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  #16  
Old Feb 1st, 2023, 12:16 PM
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Starting to feel a little slow with all of these apps springing up! I had some inspiration last night, so I will be happily putting in a bit more tonight.
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  #17  
Old Feb 2nd, 2023, 08:00 AM
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-WIP-
Finrod Dawnbringer - Fop and Rake
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Name: Finrod Dawnbringer
Race: Human
Alignment: Neutral
Gender: Male
Class: Noble Scion 6
Realm: Chorleton, Lawful Neutral
Character Sheet: -WIP-
Party Role: Diplomat who uses erudition, style and fashionable clothing facilitate discussion and progress talks.
Physical Traits: A man who knows the value of a frill and bright colours to attract women and make men hate him. Genteel, effeminate and disregarded by most, though loved by ladies who can talk fashion with him.
Mental Traits:
Those who can bring themselves to speak to Finrod, discover that he has a wide range of interests and a particular love of mechanisms. He is able to talk about most subjects and is clearly more intelligent than he appears at first.
Background:
•Born into a wealthy, noble family, to a Father who died young, leaving him as the Count, with a mother and three older sisters at the age of 8. Growing up in a house full of girls he was teased mercilessly and grew to know more about women than is healthy for a man.
•Just coming to his majority at 21, Finrod is one for the salons and clubs of cities, rather than country estates and service,. A dedicated follower of fashion, debauchery and believed to have at least 2 mistresses.


Retainers WIP
Name: Feanor Siannodel
Race: Elf Male
Class: Wizard (Divination)
Party Role: Support, Crafter, Healer, AoE Damage
Physical Traits:Silver, hair , violet eyes, long pointed ears, and over 6' tall. Slim and athletic body.
Mental Traits: Serious, thoughtful and guarded.
Background: Finrod's best friend from the school he attended until he was 17. Feanor grew up in the elven forest Kingdom to the north of the country and at the age of 100, went to a human school to gain greater understanding of the human race and their foibles. There he met Finrod and a strange friendship developed.

Race: Human Female
Class:Bard
Party Role: Support, Diplomat
Physical Traits: 5'4" tall, blonde, curvaceous and classically beautiful.
Mental Traits: Flirtaceous, gregarious and loves fashion, poetry, music and dancing, Steely determination to succeed
Background: Finrod's favourite bard and mistress was born in a poor part of the city. Her beauty, and determination to succeed, meant that she has taken advantage of every opportunity to enhance her position in society. Meeting Finrod a year ago, has meant that she now has a home in a fashionable area, all the clothes and material goods she could want and is taken to the finest events.


Traits: Artistic Dilletante, Historian

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Last edited by DebiRedHair; Feb 3rd, 2023 at 06:15 AM.
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  #18  
Old Feb 2nd, 2023, 01:28 PM
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added an rp sample to explain how skurvin views good aligned characters
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  #19  
Old Feb 2nd, 2023, 03:13 PM
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---ALL HEART---
 
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Application
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Name: Maxilon “Lon” Mordane

Race: Human

Class: Sorcerer (Arcane)

Alignment: Chaotic Neutral

Description: Lon plays the part of the opulent noble well. His grooming and dress are beyond reproach, but he does not give it the meticulous care of those who have become something of a caricature for their style. He wears his dark hair loose and free and his stormy blue eyes can make one question the sincerity of his smile or add an almost graven depth to his frown. Lon likes to keep people guessing by his expressions as well as his words.

Personality: Lon was a trusted advisor and close friend to King Godfrey. With no heir to assume the throne, and dark tidings springing forth in the most unusual places, Lon fears that a civil war will break out for the Emerald Throne. Or worse, dark forces themselves will conquer Legnica. Lon will do whatever he must to keep the kingdom safe and vital. Whatever. He. Must.

Unlike others who only posture to receive clout and favor, Lon values true friendship. Those who make it into his inner circle of friends have a boon companion for life. Those who try to use Lon to a false or wicked end soon find themselves at opposite ends of their desires.

Background: It’s no secret that Godfrey and Lon were childhood friends. Or that the Mordane family were an extremely wealthy family of merchants with an arcane bloodline. So no one thought anything amiss when Godfrey granted Lon his own county to oversee. Trusted advisors were often gifted with such honors and responsibilities, and the ones who could turn the lands into something greater than they were before were often granted even greater responsibilities in the kingdom.

Realm: Mordania, Chaotic Good

Retainers: Erryn, Paladin of Saranrae. Sophia, Cleric of Abadar. Erryn is a dark haired beauty who was pursued by many suitors as the daughter of a successful wine merchant. Luckily for her, she was the third such daughter. To earn her freedom and chase her own destiny, Erryn swore service to Saranrae and became one of the Everlight’s most devoted paladins. It was through Godfrey’s influence that she came to guard Lon and she does so with the ferocity of a mother dog watching over a newborn pup. Sophia is a fair haired enchantress who makes it a point to always prominently display the golden key of Abadar. It is said that she was raised in the temples, and her demeanor would confirm such reports. Although little else is known of her past to Lon. Shortly after being awarded Mordania by King Godfrey, Lon found the cleric on his doorstep. She pronounced that she was to be Lon’s steward and that she would take care of everything. Since then, Lon has left things in her capable hands.
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Traits: Influence (+1 to Diplomacy, class skill), Slippery (+1 to Stealth, class skill)

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Last edited by Classic Gamer; Feb 2nd, 2023 at 07:41 PM.
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  #20  
Old Feb 2nd, 2023, 10:50 PM
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Lord
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Lord Ephrial Adeem
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Vail Durian
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Rim Dae LeSuer
Lord Ephrial Adeem

Lord Adeem has become impatient with the eb and flow of the court. The constant bickering, backstabbing, and power grabbing. The king is dead and the country is falling into ruin. If no one worth supporting will take lead then Adeem will do it himself! The country needs unity and stability, the leaders need to show signs of good faith, the people need to be one again. The time for games is over.

The Nobile knows his reputation is strong, a healer, who shares his powers to those in need. Perhaps it is the Unicorn blood that runs through his ancestry, but he has no taste for suffering. That same blood, which causes his hair to turn white, makes many believe him older than he really is. So he has acquired two retainers, young and talented people to be by his side. People who share his ideals and come from different schools of thought.

Rim Dae LeSuer, a highly studied magus who can share great knowledge on any subject. Rummor has it she is the daughter of a witch. She is ambitious and straight to the point and leaves all the smooth talking to Lord Ephrial. Lastly, Vail durian, a witty tongued Monk who has dedicated himself to the art of teaching as a Sensei

Sheets: Ephrial Rim Vail

Details
Name: Lord Ephrial Adeem
Class: Sorcerer | Crossblooded | Unicorn and Vestige bloodlines
Race: Human
Traits: Extremely Fashionable | TBD | TBD
Drawbacks: TBD
Alignment: NG
Combat: Healer / CC / @ Lvl 7 Guardian spirit / a slight focus on Conjuration spells
Skill: Historian
Misc: Not being a divine healer, he doesn't have access to some of the important support spells (poison, diseases, and resurrections) . He is happy to be a Nuking Sorcerer / secondary healer as every time he casts a spell someone will get a heal. But as for just healing damage, he has it covered. (I could take the planar infusions feats (Positive Energy Plane) to fill in this weakness as well, with DM aproval)

Rim: Human Hex Crafter Magus
Vail: Human Sensei Monk (bard like)

Last edited by Exeter; Feb 18th, 2023 at 12:59 PM.
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  #21  
Old Feb 4th, 2023, 09:27 PM
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Do we have to have pictures, or is the descriptions enough?
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  #22  
Old Feb 4th, 2023, 10:07 PM
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Quote:
Originally Posted by FoggyKnight View Post
Do we have to have pictures, or is the descriptions enough?
Description alone is enough, but it'll be better if you've got picture.
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  #23  
Old Feb 4th, 2023, 10:25 PM
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Lord Crilm & Gluttony
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Gluttony
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Lord Crilm

Lord Crilm Nondrid (NE)

Race: Half-Orc
Class: Barbarian 2 (Titan Mauler), Inquisitor 3 (Sacred Huntsmaster), Cavalier 1 (Mother’s Fang)
Alignment: NE
Traits: Berserker of the Society (Combat), Crusader Tactician (Regional), Thoroughbred (Race)
Drawback: Power-Hungry



Description

Crilm is a half-orc with a Bluish complexion having areas of red highlight. He is tall and always presents himself in his best fashion. Which compared to other nobles is simple.

Large tusks adorn his face. Even when smiling children often run from his sight. He is muscular, often stretching his clothes to fit his form. Few nobles would ever consider dueling him.

He rides on the back of a large constrictor named Gluttony. He wields his deities favored weapon, a scythe.


Personality

Crilm is a half-orc of few words. Unless drunk or angered, is soft spoken and to the point. As of late he has been attempting to be more sociable. His isolative nature has given him little practice with social interactions. Up to this point he only ever interacted with his retainers, servants, or business men. When he is seen, he is often working or reading a book.


Background

Lord Crilm Nondrid is a lesser noble of Legnica. His house’s main duties fall into two categories. First is overseeing maintenance of the various graveyards within and around the capital. The second is to supervise training of the mounts used for civic business.

Due to his isolative nature many rumors have grown to the point of tall tales. Digging up graves, cannibalism, being a reaper of souls, and snatching children are among the more extreme. When he does receive the occasional invitation to noble gatherings, it isn’t uncommon for him to disappear after giving his regards to the host.

The mystery that surrounds him often draws the gaze of others. His large tusks and half-orcish demeanor don’t help either. When being watched, Crilm scurries along with his business and quickly departs. This practice has not helped the rumors.

All this changed after the king passed. Lord Crilm began parading up and down his territory waving a banner displaying his family crest and the symbol of Urgathoa. More bizarre than this, he did so on the back of a large snake that quietly slithered up and down the streets. The snake was a jet black constrictor with Red and Green stripes running along its body.

Lord Crilm began introducing himself as Urgathoa’s inquisitor. In the middle of a cemetery he repurposed an abandoned funeral home tinto a temple of Urgathoa. His actions were so outlandish that they exceeded his tall tales. Some of which now seemed to be true.

Soon it became evident that Crilm had been pulling strings from behind the scenes. Supporters from all over shouted his name. The church of Urgathoa, which had been operating in the shadows up to this time, exploded with activity. Still nowhere near the popularity of the mainstream churches, but operating in numbers that none believed possible.


Goals

Lord Crilm and the church of Urgathoa have one main goal. To be acknowledged as an official religion of Legnica granting them all the benefits and freedoms of other religions. Their primary plan is to place their inquisitor, Crilm onto the Emerald Throne.

This would be a best case scenario for them but understand that this will be very difficult. As a back up plan thye hope to align and support another candidate that is willing to grant their goals. Both plans require Crilm to obtain many supporters. So he is currently seeking any way to raise his clout.

Crilm and the church of Urgathoa have been distracted with their goals and have not noticed any movements of ancient evils.


Family History

The Nondrid family has a complicated history. Going back many generations, the noble family line began with an Orc prostitute. The Lord of Cheb spent much of his time in slums bouncing from one burlesk house to the next. The man was quite promiscuous and had no control over his tongue, often making empty promises to prostitutes for services.

One in particular tried to cash in on his promises after giving birth to his illegitimate son. He turned her away without a second glance. The enraged mother then threatened to expose some of the nobiles darkest secrets.

Whatever the secret was or how she discovered it is unknown. It was big enough that the Lord split his realm into two just to have the evidence destroyed. North Cheb was given to his nobel son, and South Cheb was given to the half-orc son along with his less desirable duties. South Cheb was by far the worst part of his territory, but to a prostitute from the slums, it felt like a wish had come true.

Many generations have since passed and Crilm is the next Lord to inherit this land. Unfortunately his parents both passed away when he was younger. Crilms ancestors have worshiped Urgathoa as far back as his history goes.


Realm (South Cheb)

His home is located in the capital, near the third wall which is the outermost ring of the city. His home is in a fairly nice neighborhood that overlooks the most populated area in his region, a small district within the outer ring that often is referred to as the Cheb slums. While it only accounts for a small wedge of the capital's physical limits, the Cheb slums carry a disproportionate quantity of crime.

His territory stretches far out past the main city walls into the country. This land is sometimes referred to as the armpit of Legnica. A desolate land with little in the manner of natural resources, most of which were stripped away from the early days of Legnica.

There are a couple of port towns of note; Midstrand and Riverwell. These twin towns are also leftover from the early days of Legnica. Although new canals now bring supplies directly to the capital, much of the lower market shipping still passes through one of these two towns. Taxes from Midstrand and Riverwell are the main source of Nondrid’s income. Legal sources at least.




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Cha
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Lodmek

Retainers

Lodmek Wardigger (LE) Male Dwarven Cleric (Undead Lord)

Lodmek is one of the head priests of Urgathoa. He has been working amongst the shadows to guide the followers of Urgathoa. As with many others, he has been instructing Crilm since his youth. After King Godfrey III passed away, it was Lodmek that nominated Crilm, their most noble member, as their candidate for the crown.

Crilm has the utmost trust and respect for Lodmek. This trust isn’t abused. Lodmek, ever the teacher, normally gives general advice instead of instruction. Lodmek brings with him all the living supporters of Urgathoa and perhaps all the unliving supporters as well.


Cha Felter (LN). Female Human Rogue (Consigliere)

Cha is a local from the Cheb slums and has served as an advisor to several crime Lords. It was her work along with Crilm that finally united the various slumlords under the thieves guild. Cha is a highly respected member of the thieves guild and has been assigned to assist Lord Crilm.

She has a sharp tongue and the talent to back it up. She is a dedicated worker putting in the hours of preparation as needed. She blends in well at any level of society and is also handy with a dagger.

As a qualified retainer of Crilm she brings with her the support of the thieves guild as well as many prestigious individuals she has worked with.

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  #24  
Old Feb 5th, 2023, 10:36 PM
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It's been a couple of years since I've attached images to my posts, and the Help section isn't helping me understand it. I have found an image (surprisingly, she was wearing a yellow jacket!) and I have the link to the artist. How do I attach it to my post, to the side of the text?

edit: Got it, thanks humble.
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Last edited by FoggyKnight; Feb 5th, 2023 at 11:43 PM.
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  #25  
Old Feb 8th, 2023, 09:15 AM
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Name: Lady you can call her ImmiImmischiarsa Vanadici
Race/Class: fluff as half-gnomeGnome Sorcerer (Serpentine Bloodline)
Alignment: Chaotic Good
Realm: Tarnoa (neutral good) is a small mountainous territory with little arable land but a great wealth of ore.


Description: Thanks to her father, Immischiarsa is incredibly tall for a gnome—almost as high as a dwarf!—with a long, elegant neck and a slender frame pleasantly proportioned like a human’s, while her mother’s legacy is plainly visible in her large, cerulean eyes; short, feathery violet hair; and long pointed ears that could poke out an eye. She wears fine, fashionable clothes—nothing pretentious or ostentatious, but preferably accented with gold jewelry—and clearly takes care of her appearance, as evidenced by her dark, sculpted eyebrows and expertly applied rouge and kohl.

But this is a feisty dainty, even though her flexible voice is generally soft, rising barely above an excited whisper. She typically speaks with a friendly, well-intentioned ease that, nonetheless, can be penetratingly hypnotic—one often feels her words as much as hears them. Even animals seem to understand what she is saying.

 


Personality: Outgoing and gregarious, Immischiarsa bubbles with the enthusiasm of a giddy schoolgirl seeing the world for the first time. Bursting with schemes and dreams for everyone she meets—like matching the stable boy with the bishop’s daughter—never mind her allergy to horses—or advising a royal scribe to abandon his position for an illiterate fishwife—this spirited gnome is just trying to help make the world a better place.

Some might have a dim view of her deceptive tactics, but magical mental manipulations are a small price to pay for happiness, right? She means well, and that’s what matters.

This overactive do-gooder is not without flaws, however. Courtesy of her noble upbringing, she can be a bit prissy, but never in a mean way, while her gnomish half is prone to occasional spots of mischief. And she behaves irrationally on two fronts:
  • Snakes are totes eww—she doesn’t hate them, or necessarily fear them, so much as find them gross and disgusting. Unfortunately there’s a viper that follows her around everywhere.
  • Immi is terrified of contracting the plague that swept through Tarnoa and killed her mother. She will try all sorts of unproven remedies to stave off illness—and cheerfully help others do the same.
The impending civil war is an invitation for Immi to interfere on a grand scale. Here is a chance for her to make things right at the very top—to find and crown a worthy king who will lead Legnica into a golden age. But will her meddling make matters better, or worse?


Background: Born to a devoted human father (Picato Vanadici) who, at her birth, was seventh in Tarnoa’s line of succession, and to a frail but vivacious gnome mother (Fijit Diddledawdle) who, though greeted with suspicion by some, was generally welcomed into the Vanadici family, Immischiarsa lived the carefree life of a young noble with no expectation of responsibility. She enjoyed the parties and balls of high society, but also loved mingling with people in the streets and markets, singing and carousing in the taverns, and sneaking off for adventure against the better judgment of her elders. Most of all, she absolutely adored the intrigues of commoners and nobles alike.

But accident and illness took their toll. At a young age the plague took her mother and grandmother (Lucilla Vanadici, a manipulative but not unkind woman full of sinuous grace), as well as two uncles and three cousins. A hunting accident, a drowning, and a freak noodle incident whittled away more of the line of succession, and further sickness finished all the other heirs. No one ever expected a half-gnome to become ruler of Tarnoa, least of all Immi herself. But that’s exactly what happened when the previous lord, her kindly grandfather Benezano Vanadici, finally died of old age.


Retainers: Human Cleric of Iomedae 3Chiera Garitori is a fastidious introvert who dreams of becoming a daring paladin; better with books than battle, she sensibly became a cleric instead. Hired as a healer for the Vanadicis, she now helps manage Tarnoa’s day-to-day affairs—Immi is a wonderful people person, but she doesn’t have much of a head for ledgers and numbers and logistics. As loyal as they come, Chiera believes that Tarnoa should set an example for the kingdom and lead Legnica into a glorious new age.

Human Ranger 3Bron Escudo is a swarthy, muscular man who rarely cracks a smile, even when telling one of his many ‘jokes’. Originally hired as Immi’s bodyguard, this ex-bounty hunter is now also in charge of the county’s military. A consummate professional, Bron is a stern man of his word who treats Immi like a daughter. His jokes are dreadful.


Traits: refluffed as coming from a Serpentfolk bloodlineDeathtouched, Desperate Resolve, Inspired
Drawback: Naive.
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  #26  
Old Feb 10th, 2023, 05:47 PM
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I know it's kind of the eleventh hour, but this sounds like a lot of fun!

Nicholas Winston
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Name: Lord Nicholas Winston of Rowan

Race: Human

Class: Fighter (Tactician)

Alignment: Neutral Good

Description: Nicholas is a fairly handsome man with brown hair and a neat goatee. His face shows slight lines of advancing age, but still has a youthful cast. He stands a tall six foot three inches, and has a muscular build earned through years of training.

On the battlefield, he wears ornate heavy plate armor, decorated in traditional motifs of Rowan and House Winston. Otherwise, he prefers to wear his old army uniform whenever possible, including a dress uniform with his various decorations for formal occasions.

Personality: Nicholas never asked for or planned on being a Lord. At his heart, he’s a soldier; seeking to serve and protect the people of his realm and kingdom. He’s more at home in an army barracks than a royal court, and though he makes an honest effort politics and intrigue often confound and frustrate him.

Not having even sought his current title, he certainly has no desire to claim a higher one. If he truly thought it was best for the kingdom, he might be willing to take up the throne, however reluctantly, but he’d much rather support someone he’d see as better suited. His main interest will always be the protection of the kingdom and its people, from both mundane and supernatural threats, and in any conflict that may unfold he’ll be on their side first and foremost.

Background: The Winston family has ruled the county of Rowan for generations. As the second son of Lord Alistair Winston, Nicholas’s path in life had always seemed clear. His older brother James was the heir, and by long standing custom Nicholas would serve in Legnica’s army. He trained in various combat arts from his childhood, and went to a prestigious war college when he was of appropriate age. Upon graduation, he was commissioned as an officer in the Royal Army.

Naturally, Nicholas’s family name opened doors to advancement, but he distinguished himself nonetheless. He quickly proved he not only had a keen tactical mind and instinct for leadership, but was a skillful combatant in his own right. His men had the utmost respect for him, but he also considered many of them friends. In short, life was good. Even if the course of his life had been set for him, he took joy in it, and wouldn’t ask for anything else. All that changed, however, when circumstance sent him in a drastically different direction.

It was a random accident, really. Or maybe destiny; Nicholas never really had time to ponder that kind of thing. Regardless, the lightning bolt that struck the Winston estate one stormy night may have been the single most significant event in his life, even if he was miles away when it happened. The resulting fire swept through the building terrifyingly fast, and by the time the sun rose the next morning, Alistar and James Winston were both dead and Nicholas was the new lord. Snatched away from the life he’d known since childhood, the freshly minted Lord of Rowan returned home to an entirely new kind of battlefield.


Realm: Rowan (NG) is a mostly forested area set in the foothills of a large mountain chain on the frontier of Legnica.

Retainers:
Evan Lunamor - A human Paladin of Abadar, Evan has faithfully served Rowan and House Winston for many years as both a consular and a bodyguard. He was the one who brought Nicholas word of the tragedy that had befallen his family, and has taken it as a personal mission to aid his new lord in whatever way he can.

Narak Swiftstone - a dwarven Empyreal Sorcerer, Narak hails from a dwarven community in the mountains near Rowan. Although within the kingdom’s borders, they don’t really consider themselves part of Legnica. He’s very concerned about how the coming upheaval and unrest will affect his people. An old friend of Nicholas and his family, he’s latched on to him in hopes that their interests will align.

Traits: Armor Expert, Natural Born Leader

Last edited by Fyre2387; Feb 10th, 2023 at 08:05 PM.
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  #27  
Old Feb 11th, 2023, 12:24 AM
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Just saw this game, and sadly I won't have time to build out an app today(as there is only about half an hour until apps are closed), but if you are interested in a LE Elf Wizard bent on taking the throne, I can get something built in a few days.
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  #28  
Old Feb 11th, 2023, 05:46 AM
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Whoops, forgot to mention this, but application is now closed. Chosen characters will be announced soon. Thank you for your applications.
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  #29  
Old Feb 11th, 2023, 12:15 PM
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Good luck all looks like an interesting game.
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Posting Status: Mar 21st, ya I have my laptop back, posting frequency will improve :)
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  #30  
Old Feb 13th, 2023, 06:51 AM
Maya Conti Maya Conti is offline
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Maya Conti Maya Conti Maya Conti Maya Conti Maya Conti Maya Conti
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The selection will take a while since I'm currently sick from cold. I will announce the chosen characters sometime later. Please look forward to it.
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Take a look at the list of characters I made and I want to find the games willing to take them.
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