#46
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#47
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Looks good to me at a glance! I'll probably do a big feedback post on Wednesday.
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#48
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Whew, work done. Two days off. Time to play!
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3/26: Working M-F this week. Away April 1st/2nd. |
#49
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I'm going to have to take a little time on my application but I do want to throw my hat into this particular ring. I don't already have a character concept that I've been working on in any kind of depth. Though, I have 2 notions at the moment:
Last edited by girlplay; Feb 26th, 2023 at 09:28 PM. |
#50
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hmm... i had this idea for a hero who absorbs energy and redistributes or redirects it. so i wanted to do a sort of power theft; she can't take, for example, Jean Grey's telekinesis from her, but she would be able to siphon off some of her strength (lowering the intensity of Jean's TK) to increase the strength of nearby allies (increasing the intensity of their abilities). not entirely sure how i'd express this mechanically, but i'm looking into it. she'd also be able to launch light projectiles at people and she glows as she converts energy.
Last edited by dr kekyll; Feb 27th, 2023 at 09:19 AM. |
#51
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Quote:
https://www.d20herosrd.com/6-powers/...gy-absorption/ But there are other ways to express Rogue's power. For example you can have Weaken Rank X at a range of melee linked with Variable Power Set limited to powers of the touched target. So when you successfully weaken the target by reducing their life energy (i.e. Stamina), you can add powers that they have with the variable power set. You can make this whole thing cheaper by adding the fading drawback to both powers so they slowly begin recovering from weaken, and you start losing the powers. These are just some suggestions. I find the free Herolab program which allows you to create M&M 3E characters really useful.
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"This is where the fun begins." Last edited by Hound; Feb 27th, 2023 at 09:41 AM. |
#52
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okay, so i'm thinking something like this:
in theory, i could bring it down to 10 points per rank if i applied Fades to the Affliction as well, but i'm not sure how that would work. would the affliction just decrease a step every round whether they made the resistance check or not? i'm also not entirely sure what it would look like for the Variable effect to fade as the target recovers from the affliction in this case. in the power used as a model, the Variable effect was the powers lost to the affliction. though now that i think about it, it should work the same way, no? either just goes away when the affliction is gone or fades in effectiveness at some rate determined by the affliction level. Last edited by dr kekyll; Feb 27th, 2023 at 11:18 AM. |
#53
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Camazotz is up.
https://www.rpgcrossing.com/showthre...44#post9642744 I'm aware the sheet is at PL 8, as it was originally designed for that PL for a another game. I'll sort it later.
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Quia iocari libet mihi |
#54
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Quote:
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#55
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Or indeed regenerative qualities. Or breathe fire like a dragon!
__________________
Quia iocari libet mihi |
#56
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@Acathala Yes... agreed... Lizardman has a lot of potential. I was looking at the Camazotz build and like that, too. I've tried and tried to make a batgirl without powers (just skills and advantages) in M&M3 but it is always the super-movement that kills the concept lol. I see you had the same problem. I like the flight machine as a "power". With a very strong missile attack he would complement Lizardman's close combat prowess perfectly.
By the way, I think you are there on the build - PL7 is 105 points and I don't see that you are over any of the restrictions? Last edited by Mitsubachi; Feb 27th, 2023 at 01:28 PM. Reason: Spelling error on Camazotz! |
#57
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Placing my hat in the ring.
I'm thinking of making a kind of teen goblin like scavenger/inventor who breaks things apart and puts them together again as something new at breakneck speeds. Pretty familiar with the rules but I want to confirm something here concerning Scrapper's power set. Most of it is based around Quickness but in two different ways. I'm looking to break apart or scrap items that, once broken down, are the materials used to build/invent things with the technology skill. Normally this would be about a -1 or -2 points per rank given it's very specific nature but as breaking down stuff isn't 'technically' part of Technology I want to confirm that this will work. I'm also looking to have the Power have two distinct flaws depending on if it's building up or breaking down. For break down/scrapping tools would be needed. This ensures that Scrapper can't just breakdown a door the team is trapped behind after being captured. On the other hand, the devices that are built will be Unreliable (Fail to work half the time). I could just have the one power with three flaws but I'd rather have the scrapping be reliable rather then a 50% chance to work. I was hoping to get your opinion on how to handle this. We could have a single Quickness power reduced by the Limit to One Type Flaw but have the limit be involving mechanical and technological tasks rather then Mental/Physical ones. This would then be further reduced by the variable Flaw of Unreliable and the need for the tools. Technically the 'Need for Tools' isn't a true flaw but it is similar to the price reduction of Devices. The power itself is not a Device but can be easily countered by taking away the tools. However, the power is available again once tools (not a specific set) are found. It's kind of inbetween the easy to remove quality of a handheld device and the hard to remove quality of a battlesuit. That's why I figured a -1 point / rank reduction similar to Unreliable. The alternative to all this is two separate Quickness powers with the Limit to One Task Flaw but this might make the powers too specific. That is unless Inventing and Building would be considered the same 'Task' in this case. Personally I would rather just go with a single Quickness Power with -2p/r from the 'three' flaws. Would be easier to keep track of. But what is your opinion? PS. I was also thinking of something similar to a Hammer Space situation. Something like keeping a LOT of things in his pockets without being weighed down. Not outright pocket dimensions but kind of close. Probably a combination of Feature with Power Lifting but limited to things that can fit in pockets or under a jacket. Could actually make it as a Device of his rather then an innate power. Last edited by taleteller50; Feb 27th, 2023 at 01:51 PM. |
#58
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Last edited by taleteller50; Mar 1st, 2023 at 11:43 AM. |
#60
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Question. What is bringing our character's together as a team? Are most of us strangers until an in-game event places us together? Has someone sought us out and gathered us for some purpose? Has someone put out an announcement that is to gather us? Or is it something else?
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