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  #106  
Old Mar 3rd, 2023, 04:48 AM
Cap Ut Cap Ut is offline
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Quote:
Originally Posted by dr kekyll View Post
okay, so, (and someone correct me if i'm wrong but) my understanding of a dynamic array is that you are essentially spending an amount of PP that can be distributed amongst a number of abilities +1 PP for the first power and +2 PP for each power after that. so if you built an average human with a dynamic array that lets you distribute 20 points amongst your ability scores, it would cost you 35 PP. 20 for the points you're distributing, 1 for the first enhanced, and 14 for the other 7. you could then use this power to raise any of your ability score bonuses up to +10 or raise several by less as long as the total PP being spent on the powers didn't exceed 20.
The following sentence seems to imply that there must exist a primary power able to accommodate all the points at once
Quote:
Originally Posted by pg 189
An Alternate Effect can have a total cost in power points no greater than the primary effect.
So it seems that at least one power must have a definite "default" cost.

However I think I came out with a way to solve the issue: instead of having one of the Ability as the primary power (which wouldn't make much sense to begin with, if all abilities are to be treated the same), I take one other effect to represents a sort of stasis state, in particular I was thinking about an Immunity to practically everything while all the abilities are at -5 (this specific effect wouldn't be dynamic though, but only on/off, and since perception and intellect would be practically disabled in that state, it wouldn't be trivial to revert )
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  #107  
Old Mar 3rd, 2023, 05:33 AM
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There doesn't need to be a 'default' power in an array. The default is just the one that has the most power points. Every other power in the array can have the same number of points.

Furthermore, all of the powers in the array -- Enhanced Strength, Enhanced Stamina, Enhanced Intellect, etc -- are going to have the same number of points.

Here's an example of how I've built your Ability adaptation power:
https://docdro.id/F08BKYw

In this example, the entire array costs 59pp, but each individual component costs 44pp each. You can move points around as needed, up to a total of 44pp's worth of ability points.
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  #108  
Old Mar 3rd, 2023, 06:03 AM
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Quote:
Originally Posted by Fairy Overlord View Post
If anyone would like for me to generate images for their applications -- or even regenerate them if you just want a facelift of what you've already got -- I'm willing to do it. If only to get more practice.

This will not affect your application one way or the other.
Me please. There were no female Ursine/Were-bear/Half-Bear images that I could find that were female or not wearing medieval armor.
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  #109  
Old Mar 3rd, 2023, 06:40 AM
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Quote:
Originally Posted by Fairy Overlord View Post
There doesn't need to be a 'default' power in an array. The default is just the one that has the most power points. Every other power in the array can have the same number of points.
Okay okay I got it, even if it's Dynamic, I can put 18 in let's say Agility, 8 in Strength, but then I can distributes all those 26 points how I like (PL limits aside).
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  #110  
Old Mar 3rd, 2023, 07:39 AM
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I'm not sure where you're getting those specific numbers, but yes. You basically have a pool of 44 floating power points that you can assign and re-assign once per round into your attributes.

Last edited by Fairy Overlord; Mar 3rd, 2023 at 07:39 AM.
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  #111  
Old Mar 3rd, 2023, 08:02 AM
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Quote:
Originally Posted by Fairy Overlord View Post
I'm not sure where you're getting those specific numbers
Just randomly taken.

Quote:
Originally Posted by Fairy Overlord View Post
You basically have a pool of 44 floating power points that you can assign and re-assign once per round into your attributes.
Or more in general the amount of points I decide to the invest in the array, for example 30 or 60, right?
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  #112  
Old Mar 3rd, 2023, 08:50 AM
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Quote:
Originally Posted by Cap Ut View Post
Just randomly taken.


Or more in general the amount of points I decide to the invest in the array, for example 30 or 60, right?
Yes. 44 was just for my specific example.
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  #113  
Old Mar 3rd, 2023, 09:32 AM
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I'm withdrawing my application to this game.
I recently joined another one and don't want to stretch myself too thin.
Enjoy your superheroingness!
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  #114  
Old Mar 3rd, 2023, 09:41 AM
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Quote:
Originally Posted by girlplay View Post
I'm withdrawing my application to this game.
I recently joined another one and don't want to stretch myself too thin.
Enjoy your superheroingness!
Okay! No worries, have fun in your game~
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  #115  
Old Mar 3rd, 2023, 02:59 PM
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@Fairy Overlord: Seeing how many youngsters and "ex-civilians" are among the applications, I was thinking about some seasoned operative agent who has been on the field since well before the Orange Sky Event. Do you already have in mind government agencies that may be monitoring the supes in Discord City? If not, would you prefer a classic FBI/CIA/etc. or something more akin to Marvel SHIELD, or perhaps even international? And if there's some shadiness to it (what kind of agency would be otherwise ), I could maybe tie a Complication to it, in the form of possible clashes of interests and duty.

Last edited by Cap Ut; Mar 3rd, 2023 at 03:01 PM.
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  #116  
Old Mar 3rd, 2023, 03:15 PM
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Edit: nothing to see here!

Last edited by Mitsubachi; Mar 3rd, 2023 at 03:30 PM. Reason: Keep on searching
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  #117  
Old Mar 3rd, 2023, 04:16 PM
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There's only one Government entity that deals with superpowered people. M.O.S.S. (Mystical Office of Supernatural Services)

M.O.S.S. was a government organization that was originally tasked with dealing with magical beings -- because magic existed in secret even before supers, you all just don't get to be a part of that club~ -- when supers started cropping up, magic users started coming out of the woodwork, and M.O.S.S. went from a secret organization dealing with the wizards and sorcerers of the U.S. to one that encompasses all superpowered and supernatural entities.

They're essentially the Supernatural FBI, but they still primarily deal with magic and leave most superhero/supervillain stuff to the more mundane authorities unless it's absolutely necessary that they step in, since there hasn't been a lot of superhuman legislation put in place yet and almost all superhuman crime falls under the jurisdiction of the regular legal system.

Other countries have their own variation of M.O.S.S.

Internationally, there's the ADL -- the Anti-Deification League -- which is an organization composed of representatives from most modern countries (with a few notable exceptions) that sets the rules for international use of superpowers. They're based out of the Olympus crater -- where Mt. Olympus once stood almost 6 months ago, before being wiped off the face of the globe in a fight between an early superhero team and a supervillain calling himself Zeus.

That superhero team: The Union of the Empowered, was essentially banished from the Earth in the aftermath. They have a base on the far side of the moon, where they've been assigned to protect the Earth from any extraterrestrial threats. They only very rarely get to visit their families on Earth.

I'd continue to write more about the UotE but the question was about government entities and this is all lore stuff that I should probably just add to the original post.

Last edited by Fairy Overlord; Mar 3rd, 2023 at 04:17 PM.
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  #118  
Old Mar 3rd, 2023, 04:39 PM
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Quote:
Originally Posted by Fairy Overlord View Post
They're essentially the Supernatural FBI, but they still primarily deal with magic and leave most superhero/supervillain stuff to the more mundane authorities unless it's absolutely necessary that they step in, since there hasn't been a lot of superhuman legislation put in place yet and almost all superhuman crime falls under the jurisdiction of the regular legal system.
I imagine my character being originally an agent of the "ordinary" FBI (in particular of the Counterterrorism Division, which would have given her an excuse to work around the world, and I guess as a branch it has been quite on the alert since the Orange Sky Event), but now that she developed powers she may have become a subject of interest for the MOSS too. In her unique position, it could have been decided to keep her on American soil and have her monitor the situation in Discord City before further developments, also as an excuse to keep her herself under observation.

Last edited by Cap Ut; Mar 3rd, 2023 at 04:40 PM.
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  #119  
Old Mar 3rd, 2023, 07:45 PM
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I'm glad for the information about the different government agencies. I'm actual working on a bounty hunter and was wondering how to work her in once she got her powers.
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  #120  
Old Mar 4th, 2023, 07:13 AM
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Okay, I've been delineating my character and powers, now there are only a few things I'm not sure, so I'd like to see if my numbers are correct and how many extra points remain for other Advantages, also to define some element of the background.

General overview: a (maybe ex) operative agent imbued with raw psionic power she can use to sustain herself, alter her mind and body and even project through her personal gun in a limited manner.

Abilities (-10x7+34=-36): Str -5, Sta -5, Agl -5, Dex -5, Fgt -5, Int -5, Awe 17, Pre -5
Advantages (3): Jack-of-all-trades, Equipment 1, Power Attack
Powers (18+30+89=137):
  • Mind-body Firmness (30): Immunity to Fortitude effects
  • Mind-body Fluidness (76+13=89): Enhanced Strength, aka ProtectionToughness, Agility, Dexterity, Fighting, Intellect, Presence (Dynamic +13)
  • Mindful Shot ([21+2]-5=18): (Removable -21/5=-5, Alternate +2)
    • Mind-charged Shot (21): Damage 5 (Increased Range +5, Accurate +7, Extended Range/Homing +1, Ricochet +1, Affect Insubstantial +2)
    • Mind-guided Shot (21): Damage 7 (Increased Range (Perception) +14)
    • Mind-targeting Shot (21): Damage 3 (Increased Range +3, Multiattack +3, Alternate Resistance (Will) Actually not sure if it should be +0, while +1 per rank relegated to more uncommon stuff (Int, Pre ...?)+3, Accurate +8, Ricochet +1)

It should remain 1 point out, although I have some doubts: I imagine my character to practically be this sort of psionic-fuelled living construct, so I was wondering if I need to acquire immunity to Sleep separately from Immunity to Fortitude (unlike suffocation, thirst and hunger, which are all resisted by Fortitude, there doesn't seem to be any mention of sleep in the hazard section).
Second question: does Removable mean that as long as the character is "active and responsive", it can't be "removed" in any way (disarm, smash, transform etc.)? Also, I interpreted the quote
Quote:
The flaw is worth –1 point (–2 points for Easily Removable) per 5 total power points of the power’s final cost, rounded up, after applying extras and flaws to its effects.
as the magnitude of the flaw worth being rounded up, so 6/5=2, 11/5=3 and so on. It's a bit ambiguous though, did I get it right?

Last edited by Cap Ut; Mar 5th, 2023 at 05:38 AM.
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