#1
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Zar - Reluctant heirs - (WIP / Need feedback pls)
NOT READY FOR APPLICATIONS, I NEED FEEDBACK PLEASE
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Retired esteemed and venerable ToW scorekeeper
Pronouns: He/Him/His Last edited by MoonZar; Mar 19th, 2023 at 12:45 AM. |
#2
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I think if you're going to have a setting of a ruined world and a first city emerging as people scrape their way back from the brink you're going to have to spend a lot of the campaign outside the city. If you run this as an urban campaign entirely in the city you're going to lose the impact of it actually being the first city and the people struggling to make it.
My other thought is do you really need the powerful ruling being? To me, a community taking shelter in the ruins of an ancient city and trying desperately to forge ahead in a broken world is a much more unique and satisfying take for a city start and campaign local than having some powerful magical being do it. |
#3
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This sounds almost like a perfect Kingmaker game. I'm not sure if Kingmaker has been ported to 5e yet, but there's a lot of people unhappy with WOTC right now, so maybe PF would be your better choice. I'm not sure. I know I prefer 5e for the streamlined approach, but I was a Pathfinder junkie for a long time before that.
Kingmaker is a town building plus room for hex crawl of surrounding areas sort of campaign, which you could likely flavor however you choose. The party may not "run" the city at the beginning, but they could be the primary go-getters willing to risk the world around the broken cityscape, whether they need to go in search of resources, stop incoming attackers, or whatever there may be. I'm not sure if there's room in the Kingmaker mechanics for a despot other than the party, but you'd have to look and see. I bet it could be easily combined with the Ravenloft pieces you want to use.
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#4
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Thanks for the comments.
To clarify, the idea is for the PCs to make the city emerge as something sustainable and a beacon of hope for mortals. Not having some NPC doing it all and having PCs be bystanders. The guy who people think is running the city is around since some time, he did help, but it's beyond his capability to improve the situation from there (to be discovered why). There are a lot of problems in town, such as more and more frequent rampages at night by the undead (undead is a new concept in the world, so people think they are monsters). So there are going to be hints that the source of some of those creatures is from the home of the lord running the place. Probably the heroes will have to explore his castle and have a word with him, since they were attacked before by those undead and maybe even lost loved ones. From there it depends on what the PC wants to do after they learn the truth about the castle and who lives there; try to kick the guy out, take his place, negotiate, banish, imprison? There's more to it than, it's an evil lord just having an evil appetite. ![]() If the PC survive this arc, it's totally a kingmaker kind of game from there if the PCs want to run the city. I'm familiar with the pathfinder module and i think there's homebrew 5e somewhere on the net. But not sure i will use those rules, let see...
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Retired esteemed and venerable ToW scorekeeper
Pronouns: He/Him/His Last edited by MoonZar; Feb 12th, 2023 at 11:05 PM. |
#5
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Paizo have actually converted and released Kingmaker for 5e, so as a basis and starting point for rules and mechanics you could do a lot worse…
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#6
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Please feedback are welcome to help me improve the premise. Thanks.
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Retired esteemed and venerable ToW scorekeeper
Pronouns: He/Him/His |
#7
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From my perspective, there is a problem with how they refer to it: entry high learning curve?
![]() This is essentially a new setting, which is fantastic. However, potential PCs are supposed to be "townfolks" who have been here for a while, so they know a lot about the city. The city, as it is mentioned, is big and overpopulated, where people are struggling to survive, meaning that the actual environment is an intricate mix of alliances, groups, and organizations, some of them good, some evil, some lawful, others not, etc., etc., etc. So it will be difficult for DM to create the basic, albeit very rich and vivid environment. Then you need players who are actually willing to go through all that, absorb it, and not get lost. Add to that the fact that this is a PbP game, and, from my experience, the RPG Crossing pace of the games I've played is... at the fastest, crawling. That, I would say, is the biggest issue that you face in the technical aspect of the game. From my perspective, whenever you introduce a new setting, a nice technical trick is to make the PCs as unfamiliar with it as the players. So perhaps not the townfolk as PCs, but newcomers searching for a better life? |
#8
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What feedback are you seeking, MoonZar? You don't specify in the advert.
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#9
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Will add specific questions in the ads, but A7ice did it perfectly.
Quote:
Yes its also a good point that its a lot of work to deliver details of an original setting. I have 20 yrs of material to offer, the problem was always to rework it to post it here. Maybe its too much work for the player to read and learn the setting... but the whole background of the world explain the story for the campaign. Maybe instead i can adapt a world people know.
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Retired esteemed and venerable ToW scorekeeper
Pronouns: He/Him/His Last edited by MoonZar; Feb 27th, 2023 at 06:19 PM. |
#10
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Hey Moon!
I tossed some comments in the secret bubble below. Mostly just the normal grammar and typo things. I'll do another read through, and skim the world lore, to comment on the premise.
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Posting Status: Active[2] Last edited by Gaijin; Feb 27th, 2023 at 06:30 PM. |
#11
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Gaijin did survive a campaign in the original setting of Zar, was my first HoF award. Thanks for the feedback old buddy.
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Retired esteemed and venerable ToW scorekeeper
Pronouns: He/Him/His |
#12
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DM: Will strike questions as I answer them in the advertisement. Thanks for all the good points.
Didn't survive nearly as long as I would have liked! Leaving early is one of my more significant RPGX regrets. ![]() Alright, on to the feedback. This is some initial reactions, but I'll come back later once I've had time to digest:
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Posting Status: Active[2] Last edited by MoonZar; Mar 5th, 2023 at 08:56 PM. |
#13
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Thanks Gaijin, will continue development based on your comments. Many good points.
![]() But yeah you do make a point that the common folks don't know anything about the past ages, they only know about Inora, their hometown and some legends and myth about Zenobia, Negamor and the other big names of the story.
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Retired esteemed and venerable ToW scorekeeper
Pronouns: He/Him/His Last edited by MoonZar; Feb 27th, 2023 at 10:29 PM. |
#14
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@Gaijin
Thanks again, i processed the spelling mistake and reworked The Adventures begin block. The next step is to develop the city and process a lot of the feedback. Quote:
![]() @A7ice I will do what you suggest, and present this as the PCs are migrant arriving in a city in chaos.
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Retired esteemed and venerable ToW scorekeeper
Pronouns: He/Him/His Last edited by MoonZar; Mar 3rd, 2023 at 07:30 AM. |
#15
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If you are thinking along the lines of 'PCs are newcomers to the city', which gives an easier entry point to new players, maybe there are some other options apart from simple migrants which can give your PCs stronger connections to the unfamiliar city.
Given the gothic theme, perhaps they have received an invitation from a benefactor or a relative to come to the city, or perhaps the reading of a 'will' of a recently deceased but wealthy family member. This could give them a common base of operations from the outset, a smaller group of NPCs with stronger ties to their character and perhaps even a common task.
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