Game Thread Chapter 3, Part I: Splintered Worlds - Field of the Lost - RPG Crossing
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Old May 9th, 2022, 10:35 PM
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Chapter 3, Part I: Splintered Worlds - Field of the Lost

Qabarat to the Endless Pink Haze of the Drift, 5/28/317 to 6/3/317With the Maiden's upgrades complete and all your farewells said, you man your positions for the final countdown to liftoff from Ship's End Spaceport. The ground support staff retracts the huge, weathered canvas cover from the roof of Docking Bay 239, and the blue-haired ground tech waves her orange-lit batons upward to signal to Grix that she is cleared to take off. The ship's repulsor banks thrum under your feet as the Sunrise Maiden rises gently out of the docking bay. There is an explosion of white in front of you as the rising ship startles a flock of brilliant white birds that race off into the distance, standing out starkly against the slate gray clouds moving in from the east. The ancient, moss-covered city whirls below you as the ysoki at the helm swing's the Maiden's nose out over the sea and begins to climb toward escape velocity.

Once out of the atmosphere, Grix kicks the thrusters into high output and indulges in a little high-speed acceleration past several larger vessels to get into a clear patch of sky. There the pilot Drift drives pull a lot of juice, so thrusters and a few other systems must go off line at the instant of the jump.cuts thrusters and the ship continues to float forward on its course as she re-checks her calculations. Jumping into the Drift is one thing when you're just a passenger, but everyone on the crew feels the thrill of actually being responsible for the spacecraft entering this still largely mysterious plane. For some on the crew, this may be their first time into the Drift at all. Grix pushes the Drift throttle forward and, in a flash, the speckled obsidian sea of space is replaced on the other side of the canopy by the hazy pink and purple mists of the Drift.

The next several days could be characterized as peaceful, nerve-wracking, or dull, depending on one's point of view. The Sunrise Maiden steaks through the hazy, swirling ether without sighting anything else apart from a distant asteroid here or there. Taking a lesson from the crew of the Acreon, you leave well enough alone for this trip and focus on your destination. As with normal space voyages, you take turns on bridge watch. It is halfway through Day 6 when the proximity alert sounds while Matsu is on watch. As the others file onto the bridge, Grix takes her seat, enables the drift throttle, and pulls it back. In the blink of an eye, the Drift is gone!


The Field of the Lost, The Diaspora, 6/3/317With a flash and a shudder, a new vista blinks into existence outside the Maiden's canopy. You are in a broad field of gently drifting asteroids set against the blue-black backdrop of a void filled with a galaxy of stars. In less than a week you have transited from one of the Pact Worlds' stretches of untamed wilderness to another, though this one replaces debilitating heat with hard vacuum and mold storms with unforgiving chunks of ice and rock. Whether the local wildlife will prove as dangerous remains to be seen.


Seconds after jumping in from the Drift, a communications alert pops up on the captain's console. It is a burst transmission from Absalom Station, a familiar message profile belonging to a certain shirren venture captain at the Lorespire Complex. Mendev toggles the player command and the image of your friend and mentor Chiskisk pops up on the main comms screen.

"Greetings, friends! I hope this message reaches you before too great a delay. I was just in communication with Dr. Solstarni who filled me in on the alarming events on Castrovel. I can only assume that you have laid in a course for the Diaspora to locate the people to whom this mad Cultist was transmitting his data. I have attempted to alert the Stewards about the nature of this crisis, but unfortunately they are far too stirred up by the recent Corpsefleet incursion to pay me any heed. It is all committees and investigations and hearings with them at the moment. Their organization is more pre-occupied with diverting or avoiding blame for the attack than getting to the bottom of its purpose. Such is the nature of bureaucracies." Their antenna and mandibles shake in a gesture of contempt and frustration.

"The Starfinders, however, are impressed with your deeds on Ukulum and wish to know if you have any findings to share with us beyond the Cultists' cryptic transmission. Do you have any idea what it is they are after? Is there a direct connection to the Drift Rock? Please do not hesitate to reach out if there is any information or assistance you require." Chiskisk gives a salute, placing a fist over their heart. "Be careful in the Diaspora, my friends. Cult of the Devourer Cells located in wild and remote regions tend to harbor the most depraved and violent of their order. I look forward to your reply, hopefully soon."

The screen goes blank, and your eyes are drawn again to the sinister field of rocks around you.

* * *


OOGMThe first part of your next post should address the Drift trip and any downtime activities you wish to engage in. Remember that you have one or two ongoing projects on the back burner.

If you send a transmission to Chiskisk, each player may add whatever they like in character.


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Old May 11th, 2022, 08:47 AM
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If Grix had been apprehensive about what would be her first drift jump using a course she herself had calculated, she sure did not show it. At least not until the view outside the canopy changed as it should. Then there was a slight loosening of tension in her shoulders that she probably hadn’t even been aware of before.




For the next few days the pilot was to be found either in the cockpit on watch, helping Aja with the robot or working on something with the leather from the renkroda. If asked about it, she showed parts of an ysoki sized jacket in different states of construction. In general, though, she tried to work on that alone.

Several days into the journey it also became apparent why. Vette had just gotten up from sleep and maybe noticed something to be missing, when Grix asked everyone to join her in the recreation suite. Upon entering it was clear that the ysoki had finished with her project. The muted tones of her usual attire were being joined by a vibrantly purple leather jacket with a line of pink feathers running down from her shoulders to her wrists. Her eyepatch had also gotten an upgrade and was now a light pink in color, likely using some of the leather from around the beats eyes.

Beside her stood a box and lying across it was obviously Vette’s new doshko - though it was partially covered by a bedsheet.

"Hey everyone! So, I been thinking, you know, and I figured that what we been through together… would be nice to have something tangible to remind us of it, eh? I mean, we got a ton of video footage, but that’s, well, digital, you know. Anyway, I thought that this beastie here," she motions to the leather jacket, clearly referencing the original owner of the hide, "was quite something special, right? So why not use that?"

And without much further ado she turned to the box and started by tossing aside the sheet to reveal the doshko with a newly leather-clad grip. Slightly darker than the armor, it still clearly used the lightest part of the leather Grix had had access to. She handed the weapon back to Vette: "Really needed a personal touch," she said with a wink.

Afterwards she removed a purple belt from the box and turned to Matsu: "I thought about a grip for one of your guns, too, but honestly, you got so many… so I figured this would serve you better (and longer)." Obviously the color and the leather’s own, subtle shading had been picked to go with his orange and black armor.

Another belt, albeit one for tools this time, followed the first. "You really need some more color in your life, Aja!" Lighter than Matsu’s it was still a nice shade of purple.

The next piece out of the box was a sheath that T’aro possibly recognized as the one belonging to his new thresher blade. "That gray it had before… really boring! This’ll scream badass a lot better."

And finally there was only one item left. This one made of the most supple leather she had had available. When she shook it out, it was clear that she was holding a grey-ish vest with some light, bright-blue accents - likely made from the beast’s belly and tail-tip hide - in her hands. This she offered to Mendev: "Our spokesman should look properly dapper, eh?"




Before giving Chiskisk an answer, she turned to Aja: "Let’s make sure that our answer is well encrypted. Not everyone needs to know, eh?"

Then she answered as well as she could while also keeping an eye on the sensors for any attention they might have drawn upon leaving the drift: "Well, Dr. Solstarni said that the cultists think the driftrock was part of a weapon made by the Kishalee and the fragments we recovered of the communication they sent here suggests that they may have found a world of the Kishalee. I think they are looking for the Gate of the Twelve Suns." As best as she could Grix would relay what Dr. Solstarni had told them.


 
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Old May 11th, 2022, 08:53 PM
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Vette
Half-orc space pirate[pw] soldier (doshko specialist) 5
CG Medium humanoid (human, orc)
Init +6; Senses darkvision 60 ft.; Perception +3
--------------------
Defense SP 50 HP 41 RP 6
--------------------
EAC 15; KAC 19
Fort +5; Ref +2; Will +4
Defensive Abilities orc ferocity
--------------------
Offense
--------------------
Speed 35 ft.
Melee cestus battleglove +10 (1d4+12 B; analog) or
. . storm doshko +10 (1d8+12 E; Powered 20)
. . Red Star Doshko +10 (1d10+12 E/F; Severe Wound DC 17)
Ranged azimuth laser pistol +7 (1d4+2 F; burn 1d4) or
. . smoke grenade +10 (explode [20 ft., smoke cloud 1 minute, DC 29])
Offensive Abilities primary fighting style (blitz), melee striker
--------------------
Statistics
--------------------
Str 21 (+5); Dex 14 (+2); Con 15 (+2); Int 10 (+0); Wis 10 (+0); Cha 12 (+1)
Skills Acrobatics +3, Athletics +10, Culture +1, Engineering +4 (1 ranks), Intimidate +11, Perception +3, Piloting +6 (2 ranks), Survival +7; (reduce the DC of Culture checks by 5 when recalling information about black market locations, known smugglers, and notorious space pirates)
Feats Toughness, Laugh at Danger, Close combat, Improved Combat Maneuver (Bull Rush)
Languages Castrovelian, Common, Drow, Orc
Other Abilities tooth that seeks honor[NS], Charge Attack
Combat Gear mk I serums of healing (3), smoke grenades (2); Other Gear hidden soldier armor, azimuth laser pistol with 1 battery (20 charges), cestus battleglove, tactical doshko, datapad[AR], engineering tool kit, everyday clothing, personal comm unit, starstone compass, credstick (908 credits); Augmentations pressurized lungs[AR]
Mystic Tattoo: +2 to Athletics Checks.
|Green skinned, this half-orc female sports bleached blonde short-cropped hair and pearly tusks jutting from ruby lips. Endowed in both muscle and charm, she carries herself with the grace of someone used to wearing heavy armor and hauling heavy loads. On her neck is a brand that looked to be a menacing looking sigil, but the details are obscured by a tattooed 'X' over it in black ink. Body language is one of someone who is used to casual violence, but she doesn't aggressively pursue it. Vette has a positive, upbeat attitude that reflects her joy over newfound freedom and life. When relaxing and off-duty, she wears light station clothing, a strange mishmash of outfit pieces and parts seemingly assembled from a number of different people's collections. When at work, however, Vette wears heavy armor that's well maintained, clean... and bright neon pink in color with a logo of a landshark emblazoned on the back in black.

Born a slave on Apostae, Vette is a 8th generation half-orc descendant; a family lineage of both parents being half-orcs going back as long as anyone has record. (mis?)fortune found her as a young girl when she was purchased from the Drow by a space pirate crew, the Black Bulettes. A rough and uncomfortable lot, Vette was kept as a cabin girl and general laborer until she was old enough to start taking part in actual piracy. There was when she started to shine. Using her speed, strength, and toughness, she became one of the Black Bulette's best boarding crew. Several years and many successful raids later, she had amassed a fair amount of her own wealth. The Black Bulettes weren't only ship-raiding pirates, however. They had worked out a organic relationship with several of the businesses in the area, including the local asteroid-mining crews of the Diaspora, who were under the Captains express orders to leave them be... as long as they were willing to let some of the crew berth in their shipyards and docks every once and a while when the ship was far away.
|
[Expendables][Armor][Weapons][Foodstuffs][Augmentations][Key Items][Equipment]
Healing Serum mk 1 (x3) Reinforced EVA Suit mk 2 Tactical Doshko -- Pressurized Lungs Credstick (708) Datapad
Smoke Grenades mk 1 (x2) -- Azimuth Laser Pistol (16/20) -- -- -- Personal Comm
-- -- Cestus Battleglove -- -- -- Engineering Toolkit
-- -- Storm Doshko -- -- -- Starstone Compass
-- -- Red Star Plasma Doshko -- -- -- --
-- -- -- -- -- -- --


Vette enjoys her time after, helping teach T'aro the basics of sword-smackery and perhaps a few of the finer points of 'pointy end goes in the enemy'. During the initial jump, she has a bit of anxiety, but breathes a sigh of relief once the planet was no longer in sight. Not that she disliked the planet itself, per se, but she did hate the humidity, the bugs, the jungle, the fungus... The people and the cities were great, otherwise!

When she's called to Grix's reveal, she oscillates rapidly between happy and angry, both glad at the gift and also struggling with the paranoia of someone else touching her stuff. She ends up walking over and picking up the weapon. She hefts the Doshko, feeling the grip and giving the un-ignited weapon a twirl before checking over the rest of it to make sure it was up to her standards.

"So we have matching kit now! Sweet." She says quietly. "That means we're officially a crew, right?"

She scoops up Grix and gives them a hug. "Thank you, Grix! I love it!" she cheers. Then, with the Ysoki right face to face with her, she gives them a level glare. "Don't ever touch my stuff without asking me again. I've scalped a dude for doing less!" She grins and winks as she says that.
OOC In all seriousness, Vette totally loves it. She has an image to maintain, however, so she's gotta be a little grumpy!
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Old May 11th, 2022, 09:34 PM
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Aja

Aja's last few days on Castrovel were busy, to say the least. Between helping with the overhaul of the ship, meeting with Dr. Solstarni and her parents to hand over a copy of her weeks-long recording of the Ukulum expedition, and inquiring about the possibility of taking courses remotely to become a certified archeologist. And having to dodge reporters every time she left the hanger was a pain. She even had to push through several when she was being dragged away from the refit of the Sunrise Maiden by everyone to go eat with Whaloss in town. Aja hunched her shoulders and adverted her eyes at their question. This time Aja did not get plastered while out on the town and, in fact, left early to go check up on the Maiden's refit.

But even with all that going on, Aja still noticed the personal upgrades several of her companions had gained and felt more part of the crew because of it. And while Aja was not one to push her beliefs upon others, she did leave a recent physical copy of 'Augmented NOW!' in the recreation suite. Maybe she would find a convert to the augmented lifestyle among her companions. On the second to last day they would be staying on Castrovel, Aja returned with a new augmentation. It wasn't as immediately apparent that Aja had gotten an upgrade as the surgical scar was obscured by her bangs, but the effect of that augmentation was even more apparent. While Aja was always slightly nervous and unsure of herself, she was suddenly no longer that way. The fear of social snafus and embarrassing encounters ceased to phase her. In fact, Aja told a noisy reporter loitering outside the hanger to go <bleep> themselves before walking into the hanger to watch as the Maiden was in the final process of being put back together. If asked, Aja will say,

"Oh, I had an emotional regulator installed next to my exocortex. No more screaming just because some critter is trying to gnaw off my leg or complaining because a detached head rolls underfoot."

It was her smile that followed that seemed wrong. Almost as if Aja had smiled out of habit but had no real feelings to put into the action.



Upon receiving Grix's present, Aja seemed almost pleased by the gift and said,

"Thanks, now I don't have to glue a clip to that laser drill."

Aja immediately left to fill it up with her see equipmentloose tools. Her abrupt departure in the middle of Grix giving T'aro their newly skinned thresher blade might have been just a tiny bit rude. Once back in engineering, Aja proceeded to do just that and filled the toolbelt with the odd tool or useful items that were not included in her mechanical arm. Once done, Aja kept a line to the bridge open and listened in as she went back to reading the data file that had been on an auxiliary maintenance screen. At the top, the header read,

Qabarat University of Xenoarchaeology and Xenoanthropology
Qabarat, Castrovel

A primmer on Xenoarchaeology



Aja nodded when Grix suggested they make the line encrypted. Aja herself had nothing verbal to add, though she did download an unedited version of her recordings for the Starfinder Society to look through.




OOC: I'm trying to portray Aja as having her emotions suppressed slightly by the Emotional Regulator. Not certain if I managed it correctly. If people feel it's a bit too strong, I'll just say Aja had the emotion dampers cranked to a 100

@ ruffdove: Aja is interested in taking classes remotely to become an archeologist(I haven't decided where Aja's chronicling the groups' actions is going to lead. Only that it's going to continue reporter?). Is that possible? And would it take up her downtime?
@ Unko Talok: T'aro got a copy of the download too. I just forgot to put it into my post

[DOWNTIME] DC 30 Computers check to recover more data from the damaged comlink(add +2 to the results if Grix can help): 32

Dice roll's are here
Free Action:
Swift Action:
Move Action:
Standard Action:
Full Action:
Reaction:
Combat Tracking Target:

AMMO: Liquidator Disintegrator Pistol(2/shot): 20 /20, Diffraction Perforator Pistol(2/shot): 20 /20, Flashlight battery(20 charges).

Precussive Maintenance(Eng. check[1/day]/Eng. Crew Action[1/day]): 1 / 1 | Gravitational Harness, mk 1(2 rounds/day): 2

Stamina(30): 30 , Hit Points(39): 39 , Resolve Points(6): 6 | Hero Points: 1 | Conditions:

Aja's Character Sheet ~ Notes ~ Wieghtless Movement ~ 2-hand fighting ~ Hero Points ~


 
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Last edited by Silk; May 17th, 2022 at 06:15 PM.
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Old May 15th, 2022, 12:59 PM
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T'aro
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Credit to Raul Vilela
T'aro's efforts with Vette bear grand fruit, but leave them sore in ways that they didn't know were quite possible. While still on planet, T'aro does their best to collect various bits of fungi and samples of other local flora-- who knows what uses there might be for them? Perhaps even curing muscle soreness...

They also collect something else, something small. They hope to return Vette's kindness. While on ship, after a particularly difficult training session, but one in which T'aro finally got the "pointy end" close to Vette, they offer, "Vette-- I tracked down these vids that I thought you would enjoy. They are tales about the power of communalism, especially in non-hive species, and how a mixture of those traits with individuality can overcome the weaknesses of both, and surpass their strength." Looking at them, Vette sees that the videos are the Starship Troopers franchise. It's... possible that T'aro misunderstood the message. "Also, there are very large guns and explosions." At least T'aro got something right.

As Grix passes out gifts, T'aro is surprised and delighted at the upgrading of their blade. Their compound eyes and slightly further range of vision give the blade an additional, almost luminescent quality with Grix' modifications. "It is... so beautiful," they say, entirely missing Aja's rude exit. Suddenly, though, T'aro is hit with a bit of anxiety. They hadn't gotten anything for Grix. Perhaps on the next stop, it would be important to do some pre-emptive gift-giving to the crew...

For the remainder of the journey, the Shirren does their best to research the culture of the Diaspora. It's easy enough to get starting points from Vette during training sessions, after which they can consult the wide infosphere. On the final day of their journey, T'aro spends some time searching the webs of life, looking for tangles that they are drawing near to, hoping that they can help untangle any knots that the party is wrapped up in. After their long meditation, they approach the gunner, hoping they are not disturbing the Lashunta. "Friend-- I saw something in the mists of life that you should know..."



 


OOC/Mechanics Downtime activities:

Explore Futures. On Matsu, I think. DC17. On success, Aja can reroll a single 1d20 in the coming day. Mysticism check:
Dice Mysticism:
1d20+13 (20)+13 Total = 33

Research. Specifically trying to research the Diaspora, since T'aro hasn't been there. Of course, Vette is a good resource. T'aro would also specifically like to research the kinds of fauna we're likely to encounter, if any. I imagine that creatures surviving on a belt like this would fascinate them. Unsure if there are any specific rolls you would want me to make here, or if this just automatically reduces the DC of culture checks for the coming adventure by 2.

With the success of the ExploreFutures roll, @Nevynxxx will be able to re-roll a single 1d20 roll in the following 24 hours.

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Old May 16th, 2022, 04:42 PM
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Qabarat, Castrovel - Ship's End: Docking Bay 239
Mendev's eyes slowly opened. He attempted to stretch, but it halfway a spasm of pain made him stop. The trek back had been long, and he had pushed through more pain than what he had let on. Not one for self pity he turned his head looked at the clock. He had slept for a good fifteen hours. He could still use some more. But he was also not one to waste away in bed.

As he woke he realized the walls around him was surrounded with odd noises. Whirlings, bangings, and ... arc sparking? Limping he meandered outside of his room. Down the hall he saw people he didn't know. They were working on the ship, to which slowly Mendev put together had to be Aja and Grix's doing. Smacking his dried mouth open he yawned towards the others. How was the night? He asked. Recalling that Whalos had offered to show them another good time. He'd missed it. He scratched his arm and turned back to his room. There he got ready to go back out into the city.

Mendev let the others know he was going to do some shopping. Before he left though, he made sure to transfer some owed credits to Grix, and Vette. Mendev made it a point to let Whaloss know he was sorry for missing the good times. Mendev made it out to the city and picked up some supplies. He returned to the Sunrise Maiden. And was surprised to find Whaloss and the others ready to go out. Mendev recalled nodding to an invitation. He quickly changed over and joined up with the others. The night started well, but he didn't remember much. In the morning, he groggily rolled out of bed with a splitting headache. On the floor next to the wall, a fancy backpack was set. A note that said "Hope it serves you well, thanks for the creds..."

As the ship was worked on Mendev did some research. He also watched from the side as T'aro, Vette, and Matsu trained. He wanted to join, but he was sure he had a broken rib. The splitting headache still hadn't left him either, despite his attempts to drown it with alcohol a couple of nights prior. Instead he approached Aja and Grix. He offered his assistance for any repairs that needed to be done. Specifically Mendev took interest in the sentry bot. He helped tinker and offered some credits fund the repairs. The bounty hunter wanted to assist Grix with Duravor's files, but Mendev was way over his head. His skill level with computers was basic forging. He would hinder more than he could help he reasoned.

At some point he sat in his room and thought of his past relationships over the last year. He'd burned some bridges. Kept some loved ones at length. He reflected on how good it felt to be amongst friends. To be doing something... anything. It felt like he was moving forward. It felt satisfying. Mendev felt so good about it he picked up his datapad and wrote off an e-mail to a certain someone he felt he had particularly wronged.

Quote:
"Mirabelle,

Hi. I hope you are doing well. I am ok. I just wanted to let you know. I saw a ghost. It was crazy. But you were right. They do exist. She was formerly known as Moriko Nash...


...and so the time passed for Mendev as the ship was upgraded.


The Drift - Sunrise Maiden
Mendev woke up startled. In the darkness of his cabin his heavy breathing filled the room. His eyes darted the room as he took in his bearings. For a moment he didn't know why he wasn't in his room in Absalom Station. He took his hand to his face and wiped off sweat. His legs came over the bedside and he leaned forward with his elbows on his knees. Passing his hands through his head he looked around. Printed pictures and lines lined his wall. He tried to recall what he had dreamt about. He wasn't exactly sure. All he remembered was in flashes. He remembered a soiree of some sort. It had been somewhere fancy. T'aro and Aja where there. They were sharing a discussion over a high tabletop. Vette in the distance was easily discernable. It felt like she had been a mile a way and still Mendev could see how she talked up some folk. Lewd innuendos were exchanged. It seemed pleasant, until it was not. Then there was ruckus. Something caught his attention, as it passed by a brushed past him. He looked down. It was Grix. Mendev raised a newly appeared glass. Something was exchanged. Mendev looked up and was suprised to see Matsu. He was amongst trees. He had his weapon out. All of them. And he was waving. Like a warning. The folk around him started screaming, but there was no sound. Mendev felt a certain anxiety. He looked down. Grix was gone. Looking for the others and they were also gone. The whole soiree was gone. Just trees were left. Those damn never ending trees. Kikarikus surrounded him. Suddenly they were upon him. Tahomen behind them was laughing. As Mendev struggled his head turned to the side. Duravor's dead eyes stared back at him. His mouth began to open wide. A dread crept upon Mendev as a Renkroda began to emerge from the dead dwarf's now splitting head.

What the hells... Mendev didn't put much thought into dreams. But he couldn't help but feel a shiver as he recalled that one a few times over. What a piece of scum... He mentioned to no one in particular as he thought of Tahomen. To think that there was others like that deluded fool out there in the universe.

Mendev's jaw tensed. He stood up and went towards the wall. He approached a picture. It was of his sister. Next to it was individual pictures of her husband and her daughter. Mendev reached up and laid fingers upon one. He tenderly pulled it out and examined it. His head bobbed as he nodded to some unknown resolution. He laid it to the side and began to pull the other pictures, notes, and strings.
After a while a small neat pile was to the side of his nightstand. He got a notepad and on it jotted some words. He ripped a paper, and then jotted another name. He ripped it again from the pad and jotted another name. Then with magnetic tacks that had still been attached to the wall he placed one of the papers; Corpse Fleet . Then he tacked another and another Tahomen and Cult of the Devourer. He lowered his head and scratched something else on the pad which he quickly ripped out and pinned. Drift Rock. Mendev stood there next to the wall examining it. It was missing something. kishalee... Mouthed Mendev. He wrote it and pinned it.





The Diaspora - The Field of the Lost

WIP






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Last edited by Khalil; May 17th, 2022 at 02:25 PM.
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Old May 18th, 2022, 06:47 AM
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Vette
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Vette
Half-orc space pirate[pw] soldier (doshko specialist) 5
CG Medium humanoid (human, orc)
Init +6; Senses darkvision 60 ft.; Perception +3
--------------------
Defense SP 50 HP 41 RP 6
--------------------
EAC 15; KAC 19
Fort +5; Ref +2; Will +4
Defensive Abilities orc ferocity
--------------------
Offense
--------------------
Speed 35 ft.
Melee cestus battleglove +10 (1d4+12 B; analog) or
. . storm doshko +10 (1d8+12 E; Powered 20)
. . Red Star Doshko +10 (1d10+12 E/F; Severe Wound DC 17)
Ranged azimuth laser pistol +7 (1d4+2 F; burn 1d4) or
. . smoke grenade +10 (explode [20 ft., smoke cloud 1 minute, DC 29])
Offensive Abilities primary fighting style (blitz), melee striker
--------------------
Statistics
--------------------
Str 21 (+5); Dex 14 (+2); Con 15 (+2); Int 10 (+0); Wis 10 (+0); Cha 12 (+1)
Skills Acrobatics +3, Athletics +10, Culture +1, Engineering +4 (1 ranks), Intimidate +11, Perception +3, Piloting +6 (2 ranks), Survival +7; (reduce the DC of Culture checks by 5 when recalling information about black market locations, known smugglers, and notorious space pirates)
Feats Toughness, Laugh at Danger, Close combat, Improved Combat Maneuver (Bull Rush)
Languages Castrovelian, Common, Drow, Orc
Other Abilities tooth that seeks honor[NS], Charge Attack
Combat Gear mk I serums of healing (3), smoke grenades (2); Other Gear hidden soldier armor, azimuth laser pistol with 1 battery (20 charges), cestus battleglove, tactical doshko, datapad[AR], engineering tool kit, everyday clothing, personal comm unit, starstone compass, credstick (908 credits); Augmentations pressurized lungs[AR]
Mystic Tattoo: +2 to Athletics Checks.
|Green skinned, this half-orc female sports bleached blonde short-cropped hair and pearly tusks jutting from ruby lips. Endowed in both muscle and charm, she carries herself with the grace of someone used to wearing heavy armor and hauling heavy loads. On her neck is a brand that looked to be a menacing looking sigil, but the details are obscured by a tattooed 'X' over it in black ink. Body language is one of someone who is used to casual violence, but she doesn't aggressively pursue it. Vette has a positive, upbeat attitude that reflects her joy over newfound freedom and life. When relaxing and off-duty, she wears light station clothing, a strange mishmash of outfit pieces and parts seemingly assembled from a number of different people's collections. When at work, however, Vette wears heavy armor that's well maintained, clean... and bright neon pink in color with a logo of a landshark emblazoned on the back in black.

Born a slave on Apostae, Vette is a 8th generation half-orc descendant; a family lineage of both parents being half-orcs going back as long as anyone has record. (mis?)fortune found her as a young girl when she was purchased from the Drow by a space pirate crew, the Black Bulettes. A rough and uncomfortable lot, Vette was kept as a cabin girl and general laborer until she was old enough to start taking part in actual piracy. There was when she started to shine. Using her speed, strength, and toughness, she became one of the Black Bulette's best boarding crew. Several years and many successful raids later, she had amassed a fair amount of her own wealth. The Black Bulettes weren't only ship-raiding pirates, however. They had worked out a organic relationship with several of the businesses in the area, including the local asteroid-mining crews of the Diaspora, who were under the Captains express orders to leave them be... as long as they were willing to let some of the crew berth in their shipyards and docks every once and a while when the ship was far away.
|
[Expendables][Armor][Weapons][Foodstuffs][Augmentations][Key Items][Equipment]
Healing Serum mk 1 (x3) Reinforced EVA Suit mk 2 Tactical Doshko -- Pressurized Lungs Credstick (708) Datapad
Smoke Grenades mk 1 (x2) -- Azimuth Laser Pistol (16/20) -- -- -- Personal Comm
-- -- Cestus Battleglove -- -- -- Engineering Toolkit
-- -- Storm Doshko -- -- -- Starstone Compass
-- -- Red Star Plasma Doshko -- -- -- --
-- -- -- -- -- -- --


Those movies? Vette lets out a little cheer and claps her hands after pocketing the data chips. "Awww... F*ck yeah! Movie night!" she exclaims, loud enough to be heard throughout the Sunrise Maiden.

She levels T'aro a happy expression. "If I wasn't sweatier than an Orc in a sauna, I'd hug you right now! I'm gonna go hit the shower real quick. You get everyone else together for the flicks!" She calls that out as she walks away.

Vette makes sure to pester everyone at least once to join in. In particular, she goes to Aja and insists she comes. "You've been acting really, uh, dull lately." she says, not exactly putting the right words out there but she's tried. "I know that planet was rough; You need to come watch these, enjoy some time with me! You're starting to sound like a robot. A boring one."

For the movies, Vette actually proves somewhat resourceful. She sets up the flick, and plops into a seat wearing a comfortable tank top and ultra-short shorts, carrying an armful of various objects. "Okay so I got a ton of beer, some synthpop, that fake popcorn stuff with the cheese powder, a whole bowl of trail mix from Castrovel I heard Matsu said was good, and three different flavors of nipper things that are supposed to be really tasty for Shirren. I didn't know what flavor you'd want, so I guess you also get to enjoy choosing which you eat? Let's goooo!"
OOC
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Old May 18th, 2022, 03:37 PM
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The Field of the Lost, The Diaspora, 6/3/317After compiling the Grix gave them an overview of what happened and Aja included her video log. If anyone else wants to communicate anything to them, you can retro it in your next post.message to Chiskisk, the ysoki pilot hits send and the Sunrise Maiden's main comms antenna transmits an encrypted burst of data into the void, through which it will reach Absalom Station within an hour or two. T'aro begins a scan of the surrounding asteroids, looking for any telltale signs of a ship or a base. There is a minor energy reading from an asteroid several thousand meters to stern... it could be the sun reflecting off ice... no, the angle would be wrong. With a rush of excitement, the shirren realizes it's a ship moving within the energy shadow of the asteroid... moving toward the Maiden! There is only one reason to conceal an approach like that, and the science officer sounds a warning to the rest of the crew.

As everyone rushes to battle stations, a woman's voice blares in over the your comm channel: "Vagabond, dis is Captain Alera Okwana o' da Free Captains! Drop yer shields, man, and prepare to be boarded! Dis don't have to end badly for ya! We might just take what yer haulin'."

The pirate ship emerges from around the edge of the far asteroid and moves in for the attack!

* * *


OOGMSTARSHIP COMBAT!

I am keeping the action moving, but if anyone wants to continue to retro-RP the Drift jump, please feel free to do so in a section of your post.

Okay, we are going to start this combat in the movement phase to reflect the pirates catching you off guard in the strange and cluttered environment. For this round, Grix automatically loses initiative and must move first.

Round 1 - Movement Phase

Quick refresher for starship combat:
  • EVERYONE may post for RP purposes and communication in every phase of each round, but only certain crew positions can perform starship actions in any given phase.
  • You may do things like knowledge checks and stuff in Starship combat, even during phases where you do a starship action.
  • There is a spoilerbutton below outlining possible actions for each crew position in the current round.
  • Mendev and T'aro may act in their positions during this phase. Grix must act this phase if the ship is going to move.
  • Aja can take a Crew Chief action in this or the next phase because she missed the Engineering phase for round 1.
  • Vette and Matsu can take crew chief actions too, but they probably want to save their major action for the Gunnery Phase.
  • You only get one major action per round (3 phases).

Read the map key carefully.


 


Ship AC TL HP Shields Notes
Sunrise Maiden 18 19 65 70
Bandit 1 ?? ?? ?? ??

Round 1 Action Log
Character Action Taken Result
Aja Pending  
Mendev Pending  
Grix Pending  
T'aro Pending  
Vette Pending  
Matsu Pending  

 


 


 

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Old May 18th, 2022, 03:52 PM
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The Drift - Sunrise Maiden: Surprise Gifts
Grix had asked them to meet in the recreation suite. He was happy to take a break from his research and readings. When the ysoki revealed what it was for, Mendev could not help but to feel a genuine smile. The renkrodas proved to be a tough battle. As much as Mendev didn't want to think about it, he had almost died. In his weakened state he had become a liability. If it had not been for the actions of his couragious crew, he wouldn't have made it. Matsu's shot had really saved the day for Mendev.

So it was when Grix presented Mendev with the greyish vest, that he almost found himself without words. This is... beautiful Grix. I ... don't know what to say except. Thank you. I'll wear it proudly. As if to prove it Mendev took off his brown leather jacket. His slipped the vest over his collared dress shirt. He buttoned the vest and tugged it down. His head was looking down as he took a moment to examine it. Suddenly both hands snapped fingers as he looked up. His arms now spread to the side two fingers pointing out like imaginary pistols. Eh? It fits good. What do you think?

Mendev suddenly spun his arms and hands pointing at his crewmates as if he were walking through a throng of fans at one of those red-carpet events one saw in the vids.
Maybe a hat? Bolero or top-hat? I know... I'll get both! Mendev was beaming now. Thanks! This is something special... really is....

-----------------------------------------------------------------------------------------------------------
At some point during the trip Mendev examined the contents of the Pathfinder Backpack. He barely recalled purchasing any of the junk in the pack. It's almost as if a drunken individual with credits to spend decided to plan for every possible event they could afford.

One item stood out in particular. A vial labeled Biotech Augmentation: Wildwise. There was a note attached to it from Whaloss.

Quote:
"I know you were set on that vocal modulator, but I talked you into this. Good Luck!
Mendev stared at the vial. He wasn't generally keen on augmentations. His pressurized lungs had been a side-effect of having to replace his real lungs due to a spacing incident. For a long time he had been contemplating a vocal modulator to assist with his investigations. That he had been "talked" into anything different was a testament to how much he had drunk on the night he had gone out with Whaloss. The incident with the Ukulum monkeys came to mind, and he wondered if he had talked himself into something else. Mendev sighed. While he and T'aro had managed to communicate with the primates, he could not help but feel that without the shirren, the situation would have turned out vastly different.

He closed his hand on the vial and pondered it a moment. Then without a thought he went to find T'aro himself. T'aro... could you help me with something?




The Diaspora - The Field of the Lost
After Grix summed up their findings Mendev leaned into the camera. Greetings, Chiskisk! What Grix says is correct. We also believe that perhaps this is what the Corpse Fleet and the Cult of the Devourer believe. From what we've been looking into these two groups, the fact that they are after it confirms our assumptions. Now that might be totally wrong, but I don't think we can afford to let these entities be the ones to verify the origins of the drift rock. Tahomen and his lackeys transmitted a signal here to the Field of the Lost. We are not sure what we will find, but we'll look for traces of any of their followers in the area. I think that might be our best lead. Any other information that you may provide might be useful. Perhaps you know of a contact in the area that is willing and able to assist... that would be helpful.







Notes






 
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Old May 18th, 2022, 04:07 PM
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The Diaspora - The Field of the Lost: Attacked!
From Mendev's position he goes over the comms locally to his crew and began barking out questions. Crew, prepare for action. Vette, what do you know of these Free Captains? Are they cultists or associated with them? What do you know of their dealings?

T'aro, can we get a read on their ship's systems? Will it be a fair fight? If not then who has the advantage?







Notes






 
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Old May 18th, 2022, 09:04 PM
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Aja Miram
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Aja

Aja frowned when Vette interrupted her studies in engineering. Though she wanted to say no and state that she had only thirty more pages to read before she got through the primer on her xenoarchaeology course, Aja had no choice as the half-orc woman dragged her from engineering for movie night. Sighing, Aja let herself be dragged along behind the larger woman.

Once the movie started, Aja found herself unable to enjoy the film. There were inconsistencies, and the plot made little sense. Still, Grix, Mendev, and Matsu seemed to enjoy the movie along with Vette. And though it was always hard to tell with T'aro, she saw that the shirren was at least intrigued by the movie. It didn't take long for Aja to realize what was happening, even without Vette saying that she was starting to sound like a robot. Discretely activating her exocortex HUD, Aja pulled up her emotional regulator interface and saw that it was still set to 90% where she put it when she first got the enhancement. Lowering the setting down to the recommended 50%, Aja quickly found herself enjoying movie night once again.



When the pirates announced their presence, Aja froze for just a second. Instinctively, Aja wanted to throw her emotional regulator up to 100%, but there was no time as the young engineer shook herself and said,

"Yep! I'm back in the diaspora."

Running out of the bridge, Aja shouted over her shoulder,

"I'll be in engineering!"




OOC: Note, I forgot to mention that the Aja stored the with only 1 battery in the weaponTactical Plasma Bolter in a locker inside the tiny Auxiliary Airlock attached to engineering where she has her old spacesuit stored.

Dice roll's are here
Free Action:
Swift Action:
Move Action:
Standard Action:
Full Action: run to engineering.
Reaction:
Combat Tracking Target:

AMMO: Liquidator Disintegrator Pistol(2/shot): 20 /20, Diffraction Perforator Pistol(2/shot): 20 /20, Flashlight battery(20 charges).

Precussive Maintenance(Eng. check[1/day]/Eng. Crew Action[1/day]): 1 / 1 | Gravitational Harness, mk 1(2 rounds/day): 2

Stamina(30): 30 , Hit Points(39): 39 , Resolve Points(6): 6 | Hero Points: 1 | Conditions:

Aja's Character Sheet ~ Notes ~ Wieghtless Movement ~ 2-hand fighting ~ Hero Points ~


 
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Old May 18th, 2022, 11:25 PM
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Vette
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Vette
Half-orc space pirate[pw] soldier (doshko specialist) 5
CG Medium humanoid (human, orc)
Init +6; Senses darkvision 60 ft.; Perception +3
--------------------
Defense SP 50 HP 41 RP 6
--------------------
EAC 15; KAC 19
Fort +5; Ref +2; Will +4
Defensive Abilities orc ferocity
--------------------
Offense
--------------------
Speed 35 ft.
Melee cestus battleglove +10 (1d4+12 B; analog) or
. . storm doshko +10 (1d8+12 E; Powered 20)
. . Red Star Doshko +10 (1d10+12 E/F; Severe Wound DC 17)
Ranged azimuth laser pistol +7 (1d4+2 F; burn 1d4) or
. . smoke grenade +10 (explode [20 ft., smoke cloud 1 minute, DC 29])
Offensive Abilities primary fighting style (blitz), melee striker
--------------------
Statistics
--------------------
Str 21 (+5); Dex 14 (+2); Con 15 (+2); Int 10 (+0); Wis 10 (+0); Cha 12 (+1)
Skills Acrobatics +3, Athletics +10, Culture +1, Engineering +4 (1 ranks), Intimidate +11, Perception +3, Piloting +6 (2 ranks), Survival +7; (reduce the DC of Culture checks by 5 when recalling information about black market locations, known smugglers, and notorious space pirates)
Feats Toughness, Laugh at Danger, Close combat, Improved Combat Maneuver (Bull Rush)
Languages Castrovelian, Common, Drow, Orc
Other Abilities tooth that seeks honor[NS], Charge Attack
Combat Gear mk I serums of healing (3), smoke grenades (2); Other Gear hidden soldier armor, azimuth laser pistol with 1 battery (20 charges), cestus battleglove, tactical doshko, datapad[AR], engineering tool kit, everyday clothing, personal comm unit, starstone compass, credstick (908 credits); Augmentations pressurized lungs[AR]
Mystic Tattoo: +2 to Athletics Checks.
|Green skinned, this half-orc female sports bleached blonde short-cropped hair and pearly tusks jutting from ruby lips. Endowed in both muscle and charm, she carries herself with the grace of someone used to wearing heavy armor and hauling heavy loads. On her neck is a brand that looked to be a menacing looking sigil, but the details are obscured by a tattooed 'X' over it in black ink. Body language is one of someone who is used to casual violence, but she doesn't aggressively pursue it. Vette has a positive, upbeat attitude that reflects her joy over newfound freedom and life. When relaxing and off-duty, she wears light station clothing, a strange mishmash of outfit pieces and parts seemingly assembled from a number of different people's collections. When at work, however, Vette wears heavy armor that's well maintained, clean... and bright neon pink in color with a logo of a landshark emblazoned on the back in black.

Born a slave on Apostae, Vette is a 8th generation half-orc descendant; a family lineage of both parents being half-orcs going back as long as anyone has record. (mis?)fortune found her as a young girl when she was purchased from the Drow by a space pirate crew, the Black Bulettes. A rough and uncomfortable lot, Vette was kept as a cabin girl and general laborer until she was old enough to start taking part in actual piracy. There was when she started to shine. Using her speed, strength, and toughness, she became one of the Black Bulette's best boarding crew. Several years and many successful raids later, she had amassed a fair amount of her own wealth. The Black Bulettes weren't only ship-raiding pirates, however. They had worked out a organic relationship with several of the businesses in the area, including the local asteroid-mining crews of the Diaspora, who were under the Captains express orders to leave them be... as long as they were willing to let some of the crew berth in their shipyards and docks every once and a while when the ship was far away.
|
[Expendables][Armor][Weapons][Foodstuffs][Augmentations][Key Items][Equipment]
Healing Serum mk 1 (x3) Reinforced EVA Suit mk 2 Tactical Doshko -- Pressurized Lungs Credstick (708) Datapad
Smoke Grenades mk 1 (x2) -- Azimuth Laser Pistol (16/20) -- -- -- Personal Comm
-- -- Cestus Battleglove -- -- -- Engineering Toolkit
-- -- Storm Doshko -- -- -- Starstone Compass
-- -- Red Star Plasma Doshko -- -- -- --
-- -- -- -- -- -- --


Vette drops into a gunner seat as quickly as possible. Listening to the transmission, she glances at Mendev as he asks her several questions. "Yeah I know the free captains pretty well. We'd-err, they'd rather eff an asteroid than work with the Devourer nutjobs." She tilts her head. "Got an idea. Gimme comms."

If she's allowed to use the comms to reply, she clicks the video on immediately. "Heeeey!" she cheers, grinning into the camera. "Okwana, huh? You must be new! Who you working for now? Don't tell me Hightower's sent you to greet little 'ole me? I'm flattered!" she makes sure that her scarified tattoo is visible on her neck and her bright neon pink trimmed armor is visible. "Now listen, b'fore you go and do something real dumb, go ask your boss who Vette and the Black Bulettes are. If after that you still wanna throw down, I'll show you what a real boarding action looks like."
OOC Got a 17 to casually attempt to intimidate them into leaving us alone. Or, at least, to give them pause.
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Old May 19th, 2022, 02:39 AM
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Grix grinned at Vette’s initial reaction and enthusiastically returned her hug, though her smile faltered somewhat at the threat that followed. Not, that she hadn’t expected something like that. Otherwise she wouldn’t have waited to take the doshko until Vette slept. Still, the former pirate sure was imposing and intimidating. Especially up close like this. "Wouldn’t dream of it," she assured her friend.

Aja’s reaction got a raised eyebrow and a look to the others, trying to judge if they’d found it a little odd, too. Before she could really get into the matter, though, T’aro and Mendev’s reaction distract her and she beams at them, happy that she seemed to have hit the mark with her little craft project.

"What’s a bolero?" she inquired curiously.




And there it was. An enemy ship. Just as expected. Kinda. Well, at least it didn’t seem to be a cultist ship. Still, pirates weren’t a whole lot better. No way, no how was she going to just meekly power down and let them aboard their beautiful Maiden.

Grix punched the ship's power and it eagerly leapt forward in response. She heard Vette’s chatter on the comms and hoped it would work, but wasn’t about to sit still while they hashed it out. At least the asteroid field really made things interesting - and for the moment it should give them some cover, if she got things right.


 

Last edited by Blackfyre; May 19th, 2022 at 03:31 PM.
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Old May 19th, 2022, 07:49 AM
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Matsu Before, during, and after the Drift
Before Leaving Castrovel, Matsu places an order for ammunition to be delivered to the ship. He also takes a few hours to visit the city alone. During this time he visits his family again, and also comes home with slightly red, and raw looking skin. You could be forgiven for thinking that he had been fighting in some gladiator pit. In actual fact, he has spent most o the cash they were given as a reward on a dermal upgrade.





As the ship lifts off, the weight that overtook Matsu as they entered orbit lifts. Being home always brings a joy. But it's clear that Castrovel holds mixed emotions and leaving relieves a tension Matsu himself isn't greatly aware of.

As the ship shifts to the drift, the Aeon armour goes into storage alongside the heavy weapons for the duration of the trip.




Matsu treats Grix's presentation with the honour and reverence such a thing deserves. His attention is complete. If Grix had been a general presenting a badge of battle honours, Matsu could not have stood straighter, or worn a look of such pride. The belt will be a treasured possession. When Aja abruptly leaves half way through the look of shock on Matsu's face is total. His antenae stand on end and only his empathic senses showing the lack of emotion behind the action stop him from calling her out on it.

As the others leave, he asks Grix " Would you be able to re-hilt the sword we took from that Cultist? If there's any of the leather left?"

Later, he finds Aja alone and asks if the settings of the emotion chip can be adjusted somewhat. The idea of it seems to be abhorrent to him, but he doesn't pass any verbal judgement.




When the alarm pings to show time to exit the drift, Matsu pages the crew and vacates the pilot's chair. He's stood casually behind Grix while the message to Chiskisk was composed, not feeling the need to add anything. He was still there when T'aro noticed the ship, and the woman invaded their comms.

"Like that's happening." Matsu muttered, without even checking with everyone else, he moved to his weapons position and started firing up the targeting systems.



Matsu OOC

Purchased 5x20 heavy rounds. + Dermal Plating Mk1 before leaving Castrovel


 
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Old May 19th, 2022, 03:08 PM
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Credit to Raul Vilela
With the alarm raised, at least it was possible for the crew to begin responding, even if they were caught entirely off-guard. T'aro antennae twitch with each word, their body suddenly tense with the feeling of danger.

T'aro was already halfway through performing a scan even as Mendev's order reached them.

Pre-battle
Quote:
Originally Posted by Mendev
[b]T'aro... could you help me with something?
T'aro is pleasantly surprised by Mendev's question. "Of course, Mendev, what is-- Ohhhhh!" the Shirren catches sight of the purple fungus. A specimen to examine? Something new? Then their eyes catch sight of the label, Wildwise. "Is that what you would like to talk about? Do you need help with the... installation? Or just practice? I am at your service, Captain."




In sending information to Chisisk, T'aro feels themselves at a bit of a loss. The Starfinder leader is most interest, of course, in the mission at large. But Starfinders, first and foremost, are searchers after knowledge. And T'aro is eager to help on that front. "I am working on a fuller description and analysis of some of the flora and fauna of Ukulum. It will be a small addition to the impressive body of knowledge. But hopefully it will add a new perspective... a draft will be along shortly."





 


OOC/Mechanics RE: Starfinder knowledge I'm sending along-- this is just setting up for me to hopefully write another little "article" like last adventure. But at the moment I am busy and under the weather. But crossing my fingers that I can write one later.

Computers for Scan check:
Dice Roll:
1d20+11sch14 (2)+11 Total = 13


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