#91
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#92
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Yes, I can see both other maps now, and the 'attached thumbnail' note at the bottom of the post. Thank you!
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#93
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Excellent. Hope everyone else can see them. Please let me know if you can't.
Obviously I'm still ironing out the kinks. ![]()
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#94
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Were you uploading the maps to some other website, rather than as attachments on DnDOG, ruffdove? I've had this issue before, with (e.g.) imgur or photobucket being blocked for someone. Using images attached to a DnDOG post has usually fixed it for me, even though I find it slightly more cumbersome (for reasons that don't really make much sense, as I think about it...).
In the character info table, can we add our token colors somewhere? Next to our name, or the like? I'm finding that, while I recognize T'aro, I'm having trouble keeping track of who the others are. ![]()
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#95
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Oh, yes, please! I feared I was the only one!
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#96
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I was uploading the maps to my CS private thread where I built the posts. Then I used the same URL over here. Interestingly, I could see the map just fine... but maybe because my CS private thread is private, anything uploaded there can only be seen by me? I dunno. Gonna attach to the game threads from now on since that seems to be the fix.
And yes - I'd be happy to add your colors to the player table. ![]() EDIT: Unko - Your modified roll of 9 is actually a hit on Black 4 because he has gained the flatfooted condition from Grix's trick attack (-2 AC). However, I need you to give me a square you're moving to in order to get line-of-effect to him, since you cannot shoot through the kiosk. Alternatively you could stay put and shoot at one of the purple gang members from where you are, but your roll will mean a miss against all of them (even D with EAC 9 has a low obstacle for partial cover).
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Last edited by ruffdove; Oct 9th, 2019 at 02:44 PM. |
#97
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Updated!
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#98
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Quote:
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#99
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I'm going to disagree with your reading of the rules, BF.
Quote:
2. There is nothing I can find in the rules about the flatfooted condition (or any condition) ever applying to one attacker but not others. By definition, conditions are states of being that apply to the target. According to the rules, the flatfooted condition is ended by the flatfooted character taking a combat action. 3. In the context of this game, with group initiative, there seems to be no added benefit of the 4th level trick effect, which would support your interpretation, but look at the benefits in a game using the rules as writtenRAW for initiative. Assume the following: an operative and soldier are fighting a monster and roll initiative. Operative gets a 20, monster gets a 15, soldier gets a 10. 1st level operative successfully tricks monster and flatfoots it for his attack. Monster acts in combat and loses flatfooted condition. Soldier attacks monster as normal. 4th level operative successfully tricks monster and flatfoots it until the beginning of his next turn. Monster acts in combat but retains the flatfooted condition. Soldier attacks monster with benefit of it being flatfooted. Monster loses flatfooted condition at the beginning of the operative's next turn. So that's my interpretation. If there is a Paizo clarification on the matter that contradicts me, please me know. But for this turn, I'm scoring T'aro's attack a hit.
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Last edited by ruffdove; Oct 9th, 2019 at 05:00 PM. |
#100
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Back to you guys!
Note to Lord99: Mendev has provided Kursk with a +1 morale bonus to hit Purple C if you want to fire at her instead of D this round.
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#101
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Quote:
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#102
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#103
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The player? For good or ill: guilty as charged. ^^
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#104
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#105
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LOL!
On a side note I think all those years of rolling decently have finally started to catch up. :-x
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