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  #46  
Old Feb 26th, 2023, 12:15 PM
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App updated again! Sorry for the messing around. I’m hoping complete now?
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  #47  
Old Feb 26th, 2023, 01:42 PM
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Looks good to me at a glance! I'll probably do a big feedback post on Wednesday.
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  #48  
Old Feb 26th, 2023, 07:52 PM
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Whew, work done. Two days off. Time to play!
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  #49  
Old Feb 26th, 2023, 09:25 PM
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I'm going to have to take a little time on my application but I do want to throw my hat into this particular ring. I don't already have a character concept that I've been working on in any kind of depth. Though, I have 2 notions at the moment:
  • A relatively normal young woman who changes into a beast - a minotaur, a dragon, a harpy-like creature. (Not sure what condition triggers the change.) The beast is hard to control, so she's scared of what she might do when it takes over.
  • An energy controller type who wakes up every day with the element she controls being random. Her mood and appearance change to reflect the element. For example, if she is an ice-controller one day, then she wakes up with white hair, bright blue eyes, and an insensitive attitude.

Last edited by girlplay; Feb 26th, 2023 at 09:28 PM.
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  #50  
Old Feb 27th, 2023, 09:15 AM
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hmm... i had this idea for a hero who absorbs energy and redistributes or redirects it. so i wanted to do a sort of power theft; she can't take, for example, Jean Grey's telekinesis from her, but she would be able to siphon off some of her strength (lowering the intensity of Jean's TK) to increase the strength of nearby allies (increasing the intensity of their abilities). not entirely sure how i'd express this mechanically, but i'm looking into it. she'd also be able to launch light projectiles at people and she glows as she converts energy.

Last edited by dr kekyll; Feb 27th, 2023 at 09:19 AM.
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  #51  
Old Feb 27th, 2023, 09:40 AM
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Quote:
Originally Posted by dr kekyll View Post
hmm... i had this idea for a hero who absorbs energy and redistributes or redirects it. so i wanted to do a sort of power theft; she can't take, for example, Jean Grey's telekinesis from her, but she would be able to siphon off some of her strength (lowering the intensity of Jean's TK) to increase the strength of nearby allies (increasing the intensity of their abilities). not entirely sure how i'd express this mechanically, but i'm looking into it. she'd also be able to launch light projectiles at people and she glows as she converts energy.
Energy absorption is the first thought that jumps to my mind but its a little different from Rogue's touch and steal. This is more like the Hellfire Society's Sebastian Shaw's power.

https://www.d20herosrd.com/6-powers/...gy-absorption/


But there are other ways to express Rogue's power.

For example you can have Weaken Rank X at a range of melee linked with Variable Power Set limited to powers of the touched target. So when you successfully weaken the target by reducing their life energy (i.e. Stamina), you can add powers that they have with the variable power set. You can make this whole thing cheaper by adding the fading drawback to both powers so they slowly begin recovering from weaken, and you start losing the powers.

These are just some suggestions.


I find the free Herolab program which allows you to create M&M 3E characters really useful.
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Last edited by Hound; Feb 27th, 2023 at 09:41 AM.
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  #52  
Old Feb 27th, 2023, 11:02 AM
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okay, so i'm thinking something like this:

Power SiphonRanged Cumulative Affliction (Resisted and Overcome by Fortitude; Powers Impaired, Powers Disabled, Transformed—Powerless); Burst Area Variable (Enhanced Power Ranks and Modifiers), Affects Self, Fades (as target recovers) • 11 points per rank


in theory, i could bring it down to 10 points per rank if i applied Fades to the Affliction as well, but i'm not sure how that would work. would the affliction just decrease a step every round whether they made the resistance check or not? i'm also not entirely sure what it would look like for the Variable effect to fade as the target recovers from the affliction in this case. in the power used as a model, the Variable effect was the powers lost to the affliction. though now that i think about it, it should work the same way, no? either just goes away when the affliction is gone or fades in effectiveness at some rate determined by the affliction level.

Last edited by dr kekyll; Feb 27th, 2023 at 11:18 AM.
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  #53  
Old Feb 27th, 2023, 11:17 AM
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Camazotz is up.
https://www.rpgcrossing.com/showthre...44#post9642744

I'm aware the sheet is at PL 8, as it was originally designed for that PL for a another game. I'll sort it later.
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  #54  
Old Feb 27th, 2023, 12:52 PM
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Quote:
Since my good friend Acathala is going for a Batman-type build, that solidifies my choice to go with my lizard man. I worry in terms of power he might be similar to Mitsubashi's Mermaid, however if Superman, Wonder Woman, and the Martian Manhunter has taught me anything, similar but slightly different builds can still co-exist, so long as they have their own unique traits that make them stand a part.
I would be fine playing alongside a Lizardman (and a Batman, for that matter!). If you are looking for ideas to differentiate, Mermaid certainly does not have wall-crawling, and if you went for more strength-enhancement & super-high toughness, rather than high agility & attack-roll (a bruiser rather than a dodger, in essence) we would fill different roles in the team - Mermaid is not a frontline combat monster. You could also have a corrosive, poisonous bite like a Komodo Dragon!
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  #55  
Old Feb 27th, 2023, 01:12 PM
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Or indeed regenerative qualities. Or breathe fire like a dragon!
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  #56  
Old Feb 27th, 2023, 01:25 PM
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@Acathala Yes... agreed... Lizardman has a lot of potential. I was looking at the Camazotz build and like that, too. I've tried and tried to make a batgirl without powers (just skills and advantages) in M&M3 but it is always the super-movement that kills the concept lol. I see you had the same problem. I like the flight machine as a "power". With a very strong missile attack he would complement Lizardman's close combat prowess perfectly.

By the way, I think you are there on the build - PL7 is 105 points and I don't see that you are over any of the restrictions?

Last edited by Mitsubachi; Feb 27th, 2023 at 01:28 PM. Reason: Spelling error on Camazotz!
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  #57  
Old Feb 27th, 2023, 01:36 PM
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Placing my hat in the ring.

I'm thinking of making a kind of teen goblin like scavenger/inventor who breaks things apart and puts them together again as something new at breakneck speeds. Pretty familiar with the rules but I want to confirm something here concerning Scrapper's power set.

Most of it is based around Quickness but in two different ways. I'm looking to break apart or scrap items that, once broken down, are the materials used to build/invent things with the technology skill. Normally this would be about a -1 or -2 points per rank given it's very specific nature but as breaking down stuff isn't 'technically' part of Technology I want to confirm that this will work.

I'm also looking to have the Power have two distinct flaws depending on if it's building up or breaking down. For break down/scrapping tools would be needed. This ensures that Scrapper can't just breakdown a door the team is trapped behind after being captured. On the other hand, the devices that are built will be Unreliable (Fail to work half the time). I could just have the one power with three flaws but I'd rather have the scrapping be reliable rather then a 50% chance to work.

I was hoping to get your opinion on how to handle this. We could have a single Quickness power reduced by the Limit to One Type Flaw but have the limit be involving mechanical and technological tasks rather then Mental/Physical ones. This would then be further reduced by the variable Flaw of Unreliable and the need for the tools.

Technically the 'Need for Tools' isn't a true flaw but it is similar to the price reduction of Devices. The power itself is not a Device but can be easily countered by taking away the tools. However, the power is available again once tools (not a specific set) are found. It's kind of inbetween the easy to remove quality of a handheld device and the hard to remove quality of a battlesuit. That's why I figured a -1 point / rank reduction similar to Unreliable.

The alternative to all this is two separate Quickness powers with the Limit to One Task Flaw but this might make the powers too specific. That is unless Inventing and Building would be considered the same 'Task' in this case.

Personally I would rather just go with a single Quickness Power with -2p/r from the 'three' flaws. Would be easier to keep track of. But what is your opinion?

PS. I was also thinking of something similar to a Hammer Space situation. Something like keeping a LOT of things in his pockets without being weighed down. Not outright pocket dimensions but kind of close. Probably a combination of Feature with Power Lifting but limited to things that can fit in pockets or under a jacket. Could actually make it as a Device of his rather then an innate power.

Last edited by taleteller50; Feb 27th, 2023 at 01:51 PM.
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  #58  
Old Feb 27th, 2023, 02:18 PM
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Scrapper
Name: Jamie Wallis, aka. Scrapper
Age: 16
Concept: Goblin like human with the ability to break down technology and re-purpose it at incredible speeds. Unfortunately, his tech doesn't always work.

Personality:
Scrapper acts similar to a teenager with an unusual case of ADHD. Scrapper's mind is always moving a mile a minute. Thinking of a million ideas and forgetting them just as quickly. Unless he's engaging in his favorite activity, breaking down and rebuilding machines, it's very difficult to have the mutated teen focus.

To many Scrapper appears irresponsible and hyper, always trying to move and be active. However, this is more a side effect of his mutation then Scrapper's true personality.

Prior to the Orange Sky event Jamie was a thoughtful and intelligent boy. Unfortunately, his father didn't understand this and routinely chided the boy for his interests and curiosity. He saw nothing but a disappointment within Scrapper and eventually chose to ignore his son. That is when he wasn't blaming Jamie for his own issues and short comings. Verbally berating Jamie to cope with daily stress.

This caused Jamie to turn inwardly and crave not only attention but also acceptance. A complex that has only intensified following his father chasing Jamie out of his home. Jamie needs people to like him but his transformation makes it hard for him to focus long enough to remember this. Instead it's become an unconscious drive.

Background:
 


Physical Description:
 

Complications:
Acceptance - Deep down Jamie wants to find acceptance. To be recognized for his skills and abilities rather then his small size and unusual appearance.

Recognition - Jamie believes if he can become famous, if he can be recognized as a strong, helpful person. That many of the issues that have plagued him due tohis current body can be overcome.

Phobia - Father: Due to the strained nature of Jamie's relationship with his father and the circumstance of Jamie leaving home, Jamie has developed a deep-seated fear of his dad.

Prejudice - Goblin: Due to Jamie's unusual appearance there are some people who assume he's a monster. Even those who don't immediately fear his body will sometimes assume he's a thief, a savage, or treacherous. Many of the stereotypes associated with goblins. Even those who don't fear him treat Jamie as a child given his small stature.

RP Sample (Optional):

Extra CreditsWhat would you like to get out of this game?
- A chance to explore the comical and chaotic hijinks so commonly attributed to a goblin without making a pest of myself.
What would you like to see?
- Cool Explosions. Character driven stories. A long enough game to explore the qualities of characters and see how they evolve.
What do you want your character to accomplish?
- Acceptance despite his deformity. Building cool stuff.
What would you like to work toward?
- Nothing specific yet. I would like to see how the character develops with in the group and story first.
Give me an idea of the experience you want to have!
- Just looking to have some fun.
Concerns and specific themes to avoid.
- So long as it works within the story and enhances the drama therein, I don't have many limitations. I usually work more around other's comfort levels rather then my own. Violence, sex, or other issues for no other reason then someone's desire for it is out but are fine when it's used within reason to enhance a already compelling story.

Last edited by taleteller50; Mar 1st, 2023 at 11:43 AM.
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  #59  
Old Feb 27th, 2023, 03:21 PM
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Remember everyone that Fairy Overlord is more interested in who the character is and was as opposed to what they can do.
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  #60  
Old Feb 27th, 2023, 05:07 PM
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I await a great tale
 
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Question. What is bringing our character's together as a team? Are most of us strangers until an in-game event places us together? Has someone sought us out and gathered us for some purpose? Has someone put out an announcement that is to gather us? Or is it something else?
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