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  #91  
Old Sep 6th, 2007, 03:16 PM
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Snowballs & Silent Death
 
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Damage
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8: 5
4d6+1: (5, 6, 5, 2) + 1 Total = 19

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8: 1
4d6+1: (5, 4, 2, 2) + 1 Total = 14

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8: 2
4d6+1: (2, 3, 6, 1) + 1 Total = 13

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8: 1
4d6+1: (1, 5, 4, 2) + 1 Total = 13

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8: 3
4d6+1: (4, 3, 5, 4) + 1 Total = 17

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8: 7
4d6+1: (3, 2, 4, 3) + 1 Total = 13

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8: 8
4d6+1: (6, 4, 4, 2) + 1 Total = 17

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8: 1
4d6+1: (3, 5, 2, 5) + 1 Total = 16

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8: 1
4d6+1: (4, 4, 1, 6) + 1 Total = 16

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  #92  
Old Sep 6th, 2007, 03:32 PM
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MittenNinja MittenNinja is offline
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Roll to Confirm Crit on 8th attack
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+10: (16) + 10 Total = 26
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  #93  
Old Sep 10th, 2007, 08:43 PM
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HeadofVecna HeadofVecna is offline
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Magic Missile damage
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
5d4+5: (2, 3, 2, 4, 3) + 5 Total = 19
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  #94  
Old Sep 11th, 2007, 10:15 AM
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zarzak zarzak is offline
Dragoon
 
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Follower will saves against fear:

Will save vs: Fear; DC 18
Dwarf gets a +2 bonus vs the effect
Sorcerer +2
Monk: +2
Paladin: +0
Cleric: +2
Druid: +2

Grundar: +4 (Dwarf + Cleric)
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+4: (1) + 4 Total = 5

Clarice: +2
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+2: (18) + 2 Total = 20

Lyrith: +2
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+2: (20) + 2 Total = 22

Erine: +0
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 6

Iris: +2
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+2: (13) + 2 Total = 15

Xarn: +2
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+2: (6) + 2 Total = 8

Victor: +2
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+2: (17) + 2 Total = 19

Yin: +2
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+2: (13) + 2 Total = 15

ZarZak: +2
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+2: (16) + 2 Total = 18

Falyon: +0
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 11

Light: +2
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+2: (6) + 2 Total = 8
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  #95  
Old Sep 11th, 2007, 10:26 AM
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zarzak zarzak is offline
Dragoon
 
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Cohort Saves: DC 18 Will

Bark: +8
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+8: (19) + 8 Total = 27

Lynx: +4
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+4: (2) + 4 Total = 6
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  #96  
Old Sep 11th, 2007, 10:37 AM
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zarzak zarzak is offline
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ZarZak's Magic Missile:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d4+1: (2) + 1 Total = 3
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  #97  
Old Sep 11th, 2007, 12:28 PM
Surreal Surreal is offline
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reflex save
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+19: (17) + 19 Total = 36

reflex save
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+19: (10) + 19 Total = 29

concentration
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+39: (1) + 39 Total = 40
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The late, sedate, and not so great. ~ Surreal
formatting: speech in bold and darkslateblue, thoughts in italics and darkslateblue, telepathy in bold italics and indigo
- character 1: Sul
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  #98  
Old Sep 11th, 2007, 12:35 PM
Surreal Surreal is offline
Wyrm
 
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concentration for telekinesis
Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+39: (1) + 39 Total = 40


edit: jebus the rolls do not like me today
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The late, sedate, and not so great. ~ Surreal
formatting: speech in bold and darkslateblue, thoughts in italics and darkslateblue, telepathy in bold italics and indigo
- character 1: Sul

Last edited by Surreal; Sep 11th, 2007 at 12:36 PM.
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  #99  
Old Sep 20th, 2007, 06:17 PM
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HeadofVecna HeadofVecna is offline
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Damage for second attack with Magic Missle.
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
5d4+5: (3, 1, 1, 2, 2) + 5 Total = 14
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  #100  
Old Sep 21st, 2007, 11:54 AM
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zarzak zarzak is offline
Dragoon
 
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Celestine's knowledge of how one might go about closing/shutting/turning off in someway/making go away quicker giant holes to hell:

(Not quite sure what category this goes under: I suspect planes, but religion could also provide info ...as could nature (upsetting the natural balance and all) and maybe even arcana ... so I will roll them all and Fil will do with them what he pleases. ) ... Too bad Noldor/Vin isn't around, Vin has great knowledge checks if I remember ...

Knowledge(Arcana): +13
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+13: (11) + 13 Total = 24


Knowledge(Nature): +15
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+15: (17) + 15 Total = 32


Knowledge(The Planes): +15
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+15: (18) + 15 Total = 33


Knowledge(Religion): +9
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+9: (17) + 9 Total = 26
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  #101  
Old Sep 21st, 2007, 08:26 PM
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ChristopherGroves ChristopherGroves is offline
Moonatic
 
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Strength damage from Rass' moon bolt

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
3d4: 1, 4, 3Total = 8
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  #102  
Old Sep 26th, 2007, 04:38 PM
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HeadofVecna HeadofVecna is offline
Scion of Chaos
 
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Magic Missle at spectral healer
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
dD4+5: (1) + 5 Total = 6
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  #103  
Old Sep 26th, 2007, 04:40 PM
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Magic Missle at spectral healer (retry)
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
5d4+5: (2, 4, 3, 4, 2) + 5 Total = 20
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  #104  
Old Sep 28th, 2007, 10:24 AM
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zarzak zarzak is offline
Dragoon
 
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Tendril 1 Attack:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+11: (17) + 11 Total = 28

Tendril 2 Attack:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+11: (3) + 11 Total = 14

Bite 1 Attack:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+16: (8) + 16 Total = 24

Tendril 1 Damage:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d6+5: (1) + 5 Total = 6

Tendril 2 Damage:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d6+5: (5) + 5 Total = 10

Bite 1 Damage:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d8+10: (6, 2) + 10 Total = 18



If Bark hits with anything he can start a grapple as a free action without provoking an attack of opportunity (I don't know how this will work with incorporeal and such - Fil, if you don't think it will work (assuming Bark hits) just ignore it).
Grapple Check:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+24: (8) + 24 Total = 32
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  #105  
Old Sep 28th, 2007, 11:20 AM
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zarzak zarzak is offline
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Celestine:

Spot (+5)
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+5: (19) + 5 Total = 24


Listen (+5)
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+5: (7) + 5 Total = 12
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