. Wait – what second key? What? This isn’t the key? What other key? He is very interested in this topic, less so in your story. Every moon’s a blood moon to me, Fela, he tells you. HA HA, a little vampire humor, there. He wants you to tell about the bets you made with Innovation, and he likes it. Three games, first for Truth, second a Dare, third for a Secret? Love it. Let’s play for the same stakes--- though I’m not generally a fan of stakes. HA HA, he has a million of ‘em!
They are upstairs for a long time. You have plenty of time to play the three games.
OOC If Fela agrees to play chess for the same stakes, roll 3 d20. If you have proficiency with dragon chess, add your prof bonus. He does not. Winner of the three games gets, in this order, to ask for a truth, to pose a dare, or to be told a secret. The secret is TELLER’s CHOICE. Here are his rolls:
Dice Roll:
3d20
16, 10, 18
Total = 44
Bingle, Banx lets you put in the earplugs, but he will not accept your assessment that you did bad. No! That poor Faiyr was tarpped and bgeged for hlep. Myabe she’s crayz, but a thousnad years wolud make yanone crayz. You ---you of lal people---you dno’t leave people tarpped. You coludn’t. He blinks, swallows, looks away, and adds soft: You never wolud. I know bteter than yanone. You did bset nad right.
Everyone is up now, Falco last, Mad Robin is riding his shoulder. She sees you reaching to put plugs in Falco's ears and says, No no, Xo uses EYES, he does it with his EYES, but she isn't offended. It doesn't seem to so much as cross her mind that you might see her as a threat. She is very small; you get the feeling you could squash her like a bug if you wanted.
You message her and she flaps in a flurry, screeing out viola noises, dancing on Falco's shoulder, buggy icy eyes excited, hollering back into your mind:
YES! MESSAGE! SMART! HE SCRIES! HE SCRIIIIIIES! WE CAN TALK SECRET IN OUR MINDS AND SAY ALL THE SECRET THINGS!
Falco, she’s a mess. Very clingy, Very excited. Very nuts. Very anxious. She meets Tumble and says, HELLO, ANOTHER PRETTY GNOME. I LIKE YOUR EARS, very very loud, because Bingle has plugged them. She does a formal curtsy, then immediately plops down on her chilly little butt on your shoulder. She pulls on your earplug to use as a handkerchee, if you allow, and cries a storm of little rattly hails into it that patter to the floor and begin to melt.
I can never go back to the Beautiful Drift EVER! EVER! I MUST BE A PRIME FAIRY NOW! Because I broke with Nexa, and LEFT TO BE FREE, and she does NOT forgive, not even Fairies she forgot all about and didn't care. She sits up and narrows her eyes, and the hail stops. WELL, **** her because I WAITED A THOUSAND YEARS AND SHE NEVER CAME SO **** HER FOREVER I WILL BE FREE AND WILD AND HAVE ADVENTURES IN THIS DIRTY PRIME. She stomps your shoulder in a rage, then double-takes and looks at your floppy bangs with pert, bright interest. Hey FALCO! CUTE NICE HIN! Can I make you have a little tiny braids? SO CUTE. I need beads. Then bursts into haily tears again. Those dumb slags! They will go back to the Drift, maybe. LEAVING ME ALONE! Again, she rallies. But I, Mad Robin, am now free and no one will ever tell me again DO THIS OR THAT! I, MAD ROBIN, DO WHAT I WANT! NOW. And what can Nexa do, a plane away, and banished? NOTHING! She has exhausted herself a little, and sits back down and says, thoughtful, Except probably have hags kill me. I am definitely going to be killed by hags for this. She shrugs, philosophical about it.
Bingle, she will tell the story you asked for and answer Falco's questions. We can do it by MESSAGE, if you, Bingle, will oblige? Keep the channel open, and then I, Mad Robin, will say a sentence, and then wait for you, Bingle, to message it to Falco and Banx and Tumble. It is clunky, but not scryable. HE SCRIES! DID I SAY? HE DOES!
Falco and Bingle and Tumble, as she talks, she wants to flit from shoulder to shoulder and put little braids in everyone's hair and touch noses (hers is so cold) with anyone who will allow it. Banx does, actually, though it makes his whole body go awkward. She LOVES little fey Sass and Harlan, and Banx lets her baby cradle Sass some, who looks to Banx with round desperate eyes, but too bad. Banx has a lot of sympathy for things that have been "tarpped yb vile." Any of this that is allowed, she does, and the more you are tactile with her, the calmer she is, the easier to understand, the more willing to answer questions and able to focus.
Falco, you are a Hin, and you understand this where the gnomes might be a little mystified: she is from a pod of six. She has never been alone before in her whole life.
__________________ New here? Come play a NEW PLAYER SOLO GAME
Mad Robin says: When the Seasons War was causing too much death, Mab reached a beautiful cold hand of peace out to Titania, that useless sweaty slagheap, to negotiate A Peaceful Time of Spring and Fall. Nexa and Liltha, handmaidens to their queens, hated each other so much (a long time ago a thing happened with a boy, or a flower bush, or a comb) that they kept making japes upon each other, and the whole thing almost fell apart into a blood bath. So Mab the Cold Glory and Titania the Steaming Poop each gave up these pet and favored handmaidens, banishing them to demiplanes, banished from their courts!
Liltha was sent to horrible hot buggy swamps, HA! and Nexa was gifted the Drift, the Drift, the Beautiful Drift, the Dance Forever, the Endless Ball. Nexa says, A good party requires new faces and brings dreaming mortals, and beautiful undeads, and the fanciest of devils. She keeps them if she can, for always, but the smart ones turn a cheek before they take her kiss.
Xo was not so smart! Fey eyes can see his lips shine blue in a snowfall; Nexa kissed him square. But then Liltha found a rift---HERE! HOW!? The Swamps here had begun to tear like tissue paper, a hundred tiny holes off to the Brineweave after the Banishments! WHY? WE DO NOT KNOW! Nexa said, UNFAIR! UNFAIR! So much rifts for Liltha! Liltha made herself a market and began farming mortal memories, eating dreams, happy and high all the day like any favored at a Court.
NO! Let her suffer her exile as I suffer mine! said Nexa. She bent a piece of time and space and got a rift to pull off to an island, far from where Liltha could see. It did not luck to open on the Riftless Drift, or she could have simply made her own Market. No, it goes to the Gardens of the Maiden in the Well! Then Nexa brought hags to the Dance, and pacted with them, a hag coven, sending them through the rift into the Prime. One to hold the Rift and keep it secret from the Maiden in the Well, two to kill all those who came to Liltha's Market.
Liltha wanted a safe space to farm mortal memory. She made the wards with the help of seven mortal bloodlines--- She has come to the parts you know and explains the powerful mage who made the tower, the orc shaman/cleric, the Archfey (Liltha), the blood magic on the bridge, then moves on.
Xo promised to eat the bloodlines and help Nexa’s hags bring down the wards. Not Fey, he could go right in! Eat any who walked out alone past dusk or invited him inside, so Nexa let him leave the Drift, BUT NOT TRUSTING HIS PROMISE, she sent with him---and here is where I, Mad Robin, WHO ONE DAY IN THIS STORY WILL BE FREE (but probably then killed by hags) enter the tale. Nexa gave him a Six-Part Sinfonietta to help him and serve him. He had to wipe or remove at least two bloodlines, to win his freedom from the Drift. If he broke the blood vow, we of the Sinfonietta were each gifted the power to send him back to the Dance Forever.
We came here and he ate and ate! The bad tick! He favored gnomes and dwarves for taste, so predated most upon those big families, hoping to end them. Many still kept their houses here, trusting Moridan and the Wildwanderer, making secret lairs deep under their houses to sleep safe from Hags. But none could stop Xo. He is a clever hunter. The dwarves and gnomes realized a non-hag predator was among them. Spawns happened. Disappears of family members. The families, whittled away at!
So the dwarves wrought a most terrible plan. They did not tell the humans, only gnomes. Those gnomes said NO! No no! They said, Your plan is so evil. Those gnomes were mostly druids, understand, wild and sweet, but they always had a cleric, too. That cleric, especially, said NO NO NO! NO TO THIS BAD PLAN! They left Saltmarsh forever, disappearing into the wild where Xo and even Hags couldn’t find them, but promising to always keep a cleric, and to remember to be good.
a less stylized nexa
Perhaps this family still lives, has descendants? They must! But outside the wards, forever. With the gnome family gone, Xo was half finished with his Blood Vow to Nexa. He ate MORE dwarves, so they went ahead with the bad plan. FIRST they made the little tomb in the cleric’s old gnome house, adding it to the secret underground bedroom where gnomes hid from hags. They made a HALLOW LOCK. They made a key! You found us there.
Do you know the difference between a Siren and a Mermaid? Round Ears! Mermaids are like Hins or humans and dwarves. But Sirens come from Brightside, and they are pointy-eared as me and any pretty gnomes or elfs!
The dwarves did a bad, bad ritual at the Standing Stones; if you chain a being there, and make them to die, you can take things. A Wish Spell, even, if you kill a being that owns one, the right way, in the Stones. The Dwarves caught a Siren, and they killed her, there, the terrible way of the ritual, they killed her, and they took her voice. SO BAD TO DO! This is what the gnomes refused! They put her voice down in the tomb and left the tunnel open. Then they invited Xo into the house, and when he came to eat them, they started up the stolen song. Have you ever heard? Oh, so perfect. Down we all went, into the tomb, we couldn't help it at all! CLOSE goes the door, CLICK goes the lock.
This is now to the part where we sat. A thousand years. He had eaten so many of the bloodline dwarves, the last one died centuries ago, and the gnomes never returned, so his deal with Nexa is DONE. If he gets out, he is free!
His VOW was bound by us, sworn into her kiss and the bloods of the Sinfonietta, you understand? If he got out and there were still seven families, he would have to stay and eat them, OR ELSE any of the Six-Part Sinfonietta (that’s ME! and the other five, but they are idiots, and Flutterwheel is especially stupid!) could send him BACK to the Drift with a finger flick.
It amused Nexa to leave him trapped in the tomb under the gnome house, I think. No Hags came. We sat and sat. Away in the Bright, I think Nexa said, You wanted to leave my party? FINE! SIT IN A HOLE, XO. See? But. She forgot us, too. Forgot her own Mad Robin, until my love for her was dead dead dead, and now I love you.
She turns to Falco, still messaging Bingle, but answering his query: NEVER trust him. He is bad and terrible and lies. But if he vows upon the bloods of us, the Sinfonietta, and breaks that promise, ANY ONE OF US CAN SEND HIM BACK WITH A FINGER FLICK HA HA. Back to Nexa, to go Down the Drift forever like a pretty undead dance-y monkey. That was the only way she let him leave, you see? I am goos a lickle ickle Drift Fairy, but because of the Kiss and the Blood Vow, I have the power to return him--- if he makes a promise upon our bloods and breaks it. So. Whatever you want from him, make him promise on our bloods, and he has to keep the deal. Whatever he promises on our blood, he has to. That vow, you can believe---as long as you keep your part.
This is how we save your friend!
Because! I know why he can’t get out – do YOU? If not, I will say into your mind, so QUIET! He will trade most any vow you want to be out of that room! I will help you, because you helped me, and you are all are so very beautiful, even though you need more braids, and I love you forever. Can I make more braids in your hair? Can I hold hands? CAN I SIT IN YOUR POCKET?
__________________ New here? Come play a NEW PLAYER SOLO GAME
Fela's more than happy to explain about the keys -- Xolec's paying attention! She starts the story a bit earlier than necessary. Does he prod to get her to fast-forward through the internal politics of the Lizardfolk colony, the blow-by-blow retelling of smiting Cleiophane (need to workshop it a bit before it's ready for the tavern), being the one to think to stick her face in the poison water to find the chests? Or after a thousand years is listening to essential this child a treat? But she's understanding if Xo cuts her a bit short. Not hurt at all. He's been through a lot. Or very little, rather. Years and years of very little.
Similarly, she tells him ALL about Innovation, not just the chess game but the flowers, and the scene at the market, and how her smile and enthusiasm is just SO SWEET, if he'll hear about all that, and how Innovation is great and all but there's Briony, too, and maybe she likes her more, but maybe it's just easier to imagine a life with her? Like, wouldn't "a paladin and a Tiefling?" and the eyebrow raise get old really quickly? And Ricardt was already making her feel guilty about what it would do to her family's reputation...
So she's a bit distracted, going into the chess, so much happening in her life to get her oldest friend who she hasn't seen since forever, at least a thousand a years, caught up on. She blows the first game, isn't paying attention and just hangs her knight and then it's hard to make up for the lost material. Determination to impress him brings her focus back and she cruises to victory in the second game, but the third she's distracted again, too busy plotting out what to ask for from the dare. Because -- well, Fela doesn't want to kiss Xolec. At all. Not her type, and anyway it'd be like kissing Finn. Xo's like family. She doesn't want to kiss Xolec. But she would like to be kissed, and if anyone could survive the blast of cold from a full on kiss it'd be a full on vampire, right? But it'd be embarrassing, asking for that from Xo. And it might bring the attention of whatever fey half-kissed her in the first place...
She rejects the terrible idea quickly, but it's still there bouncing around inside her while she's trying to play chess (would the teeth feel weird?), and doesn't put up much of a fight, the last game.
When she's given her Truth, and it's her turn to ask for a Dare, she still hasn't thought of a better one, and panics. "Just...do something vampire-y, I guess? I mean, I've known you all this time but never seen you do anything up close...could you turn into a bat? Or a cloud of mist? I mean, there's still scholarly debates about what exactly vampires can and can't do -- cross running water, have reflections, hypnotize people -- sure you've heard it all. So, just anything vampire-y. Surprise me. Just...maybe not the hypnotize. I don't like losing control, and the hypnotist-buskers in Templetome always make people do embarrassing things, cluck like a chicken, you know..."
CHARACTER SHEET HP: 44/44 AC:In Chain Mail, with/without Shield16 or 18 Spells: Fey-Touched: Charm: 1/Per Long Rest1In the morning, roll a d20; she has control over the charm spell on a 10 or higher.Control: No | Misty Step: 1/Per Long Rest1 Level 1: 4/4 Prepared: Alarm, Compelled Duel, Detect Magic, Bless, Command, Shield of Faith Level 2: 2/2 Prepared: Moonbeam, See Invisibility, Prayer of Healing, Zone of Truth Lay on Hands: 25/Per Long Rest25 As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover.Divine Sense: 5/Per Long Rest5 Channel Divinity: 1/Per Short Rest1 You can use your Channel Divinity to invest your presence with the warding power of your faith. As an action, you can choose a number of creatures you can see within 30 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). For 1 minute, you and the chosen creatures have advantage on Intelligence, Wisdom, and Charisma saving throws.Watcher’s Will You can use your Channel Divinity to castigate unworldly beings. As an action, you present your holy symbol and each aberration, celestial, elemental, fey, or fiend within 30 feet of you that can hear you must make a Wisdom saving throw. On a failed save, the creature is turned for 1 minute or until it takes damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly end its move in a space within 30 feet of you. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can take the Dodge action.Abjure the Extraplanar You can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot, the level of which can be no higher than half your proficiency bonus (rounded up). The number of times you can use this feature is based on the level you’ve reached in this class: 3rd level, once; 7th level, twice; and 15th level, thrice. You regain all expended uses when you finish a long rest.Harness Divine Power Attuned: Shield of Missile Attraction, Inflitrator's Key, DM Inspiration: NO Heal Potions: 1, from Tumble Carrying: Drunkard’s map, 2x Nyssa's Can keep watch all long restWatchdogwood Petals, 1x Granny Peth's Beast Befriender's Fluid, Shield of Missile Attraction, Magic +1Xendrose's Sword, +1 Springer Sword Pearl's calling card, Make a ranged attack against the target. On a hit, the target takes 3d8 poison damage and must make a DC14 Constitution saving throw.
On a failed save, it is also poisoned. It can repeat the save at the end of each of its turns.Dragon gas bomb, Turtle Distractimal Ricardt, the Retainer: HP: 12/12 AC: 10 Hide+10 Maude, the Marsh Tacky: HP: 13/13 DC 16 Animal Handling check, once per dayLoyalty checks (here)1/3
Bingle is so engaged with relaying the Messages, rapid fire, from Mad Robin to Banx and Tumble and Falco, that she almost doesn't focus on the words. In fact, she lets a lot of the words just roll past. Names. Discussion of dancing. Fairies getting angry at each other. With Banx's reassurance and the fairy's declarations of love and promises of hair braiding, Bingle feels better about having released Mad Robin. She doesn't seem like she's going to deploy any bad charms. So Bingle passes along her words, sending through as much of Mad Robin's funny little manners as expedience will allow.
A few things filter through the words she's repeating and into her consciousness:
1. Liltha and Nexa Banishae are at odds. Majorly.
2. Gnomes left Saltmarsh, pursued by hags and vapmires.
3. Nexa Banishae is real bad. A kisser. Liltha is probably bad too, but better Liltha than Nexa. Better Dr. Pillows than dancing forever.
4. Gnomes who left Saltmarsh were mostly druids, wild and sweet. So, basically Tosselbonks and Wizzlepockets.
5. Nexa hired Xolec to break the wards, and then let him get tarpped for 1000 years.
The gnomes who left Saltmarsh must be protected. Whoever they are.
"I think I know what I want to put in Xolec's pact," she says to Tumble and Falco and Banx. Out loud because who cares. "No more eating gnomes. Also, maybe he will tell us secrets about Nexa Banishae. I think we could get some help with Fela's... mmm...." She waves her hand around vaguely by her face. She doesn't really have a good handle on Fela's situation. But there was a kiss. Maybe a kiss she didn't want to have.
"Mad Robin," she says to Mad Robin. "You can braid our hair and hold our hands. Look, you can play with Halran and Sassafars and hold and pet them. And they will kiss you. Sometimes Halran is even a brid!"
She gives Halran a pointed stare and he extends his frog tongue obediently without turning his head. She goes back to messaging to the fairy.
"But if you want to be our friend and love us, you have to help us trust you. If you were Nexa Banishae's little fairy, one thousand years ago, maybe you can tell us more about her kisses too. How did she get her kiss onto Xolec? And how would someone who got kissed by her go about getting that kiss removed? Could Liltha do it? Could Maiden of the Well? Also, what about the rest of the Sinfonietta? Should we try to get them out as well? Can any of them be trusted?"
Bingle takes out the dwarven key and shows it to the others, and messages into their brains, "Do you think we should pact to give up this key? The real key to the door?"
Upstairs, Falco rummaged through 'is pack an' brought out th' chairfart he bought a week ago on their first Saltmarsh market day. He put it on th' ground an' said, "Let 'im scry on this," as he sat down nice an' slow t' produce a sustained 'n' exuberant trumpetin'. He laughed an' couldn't help catchin' a bit o' Mad Robin's jubilant energy. She was everywhere all at once, but could ye blame her? A thousand years were a long time t' be a dinner.
O' course he were willin' t' get braids in 'is hair. Falco weren't sure how t' comfort this wild faerie, but he tried anyway. "Aw, we killed two o' th' hags already so only one could come fer ye but we'd jus' kill her too. D'ye know her name or where she might be?" He were very interested in th' story about th' feuds an' th' wards. It weren't exactly what he thought it'd be but, then again, he didn't rightly know what he were expectin' neither.
So, Bramble were one o' Liltha's an' Mad Robin were one o' Nexa's. Where would their allegiances lie now though? "We know where th' Winter island be, if'n ye want t' go. Slurrybird runs th' market there. O' course, ye could travel with us, if'n ye want, not int' Saltmarsh as we ain't locals but around Kivalia." Falco can see clearly that she don't know what t' do with her new-found freedom now that she's away from her sisters. It can be hard t' be alone when ye never had to before.
Falco might regret it but he opened 'is shirt t' show th' pouch Starbert once rode in. "I got this here pouch, probably smells like a rat. Ye can use it, if'n ye want but ye should know, I've kissed one o' Liltha's faeries. It were Bramble what ran her market who's now back in th' Brineweave. We're gonna go there, eventually." So, maybe she wouldn't want t' travel with 'em after all.
There were much t' think about, th' gnomes who fled, th' missin' hag, an' lettin' Xolec loose so they could save Feal. [b]"No eatin' gnomes or goin' t' Saltmarsh. Oh, should we ask 'im t' only bite animals? I do want t' know what he heard from th' Red Feathers, could be useful. He thinks back int' Bingle's mind, I don't see any other way 'cept fer fightin' 'im. That has t' be th' key t' releasin' th' leech, right? Otherwise he'll turn Fela.
Halfling︱Druid Falco Goldenbairn HP: 38/38 AC: 12 Spells: DC: 15 Level 1: [ ][ ][ ][ ] Level 2: [ ][ ][ ] Level 3: [ ][ ] Wild Shape: [ ][ ] Attuned: House's Whistle, Moon Sickle DM Inspiration: None Potions: 1 bottle of Granny Peth’s Nervous Drops, 1 2d4+2 HPPotion of Healing, 4 Potions of Alter Self (8 hours) Carrying for party: A simple wooden band that appears to be entwined by evergreen ivy vines. The top is decorated with a small rose petal, which remains bloomed and perfect until the ring's effect is used. The petal may be expended to heal a target the wearer can touch by 2d4+2 hit points. Once used, the rose petal wilts and falls off the ring, but each day at dawn the petal blooms and can be used again. It doesn’t require attunement.Band of the Dryad ; One letter stamped with a stargazing rabbit; one paper with signal notes; 1,573 gold, 30 silver, and 6 copper; a Hag's purse, a red velvet rat-pouch; 1 chairfart; Pipe of Rememberence, House's Whistle, 1 green diamond worth about 300 gold, 1 red feather pendant, 1 temporary red feather tattoo (3 days), 1 Dragon Gas Bomb, Kreb's keyring, a small wooden box with a portable hole, a letter, a pair of Dimensional Shackles, 1 Good for use intown or swamp, single use on a monster or NPC targeted creature will follow the Distractimal away in the direction you specify for d6 rounds. This effect is broken if the creature is harmed by the party. Multiple creatures in a room may be targeted and will spend 1 round gathered around it questioning, allowing you to sneak past a doorway or cavern entrance with no stealth roll.Beetle Distractimal
Recipes known (Herbalism):
Potion
Ingredient
When you expend hit dice to recover hit points while using this salve, you recover an additional 3 hit points for each hit die expended. This effect lasts for 1 hour after applied.Soothing Salve
Sourgrass
You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. It confers no benefit to undead or constructs.Potion of Healing
Red Amanita Mushroom
A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.Antitoxin
Rowan Berries
Ingredients carried: 2 Red Amanita Mushrooms
Herbalist advantage on the following checks:
* Your knowledge of nature and uses of herbs can add insight to your magical studies that deal with plant creatures and your attempts to identify potions.Arcana
* When you inspect an area overgrown with plants, your proficiency bonus can help you pick out details and clues that others might miss.Investigation
* Your mastery of herbalism improves your ability to treat illnesses and wounds by augmenting your methods of care with medicinal plants.Medicine
* You can identify most plants with a quick inspection of their appearance, smell, and their surrounding environment.Nature and Survival
__________________
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Ah Fela, Xo is wild for true tales of the world outside. Of course he is, trapped down here so long. That's why he wouldn't help you with your Blood Moon story. Poor guy is near dead of FOMO, and he wants you to catch him up, The girls you know, your promotion, your battle stories, he eats 'em up. The key story, slaying Cleiophane and finding the keys in his lair is fascinating to him, and you are a good storyteller. You hold him rapt. Especially the parts about the Dwarf Key.
So you think you got the door open, but this Infiltrator's key could not remove the Hallow! Ugh, it makes sense. But the gnome has the proper key, you say? The little gnome who was down here? Or the other, upstairs? Hrm, what does she want, do you think? What will she take for it?
He does remind you of Finn. Brotherly. Bro-ish, even. Not all all flirty, though he does like to talk girls with you.
Briony sounds like the very thing. One must follow one's appetites, I find; why shouldn't you prefer a human to a tiefling, on the merits?
If I'm going dancing---that's a metaphor, I never want to literally dance again--- I'd prefer a lovely Eladrin to a human, no offense. And for a dinner companion? Dwarves, gnomes, and Hin are more my bag. And anyway, the other one, Inner-vexation, she's already not speaking to you. Why put the work in if you have another on your string who's more obliging?
After the games are done, he says, You're the better player, but you were thinking hard about something and beefed game three. SO, truth: What was on your mind? Then tell me a secret---but first.
POOF, he is mist that drifts up and up to the ceiling where he coalesces into a teeny cute bat with oddly human-handish little paws. The fairies dutifully clap. The bat drops, flips in midair, re-Xo's in a weird unfolding, and settles into himself with a, TADA.
What an amiable fellow your dear friend is!
Falco, she laughs so hard at the Frat Bag (as Banx calls it) that she almost falls out of the air. HA HA YES WE FART AT YOUR SENSOR, STUPID XO, she yells aloud, and then spins, releasing actual farts in every directions, north east south west, BRRT BRRT BRRT BRRT, until the whole cabin smells like peppermint. When she calms (welllll, somewhat) she tells you the most powerful hag of the three is left. Annis-Hag! Her true-name is Snallygaster Thousandface, and she does! She does have one thousand faces, more than regular Annises! She keeps her lair secret, even from Xo, but for sure it is way deep in the swamps.
She likes to go in and out of the rat pouch, but is too kinetic to stay in it. She has to climb you like a jungle gym and dig in your hair and pick up and set down various familiars and sit on all the shoulders, put her little hands in all the hands. Ice Island interests her, but she is also uncertain. Maybe I want to just be a wild Prime Fairy, FREE, if I don't die of lonely. Is SlurryBird kind to her flowers or does she get into a pet and kick them all around and scream?
Bingle, oh, this fairy LOUDS, but she seems sincere.
I DO WANT TO LOVE YOU AND BE FRIENDS. SO BAD! Can we have a name of us for being friends? Do you and Falco and Tumble and Fela and Banx and Sassafars and Halran have a name of being friends already I could be in, too? Like how I was once a sixth part of the Sinfonietta but now I am all alone. The others won't leave him and are NOT EVEN MAD LIKE ME, I AM SO MAD. They love Nexa and want to go home one day. BAH!
Halran is hard for her. He folds up into a shape she cannot fathom, legs tucked, like half an egg. She can't find the face when his tongue is put away, but she cradles him anyway, upside down. A bird might be easier, but she likes the rubbery feel of him so much. CLAMMY! she says, delighted. When you say NO EATING GNOMES out loud, she will nod, but not speak.
Falco, She's mad at you for kissing Bramble, but not for seasonal reasons. You get a big lecture. Falco! You mustn't go around all kissing fairies. Did she get big and be what you silly things on Prime find pretty? She shoots up in a spin, shedding snow, until she is two feet tall, the size of Buddleja and with the same china-doll style curvy beauty, but wintery. (Bramble could surge up even larger, to almost your height, but her appearance didn't change much.) Oh, hey! Buddleja has asked to kiss you several times... Mad says, We come at you on the pucker, and after, it's easier to charm you or trick you or make you sleep or sway your thoughts. What a Dance like me can do with a kiss isn't exact the same as what this or that kind of Flower can, though we are of a size. With bigger fairies, WHO EVEN KNOWS!
She whirls back down into her spindly, long-toed, weird-eyed, pencil size, and cocks her head. Oh, wait, though. Were you having a euphemism? Did you mean kiss, or ****? Because **** might only mean she likes you. The only danger there is how we are so very fancy and delightful; mortal congress can begin to feel plain, like your dumb food...
Bingle, all the talk of kissing--- How did Nexa Banishae, known kisser, land one on Fela from the Drift?
PROXIES! hollers Mad into your mind, for you to pass around. Understand, anyone in the Bright may present themselves at the door and MAYYYYYbe get in. If pretty or fascinating enough or if they have a good enough present. It is a famous party! Fairies and Eladrins and Sirens, all are mad to go. Of course, Mab's high courtiers (the only ones Nexa truly cares about!) all Snub, for she is banished, but talking animals long to go, and magicians, human plane walkers, visiting devils. Then they hunger to go back forever, but they can't. UNLESS! Unless Nexa allows.
They must bring even better presents, magical shinies, or amazing jewels or stories or arts or songs from other planes to make the Drift be more magnificent. Some who can Plane Travel, denied a second pass, will promise to get her Forever Guests. They take a kiss on their mouths when they leave, and if they plant it well, they can come again. One such invited Xo into her house. He came to eat her, but instead she kissed him Down the Drift. HA. He is undead, so less enticing than a Mortal, but acceptable because he is so pretty and powerful and Nexa liked to have him as a pet.
The Proxies can't land the kiss on a mortal unless they catch her both asleep and vulnerable to Fey influence. Say, if the mortal fell asleep in a Fairy Ring? you might ask. Yes, something like that! The Proxy stakes out a fairy ring or offers mortals fey wine, waits for them to sleep, then plants the kiss. The Mortals dream themselves into the Drift where they dance and dance and wake up exhausted. Mortal food loses its savor, mortal love loses its shine. They wither away and their bodies die and then they are such pretty ghosts, forever dreaming, dancing in the snows.
But the Proxy has to get 'em square. Even if they are vulnerable, even if they are asleep, if they have fortitude or virtue, they can turn away, and then the kiss lands off-sides and they only go down The Drift once! Whatever Proxy wasted that kiss is unfavored, but the half-kiss stays. Nexa can always find them. Finding them chafes her, though, because they slipped her noose, so Dance Fairies of my kind and the Forever Guests try very hard to keep her mind on things she LIKES; it's better for us.
She assures you that an Archfey, any Archfey, could remove a kiss placed by a Proxy.
Falco, When your plan to kill XO gets around to her in the Message chain, she likes it. Yes, kill him! GOOD IDEA! Then doubt sets in. Can you, though? Can you Awaken shrubs? Can you Reincarnate people? If you confess you cannot yet perform such high level magic, she shakes her head and tells you flat, You need spells at least that good before you can hope to kill him. He'll tear you right in half, and I would HATE THAT.
Bingle, when you message, "Do you think we should pact to give up this key? The real key to the door?" Mad Robin thinks briefly, and then says.
YES! THIS GOOD IDEA! IS GOOD! You must make him swear by all our Bloods that the second you throw him the key, even before he uses it, he must send your friend up the ladder and release her from his Charm. Then he can use the key. But, after he is out, no eating gnomes, or other things you say. Maybe he must travel away far, to another land, and never come back to Kivalia ever, even once at all. Only after he makes all the swears do you throw him the key. If he uses it before letting your friend out, I will flick a finger and back he goes, Down the Drift. Any of us would! Even if he popped right out and killed me, breaking the vow, Flutterwheel would flick, because then she can go home.
ALL of this happens in message except the lines you specifically say are out loud, and ALL messages are getting passed along to the whole group unless you specifically say, just to save us clunkiness and miles of colored text. Though how Bingle translates the DO NOT KISS FAIRIES, BUT ITS PROBABLY FINE TO BANG 'EM information I HAVE NO IDEA lol.
Once again, sorry this is SOOOOO long but you asked GREAT questions and this is important lore you deserve to have about Fela's kiss etc. I will tell you you have pretty much wrung her out, though.
Falco and Bingle (and Tumble, if she accepted braids) can have a +1 to any charisma rolls all day. BECAUSE YOU GUYS LOOK CUTE! The braids are very tiny and placed at what seems random but isn't, making your hair frame your individual faces and yet stay a little wild and tousled looking.
__________________ New here? Come play a NEW PLAYER SOLO GAME
Okay. It all makes sense and is decided. Neither Mad Robin nor Xolec seem to understand what a sharp hook they are on with Fela in his thrall, within his arm's reach. Which is fine. Let them misunderstand the true bargain. If he were to slash open Fela and start letting her blood fall into the ground, or slash open Fela and start to turn her into a monster. If he were to dangle Fela over that evil precipice, what would they not do to stop him? They would deal with the wards and with Saltmrash innocents and Nexa Banishae evils later, if he cut her open now.
Good he doesn't know this.
The small folk upstairs collaborate on the deal they'll be pitching. No gnomes ever. No Slatmrash either. No wizrads in or outside Saltmarsh. Whatever Falco and Tumble want to add to the deal, she and Banx are covered by the "No Gnomes / No Wizrads" rider, so she feels safe just letting Falco speak to the monster. And Mad Robin to seal the pact. Her brain sags from the rapid-fire messaging and the tiny hands of Mad Robin pulling and tugging at her hair make her feel sleepy.
She pulls out the dwarf key from her pocket. Seeing it, and knowing what they are about to do/undo, she has a momentary impulse to swallow it. Is there really a metric where releasing an evil is a higher virtue than keeping one in captivity? Can she really trust a wild little fey, with "mad" right in her name, now exhibiting a certain frantic mania that surely comes from being tarpped for 1000 years? Can she really trust a vapmire to stick by a blood pact, when he is driven by his hugners and not the law? She comes so close to swallowing this key, she almost feels it going down her throat. What would a gnome do. What would her father do. What would Griselda Erevyn do.
But she passes it over to Falco.
"Yes," she says to Mad Robin. Her voice is strangled with stress and worry. "We have a name for our friendship." It's not the Five Pips anymore. Not Bok Mon Rocken either. It's not the Emerald Enclave or the Undine Mouth. She's not even sure that Fela would like Mad Robin in a team that had her in it, not when she's back in her right mind. But The Ten Fang Fury is mad and open and strange enough to let a fairy in. Sure. "The Ten Fang Fury is us. You can join it. Of course you can."
Mad Robin had so much t' tell 'em that it were a challenge t' keep it all straight. Some they knew, or rather suspected like Snallygaster, an' other bits were new. But soon, Falco were confident they'd have Fela back in time fer th' party. After all, they held th' one thing ol' Xo had been dreamin' of fer a thousand years.
"Oh aye, free be th' best way t' live," Falco nodded t' Mad Robin.
When th' frantic fairy explained th' differences an' dangers what came from kissin' or doin' other activities with her kind, Falco jus' smiled an' winked at Mad Robin. "Well, it weren't exactly kissin' but we did dance through a sea o' sparklin' stars. She were almost as big as me. Oh, is that why th' Flower faerie from th' market wants t' kiss me? T' make me buy more flowers?" He thought it were jus' th' Hin charm an' air o' danger.
Talk turned t' th' possibility o' violence but, it quickly became obvious that weren't really an option. "Nay, that magic be a bit beyond me reach currently an' were all outta black powder sticks." They'd have t' strike a deal with th' vampire. Luckily, Mad Robin could make th' deal bindin' an' enforce it if needed. They were right t' help release her. Th' terms weren't too difficult t' come up with when there were plenty o' folk they'd like t' keep uneaten. After a bit, Bingle gave 'im th' dwarven key.
Falco moved t' th' ladder an' hollered down, "Xolec! We've come t' a decision an' I'm ready t' parley." He started down th' ladder keepin' in mind what Mad Robin said about th' reach o' 'is charm. "You'll hear our terms an' then swear by all our Bloods with Mad Robin as witness." Now he's on the ground again with 'is back t' th' wall. "Knowledge fer knowledge, we have th' original key what locked ye in yer prison. What d'ye know about th' Red Feathers? Deed fer deed, I'll toss ye th' key but before ye use it ye send Fela up th' ladder an' release yer charm. Ye agree t' never drink from a gnome or wizard again an' ye stay outta Saltmarsh an' forget bringin' down th' wards. Ye never drink from any o' us what came here t'day or Mad Robin. Now, I coulda said somethin' cruel like ye only eat animals but I want ye t' see how amicable we can be."
He smiled wide, there in th' dark. "So, what say ye Xo? Do we be in agreement?"
Drink Counter:
Saving Throws: Free Action: Move: Action: Reaction: Bonus Action: Condition: Beaded and Braided: +1 to charisma rolls for the day Concentrating:
Halfling︱Druid Falco Goldenbairn HP: 38/38 AC: 12 Spells: DC: 15 Level 1: [ ][ ][ ][ ] Level 2: [ ][ ][ ] Level 3: [ ][ ] Wild Shape: [ ][ ] Attuned: House's Whistle, Moon Sickle DM Inspiration: None Potions: 1 bottle of Granny Peth’s Nervous Drops, 1 2d4+2 HPPotion of Healing, 4 Potions of Alter Self (8 hours) Carrying for party: A simple wooden band that appears to be entwined by evergreen ivy vines. The top is decorated with a small rose petal, which remains bloomed and perfect until the ring's effect is used. The petal may be expended to heal a target the wearer can touch by 2d4+2 hit points. Once used, the rose petal wilts and falls off the ring, but each day at dawn the petal blooms and can be used again. It doesn’t require attunement.Band of the Dryad ; One letter stamped with a stargazing rabbit; one paper with signal notes; 1,573 gold, 30 silver, and 6 copper; a Hag's purse, a red velvet rat-pouch; 1 chairfart; Pipe of Rememberence, House's Whistle, 1 green diamond worth about 300 gold, 1 red feather pendant, 1 temporary red feather tattoo (3 days), 1 Dragon Gas Bomb, Kreb's keyring, a small wooden box with a portable hole, a letter, a pair of Dimensional Shackles, 1 Good for use intown or swamp, single use on a monster or NPC targeted creature will follow the Distractimal away in the direction you specify for d6 rounds. This effect is broken if the creature is harmed by the party. Multiple creatures in a room may be targeted and will spend 1 round gathered around it questioning, allowing you to sneak past a doorway or cavern entrance with no stealth roll.Beetle Distractimal
Recipes known (Herbalism):
Potion
Ingredient
When you expend hit dice to recover hit points while using this salve, you recover an additional 3 hit points for each hit die expended. This effect lasts for 1 hour after applied.Soothing Salve
Sourgrass
You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. It confers no benefit to undead or constructs.Potion of Healing
Red Amanita Mushroom
A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.Antitoxin
Rowan Berries
Ingredients carried: 2 Red Amanita Mushrooms
Herbalist advantage on the following checks:
* Your knowledge of nature and uses of herbs can add insight to your magical studies that deal with plant creatures and your attempts to identify potions.Arcana
* When you inspect an area overgrown with plants, your proficiency bonus can help you pick out details and clues that others might miss.Investigation
* Your mastery of herbalism improves your ability to treat illnesses and wounds by augmenting your methods of care with medicinal plants.Medicine
* You can identify most plants with a quick inspection of their appearance, smell, and their surrounding environment.Nature and Survival
__________________
Hey kids, do ya like Spelljamming? Join me and the other Astral Agents as jbear plots a course through Wildspace every other Thursday @ 7 pm EST streaming LIVE on YouTube.