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  #76  
Old Mar 1st, 2023, 02:03 PM
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Just helping out, the apps are all over.


Last edited by Vesper; Mar 1st, 2023 at 04:07 PM.
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  #77  
Old Mar 1st, 2023, 03:45 PM
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You missed out Gremlin!
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  #78  
Old Mar 1st, 2023, 04:08 PM
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You missed out Gremlin!
Thank you! I had him originally, but I was saving as I finished each page and I must have somehow lost his entry. If anyone sees any other missing apps, please let me know. Nothing intentional!

All fixed.

Last edited by Vesper; Mar 1st, 2023 at 04:08 PM.
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  #79  
Old Mar 1st, 2023, 07:30 PM
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Vesper, that wasn’t Birth of the Superhumans, was it? I miss that game.

Freaking nuts trying to keep track of the threads though.
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Last edited by FoggyKnight; Mar 1st, 2023 at 07:30 PM.
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  #80  
Old Mar 1st, 2023, 10:58 PM
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Rave
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Name: Jennifer (goes by Jenna) Clark. D-Jen is her stage name.
Age: 23
Concept: A DJ/musician with the most convenient powerset ever looking for fame and wealth in a changed world, but maybe finding something else entirely.

 

 

 

 

 

 


Last edited by PalladiaMors; Mar 8th, 2023 at 03:09 AM.
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  #81  
Old Mar 2nd, 2023, 01:51 AM
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Interested, here.

You've mentioned that it's not impossible to play an "alien" type character but how common are non-human characters in the story? Do people freak out when they see non-humans or is it like Dragon Ball where you see all kinds of humanoids in public and it's just taken in stride?
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Sangus.
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  #82  
Old Mar 2nd, 2023, 05:54 AM
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As the bear lady, I imagine the major accidents have been on the news already, a bunch of rumors have been going around along with conspiracy theories, most government agencies are looking into it, and most people are still trying to get on with their lives with an occasional scream.
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  #83  
Old Mar 2nd, 2023, 06:32 AM
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Originally Posted by Cap Ut View Post
A question about setting and descriptors: since every super seemingly spawned from the Orange Sky Event, should the Source descriptor be assumed to be same for everyone?
a "Source" descriptor isn't really necessary. Descriptors are more like 'Fire' or 'Holy' rather than the actual source your powers come from. They describe the effect more than the origin. All powers can be assumed to have a "mutant" descriptor by default, should that ever be relevant.
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  #84  
Old Mar 2nd, 2023, 06:33 AM
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Originally Posted by Vesper View Post
Just helping out, the apps are all over.
Thanks for this. I hate trying to figure out the tables on sites like this. They just make my head spin. X_x

I'll add this to the opening post for convenience.
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  #85  
Old Mar 2nd, 2023, 06:49 AM
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Question. What is bringing our character's together as a team? Are most of us strangers until an in-game event places us together? Has someone sought us out and gathered us for some purpose? Has someone put out an announcement that is to gather us? Or is it something else?
I think the plan at this point is to start most of you out separately, and then rope you into dealing with a similar threat at the same time. If that doesn't end up working out, I'm going to borrow a tactic from a real life game that seemed to work pretty well, and have you all get 'recruited' by someone mysterious.
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  #86  
Old Mar 2nd, 2023, 06:51 AM
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Originally Posted by Last Word View Post
Interested, here.

You've mentioned that it's not impossible to play an "alien" type character but how common are non-human characters in the story? Do people freak out when they see non-humans or is it like Dragon Ball where you see all kinds of humanoids in public and it's just taken in stride?
I'd say obviously transformed or inhuman people are a rarity, but not entirely unheard of. There's a few people with pointy ears, animal features, rocky skin, etc, that are very obviously not entirely human -- if at all -- anymore. They'd probably get weird looks if seen on the street, and depending on just how severe the changes were might be looked at with a certain degree of fear and concern.
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  #87  
Old Mar 2nd, 2023, 07:13 AM
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Originally Posted by Cap Ut View Post
Okay, I think I could use some help

Let's say I want to make a character with variable ability scores, so someone who can be vary smart one moment, strong the next and so on. I was thinking about a Dynamic Array with each Alternate Effect being an Enhanced Trait, one for each Ability. Problem is, if the points pool is equal to the maximum of the primary effect, then it'd be quite low for ALL the abilities. At the same time, with multiple Dynamic Arrays there wouldn't seem to be an automatic way to satisfy all the PL caps.


Okay, so... Doing a dynamic array for each ability score is definitely doable. If you put points into every ability score, they're all going to be 'above average' but nothing spectacular. But the benefit of the array is that you can shift them, drop a bunch to zero to put one up to 14, or two up to 7, or some combination of the above.

You could, technically speaking, drop all of your base stats to -5, and then add 5 to each of your enhanced ability powers, giving you the ability to drop ability scores into the negatives -- but this means if your powers are ever nullified, you are suddenly extremely weak and vulnerable with a -5 in every ability score. Basically, this is Adaptable Superman, with an extreme allergy to kryptonite.

Quote:
Another doubt, this time about Strength Damage: let's say I want also a modifiable weapon, that could become a stick/sling/etc. so I guess another Array, and would like for it to be Strength based. How could I tie the cost per rank of Extras (ranged, multiattack etc.) if my Strength is variable in the first place (since from what I understand, the cost would also include the baseline ranks from Strength)?
You're correct, if you want a weapon that can change shape to become a sling/stick/sword/axe/gun/whatever, you'd make it a device, and turn that device into an array. Melee attacks made with the weapon would deal damage equal to your strength ability + the damage rank of the melee weapon. The same would apply if you made it ranged and still wanted it to be strength based. It just adds the damage from the weapon to your strength score, up to the PL limits of the game. You don't have to pay for strength twice.
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  #88  
Old Mar 2nd, 2023, 08:52 AM
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Originally Posted by Vesper View Post
Still very much a work in progress but here it is so far. She should have darker skin in the picture and the clothes should be more like biker leathers but overall it isn't bad.
I made some edits in photoshop and put it through an AI to clean it up. Still strikes me as very much a 'Blaster' more than a powerhouse, but other than that, what do you think?

 
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  #89  
Old Mar 2nd, 2023, 09:30 AM
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I made some edits in photoshop and put it through an AI to clean it up. Still strikes me as very much a 'Blaster' more than a powerhouse, but other than that, what do you think?

 
That's awesome, thank you so much! Just some minor editing, haha.
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  #90  
Old Mar 2nd, 2023, 09:30 AM
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I'll try to get some feedback done today for what's already out there and appears to be 'done'.
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