#16
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#17
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#18
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__________________
"You tell me: 'Life is hard to bear.' But if it were otherwise why should you have your pride in the morning and your resignation in the evening? Life is hard to bear: but do not pretend to be so tender!" -Friedrich Nietzsche, Thus Spoke Zarathustra Last edited by Amarga; Mar 11th, 2023 at 12:38 AM. |
#19
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Aumak Matukalamune
I've gone back and forth on applying with a Ranger, as a Ranger is already guaranteed and there's at least one other Ranger applicant, but I really like the character so here I go.
Name: Aumak Race: Goliath Class: Ranger (heading for Gloomstalker) Character Concept: At first glance Aumak is quite intimidating - the height, the build, the dark skin markings. But a look into his eyes reveals a man who is deeply troubled, a drive to delve into the darkness and kill monsters that stems not from honour or goodness, or even bloodlust, but from fear - if he goes deep enough, and destroys enough evil, perhaps he will finally stop being afraid of what lurks down there, and what he is sure is waiting to claim him one day. Because of this he is more often pitied than feared. He can sometimes be heard to talk to things or people that aren't there, echoes of the memories that haunt him - he's found through hard experience that ignoring them only makes them louder, so he engages with them, worried that if he doesn't it will build up and break through all defenses. He also has a small collection of books of poetry - something in it calms the whispering and the fear, at least for a while. Backstory: Aumak 'Deepdiver' Matukalamune is a Goliath of the Spine of the World. While still a child, though on the brink of adulthood, he set off on a race against his friends, through the jagged valleys and chasms of the Spine. Though fast he was overconfident and missed his footing. He slipped and fell, down down down, until he found himself in the tunnels far beneath the mountains. He wandered for weeks, living off the condensation on the walls and the mushrooms that grew in the damp places. In the darkness he saw, or half-saw, terrible things - creatures in the shadows, of the shadows, half-formed nightmares that whispered to him. Were they real, or was it the lack of food and water, or the strange mushrooms? Or his mind taking the darkness and silence, and making them into something they weren't? When he woke he was in a hut. He had been found by a hunting party - he had emerged from a crevice in the rock, begging with unseen figures to be left alone, his eyes clouded over, not seeing that he had found the outside world. He still hears the whispers, echoes of whatever he encountered beneath the mountains. He is determined to track them down, and has spent so long, too long, delving back into the Underdark, seeking out the evil that lurks in the depths of the earth. Somewhere out there he has a daughter and a mate, the result of a brief attempt to settle down, but the whispers and the dark eventually pulled him back underground. Right now he is only in Ten Towns to restock, make new plans, and perhaps find some new poetry. |
#20
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Quote:
So, everyone, don't sweat the party makeup! Submit whatever character you'd like to play! Quote:
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#21
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![]() Name: Bitterleaf Frostheart Race: Ghostwise Halfling Class: Druid Appearance: Standing at four foot even Bitterleaf is tall for a halfling. She has a lithe dexterous form with long silver hair and light blue eyes. She often wears light colored armor or light colored clothing. Character Concept: Healer, Cynic, Cold and almost unfeeling. Bitterleaf is like few halfings seen. She's not a homebody, she isn't drawn to the road, she's not a happy capricious sort. Backstory: Halfings in Icewind Dale live in human towns or they live in a caravan usually with sled dogs. Bitterleaf comes from a caravan, but that caravan is long gone. It was destroyed in a raid long ago with the few survivors fleeing to the various towns and Bitterleaf was lost in the deep snow and ice. She lived on her own in the deepest frost learning everything about the deadly and beautiful arctic cold. She makes coin escorting traders through the harsh terrain but she generally does not deign to name any town home. Her home is out in the deep cold along with her heart and soul.
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She/Her || DM Village Survival || DM Knights of Justice || DM War of the Spider Queen
Last edited by Ysolde; Mar 9th, 2023 at 02:50 PM. |
#22
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Name: Karl Kelly Race: Firbolg Class: Cleric, Grave Domain Alignment: Chaotic Good Appearance: Karl 7ft tall and around 240lbs. He wears his dirty blonde hair in a high ponytail. His skin is well tanned from many days traveling in the sun. He tries to be friendly but it usually comes out awkward. His mace and crossbow are never out of reach. Personality Traits: He has spent so much time in the temple that he has little practical experience dealing with people in the outside world. Ideals: Charity. He always try to help those in need, no matter what the personal cost. Bonds: He will do anything to protect the temple where he served. (Or other temples of his faith) Flaws: He judges others harshly, and himself even more severely. Character Concept: Karl is suffering from a server case of survivor guilt and is in denial about it. This is at the core of what keeps him travelling. One of the reasons he stays on the road (the reason he'll admit to) is to find answers. Why did the tragedy happen? Why was he allowed to live? Is there there someone behind all this. The reason he refuses to ac knowledge is the fear of losing anyone who he may grow attached too. Backstory: Karl grew up in a monastery orphanage dedicated to the worship of Nephthys. He was left there as a young child and gas only fleeting memories of his possible family. At a very young age he showed an aptitude for the healing arts. The priests at the monastery encouraged and trained Karl as a cleric. Karl would have been perfectly content and stay all of days at the monastery taking care of people who came seeking aid, but fate had other plans. Every few weeks he would travel to nearby forest to collect components and supplies. He saw a dragon fly overhead in the general direction of the monastery. He didn't think anything about it and continued on his task. Sometimes later as he was headed back to the monastery, he noticed smoke and remembered the dragon. He raced back to the monastery, but he was too late. Not that he could have done anything to change the outcome. The whole area was decimated. For a time Karl mourned. He buried hie dead friends and honored Nephthys with his grief. After an appropriate amount of time, Karl gather what supplies he could and headed out into the world. He now travels form place to place, attending to the dead, or helping the living. each case as needed. He visits other temple of Nephthys to worship whenever he can. One day he will probably settle down at on of these temples, but some gut instinct believes that the attack on his home was not random, so he searches for answers. |
#23
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__________________
We will break away Together... I'll be the Shadow, You'll be the Light. Nothing ever lasts Forever... We will go softly into the Night. |
#24
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Name: Eva Dale Race: Human Class: Barbarian Appearance: A tall, wiry woman in her early fourties. Eva dresses in simple, practical clothes--a white shirt, perpetually wrinkled, snug black trousers, and heavy brown boots that reach almost to her knee--and wears her wavy black hair back in a loose bun. She has also begun to wear a heavy cloak as she has gotten further into the frozen north, but is unused to it and quick to discard it when she feels it is getting in her way. Eva wears no armor, and carries nothing that looks like it was meant to be a weapon--though some of the woodworking tools that hang at her belt can do some damage with a strong arm behind them. Character Concept: Far from home and in over her head, Eva is looking for closure and knows she doesn't have the skills to investigate the unfamiliar territory of Icewind Dale on her own. She knows she'll need to earn enough coin or favors to enlist others in her search for answers. Eva is not a trained warrior by any means, but she possesses a prodigious strength honed by a lifetime of hard labor, and she's no stranger to a bit of roughhousing--she grew up around sailors, after all. Mechanically, Eva is a frontliner, with more emphasis on tanking and control than damage dealing. I hope to do a fair amount of grappling, as well as finding opportunities to use the tavern brawler feat to weaponize the largest and most unlikely of objects. Backstory:
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Constantly updating my custom pathfinder races for my Ascana setting, would love thoughts, suggestions, and constructive criticism! |
#25
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Last edited by Noltelix; Mar 10th, 2023 at 02:36 AM. |
#26
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Last edited by penbeast0; Mar 15th, 2023 at 06:36 PM. |
#27
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#28
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Actually had this character app for another adventure set in Icewind Dale but sadly didn't make the cut. Maybe he'll be a better fit for this game!
__________________
My Get To Know A Gamer thread is up! Ask me things! My collection of niche/uncommon characters! The RNG gods favor those that roleplay well. - Something I say very often |
#29
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My application is complete, though I am open to any suggestions for improvements or refinements. From anyone, really.
Last edited by 47Ronin; Mar 11th, 2023 at 07:38 PM. |
#30
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Quote:
Thanks again to everyone who's applied so far! Lots (and lots) of great characters coming in already. I'll also just echo this for anyone who missed it (thanks Snicker): Quote:
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