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  #16  
Old Jan 5th, 2022, 05:13 PM
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Neat! I'm glad to see this game is up, and the multiple characters/player angle in interesting. Let me know if this formatting is wrong or you need more detail:

Character ApplicationsGlofur Misttarnethgon - Khamuli, Bard(College of Lore) 4
  • Trait 1: I devour new texts as if starving for their knowledge.
  • Trait 2: My attention wanders to what I find interesting, sometimes to the detriment of conversation.
  • Ideal: History must be known for the future to be written.
  • Bond: The tenants of Hakar guide my every step and drive me to uncover the past for the sake of the future.
  • Flaw: I often act on information only I have without informing others, and become defensive when they ask me to explain myself.
  • Personality: Glofur is overall somber and serious, as well as extremely driven to find new lore and greater means of divination and invention.
  • Background: Sage - Born during the population boom of the Thunder's Blessing, Glofur had dextrous hands and showed an early aptitude for writing and scribing. His excellent memory lent itself well to his early job as a record keeper and scrivener, but the Watch is every dwarf's duty and he could not keep away from the battlefield forever. He received the cursory combat training every clan member must master at some point, and though he never personally saw much combat he was witness to a great many battles during the reclamation of the Northlands. As a reserve infantry dwarf he watched the siege of Rockfall and after a time his own regiment served alongside the Banner Guard as the crusade for the north continued. After the final Battle for Lawton Vale and the destruction of the Chaos forces, Glofur compiled his own diary entries and as many of his comrades' recollections of the Crusade for the North into an epic history entitled The Light in the North. Once the manuscript was published he began considering how else his talents as a loremaster might best be put to the service of Order. Believing that the knowledge from the early days of the first age, reflecting as it did a world before Chaos, might hold the key to banishing its wicked influence from the world forever, Glofur began organizing and leading forays into the edges of the Northlands in search of ancient ruins that might hold the secrets of ages past.
  • Link to Olivine: Glofur met Olivine while on an expedition to the edges of the Northlands to recover archaeological lore from some First Age ruins. The lad was inexplicably wandering alone with a handful of livestock when he was beset by a small band of orcs who had come down from the mountains to scavenge. Glofur's party intervened, and since they could hardly call off the entire expedition to guide one young man back to Lawton, Oliine was allowed to accompany them on their journey. He proved invaluable in their explorations; his knowledge of the wilderness and communion with the powers of the earth made him an excellent guide and problem solver. When the expedition was once again safely back within the bastion of civilization, the dwarven sage offered the young druid a position as a full-time research partner.

Olivine Feychild - Half-elf, Warlock(Celestial Patron) 2
  • Trait 1: I'm eager to make friends and do so quickly, but those who harm the people I care about had better dread the repercussions.
  • Trait 2: It is extremely difficult to escalate me to anger under normal circumstances. I would rather talk through disagreements then get huffy over them
  • Ideal: I want to live freely and peacefully, reveling in the wonders the natural world.
  • Bond: My power and connection to nature are gifts from Zircona, and she can take them away if displeased.
  • Flaw: I can be a little too laid back and may let problems develop into crises before I step in to fix them.
  • Personality: A bit of a foil to his new boss, Olivine's curiosity is more laid-back. He enjoys the here and now, and is never in a hurry if it can be helped. He is generally kind and as polite as he can manage, but being raised out in the boonies he sometimes lacks the etiquette expected of those who run in circles as important as Glofur's.
  • Background: Outlander - Olivine was the result of a tryst between a human nobleman and a she-elf. His illegitimacy was a stain on his father's reputation, so he sent his mistress away to give birth in exile. For reasons no one could say, the child was born with the mark of Zircona upon him, and despite the recent alliance between the Folk and the elves, his mother's free and chaotic nature made her dismayed to see her child claimed by a goddess of Order. She abandoned him in the woods, where he would be found by a gentle older couple who owned a small homestead out on the frontiers of civilization. Olivine (or Olive, as they called him) was naturally curious and liked to explore the woods around their small plot of land, but he never strayed too far and stayed with his adopted parents for years, performing chores and caring for the few animals they had. He learned a great deal about nature and sustainable farming practices, and was pretty happy for the first time in his life. But sadly, his new "parents" were both fairly old, and seven years later Maurice died of old age, and his wife Myrtle followed shortly after. Olivine couldn't really bear the thought of living in that house alone, and so buried them both, packed up some supplies, tied a lead around the one cow and two goats that remained of their livestock, and wandered off to find a new home.
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Last edited by 10Doc; Jan 9th, 2022 at 02:28 PM. Reason: Fixed backstory; fixed patron choices.
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  #17  
Old Jan 5th, 2022, 05:23 PM
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Seegar “Siege” Billowburn
Graleni Dwarf Engineer
Artillerist Artificer - Arcana Cleric
Ranged Specialist, Utilitarian



Trait: It's not magic - or anything, really - if you do it only halfway. Whatever I do, I give it all I've got.

Idea: I love my job! Despite the dangerous working conditions, there's nothing I'd rather do.

Bond: I have the schematics for an invention that I hope to build one day, once I have the necessary resources

Flaw: I get bored easily, and if nothing is happening I'll make something happen.


Appearance:
Stout looking by Dwarf standards, and especially so for Graleni. Singed brows and a frizzy un braded beard of scorched orange encapsulates his rugged Dwarven face. Much of his visage is designed for life in the North, purposeful like the furs which lay under his emerald scale armor to keep him warm, or the high topped trappers boots to keep his feet dry from the snow. He wears a leather aviators cap and protective goggles not only to keep him free of infringement barring the driven snow, but also to defend his vision from debris while creating. On his hip is various pouches and concealed items, as well as his multipurpose pick’n’axe. In his hands he carries a unique wooden staff, carved to represent the modern firearm he adores so fondly. The head of this staff bares the mark of the dragon. And lastly upon his shoulder pauldron is a magnetized piece of technology representing a wolfs head, similar but different to that of the staff.


Personality:
Seegar is… resourceful? absolutely. Reliable?… sometimes. Underwhelming?... Not at all. He is school yard playful and scholar level curious, but with a serious undertone. He knows hard work and the benefits in which it reaps, being a foundation of his methods and ideals. He is intuitive, inquisitive and down right nosey, to the most innocent degree. Seegar carries his friends close and his enemies at firing range. He treats every situation as a learning opportunity, most so the failures. Like most Graleni Seegar is quirky, fun and playful. He tends to be viewed as strange and eccentric, talking in riddles or of verbiage more commonly associated with his race or craft. If you asked him he would probably admit to being a bit dastardly, but would argue it comes from truest of intentions. His canonical catch phrases are “From da Hip!” As he mows down his opponents with his Arcane Firearm and “Let freedom rain!” as he lobs his grenadas (Grenades) into the air. His last identifying statement is when he makes use of his “Howler cannon” upon his shoulder, where he no doubt, howls like a wolf. “AaWooooooo!” His greatest fascination comes from things that go boom!


Background:
As a child of the Thunder blessing, his parents were so proud of their gift. He showed a protégée level mind from an early age, far exceeding pupils his own age. A bright star of Hakars eye no doubt.

As he matured he curve any hellish adolescent tendencies and apprenticed among multiple journeyman. The Blacksmith, the Carpenter, and the Woodcarver to be precise. All the while practicing his own crafts in secrecy, which weren’t so secret after all.

Upon coming of age, Seegar had joined the engineering guild and proved his worth while working along side Berlani Thundrsen, the chiefest of builders among his clan. He held a natural affinity in designing and building larger war machines, catapults, ballistas and the like. In addition he became known as a “Siege hand”; an inventor specializing in warfare and machines.

Seegar was called to the battle of Lawton and defended her walls valiantly as emissary to the Guild. Initially he acted as one of the siege hands but When the casualties amassed he switched his role to medical assistant practitioner, showcasing his diverse skill set.

Once the battle was over he stayed in Lawton to rebuild her and see her move to the next age of industry. Working with the newly established banner guard.

To arms was called again and he followed the troops to defend the retreat of the Examplars after their siege on Rockfall and again fought bravely as a collective Folk. It was here he got to know Ori Barkskin and the great hero he was.

He marched once again to Rockfall to join the allied forces and witnessed Balen’s supreme mercy. An unheard of deviance from tradition. Here he was forced to retreat into rockfall once the chaos forces regrouped, catching everyone by suprise.

Finally in Lawton Vale he used his siege knowledge desperately but to no avail. He thought the end was upon them but eventually the Raven brought down the Waargh and peace was of the moment.

He now works as an individual entity under instruction of the guild, working with the other heroes of the North to rid the land of chaos. Troops have started spelunking forgotten keeps seeking ancient knowledge, and at their side stands the formidable artificer, ready for any task.



Last edited by Jrod; Jan 18th, 2022 at 10:29 PM.
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  #18  
Old Jan 5th, 2022, 07:03 PM
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Will experience be based on milestones - thus meaning the clan leaders will always be exactly 3 levels behind the heroes? Or is everyone getting experience based on combat meaning that the clan leaders will generally close the gap? Afterall, level 3 and 6 have 13,100 xp difference, but at high levels, the difference between one level and the next can be 30,000 or more.
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  #19  
Old Jan 5th, 2022, 07:06 PM
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PC: Name: Orsik Rockfist
Race: Durlini - Mountain Dwarf
Class:Fighter (Eldritch Knight)
Appearance: Taller than some dwarves, pins him a Mountain Dwarf. He stands 5' tall, stocky build, dark red mustache and beard with bottom end braided. The facial hair matches his red hair, going well with his green eyes. Dressed in chain mail armor with helmet, he's armed with a shield, a war hammer at one hip and a battleaxe at the other. He has a handaxe sheath at each thigh and a bow at his back. He's definitely armed to the teeth, looking confident and prepared for anything.
Personality: Easygoing and polite at times, but sometimes a bit gruff as well, depending on his mood. He tends to roll his eyes a lot when he is impatient. He's mostly action, loves to fight. He does however, shows respect for everyone, from a peasant to king. He's not the chatting type, but he listens. If there's a fight, he can be counted on. He can also be a bit rough around the edges at times, but then will surprise you with his gentleness.
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Background: Clan Crafter
Personality Trait: I don't part with my money easily and will haggle tirelessly to get the best deal possible.
Ideal: I work hard to be the best there is at my craft.
Bond: I owe my clan a great debt for forging me into the person I am today.
Flaw: I'm never satisfied with what I have. I always want more.

History: Growing up in the north, Orsik was your typical Mountain Dwarf. They stayed to themselves, with long memories, most of them had no intention to interfering with outsiders unless necessary and didn’t want interference from the outsiders. There were however, some that had that adventurous spirit, wanting to explore the outside world, wanting to know what was out there, outside of their mountain home.
Orsik was one of them. When he came of age, his father trained him to be a smith. His father was very good and Orsik seem to inherit the genes, making his father proud.

The war had come once again. During the battles, Orsik had learned Tinkering from another fellow dwarf and became good at it. Once the fighting was over and the war over and done with, he went back home to his smithing. Although he became very good, thus, becoming well known, he was itching to see the outside world. The war was the only time he got out and of course, he could see or experience much. So, the day came when he was ready to leave and seek out the world.

To his surprise, his father understood and gave him his blessing. So, Orsik was on his way to starting a new chapter in his life. He had come across a group and stayed with them for a while, becoming experienced in life. They had done well, got into some deep trouble at times but always got out of it. The elven ranger and the half-elven cleric had gotten married along the way and then later the cleric was with child, so the group broke up and Orsik was on his own for a while.

He had made friends the races that were allies to the dwarves. The Goliaths, showing them the proper way to be a Smith. The elves, while an ally, he still thought they were flighty, he even made friends with the Stone Giants, who, like the dwarves, takes pride in their crafts. On his journey, he name and reputation grew. Besides helping a village of their goblin raiders, he had stayed awhile as their smith when their previous smith was killed. The smith had two sons and he taught them what to do.

Then the day came when he bid farewell and headed home to see how his family and people were doing.
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Leaning against the wall, watching the others rush by him, he grins. "Go ahead, go get that treasure that's laying there. Be more for me after you die."

Last edited by Seekr34; Jan 6th, 2022 at 06:48 PM.
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Old Jan 5th, 2022, 09:11 PM
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Reeda AleSwallow - Dwalini, Lawful Evil Cleric (Trickery Domain) 4
  • Trait 1: I like to squeeze into small places where no one else can get to me.
  • Trait 2: I think anyone who's nice to me is hiding evil intent cept for Alice.
  • Ideal: Retribution. The rich need to be shown what life and death are like in the gutters.
  • Bond: I owe my survival to Alice, who've I've been teaching to better survive the streets.
  • Flaw: Gold seems like a lot of money to me, and I'll do just about anything for more of it.
  • Personality: Reeda has lived the rough and tumble life in the city. She has a hatred for nobles with vast amounts of wealth but also has an avaricious side to her that contradicts her hatred. She would do anything for gold, however she can be kind to those that are as miserable as her.
  • Background: Urchin
  • History: Reeda Aleswallow was daughter to a brewery clan somewhere in the middle of the plains. Her time their was just a simple and average life that spanned for a few centuries. The land she lived upon used to be the battleground between the forces of Chaos and The Folks, it looked completely different than it was in the present. The plains Folk thanks the three daughters of Korgal for that, many in the clan were varied in who was responsible for this miracle but they give thanks to the three none the less. Reeda had just about enough and wanted to have a change of pace. A life different than the average. She got more than she bargain for in this bigger human city she relocated to, it was far to the north, humans called it the Capital of the North. Thinking it was called Albany. Their she had a tough time to survive, however she's learn a thing or too. She became a devout followers to that city's most avaricious God, Drascar, after she was conned by one of said God's faithful. So she copied what that follower did, practicing through only memory of that con so she can one day con that follower and take back her gold and more. It just so happen that Drascar favor's such ambitions, and it also helped that she successfully conned others, particularly nobles, out of their money whenever she practiced. Ever since then, she's become a somewhat involuntary follower of this God. She only wants money though. Eventually she moved out of Albany after the humans started noticing her schemes, and a Noble's ire are notorious in harsh punishments, so she left the city and headed to a dwarven community to lay low. It was somewhere on a mountain where the Folk built a city called Reginhold.
  • Link to Alice: Reeda and Alice met up on the streets of a Reginhold. Reeda was mostly a drifter looking for coin and such, used to be a simple plains girl until she had a sudden epiphany, city life was a jerk as she found herself struck with unwanted attention and poverty. She had become nothing more than a petty thief for the past several months. That's when she met a Half-Elf that was being conned and was about to do something a bit worser than be stricken with poverty, Reeda didn't want that to stand so she intervened and revealed the trick. The Half-elf was indebted to the dwarf and the duo became somewhat close friends. She sometimes gave her food and money while she in exchange shows her how to better survive the streets. Eventually due to Alice influence, Reeda decided to clean up her act by earning money through a more legal manner, where her skills could be much appreciated and their be gold to be had in an instant. Mercenary work, she's doing mercenary work which she advertises can take on any job, no matter how mundane or underhanded it be, she accepts as long as she's paid well. She didn't meet Alice back then, however it only took her at least four jobs when she was suddenly hired as her friends bodyguard. Turns out she was a noble that was training to become a valued ally to the Watch, it was by coincidence that she found Reeda as a bodyguard. And so the duo was reunited again in an adventure.

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Alice SkyBright - Half-elf, Lawful Good Cleric (Life Domain) 2
  • Trait 1: Despite my noble birth, I do not place myself above other folk. We all have the same blood.
  • Trait 2: My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.
  • Ideal:Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity.
  • Bond: I will face any challenge to win the approval of my family.
  • Flaw: By my words and actions, I often bring shame to my family.
  • Personality: Despite her noble birth, she doesn't really have an air of regality about her. She's somewhat scatterbrained in a conversation and not to mention she's rather sheltered in her upbringing and ignorant of the way the world works. However, she's a very kind person by heart, and is determined to face dangers of any sorts.
  • Background: Noble
  • History: Alice is a strange case, she has an appearance of an elf but is actually a Half-Elf. Her mother was an elf and her father was a dwarf, she may not look dwarvish, but her brother's certainly do and they have pointy ears too, it just so happens that their dear sister was excluded from any dwarven appearances. Her childhood was a bit trying, her father and mother did not love each other, they only married in a very poor attempt in making amends and a way to capitalize each other's wealth. This arrange relationship started straining further as this alliance between nobles started shrinking in obscurity as other matters in the noble class arise. As things began too hot, Alice just about had enough and left her home to find avoid her parent's strained relationship. She decided to move out alone in the great dwarven city of her father's birthday, called Reginhold... She received some unexpected problems and an even more unexpected ally. But after that, she worked part time as a caretaker to a church of Torlin. Their, she was fascinated to hear the tales of a head priest, about his faiths creed and stories about the Folks responsibility to humanity. She felt inspired by his tales and stories that she became a fellow devotee. Not just cause of the head priest, but because she wants to have the ability to mend the broken body and to someday mend bonds. And also, when she felt her connection to her God, she thought this was a sign, she believed her Goddess wanted her to take the responsibility in taking care of mankind. The dwarven blood in her veins were proof that her responsibility was real, but with her elven appearance, she knew that she wouldn't receive much of a good reception nor does she feel confident that her clerical magics are up to snuff compared to more devout followers. So, she had an idea of hiring the strongest bodyguard money can find, that plan flew by her once she unexpectedly met back with an old friend. She wanted someone she could trust in this recruitment and she believed Reeda was both trustworthy and strong enough to make the cut. Though she knew her friend didn't care much of this sacred task her entire race vowed to (Reeda completely shirked her duties and would only help for selfish and greedy reasons), Alice felt this was a test of fate. If she ever wanted to become a true member of the Watch, she needs to help her friend that's irresponsible to her duties to become the best of the best in the Watch.

Last edited by Onward; Jan 9th, 2022 at 06:55 AM.
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  #21  
Old Jan 6th, 2022, 01:15 AM
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You mention only PHB classes are allowed.
- does that mean only PHB subclasses as well?
- does that mean no Tashas ranger variants?

How many will join the party?

What will the ideal party composition be in regards to lvl6 hero, Lvl4 hero, Lvl3 clan elder? For example will there only be one Lvl6 hero and everyone fighting for that spot?
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Old Jan 6th, 2022, 08:52 AM
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Originally Posted by Jrod View Post
You mention only PHB classes are allowed.
- does that mean only PHB subclasses as well?
- does that mean no Tashas ranger variants?

How many will join the party?

What will the ideal party composition be in regards to lvl6 hero, Lvl4 hero, Lvl3 clan elder? For example will there only be one Lvl6 hero and everyone fighting for that spot?
Tashas Subclasses are fine.

Party will be 6 players

No limit on any position type as I can adapt the setting/adventures to meet the needs of any range.

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Last edited by DebiRedHair; Jan 6th, 2022 at 10:07 AM.
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Old Jan 6th, 2022, 09:58 AM
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Quote:
Originally Posted by anamiac View Post
Will experience be based on milestones - thus meaning the clan leaders will always be exactly 3 levels behind the heroes? Or is everyone getting experience based on combat meaning that the clan leaders will generally close the gap? Afterall, level 3 and 6 have 13,100 xp difference, but at high levels, the difference between one level and the next can be 30,000 or more.
I will use experience so that the PCs level up at some point
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Last edited by DebiRedHair; Jan 6th, 2022 at 09:58 AM.
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Old Jan 6th, 2022, 02:11 PM
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Withdrawn.....

 

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Old Jan 6th, 2022, 04:43 PM
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Here's some helpful info for those of you still hammering out your concepts

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  #26  
Old Jan 6th, 2022, 05:09 PM
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Pantheon
Duradonus, The Wise OneRuler of Time and Fate
Korgal, Eldaron or Elder OneSoul Forger, Keeper of Laws, Father of Dwarves
Eldest SonDurlinGod of High Peaks
Second bornRelinGod of Mines and Deep Places
ThirdKhamulGod of Rolling Hills
TwinsBalen and GralenGods of Forests and Technology
TwinsThorin and DwalinGods of of Plains and Marshes
Bride of KorgalBorunaEarth Mother Matron of All Dwarves
Son of KorgalRencharGod of Death
Sister of BorunaTorindarGodess of Sea and Moon
Sister of BorunaZirconaGodess of Beauty of Nature and Joy of Life
Sister of BorunaTorlinGodess of Mending
Son of KorgalZahmenGod of Fire
Son of KorgalDestuvarGod of Dark Air and Storms
Son of Renchar and BorunaSomonolGod of Fertility

This is such a beautiful narrative. I hate to even see it broken up by spoilerbuttons. However, in my efforts to take notes so as to formulate a relevant backstory I decided to create a table for the pantheon. I was wondering if you could use it, but also if you have any amendments to it so that I can have accurate info to work from.

Application in progress.
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Old Jan 6th, 2022, 06:52 PM
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App is done
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Old Jan 7th, 2022, 04:43 AM
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Quote:
Originally Posted by Gath View Post
Pantheon
Duradonus, The Wise OneRuler of Time and Fate
Korgal, Eldaron or Elder OneSoul Forger, Keeper of Laws, Father of Dwarves
Eldest SonDurlinGod of High Peaks
Second bornRelinGod of Mines and Deep Places
ThirdKhamulGod of Rolling Hills
TwinsBalen and GralenGods of Forests and Technology
TwinsThorin and DwalinGods of of Plains and Marshes
Bride of KorgalBorunaEarth Mother Matron of All Dwarves
Son of KorgalRencharGod of Death
Sister of BorunaTorindarGodess of Sea and Moon
Sister of BorunaZirconaGodess of Beauty of Nature and Joy of Life
Sister of BorunaTorlinGodess of Mending
Son of KorgalZahmenGod of Fire
Son of KorgalDestuvarGod of Dark Air and Storms
Son of Renchar and BorunaSomonolGod of Fertility

This is such a beautiful narrative. I hate to even see it broken up by spoilerbuttons. However, in my efforts to take notes so as to formulate a relevant backstory I decided to create a table for the pantheon. I was wondering if you could use it, but also if you have any amendments to it so that I can have accurate info to work from.

Application in progress.
I have used your table and updated it. I have added it to the advertisement post and also amended some of the information on their. One thing to note in that Graleni get +2 Int and are known as Gnomes. They are the holders of Lore and many Artificers are Graleni.

All applications can be amended though I will do reviews of the ones that are ongoing later today
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  #29  
Old Jan 7th, 2022, 04:55 AM
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Last edited by DebiRedHair; Jan 7th, 2022 at 06:32 AM.
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Old Jan 7th, 2022, 06:25 AM
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Alright, I've added a history for these characters, I hope they fit now. If not, I can always make changes.
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