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  #136  
Old Oct 21st, 2007, 03:43 AM
Surreal Surreal is offline
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attack roll
Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+41: (9) + 41 Total = 50


damage
Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d6+81: (3, 3) + 81 Total = 87


bull rush
Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+64: (4) + 64 Total = 68


trip check
Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+38: (9) + 38 Total = 47

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+38: (17) + 38 Total = 55

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+38: (11) + 38 Total = 49

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+38: (13) + 38 Total = 51
__________________
The late, sedate, and not so great. ~ Surreal
formatting: speech in bold and darkslateblue, thoughts in italics and darkslateblue, telepathy in bold italics and indigo
- character 1: Sul

Last edited by Surreal; Oct 21st, 2007 at 03:50 AM. Reason: botched some numbers, forgot the trips
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  #137  
Old Oct 21st, 2007, 07:06 PM
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Ranged Touch Attacks
#1
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+15: (4) + 15 Total = 19

#2
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+15: (6) + 15 Total = 21

#3
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+15: (4) + 15 Total = 19

#4
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+15: (5) + 15 Total = 20

#5
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+15: (5) + 15 Total = 20

#6
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+15: (12) + 15 Total = 27

#7
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+10: (19) + 10 Total = 29

#8
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+10: (3) + 10 Total = 13

#9
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+10: (16) + 10 Total = 26

#10
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+10: (19) + 10 Total = 29

#11
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+5: (18) + 5 Total = 23


Damage
#1
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8+6: (4) + 6 Total = 10

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
3d6: 1, 4, 4Total = 9

#2
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8+6: (5) + 6 Total = 11

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
3d6: 4, 3, 6Total = 13

#3
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8+6: (3) + 6 Total = 9

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
3d6: 1, 6, 4Total = 11

#4
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8+6: (5) + 6 Total = 11

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
3d6: 6, 6, 2Total = 14

#5
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8+6: (4) + 6 Total = 10

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
3d6: 3, 3, 5Total = 11

#6
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8+6: (8) + 6 Total = 14

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
3d6: 2, 2, 3Total = 7

#7
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8+6: (7) + 6 Total = 13

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
3d6: 4, 2, 6Total = 12

#8
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8+6: (8) + 6 Total = 14

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
3d6: 1, 6, 1Total = 8

#9
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8+6: (3) + 6 Total = 9

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
3d6: 4, 4, 5Total = 13

#10
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8+6: (2) + 6 Total = 8

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
3d6: 1, 1, 5Total = 7

#11
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8+6: (6) + 6 Total = 12

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
3d6: 6, 1, 2Total = 9
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  #138  
Old Oct 22nd, 2007, 10:24 AM
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Full-round action: Hellfire-Blast Eldritch Glaive:

Attack 1 (demon on the left): +15 - TOUCH ATTACK
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+15: (20) + 15 Total = 35


Attack 2 (demon on the right): +10 - TOUCH ATTACK
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+10: (1) + 10 Total = 11


Damage 1:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
14d6: 2, 2, 5, 4, 3, 1, 2, 2, 1, 5, 6, 3, 2, 5Total = 43


Damage 2:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
14d6: 1, 2, 5, 5, 4, 1, 6, 5, 1, 3, 5, 5, 4, 1Total = 48
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  #139  
Old Oct 22nd, 2007, 10:26 AM
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Ummmm ...

Spell Resistance Rolls first (I forgot):

Attack 1:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+11: (8) + 11 Total = 19


Attack 2 (if necessary since its the same SLA):
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+11: (16) + 11 Total = 27


Roll to Confirm Critical Hit:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+15: (13) + 15 Total = 28


Critical Hit Damage:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
14d6: 2, 3, 4, 6, 3, 4, 3, 4, 6, 3, 1, 5, 6, 2Total = 52
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  #140  
Old Oct 22nd, 2007, 10:38 AM
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Kimoko:
Opposed Charisma Roll (+16):
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+16: (8) + 16 Total = 24


Overcome Spell Resistance (caster level 12 for sla's; last spell resistance check was too low, but didn't really matter):
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+12: (3) + 12 Total = 15
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  #141  
Old Oct 23rd, 2007, 09:52 AM
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Celestine Intimidate: +12 base + 4 size modifier = +16
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+16: (2) + 16 Total = 18


Kimoko's check to overcome spell resistance: +12
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+12: (13) + 12 Total = 25
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  #142  
Old Oct 23rd, 2007, 11:04 AM
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Power Surge (10% chance of enervation)
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d100: 70+4(74)
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  #143  
Old Oct 23rd, 2007, 09:28 PM
Surreal Surreal is offline
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attack roll
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+41: (14) + 41 Total = 55


damage
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d6+81: (2, 1) + 81 Total = 84


bull rush
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+64: (16) + 64 Total = 80


trip check
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+38: (8) + 38 Total = 46

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+38: (11) + 38 Total = 49

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+38: (8) + 38 Total = 46

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+38: (20) + 38 Total = 58

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+38: (3) + 38 Total = 41

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+38: (16) + 38 Total = 54

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+38: (2) + 38 Total = 40

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+38: (18) + 38 Total = 56

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+38: (10) + 38 Total = 48

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+38: (2) + 38 Total = 40

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+38: (3) + 38 Total = 41

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+38: (15) + 38 Total = 53
__________________
The late, sedate, and not so great. ~ Surreal
formatting: speech in bold and darkslateblue, thoughts in italics and darkslateblue, telepathy in bold italics and indigo
- character 1: Sul
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  #144  
Old Oct 24th, 2007, 01:30 AM
Surreal Surreal is offline
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AoO #1
Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+41: (15) + 41 Total = 56

damage
Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d6+81: (3, 6) + 81 Total = 90

bull rush
Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+64: (20) + 64 Total = 84


trip checks
Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+38: (12) + 38 Total = 50

Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+38: (15) + 38 Total = 53

Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+38: (20) + 38 Total = 58

Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+38: (9) + 38 Total = 47

Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+38: (13) + 38 Total = 51


AoO #2
Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+41: (19) + 41 Total = 60

damage
Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d6+81: (6, 2) + 81 Total = 89

bull rush
Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+64: (16) + 64 Total = 80


trip check
Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+38: (19) + 38 Total = 57

Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+38: (12) + 38 Total = 50
__________________
The late, sedate, and not so great. ~ Surreal
formatting: speech in bold and darkslateblue, thoughts in italics and darkslateblue, telepathy in bold italics and indigo
- character 1: Sul

Last edited by Surreal; Oct 24th, 2007 at 01:43 AM.
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  #145  
Old Oct 24th, 2007, 01:32 AM
Surreal Surreal is offline
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Full attack ... begin lengthy cut'n'paste job...

#1
Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+41: (20) + 41 Total = 61

damage
Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d6+81: (2, 4) + 81 Total = 87

bull rush
Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+64: (7) + 64 Total = 71


edit: crit roll
Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+41: (13) + 41 Total = 54

damage
Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d6+81: (1, 1) + 81 Total = 83


trip checks
Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+38: (9) + 38 Total = 47

Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+38: (15) + 38 Total = 53

Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+38: (3) + 38 Total = 41

Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+38: (2) + 38 Total = 40

Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+38: (5) + 38 Total = 43

Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+38: (11) + 38 Total = 49


attack #2
Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+41: (14) + 41 Total = 55

damage
Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d6+81: (2, 3) + 81 Total = 86

bull rush
Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+64: (20) + 64 Total = 84


trip check
Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+38: (8) + 38 Total = 46

Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+38: (13) + 38 Total = 51

Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+38: (18) + 38 Total = 56



attack #3
Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+41: (4) + 41 Total = 45

damage
Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d6+81: (3, 6) + 81 Total = 90

bull rush
Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+64: (3) + 64 Total = 67


trip check
Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+38: (17) + 38 Total = 55

Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+38: (7) + 38 Total = 45

Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+38: (7) + 38 Total = 45
__________________
The late, sedate, and not so great. ~ Surreal
formatting: speech in bold and darkslateblue, thoughts in italics and darkslateblue, telepathy in bold italics and indigo
- character 1: Sul

Last edited by Surreal; Oct 24th, 2007 at 01:51 AM. Reason: added crits, took out extraneous rolls
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  #146  
Old Oct 24th, 2007, 04:11 AM
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Turn #1Power Surge :
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d100: 10+0(10)

Spell Penetration Check :
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+14: (14) + 14 Total = 28

Augmented Searing Energy Burst (Fire)
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
12d6+12: (6, 1, 4, 6, 2, 5, 5, 1, 3, 6, 1, 3) + 12 Total = 55



Turn #2Power Surge :
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d100: 70+0(70)

Spell Penetration Check :
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+14: (4) + 14 Total = 18

Augmented Searing Energy Burst (Fire)
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
12d6+12: (5, 6, 5, 6, 4, 6, 5, 4, 6, 3, 5, 4) + 12 Total = 71
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  #147  
Old Oct 24th, 2007, 09:22 AM
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Track check from Rass, buffed by Hieractus ... booyah

Ranks 10, Attribute (buffed) 12, Synergy 2, Hieractus 26 = +50

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+10+12+2+26: (1) + 10+12+2+26 Total = 11


And then let's action point it, just because. That's the best of 2 d6 rolls.

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d6: 5


Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d6: 6
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  #148  
Old Oct 24th, 2007, 09:23 AM
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ChristopherGroves ChristopherGroves is offline
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Fil - this thing is screwy? How can I get an 11 on d20+50?
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  #149  
Old Oct 24th, 2007, 09:32 AM
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zarzak zarzak is offline
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Quote:
Originally Posted by ChristopherGroves
Fil - this thing is screwy? How can I get an 11 on d20+50?
It only adds in the first modifier; the others don't do anything. You have to add all the modifiers before the roll.
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  #150  
Old Oct 24th, 2007, 10:36 AM
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Hellfire Blast:

Penetrate SR: +11
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+11: (7) + 11 Total = 18


To Hit (TOUCH ATTACK): +8
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+8: (16) + 8 Total = 24


Damage:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
14d6: 6, 2, 3, 2, 1, 4, 1, 1, 4, 6, 1, 3, 1, 5Total = 40
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