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  #91  
Old Feb 23rd, 2023, 12:26 AM
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Last call
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Falco saw th' shadow o' doubt pass over Felice's face fer a split-second. Hells, he didn't even want t' believe it 'imself. An army o' fishmen, marchin' outta th' sea an' makin' war on land? It's ridiculous is what it is. Still...

He could tell that she felt it too. Felice were no stranger t' danger an' th' charge what filled th' air jus' before it came. Falco learnt that night Melise could feel it too. Without battin' an eye she were ready t' shut th' party down an' call it. "They'll be comin' in with th' waves, I'd feel safer with all o' ye in th' Hall." He looked at Felice an' continued, "We'll go t' th' other boats an' tell th' rest o' th' council t' join ye there."

"I'll send Pearl t' th' Hall if'n I see her," Falco assured Gellan as he were led away. Honestly, she'd jus' as likely be at home or prayin' than out in th' assembled crowd. This didn't much seem like her type o' scene, from what he'd gathered o' th' woman.

"After ye get Eda an' th' Thalias t' go t' Town Hall meet me out on th' dock across th' harbor from th' Fury an' we'll see if'n we can spy what's out there. I'm gonna go warn Anders an' 'is fiance," Then as he were turnin' t' leave, Falco said, "We'll keep 'em safe."

He ran down t' th' Solmar ship an' took a direct path straight t' Anders. "Ye gotta get t' Town Hall," Falco said matter o' factly. "Saltmarsh might be under attack." Weren't no reason t' beat 'round th' bush. He looked up in th' sky hopin' t' see th' bright flash o' color an' hear th' boom. It'd be preferable t' be made th' fool here rather than face an' invasion when he should be securin' a ship. Ever'thing inside 'im told Falco there weren't no more time so he ran t' th' next empty dock over an' looked out across th' red-tinted water fer any sign o' what were comin'. Felice appeared right beside 'im an' aided 'is search.

Mechanics
Drink Counter: 3/3
5 temporary hit points.
Advantage on Charisma ability and skill checks and saving throws.
Advantage on saving throws made against fear.
Resistance to Psychic Damage.

Disadvantage on Wisdom and Dexterity saving throws.
Disadvantage on Intelligence and Wisdom skill checks
Liquid Courage for 1 hour.

 

 

 

 

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  #92  
Old Feb 23rd, 2023, 02:56 AM
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Bingle Curiosa Wildwander, Forest Gnome Wizard/Warlock
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"No!" squeaks Bingle, stopping Banx in mid-cast by karate-chopping his arm. "Those are the good guys!" Maybe. Probably. The good guys are the ones getting killed by the bad guys and running away, right?!

"Over there!" She points to the fight happening. "Those are the bad guys, and they're coming. They're killers! The mermaids are trying to run away!"

A cry chokes out of her throat when the mermaid dies. Oh, it hurts to get hit by that Guiding Bolt. Her body remembers and is scared. The ground she is standing on, so exposed, hardly any gorse really, basically a pedastal, or the deck of a ship, sticking up out of the endless flat. She blinks back tears, takes a deep breath in and turns to Greed, all the intensity of a thousand urgent whispers shoving up out of her mouth into an mild shout.

"Go back to into town. Tell everyone. The mermaids are coming to Saltmarsh for aid. The um--" Mermaids, Sirens. Mermaids, Sirens. Siht! Sirens are fey and mermaids are from the prime. So let's just say mermaids. Mermaids! If they can get through the wards then that's what they are. If they can't, they'll probably die. "THE MERMAIDS ARE COMING TO SALTMARSH FOR SANCTUARY. THE SAHAUGIN ARE KILLING THEM. HELP THEM. LET THEM COME UP THE RIVER. DON'T HURT THEM."

She is shocked by the volume of her own voice. "Can you say that, really loud, down in the town? You can! Just do it! See if you can find someone important. Say it a lot!"

When Greed takes himself and his turkey leg back down the road toward the chaotic mess that the party has become, she turns to Banx. "We have to go out there. We have to help them!" As brave as he is, she has to be just a little bit braver, but now it's her slapping her palm into his as they make for the point. "Make the seaweed grow!" she tells him. "Grab the fish men! Don't let them chase the mermaids! Do your durid siht! Freaking do it!"

To really see, and really know, they have to get right out to the edge of the cliff, in the dark, in the wind. When they are out there, she casts Mage Armor on herself. All she wants to do is crouch down, but Bingle shoots.



ۜ\(סּںסּَ` )/ۜ
 


ۜ\(ಠ_ಠ)/ۜ
 
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  #93  
Old Feb 23rd, 2023, 06:02 AM
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Fela, fire marshal
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Fela knows it's going to get bad while her head is still in Briony's lap. The wedding was off, Finn's psycho-fiance owned Briony's inn. She had to tell Briony. Soon. Tonight. But she allows herself just the moment of enjoyment, of peace or normality...

But it gets bad a whole other way first. She doesn't know how -- Nexa's fey making their move? Cinderrabbit? Sahuagin? The Eye? -- too many possibilities, but she knows it's serious. Briony's question echoes -- what do we do? -- they needed someone to take charge. This wasn't a small fight, just her and her friends, and chain of command is drilled into Fela -- she wants to run to Gellan, take orders -- but there isn't time, and Gellan's not in charge, the council is, and they'd argue and debate, and Ticker Fireborne -- the chill at thinking about how he would handle the situation is enough to nip that impulse in the bud.

She'd had to do it herself.

Fela catches herself, sees Briony there, hanging on her order to be told what to do, remembers seeing Rickardt and Briony's family in the town.

They'd have to do it themselves.

"We've got to warn everyone -- c'mon, maybe the amplifying magic is still up, if not, it's a good place to yell from the crowd. You know the town, they know you -- it will help to see you up there, and you might think of things I don't..."

Fela grabs Briony's hand, gives her a pull to start running toward the stage, and once there "umms..." to see if the magic is up, if not, she yells as loud as she can, stomps on the stage, jumps up and down banging her sword against her shield, yelling "Be quiet!" anything and everything to get the crowd's attention.

Magically enhanced or just yelling, she tries to calmly evacuate the crowd and take control of the situation, staying close to Briony on the stage

"Excuse me, everyone! Be quiet and listen, please! There's been an issue with the fireworks -- hopefully it's nothing, but until we know what's happened, we need to assume it could be dangerous -- Fey, pirates, Sahuagin. Don't panic, we will face this together. Please, could everyone calmly go straight home if it's close, a friend's home, if it's closer. One of the taverns, if you've got nowhere safe. Don't push, don't run, but leave your picnics and stalls until given the all clear. City guard, any capable fighters -- arm yourselves, prepare some boats to go to the island. A few patrols to check the edges the wards, to look out to sea from the top of the cliffs, the usual emergency protocol. Rickardt! Head to Keledek's tower, try to let the wizards know to come help, to keep the loudspeaker up so people can hear. Town Council -- gather at the chamber for safety and convenience -- the guard will keep you in the loop so that you can make proper decisions once we know what's happening. Calmly and quickly people!" She stops and looks at Briony, gestures in encouragement to speak up if she's missed anything. "Hopefully this is an overreaction that we can all laugh about tomorrow, but let's be careful in case. Guards, don't launch the skip for a few minutes -- I'd like to be aboard! Bingle, Falco, you could meet me at the docks to go along. Anyone send any intelligence about what's happening here -- guards captain, come make your headquarters here to to receive that intelligence!"

Continuing for a few more moments in general "stay calm, orderly retreat, please", willing the crowds to disperse quicker, the guards to be on top of it, interspersed with a quiet conference with Briony. "Can you stay here as long as it's safe and the guards take control, to keep yelling calm encouragement, take any information that comes, get people safe? Once the guards get here, or fighting or something breaks out, just get home. I'm going to try to get on a boat to the island." She squeezes Briony's hand again before rushing off along the north bank docks through the hopefully thinning crowds, running along the docks to hopefully find the guard assembling to send a skip out, if not to try to organize a sailor or find one herself, all to conscious she's wearing her heavy armor and not the itchy flea thing.

If the loudspeaker and yelling are a complete failure, she would instead tell Briony to head south and try to disperse that crowd from closer, and go to the Ten Fang Fury if trouble broke out, and do similar herself along the north side before trying to get aboard a skip to the island.

Actions, etc.
Dice Performance check for volume and getting everyone's attention if the magic amplifier isn't still up:
d20+4 (18)+4 Total = 22

Dice Persuasion check in general for contents of speech, having Briony help :
2d20+7kh1 (15, 8 (keeping 15) )+7 Total = 22



 

Last edited by ptwiddle; Feb 23rd, 2023 at 06:02 AM.
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  #94  
Old Feb 23rd, 2023, 07:05 PM
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POOR MREMAIDS!
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Fela, Briony can’t help herself; she stops by Rist and Raya and says, Take Nell home, now. NOW! But then she follows you. The Amplify spell is still up! There is no one there to do illusion work to project your face, but your voice booms out across the water, calm and sure.

There are no more than a handful of Royals garrisoned here now---the war has taken them – but they snap to like pros and begin executing your plan. Unfortunately, the only boats in the inlet are the pleasure barges and Creativity’s small, swift ship. All the rest have been moved to the north-east piers to clear the harbor for the festival, so the Royal soldiers deploy to check the wards and get to the clifftop where the temple stands, and some go east and north to where the boats are moored.

You know you can get to the boat being prepped faster than it can get prepped and sail away from the island to get you.

Briony takes over on the mike after you finish, being reassuring. You can see she probably was a good captain, this quiet girl. When she isn;t trying to flirt, she;s very self-possessed, reiterating your instructions, reassuring all these neighbors and friends. The Saltmarsh citizens, following your orders, have already started to light their lanterns, grab their children. Many are calling to this or that tourist (slower, less certain) to come with them. The local militia is arming themselves, but these are mostly fishermen and farmers. Still, they form a thready, wavering line between the water’s edge and the people who are leaving.

Falco, Melisse takes charge of the Primewater VIP Barge evacuation. LInnovation is no soldier, but she’s game as hell and steps up anyway, telling a drunk and belligerent Gellan that Pearl was in Town Hall with Ticker, earlier, and then he agrees to go.

By then, you can hear Fela’s voice reverberating calmly over the waters. Felice runs for the Oweland boat, you to the Solmar’s. On both those decks lights are springing up as Fela gives orders. As you get close to the Solmar boat, however, you hear screaming and the clang of steel on steel.

As you sprint up the gangplank, you see a mass of fishmen swarming the deck. Two have Anders Solmar grappled by the far railing. He kicks and struggles, cursing them, but they leap into the sea with him held between them. Skerrin is running toward the rail where he just disappeared. Two more Sahuagin have Shella Vissir dragged up to the railing as well. Her chaperone lies dead upon the deck.

right-aligned image
Just to your right, Rowena Drallion has taken shelter in the bottom of the lifeboat, and Pearl and Aubrek are brandishing the oars, standing between her and more Sahuagin who are not trying to grapple them. At all. They are raising spears, prepared to strike Pearl and Aubreck down. On the other end of the boat, Fee is grievously wounded and an also deeply injured Jasker is dragging her up the stairs to a higher deck where two visitors to Saltmarsh in fine clothes are already hiding. The whole deck is awash in saltwater and blood.

North of you, there is another high deck, and the door to the stateroom beneath is open, showing you a glimpse of a fine bedroom with a weird trough in the center of it, almost blocking the door.

Bingle, Greed does as you say, cantering off in a clatter of hoofs, high kneeing it, trailing jam. You grab Banx’s hand and the two of you run down to the coast. It’s wet and sandy. Salt water mists and spatters at your face. The sea. Oh. It is not flat. That was a lie of distance. It heaves. An endless beast, breathing. Why.

left-aligned image
The blaze of cantrips has died down considerably, but you can see in grayscale. The channel is only ten or fifteen feet across at its widest, just big enough for a little boat like Ex-Kreb’s to slip through. Here are a few mermaids, darting up it, tails thrashing, burbling in terror. Bingle, it is terrible, but now that you are at the coast, you see a lot of them have been very murdered, and the tide is roiling them toward the sand, then dragging them back. Long snarled hair, open eyes, limp fins. They are flat. They are unfurled.

Beyond them you see the glowing tridents circling. Yes, Spiritual Weapon. A priestess like the one before, the one with the bright bolt, is out there, and soldiers, most regular but ione with a big Hammmmer. There is a wild tall lady person in armor that shines. Tail. Sleeker and longer than a mermaid tail. The water blues her skin, and she has cheek stripes like the tiger in Ann’s picture of the Ten Fang Fury. She is fighting them, alone now, as a smaller mermaid with a fancier, fatter tail turns and goes up the channel, trailing blood.

Banx casts his entangle, catching the Hammer guy and one regular, and he says, That’s not a mremaid. Chcek the ears. Lalie? Or more dnager?

You armor yourself against the hroribel light that kliled you before, and then you blast at the closest fishman. He is very near the Not a Mremaid, and he dies.

Tempest, some of the mermaids can (could) fight. A dozen know (knew) cantrips, another couple dozen wear (wore) shell armor, toted spears. The Spears all died back by their caves, buying a window for you to gather up some who did not die in the initial onslaught and run.

Many fled in a scatter, pursued by split off squads of fishmen, and they probably died as well. You stayed with the largest group and drove them before you toward the People Town. You have never been, but you have come close, checking, as you check every stronghold near the edge of the territory your mother holds with song and spear.

This was your plan, to bring them here. You can come here, if you want. You breathe in the up. You can speak the languages of your father. But a pair of priestesses followed. Veyr bad. You killed one, but this one is only scratched. She is the problem. You only made it this far because four of the casters stuck by you, bravely, even as she picked them off. Three have died; now only Miri is with you.

A javelin strikes Miri now and she buckles, blood blooming in the water around her. She is nearly finished. You send out a blast of thunder to cover her retreat, and two fishmen die. Miri runs for the channel. Now it is just you, and you are close, but not close enough. You understand that you will die here. Too many for you alone. Even if you run, there are too many tridents left to strike you from behind, and the priestess with her dreadful bolt is there, and this is over for you now. How terrible. How wrong for you to die, when you are so singular and glorious.

Just then, green vines unfurl from the sand, tangling two enemies. A ball of seething pitch, stinking of sulfur, blasts one who was caught in your thunder, and he expires. You see two small figures in black robes, standing close together on the shore. People Towners?


OOCYOU GUYS ARE DOING GREAT! This is, as they say, a developing situation. I will have combat tables up tomorrow. I AM SICK, AGAIN! (the injustice!) and want to go to bed so not making them now ALL SAHUAGIN CURRENTLY PRESENT HAVE AN AC of 12

Ptwids, Fela is not in initiative. I am going to mush time for the PC, but not for the host of NPCs you deployed via GREAT RP and equally great rolls, so do not expect rickardt etc to travel this fast.

If you run east and north, you will go right past the boat where Falco is fighting. You can get onto the pier this round and enter combat next round. If you decide to go south and run east to the island, you will come to where Bingle and Tempest are fighting this round and enter combat next. If you go to the piers where the skips are, you can find the two royals who have a boat prepped to zip to the island. You may have another idea. GREAT, just do as much of it as you could reasonably accomplish in a couple of minutes, and then stop so I can tell you what you see. No bad choices.

GOONIE, here is your map You definitely get a surprise round. If you beat their initiative, below, you can go ahead and take 2 full rounds of action economy. Felice will arrive right AFTER the surprise round and share your initiative.
Dice initiative:
d20 13


Here is SKERRIN'S iniatiative, if you beat this, he is on deck after your surprise round; if no, he is leaping into the sea after Anders.

Dice Roll:
d20+3 (6)+3 Total = 9


CHEERIO AND PLAID, here is your map. It's more COBBLED together but we will mush it around and make it work. The grey circles are the corpses of 8 or 9 mermaids and 2 or 3 sahuagin being rolled in by the tide.

HAMMER and FishMan B are entangled!

cheerio that was your surprise round. Plaid you have been in combat, so no surprise round. If you beat this initiative, you can take attacks. Otherwise, you can RP and it will be their turn.

Dice initiative:
d20 15


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Last edited by Fillyjonk; Feb 23rd, 2023 at 07:05 PM.
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  #95  
Old Feb 24th, 2023, 05:14 PM
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Fela, late to the party
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As much of the town evacuates to safety Fela is rushing toward the danger, and in her element. She knew it had been Right (her right, as a noble?) and her Duty to stop and organize everyone, that it showed the "Leadership" her father always banged on about. But this is where she always longed to be, rushing into the thick of things -- she wasn't yet sure what things were thick yet, but clearly something was thicking it up out there, and not knowing just made it more exciting.

There was a slight unfamiliar hesitation, though. Running into danger she was used to. But leaving someone behind to do that was new. Yes, there'd always been family, but the Markwigs had long been Watchers, they understood it, they'd signed up for it, they were capable themselves in a way that Briony, strong-seeming though she may be, just wasn't. It didn't slow Fela's steps, thinking about not making it back to Briony, but she could feel the weight of each of them in a way that was new. She was grateful to hear Briony's voice under the amplification, continuing the evacuation, being a part of it in her way. It made it easier.

What did make her pause was the sound of fighting. She'd been heading toward the boat and the island only because the fireworks weren't going off, so some of the Thick had to be out there. But if fighting were here in the harbor already, it needed to be dealt with first, and -- oh, no. The Solmar ship...

"They're attacking the ships! Citizens away from the water, guards toward it!" bellowing as loud as she can, hoping it gets back up and repeated and changes the direction. Then, feeling the planks of the pier wobble under her armored sprint, she yells encouragement out to those fighting (hey! there's Falco!) on the ship. "You've got this -- push them off! Just save some for me Falco!"

Actions, etc.

Fela's dashing out to join Falco when she hears the fighting.

Wheedle weasel: I know you said she'd make it to pier to enter combat next round, but Shield of Faith is a only a bonus action with a range of 60', so in case she can use it after dashing out there maybe she'd bump Pearl's AC by 2 before she gets turned into a kebab

 
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  #96  
Old Feb 25th, 2023, 12:40 AM
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Another story fer th' Blood Moon
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Hearin' Fela's voice rise up t' fill th' night air o' Saltmarsh as he ran down th' boardwalk t' th' Solmar ship added substantial weight t' Falco's feelin' that somethin' ain't right. Not when his fight or flight instincts were like a wolf with its hackles raised on account o' how quiet it were. He ran on an' up th' gangplank, determined t' get all o' th' Blood safely behind stone walls 'til they could figure out what were comin'.

Falco suddenly realized, it'd already came. Sahuagin. Once more he wished he'd o' been wrong. Two jus' went o'er th' railin' with Anders betwixt 'em. Th' last Solmar. He knew he'd be makin' that jump but ever'where his eyes landed someone else were in danger. There were Rowena carryin' th' last Drallion in her belly. Hidin' from a fishman's spear rather than a plottin' dragon this time. So that would be Aubreck defendin' her along with Pearl Primewater.

Lookin' th' other way he saw a badly wounded Jasker draggin' Fee, who looked worse than he did when they first met th' couple, outta th' mess. Falco didn't even have time fer a double take at whatever were in th' middle o' th' fancy bedroom under th' forecastle before he were pullin' 'is moon sickle.

He reached out t' th' weave with 'is will an' intent an' bent it jus' a bit. Falco called out, "Healing Word: +8hpYer gonna be alright Fee!" an' sent a word o' healin' her way. Hoped he were right again tonight. Anders were quickly runnin' outta time so he made 'is way (25 feet) across th' deck. Only alterin' course t' cup 'is left hand an' say, "Produce FlameThis is fer Bingle" while a ball o' fire formed in it. Th' ball o' flame promptly flew through th' air an' 17 to hit for 8 fire damagedirectly 'nto th' closest fishman what were accostin' Pearl an' th' Dralions.

Fela's voice filled th' air again an' Falco turned t' see both her an' Felice were aboard with 'im. "Keep 'em safe, I'm goin' after Anders." Then, he were off again across th' bloody deck.

Falco saw Skerrin movin' t' jump in too an' called out, "Skerrin, get Shella! I'll get 'im back.' Lines o' starlight raced across 'is body as glowin' points connected 'em 'nto th' archer an' Starry Form: ArcherHin became stars. He reached over 'is shoulder an' pulled an' arrow made o' light from th' night an' sent it Luminous Arrow: 19 to hit for 4 radiant damageshootin 'nto th' one he'd hit with th' flames before. Then, he pointed 'is glimmerin' sickle at one o' th' fishmen an' said, " Guiding Bolt: 15 to hit for 11 radiant damageTh' night ain't yer friend, it's mine." A flash o' golden light streaked like a comet across th' deck an' struck th' sahuagin with a burst o' sparks lightin' it up fer Skerrin.

Felice moved so quick an' lithely that she almost danced over t' where Aubrek an' Pearl were facin' off with the fishmen. Her hand moved like lightnin' as she 13to hit for 13 damage with sneak attackproduced a blade an' sunk it t' th' hilt deep in a scaly side. Falco ran straight fer th' rail now. He knew what it were like t' be tossed overboard but this time he were ready. As soon as he hit th' rail he let 'is momentum carry 'im over th' side an' straightened 'is body out so it might fall faster an' stab 'nto th' sea.

Mechanics
Drink Counter: 3/3
5 temporary hit points.
Advantage on Charisma ability and skill checks and saving throws.
Advantage on saving throws made against fear.
Resistance to Psychic Damage.

Disadvantage on Wisdom and Dexterity saving throws.
Disadvantage on Intelligence and Wisdom skill checks
Liquid Courage for 1 hour.

 

 

 

 


Felice's turn
There's a lot going on in this post with contingencies and stuff, Owlbear wasn't up while I was writing this. Happy to change things that might need changing
 

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Last edited by AnotherDragoon; Feb 25th, 2023 at 09:57 AM.
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  #97  
Old Feb 25th, 2023, 01:23 AM
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We Got No Troubles, Life is The Bubbles..
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Slaughter. That's what Tempest was witnessing. The Sahuagin knew their place when the likes of her and her mother swam around. They were supposed to know fear. If they conveniently forgot, they were reminded in a bloodbath of their own. Gnashing their sharky-teeth, and glaring with their dead-black-eyes. Stalking Sea Elves. Maybe a Mermaid, but who didn't poke pointy objects at Mermaids once in a while? They ALWAYS needed rescuing - a net, from land, from a stupid Human, from another net, from a scary wolf eel that looked at them sideways. Mermaids. Ridiculous creatures.

Ridiculous creatures who she is trying to save. And in return, they gave their lives to protect her.
HER. She who does not need protection. Who does not run. Or retreat. Or feels fear. I am the apex predator. I believe that's what mother tried to explain when comparing us to sailors and Sahuagin. Father made that face that he does when She isn't looking and tried to explain that we are more, and we aren't predatory like a shark or a Human. For example, we don't keep slaves. Even though, well, we do have a fine sense of playfulness. It is complicated, he said, but we are better than that.

Tempest looked around her as Miri tried her best to swim off with the other Mermaids after getting speared. The armored woman knew she was better. But not good enough to save them all. The damn Sahuagin were too foolish, too brave, too bloodthirsty, and not respecting WHO they were in the presence of.

Why were they NOT STOPPING? The Priestess. Another one. They obviously feared Tempest and respectfully killed Mermaids instead of raising too many spears to her. Maybe they believed she'd be merciful by their murdering of those she was trying to save. Because ….because people like her don't save Mermaids.

Maybe they are confused and need clarity of their situation.

F*ck, Tempest was slightly scared. Yes, that was the unusual feeling in her gut under her seething anger and possible sadness at all of the death. Perhaps that was a thread of fear knotting and tangling itself up inside of her. So strange and uncomfortable and weighty. She was suspended in the crimson-washed sea, lost in thought as Miri pushed herself to the channel. The Mermaid needed healing. But the scaled woman needed to push the enemies back and back until there were no more. All that was important now was to stand her 'ground' as though this was her territory. HER TERRITORY. Could she die protecting foolishbrave and not-so-bad Mermaids? What would her parents think?

The ball of seething pitch shot through the water and was not meant for her. The shark-toothed fish-head was aiming to try to kill her of all people. Something above killed him, saving her the agony of being stabbed. Tempest had to kill the Priestess and her collection of guards. So many of them on the move, on the prowl, gnashing their gnashy teeth. Tempest hissed at them, baring her own pearly whites at them before shooting up to the surface when the seaweed flourished and started to entangle them. Who was helping?

right-aligned image
Looking around in the red-tinged moonlight, Tempest's gold-green eyes caught sight of the two black-robed figures. Smol two-legged surface-walkers. What were they? Her periwinkle-glacial-ish blue skin with a tinge of 'is it going to rain today' gray, blushed with faint pink on her cheeks and sporting long, semi-braided storm-blue hair differentiated Tempest from the Mermaids. She rose in the water, taller, strong, with an attempt at a hardened expression as the layer of dead Mermaids floated right near her. A blue shield with a white cloud surrounding a flying heron was strapped to her left arm and a bronze three-pronged trident was gripped tightly in her right. Her scales were so very blue, two tones of light and true with black tiger stripes. A pearlescent, dark cuirass was strapped to her figure - this was definitely not a Mermaid. She held herself with poise and confidence, and held a strange beauty about her.

"The Mermaids need sanctuary and healing. You've done a great boon with this magic of yours. Save them. The Priestess makes the shark-teeth brave. They have forgotten their place. Be prepared!" The not-a-Mermaid spoke with a resonance to her voice; a harmony behind her words. Before she turned, Tempest raised her chin as she considered the Smol Magicians on shore who killed her enemy and tangled others.

When the blue-skinned woman turned, she thrust her trident to the sky and shouted, calling upon Aerdrie Faenya in Elven - calling for her Storm, her Wrath, at those who killed the Mermaids and will continue their destructive path. The sky above the ocean, above the Priestess, blackened and bubbled with tumultuous clouds, stretching out across the water and touching the edges of the land. With a cry, one of war, one of the secret heartache she felt with the death of those she wanted to protect, a thin bolt of lightning lit the clouds as it veined across and grounded itself into the ocean. Tempest shot back down under the water with a splash with her arm outstretched as though she were guiding the shock of light.
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Old Feb 25th, 2023, 08:24 AM
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Bingle Curiosa Wildwander, Forest Gnome Wizard/Warlock
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"Got 'em!" Bingle snaps as her black ball of magic produces another corpse to float horribly closer to the beach. As he dies, a shadow version of the blast echoes back to her after finding its target, filling her with determination. "Good job," she growls to Banx. "Now we have to stay here. Keep fighting. Keep the fish people off the mermaids so they can get to safety." Banx is already obviously doing this, but as is the case so often when she reprimands or instructs him, she needs the words more for herself. A tide of bodies, bloody and broken. A vast expanse in the dark flipping and plipping with sounds on the waves, fizzing and plishing on the beach beneath her feet. It's hard not to let that old fear devour her.

For example, there is the priestess, her powerful magic circling her in the water. This is what it looks like right before you die.

One of the memraids is rising up out of the water and talking to them. A special one with armor and awesome lightning magic -- the leader probably! A very important memraid! Bingle and Banx exchange a wide-eyed look. "Save them," she commands Bingle and Banx.

"WE WILL," Bingle and Banx shout together. In the face of this inspiring presence there can be no other answer.

Blam, blam-blam, BLAM! Bingle summons her magic balls, good ones this time, since they are being observed by company, and for the mermaid she makes it her best ones: green and blue and sparkly like bulbs of water splashing up in the sun from a forest pond. They go ripping through the seawater, churning up trails of splash before they pound into the priestess.

"Come to Saltmarsh!" she calls to this fierce creature. She has to make her voice loud, calling over the hubbub of the battle, the cries of the wounded, the attacks of the fishmen. She helps by waving her arms in an encouraging manner. "Harlan will help you!" Harlan shoves off into the salt spray, fluttering his little green and gold wings. Fey as anything. Undaunted by fishmen or strange new blue friends or magic balls tearing through the air. Flutter-glide, flutter-glide, he peeps a welcome to the slick, sharp-toothed newcomer, and offers his aid.



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Old Feb 26th, 2023, 06:30 PM
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Barge Fight
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Falco, you heal Fee fully and she surges to her feet, gasping. You hurl fire at the one closest to Pearl, but your main objective is to get to Anders. You run, shifting into your starry form as you go, shooting a glorious arrow that lands. Your compact body is now shedding brightness that will allow your Hin eyes to see in the dark waters for about forty feet.

You tell Skerrin to go after Shella, but he hollers, his voice raw, I'm going for Anders, help Pearl! He seems surprised by your appearance, almost frozen, as if tryign to make a decision, though he speaks emphatically. You hurry past him, and as you leap into the drink you hear him say, Dammit, Hin I said--- SPLISH! You blast at the closer one holding Shella with your guiding bolt and it lights up, harmed and easier to hit.

Fela, by then you have reached the end of the dock. You see Felice stick a dagger in one threatening Pearl and the Drallions, and then she is dancing nimbly back. At home, your lady's maid is Della, and while you rely on Rickardt, you allow her to stir around in your hair and press your gown before formal events. She was your mother's beloved lady's maid, and she is old now, and your mother is dead, and you and father both pretend you need her so she can have this undemanding job. Della has never once in her whole life moved like this, even when she set the curling tongs near your old green gown and burst it into flames. Felice moves---well---like Kasja.

The two Sahuagin on the rail pause while one bops Shella Vissir in the head, very hard, twice, with the hilt of his wavecutter blade. She sags between them, unconscious, and they leap into the sea. Skerrin climbs the railing, clearly about to jump. He is going to leave 7 civilians, one pregnant, here to die? When Falco has already gone? There is no way that you can save them all. Just before he jumps, he turns back and gurgles out words in a harsh, unknown language. Instantly, all three fishmen on the deck disengage and go running for the side and hurl themselves in. It's just you, Felice, and the panicking nobles.

Oh, good. It's going to be a water fight. What every girl in plate loves most.

East of you, out on the water where dim, red light from the very full moon lets you see the placid surface, there is movement. More movement! You hear female voices calling out now, three or four, in a strange language that you do not know. Then one clearly calls, Heeeelp! Help! And another says, Ruuuuun. The murmuring of the crowd swells, and Briony is talking even louder, telling people to be quick but calm.

Falco, under the water, you see one Sahuaguin beat Anders into unconsciousness while the other plops a small navy colored watch-cap onto him. A bubble of air forms around his head, and they begin dragging his limp form away between them. In the light of the one your guiding bolt hit, you can faintly make out that Shella is getting the same kind of cap, and that trio begins to move as well, swimming fast and strong east, angling north, heading for the wide-mouth exit of the harbor, you think.

Skerrin drops into the water beside you. You see out o fthe corner of your eye, a flash of silver, as he takes a wicked swipe at you with a long curved dagger. The drag of the water makes him miscalculate---he not only misses, but you easily spot the attempt. He disengages and swims toward three more Saguagin that have plopped into the water between you and the ones who are dragging the young couple away into the deeps.

Name Health AC Damage Conditions Concentrating
Falco38/3812   
Fela 44/4416/18 
Felice24/2415   
1HEALTHY12   
2QUITEHURT12-11LIT UP 
3QUITE HURT12-8 -4  
4HEALTHY12   
5QUITEHURT12-13  
6HEALTHY12   
7HEALTHY12   

Here is your map

HERE IS THE MAP OF EVERYONE IN THE WATER

Ptwids, there is plenty of light on the boat, and on a full moon, we will say the night itsels is DIM, but under the water is dark except where Falco is -- he has a 40 foot radius of light from his form. Also, I saw your ask in OOC to boost Pearls AC, but since no one was hitting at her I didn't burn that.


Coast Fight
right-aligned image
Tempest, you---very clearly not a mermaid, at all -- breach to speak to these small dark-robed ones that are acting as your allies, then you call your storm over the waters. Lightening forks down into the sea as you sink back below. It is shallow here. Miri and the ones with her have swum into the inlet, but you see four more coming out of the dark and bloody waters. One surging ahead, fast, then two more going slow because they are towing a third, badly wounded. You have to hold this line a little longer.

You think (hope) these are the last of the refugees, but you can't be sure. Behind them, at the edges of your dark vision, you see two more swimming shapes. They are not Sahuagin, too sleek for that. Impossible to tell yet if they are mermaids, however.

Bingle, the Mremaid pops up in a surge of tail to call to you. Not running like the rest. She has magic! A huge storm centers over the fishmen. In a trick of light or too much imagination, you can almost see their skeletons through their skin ZZZZAP!!!! Banx is calm, shoulder to shoulder with you, blasting ice into the entangled guy who eats it and then floats, helpless in the grasping reeds, dead dead dead. You send your magic missiles---NEVER FAIL! NEVER NEVER! -- and have the satisfaction of seeing each one slosh her about.

Halran runs to hover valiantly over the water where she splished back under, but he can't swim and isn't sure how he can help her.

The Hammer rips himself free and slithers out of the Entangle, then moves south, disappearing into the dark beyond your vision's reach. The priestess lithely follows him. Are they leaving? Giving up?

Not the regulars. Three of them hustle toward you. They are so close to dead---but they will not stop. Two loft spears and hurl them through the storm, and one hits you in the shoulder, hurting you, while the second hits Banx in the thigh. He is a resilient, but just a tiny bit less resilient than you.

Tempest the one that was closest gets out from under your cloud. He slashes at you but misses as you dodge to the side. But he is coming at you that way, too, and he sinks his teeth into your arm.

Out of the darkness, past where your good eyes can see, a bolt of bright radiance comes at you. You know this spell (Bingle does, way too intimately). Apparently, she can see farther through the dark waters than you can! It lands solid on your breastplate, knocking all breath out, and now both your little allies can likely see you glowing, outlined with a sickening blue radiance. Certainly the Sahuagin can...


Name Health AC Damage Conditions Concentrating
Bingle 30/33 11/13-3  
Harlan111   
Tempest 26/3817-2 -10 LIT UP
Banx15/19 12-4 
PriestessHURT12 -5 -8 
HammerHURT14-5 
AHURT12-5 
BDEAD12-10 
CVERY HURT12-10 
DVERY HURT12-10 

OOC
Plaid, ALL BUT D are still in storm range. I need 2 VERRA IMPORTANT con saves to keep concentration on your spell.

GREED is still running, but he is being obedient. The mermaids Fela hears are a different group, coming n thee big main mouth of the harbor.


Here is your MAP.
Yellow is Plaid's spell radius, gray circles are the corpses sloshing in the water. Don't move your token -- just draw with the pen to show me where you go and put it in your action block
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Old Feb 27th, 2023, 05:47 PM
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Fela, swimming or sinking?
left-aligned image

Fela's rushing forward to the Sahuagin on the deck when Skerrin, that devious no-good turncoat, gurgles something like a fish and they all follow him into the water. Other than the Stella's chaperone, who looks gone beyond Fela's ability to heal, the rest of the townsfolk look all right. She continues her sprint to the rail of the ship, mind struggling to analyze and keep up with the scene before her in the water. Vastly outnumbered, fighting on their terrain -- but she didn't see any sharks, or hammerheads, or light-flinging clerics...yet. She'd seen Kasja gut one of these things in one movement like, well, a fish. Shella was supposedly a cleric but went down quick with the blades, though Felice seemed capable...They might just have a chance. But who knew what Skerrin was capable of...

But this is Fela. Part of her might be trying to decide if the situation is hopeless, but all of her is going after the baddies.

"Fee, Jasker -- lead everyone to the inn. Stay low!" she adds, remembering Bingle's death. "Felice, keep it up!" She's pulling out the sword Tumble had found as she speaks, and shaking her shield off her arm -- the extra weight wouldn't make any difference compared to her armor but having a hand free might -- all the while letting that misty steptopsy-turvy feeling in her stomach grow, and with a quiet "Saliber, time to save one of your own..." her blade starts to grow and then she's gone, the shield dropping to the deck of the ship and clattering on its edge like a coin, and Fela's in the water, just in front of Shella. The glowing blade comes down through the water easier than any blade this size has a right to, and it's it's maaaagic (rainbow hands)not just Fela having the force of both hands on it. The heat of the blade makes it hiss as it passes through the water, and it barely slows as it passes through the flesh and bone of first one then the other Sahuagain.

But that was the easy part. As Saliber's light fades from her blade and Falco's light fades from the Sahuagin corpse, Fela kicks madly, struggling to keep her head above the water as Shella's limp body sink and slip away through the bloody water, watching the rest of the fishmen silhouetted by Falco's glow, and knowing they won't fall as easily as the first did..

Actions, etc.
Unbelievably great rolls here

Free action: Drop shield on deck of ship, so to have a free hand to grab Shella eventually, and two hands to yield wavecutter blade in the meantime. My reading of the shield is still has the curse part, and so will still attract any ranged weapons attack on targets within 10', but no-longer gets the resistance to this. Without her shield, her AC is 16.

Movement: 30' to side of boat, marked in green on Owlbear
Bonus Action: Misty step 30' into water, just above FM2, to cut off escape and be able to attack FM1 as well (sorry for going 3-dimensional but didn't have enough movement to get to other side of them
Action: Attack FM1 and FM2, critting and smiting (one lvl 1 slot, one lvl 2) on both of them! 16 Slashing + 10 Radiant against FM2 which had been hurt, and 20 slashing + 21 radiant against FM1 which hadn't.

Reaction: First priority would be an AOO on any Sahuagin swimming after Shella and close enough to Fela for it, with another smite thrown on it.
Dice AOO:
d20+7sh12 (17)+7 Total = 24
(24) to hit for
Dice Damage:
d10+4 (9)+4 Total = 13
(13) slashing damage and
Dice smite:
2d8 4, 6 Total = 10
(10) radiant.

Secondary would be interception fighting style to prevent
Dice interception:
d10+3 (3)+3 Total = 6
(6) damage to Shella (or Felice should she somehow get over here)


 

Last edited by ptwiddle; Feb 27th, 2023 at 05:48 PM.
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Old Feb 27th, 2023, 11:09 PM
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Jus' below th' surface
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Before he plunged down 'nto th' sea, Falco heard a not entirely unfamiliar phrase, Dammit Hin, an' a smile twitched across 'is face. So, he weren't all that surprised when Skerrin came splashin' down after 'im. Th' old man'd never seen 'is magic so havin' doubts were understandable. What weren't so much were when he took a slash with a nasty blade. A few bubbles escaped 'is mouth an' rose t' th' surface when th' glowin' druid cursed. Th whole thing were planned an' Skerrin were in on it!

He didn't waste no time pullin' another arrow o' starlight outta th' weave an' If 12 hits, it deals 6 radiant damagelaunchin' it at th' scoundrel. Falco swam after the pod o' fishmen fleein' with th' young couple but parallel like t' Skerrin an' 'is curved dagger. After a short distance he kicked t' th' surface fer a breath an' so he could call out t' th' night, "Casting MoonbeamSister Moon, share yer light with me now!"

She answered with a shaft o' crimson light shinin' down t' where he DC 15 Con save or he'll take 16 radiant damage, 8 on a save.pointed an' willed it t' find Skerrin Falco dipped back under an' realized that even with aall th' light he were throwin' out in th' sea, he'd soon lose sight o' Anders an' Shella. Then there were Fela, splashin' down t' intercept th' sahaugin with Shella. They could do this.

Keep it up, th' watcher shouted before goin' 'nto th' drink after ever'one else. Felice sighed a heavy sigh as she looked down at her party dress. She let th' blade slip outta her hand an' stick 'nto th' deck as she turned an' moved fer th' railin'. "This is ridiculous," th' "hairdresser/maid" whispered as she leapt over th' side an' spun in th' air t' dive down with a tiny ploop in th' sea. She were on th' edge o' Falco's light but there were plenty o' targets within. Felice pulled a hand crossbow from a boot, unfolded an' loaded it, then But a 9 will miss FM3shot at th' closest fishman. Th' waves were somethin' she'd adjust to.

Mechanics
Drink Counter: 3/3
5 temporary hit points.
Advantage on Charisma ability and skill checks and saving throws.
Advantage on saving throws made against fear.
Resistance to Psychic Damage.

Disadvantage on Wisdom and Dexterity saving throws.
Disadvantage on Intelligence and Wisdom skill checks
Liquid Courage for 1 hour.

 

 

 

 


Felice's turn

 

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Old Feb 28th, 2023, 02:06 AM
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Tempest
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When a Siren claims a territory, in Human terms, the Siren treats everything within reason (and perhaps not reason) as theirs. That ship passing through your waters? It's yours to sink. The contents and treasures are yours to pick through first. The lives onboard? Yours to do what you will with. It's very simple. Sea Elf swimming around with something sparkling on their wrist? Why haven't they offered it to you? Why? Silly Sea Elves.

Territory does not mean protection for those living in it. The Siren isn't a protector. They may protect a Mermaid from a bully-group of Sharkteeth, because the Sahuagin are enemies of the Siren and are not allowed to live. This is simply defending one's territory. But. Others inside the territory may feel as though they are actually under the protection of the Siren, which is utter nonsense. Usually.

This Salt-Marsh place that the small robed one mentioned, and this area of ocean is not Tempest's family's territory. It's close, too close. And even if it were Tempest's mother certainly wouldn't put herself at risk to actually save a Mermaid, let alone a village of them. The arrogance and audacity of these Sahuagin was mind bending, and they need to learn their lesson, but to actually stand between Sharkteeth and Mermaids, and to ridiculously feel anything other than fury about the injured is…was disconcerting. Tempest absolutely felt disconcerted with this almost feeling of concern. What would her parents think? Her father would secretly smile. He would speak with her about Aerdrie Faenya with such conviction and love in his voice. He would point out a seabird if she looked distracted and remind her that she 'flies' under the water - and how everything is connected, even those of the air and those of the water, and she is of both.

As Tempest sunk back into the ocean, she thought she saw a brightly colored bird. This must be a sign, whether or not it was of her imaginings. The unruly, hungry Sahuagin in the distance pause to chuck their spears to those on land. They are now seen as threats and targets because they are helping her. The Mermaids. Her maybe. They are defending their land, and with powerful magic that was very impressive to observe. The Sahuagin that engaged surprisingly bit her, drawing blood, and bleeding in the ocean was a triumph for these foul beings. Veins of lightning danced around her in response and retaliation, striking at the one who did her harm.

The radiant glow of what was next to come, and all too quickly, was seen in the distance as though part of the moon fell into the ocean and was hurled at her. That would have hurt less, Tempest believed. Reeling back from the blow that admirably perfect, the sickening glow - the glow that attracted and directed all weapons and enemy creatures to her sent a shiver of fear through her. Then the Siren became absolutely peeved at this Priestess who was not helping her situation by skulking about and not apologizing to her. Her. How dare she cause her such pain. Better me than the ones above. was not a thought she expected. The glowing and glowering Siren caught her breath and lifted her trident, reaching above her in the water as she wove the spell for a spectral trident of sky blue and parakeet green. The spectral trident appeared beside the FMA. Attack missed.Sahuagin closest to the shore and thrust itself forward at the unwelcome enemy, slipping over the rough green scales harmlessly but remained hovering next to him as a threat.

As Tempest turned to take note of how the next group of Mermaids were doing, she paid attention to the darkened figures trailing them. Could they be more Mermaids? Or with the Priestess and her guard disappearing, were they being clever? Could there be sharks in the water following the trail of blood clouding the water? This thought disturbed her, and as much as she wanted to find the Priestess, she couldn't trust the Sahuagin closest to the shore, not to exit the water and go after those who are brave and helpful. With a quick gesture toward the Sharktoothed beast that her spectral weapon missed, she FMA Lightning for 16. Dex save for half.called down the lightning with a wild gesture of her trident and pointed until there was a flash of energy that hopefully will keep IT from chasing the land-walkers.

Glowing that sickly blue, the Siren shot up to the surface once again to look at the two small Mermaid guardians and shouted, "I lost sight of the Priestess. More incoming injured. I'm going to make sure they aren't being trailed by sharks before hunting down our worst enemy." Tempest raised her golden trident to those on shore and sunk back into the ocean, feeling as though she may be able to trust these two if they did not run after having spears thrown at them. What curious creatures that travel the night on land.

With curiosity and concern driving her on top of her anger at the Priestess marking her for death, Tempest pushed forward in the water to watch the Mermaids pass and hopefully see what could be trailing them. Her glistening trident was at the ready if hungry sharks were sent after the injured.
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  #103  
Old Feb 28th, 2023, 02:22 AM
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Bingle Curiosa Wildwander, Forest Gnome Wizard/Warlock
right-aligned image
Bingle is worried. Very worried. And hit with a spear! In! Her! Body! Banx is also hit with a spear but in a less vital of his body. He's being stoic about it, and so is she. Very stoic. He hits absolutely perfectly with his magic frost. And she hits four times with her missiles. Whether it's perfect isn't easy to ascertain because there are so many missiles. The water just thick with them. Bingle and Banx bleed and worry.

"JUST DO IT HALRAN JUST HELP," Bingle screeches frantically into the lightning sounds and whizzy spears and sloshing waves. For example there's a hrorible fishman approaching the mermaid. He could peck it on the head. He could screech distractingly. He could do a glare. He could poop on it. A million things, Harlan. What bird doesn't know how to swim if they have to? IF THEY REALLY HAVE TO, HARLAN?! Swimming is basically flying underwater! HARLAN, stop flapping prettily around where the mermaid used to be. Harlan alights momentarily on one of the awful cropses, but then decides to fly over to the live fishman. He will help Bingle with her targeting. Yes, Harlan, yes. Yes! They have to keep fighting for the mermaids. And it's cheering that the priestess seems to be in retreat.

Spear hurts. But Bingle summons wickedness into her wet cold hand, and throws a black ball, hung with leather and chains, toward the fishman harrassing the mermaid where Harlan points, while Banx targets the other one with another frost ray.

Bingle is worried. Worried for Saltmarsh all fancied up and unawares, having parties and pretends while evil approaches.



ۜ\(סּںסּَ` )/ۜ
 


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Old Feb 28th, 2023, 03:02 PM
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Barge Fight
left-aligned image
Fela, the Wavecutter blade feels---stupid. Flimsy. You run anyway, then --- BAMF--- you are in the water. You are grateful for every moment you spent in this very armor, doing endless forms, as it is work to not simply sink like a human anchor.

Once in the water, the lightness of this blade is a blessing, and you call your god. Fela, Saliber hears you. The water is cold after the summer air, but in this moment, you feel warm on your head, as if a bright hand has laid itself there in blessing. That warmth seeps down, infusing you, and in two blazing blasts you eviscerate one foul fishmonster and then nearly cut the second one in twain. They do not have time to so much as gurgle, caught in the insta-death of the Sun's blazing smite.

Falco, your starry arrow zips past Skerrin as he thrashes and burbles, and beyond, in your form's light, you see Felice land in the water and shoot, silk dress blooming around her. The billowing sleeves spoil her aim. Your moonbeam, washed red as the source itself, shines on him though, but he seems to shrug it away, teeth gritted, eyes wild, bubbles streaming. The hurt Sahuagin beyond you hurls a spear that passes you to stick in the side of the boat. It's one of the cheap weapons you are familiar with by now. Skerrin thrashes his way to you and slashes with that wicked long dagger again, and this time, the blade strikes home. It feels cold, even colder than the water, and you recognize the slow seep of an icy poison entering your blood...

Just past you, you see the two that have Anders between them surge powerfully away east into the dark waters, his limp body in its air-bubble cap hanging between them.

Fela, the two by the boat zoom over, lithe and sleek in the water, and grab Shella she is sinking. They deftly avoid coming too close to you or Felice to grant an attack. As they reach Shella, one hurls a spear at Felice, but it turns and tries to come at you instead, shield-called. It falls short and sinks. The other hurls a spear that finds a jointed spot in your armor, piercing your hip.

Team, in the dark waters to the east, you both hear for the first time strange burbling vocalizations, wails and wild echoing cries, carried through the water to you.

Name Health AC Damage Conditions Concentrating
Falco21 or 27/3812-5 - 12 or 6 after 14 CON save  
Fela 38/4416/18-6
Felice24/2415   
SkerrinHURT15-8  
1dead12   
2dead12-11  
3QUITE HURT12-8 -4  
4HEALTHY12   
5QUITEHURT12-13  
6HEALTHY12NO LOS  
7HEALTHY12NO LOS  

Here is your map

OOC Fela is in the dark, but she can see the light and is not at disadvantage if she hits at things in the light.

Falco needs a con save DC 14 or take 12 poison damage, 6 on a save. No poisoned condition either way.


Coast Fight
right-aligned image
Tempest, you help these weak Prime-cousins knowing that your mother, deeper blue and colder with it, would be puzzled. Your beautiful golden father, who favors summer in all seasons, would be proud. Does she love him? Hard to say. She thinks of him as hers, of course, and he is the only thing she's never tired of or replaced. Short attention span, your mother has, but not when it comes to him. And he adores her.

You lash out at the one who has dared invade your personal space. ZZZZzappp! He lights up and spasms and sinks back, dead. The bright bird you saw earlier---not a sea bird, this tiny gaudy thing --- is dive-bombing one of the submerged Sahuagin. From your small allies on the shore, icy energy and a roiling ball of hell fly true, and you in a feat of will over pain keep your storm raging on them as well. The two left jerk and flail and then sink, dead too.

You wait, gills flaring, your whole body lit blue, for the next burst of radiance from the priestess---but nothing happens. Is she dead? Fleeing? She's outside the range of your vision, and you have no way to know. The too-far shapes are mermaids, one very hurt. These last groups swim so slowly!

Bingle, perhaps history has you, too, braced for the next bright insta-death bolt from the priestess. Nope? Okay then! All dead or fled or ---something? By now, Greed must be almost almost almost to the people on the close green. Surely within the range of their hearing! Assuming he louds properly---well, what are the chances. But maybe he will. You were very clear, and he was very terrified.

Hell, yes, says Banx, jazzed up. He manages to drop his voice and whisper. Should we run for town? Or talk to---whatever sort of mremaid that is?

He means the Strom-Mremaid, and as you both look to her, you hear a voice, faint and sludgy, wheezing out a long, low word in rhythm with the wave slosh and the winds. Heeeeeelllllllp.

It's close. Very close. In the surge and surf that has pushed the tangle of fishmen and mermaid corpses closer to the shore, one Mremaid has shoved open a space between the dead that spin and roll closer and closer to the shore. She rises, one hand shoving away the dead tail of a sister. Her eyes are strangely milky. Her movements are jerky and graceless. Just beneath the surface, you can see she has been gutted by the fishmen, and her entrails float about her like tattered tentacles. Heeeeeeelllllpppp, she says, reaching and reaching, moving toward you through the water.

In the tangled bodies, there appears to be more movement, but in the dark, even with your good eyes, it's hard to tell what is slosh and what is the stirring of a foul simulacrum of life...


Name Health AC Damage Conditions Concentrating
Bingle 30/33 11/13-3  
Harlan111   
Tempest 26/3817-2 -10
Banx15/19 12-4  ENTANGLE
Priestess???12 -5 -8 -6 
Hammer???14-5 -6 
MermaidHEALTHY???8   
ADEAD12-5 -4 -6 
BDEAD12-10 
CDEAD12-10 -7 -6 
DDEAD12-10 

There is definite movement in all the gray areas on the map, among the many corpses. Shore team, any or all of you can choose to use your action this turn on perception, if you prefer.

Here is your MAP.

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Last edited by Fillyjonk; Mar 1st, 2023 at 09:31 AM.
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Old Mar 1st, 2023, 01:37 AM
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Tempest
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The Priestess and her guard ought to be fleeing. They should be gathering their remaining sharkteeth 'warriors' to tell them that this is Siren territory - a Siren who called out to the sky and it responded with a stormy death to those that angered her. It would be wisest, the Priestess would say, to retreat. To regroup and attack later.

But these are Sahuagins. Her mother told her that they think all of the ocean is theirs. They are not clever like Sea Elves who are thoughtful, strategic and care about their kin. It made no sense that they all disappeared. How did they all disappear? Where did the Priestess disappear to? Certainly she feared Tempest, making her glow in retaliation, but….was it a test to see if she would leave the water and run? Her mettle was clearly being tested by the Priestess who was hiding, watching, waiting for her to be unaware. Obviously the Sahuagin's 'wise' one was trying to mimic a Siren's steadfastness and ruthlessness when fighting a superior foe. This is understandable but not admirable.

The Siren flipped her tail forcefully as she shot back around to catch-up with the trailing two Mermaids, one of which was seriously injured. Even though the injured one slowed her companion down, her companion willingly accepted being vulnerable while trying to save this life. Her golden father spoke of such behaviors, plus, she had read about love and sacrifice, bravery and selflessness in a yellow-bound book, "The Luxury Ship That Sank". Much had to be explained, but Tempest found her heart beating rather quickly at all of the drama once her father explained many of the complex ideas behind the inky written words. On such a thought, she knew they must survive therefore swam twenty feet from the stragglers, and called to them in Aquan. "How many were there? How…injured is she?" Was she conscious or not? Tempest could heal her, but at that moment she needed to determine if whatever hurt them was following, or if the Priestess was skulking about in the darker depths and shadows. She listened to the sounds that carried through the water, and watched as the glow of red moonlight breached the surface of the sea and cast such a strange light on everything below.

Tempest breached the surface of the water for a moment as she looked about, eyeing the mystical parakeet-bird of brilliant audacious colors, one of which she crafted into her spectral weapon. Such a strange trident was willed to slowly move across the surface of the ocean so it hopefully would meet her when she was closer to shore. Plus, its presence near the smol robed helpful surface-folk should hopefully give a Sahuagin pause, but again…it's a Sahuagin, hungry and ruthless. "There are more injured needing Sanctuary. The sacred bird is a good omen." The strange blue Siren commented on Halran's presence as she swam, keeping pace with the last pair as she kept her head above water for a moment longer, waiting to hear from those on shore as she may have caught wind of the strange sounds whispering across the surface.
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