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  #91  
Old Mar 2nd, 2023, 09:32 AM
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Quote:
Originally Posted by Fairy Overlord View Post
I'd say obviously transformed or inhuman people are a rarity, but not entirely unheard of. There's a few people with pointy ears, animal features, rocky skin, etc, that are very obviously not entirely human -- if at all -- anymore. They'd probably get weird looks if seen on the street, and depending on just how severe the changes were might be looked at with a certain degree of fear and concern.
Chuckling at the idea that Gremlin skirts this a little bit. He obviously looks inhuman but in a technological way and he’s obviously homeless, so the instinct to be scared of the inhuman and the instinct to ignore the homeless will be competing.

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You missed out Gremlin!
Thank ye kindly!

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Just helping out, the apps are all over.

Also, thank ye kindly!
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  #92  
Old Mar 2nd, 2023, 09:38 AM
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Quote:
Originally Posted by Fairy Overlord View Post
I'd say obviously transformed or inhuman people are a rarity, but not entirely unheard of. There's a few people with pointy ears, animal features, rocky skin, etc, that are very obviously not entirely human -- if at all -- anymore. They'd probably get weird looks if seen on the street, and depending on just how severe the changes were might be looked at with a certain degree of fear and concern.
I have a character concept in mind with an obvious and undisguisable mutation. Would you recommend against that? I have other concepts that are not obviously mutated if you think that would be more appropriate.

Last edited by Snicker; Mar 2nd, 2023 at 09:39 AM.
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  #93  
Old Mar 2nd, 2023, 09:46 AM
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Originally Posted by Snicker View Post
I have a character concept in mind with an obvious and undisguisable mutation. Would you recommend against that? I have other concepts that are not obviously mutated if you think that would be more appropriate.
I will admit that I have a personal bias toward more human-looking characters. For that reason, my first instinct is to warn away from undisguisable mutations.

That said, it's a bias I'm aware of and I try not to let it get in the way. A good application is all it really takes to get me to reconsider. I wont disqualify anyone just because they want to play something that doesn't conform to a human standard.

It WILL effect gameplay, but so would literally any other character choice, so if that's the kind of conflict you want to sign up for, and you get in, I'll give it to you.

Last edited by Fairy Overlord; Mar 2nd, 2023 at 09:51 AM.
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  #94  
Old Mar 2nd, 2023, 11:30 AM
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Originally Posted by Fairy Overlord View Post
Okay, so... Doing a dynamic array for each ability score is definitely doable. If you put points into every ability score, they're all going to be 'above average' but nothing spectacular. But the benefit of the array is that you can shift them, drop a bunch to zero to put one up to 14, or two up to 7, or some combination of the above.

You could, technically speaking, drop all of your base stats to -5, and then add 5 to each of your enhanced ability powers, giving you the ability to drop ability scores into the negatives -- but this means if your powers are ever nullified, you are suddenly extremely weak and vulnerable with a -5 in every ability score. Basically, this is Adaptable Superman, with an extreme allergy to kryptonite.
Don't I have to choose a primary effect for a dynamic array? If I have enhanced 5 in all abilities, it would total to 40 floating points, however the highest I can put in a single effect is 22 (5 to go from -5 to 0 and 17 in Intelligence or Presence, since only the skill cap of 17 limits them), so technically there's no "primary power" where I can put all the points.

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Originally Posted by Fairy Overlord View Post
You're correct, if you want a weapon that can change shape to become a sling/stick/sword/axe/gun/whatever, you'd make it a device, and turn that device into an array. Melee attacks made with the weapon would deal damage equal to your strength ability + the damage rank of the melee weapon. The same would apply if you made it ranged and still wanted it to be strength based. It just adds the damage from the weapon to your strength score, up to the PL limits of the game. You don't have to pay for strength twice.
My doubt was more about situations like this: let's say I have enhanced Strength in a dynamic array, with default value 7, I also have a ranged Strength-based attack at rank 1. From what I understand, for this second power I have to spend 1 point for the rank and 8 points for the ranged extra, since the actual damage rank is 7(Strength)+1(Power)=8. But then in a certain scene I change Strength to 0, so my question is, what does happen to those 7 points spent on the Extra for the Strength base damage.

Last edited by Cap Ut; Mar 2nd, 2023 at 11:33 AM.
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  #95  
Old Mar 2nd, 2023, 01:08 PM
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Vesper, that wasn’t Birth of the Superhumans, was it? I miss that game.

Freaking nuts trying to keep track of the threads though.
I had to search around for it but that was the game!


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Originally Posted by Fairy Overlord View Post
I made some edits in photoshop and put it through an AI to clean it up. Still strikes me as very much a 'Blaster' more than a powerhouse, but other than that, what do you think?

 
I added a VERY rough draft of her powers. Right now it is more of a wish list that will be streamlined going forward. I wanted to see if it could even work before writing any background that mentions it. Basically, she is a bit enhanced most all the time and then further enhanced from her Spirit powers, which can be focused for other effects.

Just ignore the points and abilities under each, VERY rough. Unless you don't want to see one of the other effects, in which case I am happy to adjust.

Last edited by Vesper; Mar 2nd, 2023 at 01:24 PM.
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  #96  
Old Mar 2nd, 2023, 02:34 PM
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Quote:
Originally Posted by Fairy Overlord View Post
I will admit that I have a personal bias toward more human-looking characters. For that reason, my first instinct is to warn away from undisguisable mutations.

That said, it's a bias I'm aware of and I try not to let it get in the way. A good application is all it really takes to get me to reconsider. I wont disqualify anyone just because they want to play something that doesn't conform to a human standard.

It WILL effect gameplay, but so would literally any other character choice, so if that's the kind of conflict you want to sign up for, and you get in, I'll give it to you.
Val: *buys a large hat, red shirt, a Piglet plush, and a pot of honey.*
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  #97  
Old Mar 2nd, 2023, 03:49 PM
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Or just a Chicago Bears jersey and claim to be the new mascot, complete with appropriate Chicago accent.
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  #98  
Old Mar 2nd, 2023, 05:35 PM
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A present for @Squirmonkey...

 

Last edited by Mitsubachi; Mar 3rd, 2023 at 12:47 AM.
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  #99  
Old Mar 2nd, 2023, 05:39 PM
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If anyone would like for me to generate images for their applications -- or even regenerate them if you just want a facelift of what you've already got -- I'm willing to do it. If only to get more practice.

This will not affect your application one way or the other.

Last edited by Fairy Overlord; Mar 2nd, 2023 at 05:39 PM.
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  #100  
Old Mar 2nd, 2023, 06:00 PM
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@Fairy_Overlord: I've not had much luck finding a human face for Lawrence (hence my going with the 'ominous shadowy apparition' look).
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  #101  
Old Mar 2nd, 2023, 06:56 PM
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Originally Posted by Mitsubachi View Post
A present for @Squirmonkey...

 
Thanks! I actually did figure out how this should be done since making this post (you just upload a smaller image, duh, I was trying to do it through the forum). I'll update the application soon!
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  #102  
Old Mar 2nd, 2023, 07:00 PM
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@Mitsubachi
Does Marina speak Spanish or English? Just curious as there isn’t a language advantage listed. Alfred learned Spanish because his wife was Mexican. Also is the Camazotz myth something she might have heard about?
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  #103  
Old Mar 2nd, 2023, 07:01 PM
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Quote:
Originally Posted by Fairy Overlord View Post
If anyone would like for me to generate images for their applications -- or even regenerate them if you just want a facelift of what you've already got -- I'm willing to do it. If only to get more practice.

This will not affect your application one way or the other.
I’m interested, just out of sheer curiosity of what would happen with Gremlin.
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  #104  
Old Mar 2nd, 2023, 07:24 PM
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Originally Posted by Acathala View Post
@Mitsubachi
Does Marina speak Spanish or English? Just curious as there isn’t a language advantage listed. Alfred learned Spanish because his wife was Mexican. Also is the Camazotz myth something she might have heard about?
Yes she would speak Spanish as well as English and I did not list it as an advantage! (fixed - thanks for the catch, I think I was savagely cutting everything to try and get the points down from PL8.)

She is from the right part of the world for Camazotz, though not indigenous Mayan. I think we could make that work that she at least heard of it!


Last edited by Mitsubachi; Mar 2nd, 2023 at 07:30 PM.
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  #105  
Old Mar 3rd, 2023, 01:40 AM
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Originally Posted by Cap Ut View Post
Don't I have to choose a primary effect for a dynamic array? If I have enhanced 5 in all abilities, it would total to 40 floating points, however the highest I can put in a single effect is 22 (5 to go from -5 to 0 and 17 in Intelligence or Presence, since only the skill cap of 17 limits them), so technically there's no "primary power" where I can put all the points.
okay, so, (and someone correct me if i'm wrong but) my understanding of a dynamic array is that you are essentially spending an amount of PP that can be distributed amongst a number of abilities +1 PP for the first power and +2 PP for each power after that. so if you built an average human with a dynamic array that lets you distribute 20 points amongst your ability scores, it would cost you 35 PP. 20 for the points you're distributing, 1 for the first enhanced, and 14 for the other 7. you could then use this power to raise any of your ability score bonuses up to +10 or raise several by less as long as the total PP being spent on the powers didn't exceed 20.
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