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  #31  
Old Apr 23rd, 2007, 04:35 PM
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Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
20d100: 30+0(30), 0+4(4), 70+5(75), 10+0(10), 10+2(12), 90+3(93), 0+8(8), 30+8(38), 50+1(51), 70+7(77), 30+9(39), 50+4(54), 80+0(80), 90+9(99), 80+2(82), 0+6(6), 80+0(80), 40+9(49), 60+1(61), 30+0(30) Total = 978
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I'm also looking for some folks for a Darksun E6 skype game...
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  #32  
Old May 1st, 2007, 06:30 PM
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Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
20d100: 40+0(40), 20+2(22), 80+6(86), 30+1(31), 10+0(10), 30+7(37), 0+9(9), 10+9(19), 80+3(83), 90+6(96), 20+9(29), 0+2(2), 40+8(48), 70+7(77), 70+8(78), 50+6(56), 0+1(1), 20+5(25), 20+2(22), 30+8(38) Total = 809
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Current game: 3.5 Trailblazer E6 Acquired Gestalt Eberron Spelljammer Planescape Mayhem
I'm also looking for some folks for a Darksun E6 skype game...
I paint sometimes too. My most recent work is on the cover of Explosive Runes #18.
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  #33  
Old May 15th, 2007, 10:06 AM
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Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
20d100: 20+1(21), 0+0(0), 10+3(13), 20+1(21), 20+4(24), 70+0(70), 50+5(55), 60+1(61), 0+9(9), 70+4(74), 70+2(72), 30+3(33), 80+4(84), 40+8(48), 0+0(0), 0+5(5), 30+3(33), 60+0(60), 40+4(44), 70+4(74) Total = 1001
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Current game: 3.5 Trailblazer E6 Acquired Gestalt Eberron Spelljammer Planescape Mayhem
I'm also looking for some folks for a Darksun E6 skype game...
I paint sometimes too. My most recent work is on the cover of Explosive Runes #18.
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  #34  
Old May 17th, 2007, 11:06 AM
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Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
8d20: 16, 5, 12, 17, 19, 11, 2, 10Total = 92


Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
20d100: 50+7(57), 0+9(9), 20+6(26), 0+3(3), 20+2(22), 70+1(71), 40+6(46), 30+2(32), 60+9(69), 60+8(68), 50+2(52), 70+7(77), 80+0(80), 80+6(86), 10+8(18), 80+7(87), 90+6(96), 0+9(9), 80+4(84), 30+6(36) Total = 1028
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Current game: 3.5 Trailblazer E6 Acquired Gestalt Eberron Spelljammer Planescape Mayhem
I'm also looking for some folks for a Darksun E6 skype game...
I paint sometimes too. My most recent work is on the cover of Explosive Runes #18.
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  #35  
Old May 23rd, 2007, 10:51 PM
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Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
8d20: 12, 6, 9, 16, 15, 12, 20, 12Total = 102
__________________
Current game: 3.5 Trailblazer E6 Acquired Gestalt Eberron Spelljammer Planescape Mayhem
I'm also looking for some folks for a Darksun E6 skype game...
I paint sometimes too. My most recent work is on the cover of Explosive Runes #18.
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  #36  
Old May 25th, 2007, 11:04 AM
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Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
10d20: 4, 15, 8, 20, 20, 13, 4, 8, 10, 8Total = 110
__________________
Current game: 3.5 Trailblazer E6 Acquired Gestalt Eberron Spelljammer Planescape Mayhem
I'm also looking for some folks for a Darksun E6 skype game...
I paint sometimes too. My most recent work is on the cover of Explosive Runes #18.
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  #37  
Old May 25th, 2007, 11:05 AM
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Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
10d100: 0+2(2), 0+1(1), 0+4(4), 40+6(46), 60+3(63), 70+9(79), 10+9(19), 30+1(31), 20+0(20), 50+0(50) Total = 315
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Current game: 3.5 Trailblazer E6 Acquired Gestalt Eberron Spelljammer Planescape Mayhem
I'm also looking for some folks for a Darksun E6 skype game...
I paint sometimes too. My most recent work is on the cover of Explosive Runes #18.
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  #38  
Old May 26th, 2007, 04:55 AM
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Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
12d20: 2, 2, 9, 1, 3, 19, 8, 8, 9, 13, 20, 9Total = 103

+25 for each
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Last edited by Surreal; May 26th, 2007 at 04:56 AM.
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  #39  
Old May 30th, 2007, 10:47 AM
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aurok hits the bg demon chain thing....

to hit
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+30: (8) + 30 Total = 38


damage with 10 PA, diverting the pealty to ac via shock trooper...
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d8+33: (5, 7) + 33 Total = 45
__________________
Current game: 3.5 Trailblazer E6 Acquired Gestalt Eberron Spelljammer Planescape Mayhem
I'm also looking for some folks for a Darksun E6 skype game...
I paint sometimes too. My most recent work is on the cover of Explosive Runes #18.
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  #40  
Old May 30th, 2007, 10:26 PM
Silent Wayfarer Silent Wayfarer is offline
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Will save against the mysterious half-elf guy...

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+21: (9) + 21 Total = 30


Ref save against 155mm airburst shell

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+14: (14) + 14 Total = 28


Ref save against trip

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+14: (20) + 14 Total = 34


Tumble check vs DC 40 to kip-up

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+31: (10) + 31 Total = 41

Last edited by Silent Wayfarer; May 30th, 2007 at 10:30 PM.
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  #41  
Old May 30th, 2007, 10:52 PM
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Bluff check to instill suggestion:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+60: (13) + 60 Total = 73

Bluff check to pass on innuendo:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+30: (17) + 30 Total = 47

Knowledge (arcana) check for warforged:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+17: (20) + 17 Total = 37

Knowledge (the planes) check for demon and other outsiders:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+17: (15) + 17 Total = 32

Knowledge (religion) check for apparent undead:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+17: (3) + 17 Total = 20
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  #42  
Old Jun 2nd, 2007, 02:35 AM
Silent Wayfarer Silent Wayfarer is offline
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It begins...

Shock Trooper Power Attack (1d20 + 15 Str mod + 12 BAB -12 PA +1 enhancement +2 charge bonus = +30 bonus)

Power Attacking for full - attack penalty is going into AC, which means he has an AC of 21 now

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+30: (8) + 30 Total = 38


Knockback (1d20 +15 Str mod + 24 PA bonus + 4 Improved Bull Rush +4 size +2 charging bonus = +49 bonus)

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+49: (16) + 49 Total = 65


Shock Trooper PA damage (2d8 + 22 Str mod + 24 PA +1 enhancement = 2d8+47 base damage)

Multipliers:

Base damage: 2d8 +47

Leap Attack x2 PA damage

2d8 + 94

Battle Jump x2 overall damage
Valorous x2 overall damage (total x3)
Vaulting x2 overall damage (total x4)

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d8+94: (2, 6) + 94 Total = 102
x4 = ???

In case it's needed, Aurok makes a Tumble check to avoid AoOs:

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+31: (14) + 31 Total = 45


Alas, Aurok is seeing red and only hits what is in front of him - namely, the chain thingy trying to shotgun him. If possible, I'd like to see if I can try something like bull rushing him behind me (I'll narrate it) and into the pile of gray crates and preferably into the nearby warforged...

Last edited by Silent Wayfarer; Jun 2nd, 2007 at 02:43 AM.
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  #43  
Old Jun 2nd, 2007, 03:07 PM
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Your arithmetic is incorrect. Leap Attack only adds additional Power Attack damage, and thus you'd be rolling 2d8 + 23 (not Power Attack) + 24 (Power Attack) + 24 (Leap Attack) = 2d8 + 71. Multiplying that by four and plugging in 8 for the 2d8 result still allows Aurok to deal 316 damage in a single attack.
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  #44  
Old Jun 7th, 2007, 10:56 AM
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Touch Attack:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+7: (2) + 7 Total = 9


Damage:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
11d6: 4, 5, 6, 3, 4, 1, 3, 2, 1, 3, 1Total = 33
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  #45  
Old Jun 8th, 2007, 01:48 PM
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Spellcraft:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+5: (14) + 5 Total = 19
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formatting: speech in bold and darkslateblue, thoughts in italics and darkslateblue, telepathy in bold italics and indigo
- character 1: Sul
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