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  #136  
Old 03-08-2019, 03:28 PM
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edit: Completed


Just one more...
Darvye Thorngage

"I swear I'll pay you back!"

Name Race Class Alignment Background Hometown
Darvye Thorngage Stout Halfling Bard Neutral Charlatan Issborg


 


 


 


 
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Last edited by Retry; 03-14-2019 at 01:31 PM. Reason: Completed
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  #137  
Old 03-08-2019, 03:34 PM
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So what Iíve done, because stupidly I hadnít before, is included a link to world info stuff at the bottom of the initial post. Thatíll give you a sense of races in the world, maps, home rules, player conduct, current players and characters, and the whole deal with magic in my world. If youíve got questions about specific organizations, races you donít see, or other tidbits of info, feel free to ask!
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  #138  
Old 03-08-2019, 03:55 PM
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One last question on Race and Class... Do you consider Tabaxi an official Race to use? I see your Ad says we can use anything official, though your info link doesn't list it.
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Last edited by MeredithS; 03-08-2019 at 04:00 PM.
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  #139  
Old 03-08-2019, 04:09 PM
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Yes. Tabaxi are but they are rare in the region of the game. But not unheard of, they exist on same continent as Minotaur.
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  #140  
Old 03-08-2019, 04:12 PM
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Alright... I'll keep that in mind when creating her. thank you!
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  #141  
Old 03-08-2019, 04:21 PM
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So. I think I ended up booking out of the original run when I went silent... Am I still viable to join? I have a hankering for playing a wild magic sorcerer... Haha.
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  #142  
Old 03-08-2019, 06:34 PM
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Orbane Faedan
Orbane Faedan
The Lion in Winter


RaceClassHomelandBackground
Wood ElfMoonDruidKel'roth?Noble

Alignment: Neutral Good
 

Personality: He's curious about the world around him. In several ways, he's lived what you would call a sheltered life. First, he was an elf, and isn't familiar with human ways. Then he's been a noble, and not familiar with some of the more unfortunate and dirtier aspects of civilization. Lastly, he's been a druid, so while he knows what cities are, they're not something he's really spent a lot of time in.

What you'd like to get from this game: It's really hard to find a game where the GM cares about your character. Usually you just get a situation where the GM has a story they want to tell or a plot they want to develop, and they want to drag your character along for the ride. I want there to be a story, but I want my character to be essential to it. I want a story where my character's actions and history affect how the story comes out, where he isn't interchangeable with the guy below me's application. It's my job to provide a character that grows throughout the story in more ways than just his character sheet.


6 questions
  1. How did you get here? Mostly by horseback, although I walked a bit.
  2. Why have you come? My sister Lancele wants me dead! I observed her poisoning my parents - although I didn't realize it at the time, when they dropped dead I was able to piece things together. Before I could accuse her properly, she accused ME, and I ended up having to flee for my life.
  3. When did it all start? You know, that's a really good question. I mean, was she always evil? Or did she just get impatient for her inheritance?
  4. Who have you met along the way? I'm not really here to meet people, the idea is to keep a low profile. So I've stayed away from nobles and courts. Of course I've met a lot of common folk, which are always intriguing, but you didn't really want to hear about them, did you?
  5. What is the point? The point? Well, staying alive is a pretty big point. I'd like a little revenge for the whole murdering our mom and dad too. I don't know. I miss them. I wish everything could just go back to the way it was.
  6. Where next? I don't really know. I'm far from home and I don't think I'm in danger of Lancele finding me here, but you never know. It's probably best to keep moving, I guess. I can't really go back home. I don't have any real evidence against Lancele, or any way of proving my innocence. I guess you could say I'm a wanted criminal. That seems weird to think about.

Background and Concept elements
  1. Orbane is from a arboreal elven kingdom where they practice druidic living. Meaning they aren't farming the land like humans do, instead they're eating products of the forest that they don't have to cultivate. His class is not abnormal for his culture. I don't know your world well enough to identify an elven forest like this, I was thinking Kel'roth sounds like an elven name. Corellon's Tear sounds like it might be elven too.
  2. The Faedan house is ancient, but minor. They rule over a village of 400 people called Halstadt, and two other minor villages to the north and southeast. Most of the day to day operations were carried out by their appointed officers - ie, the head merchant, the marshal - who had to be approved by a council of elders. They also were responsible for organizing several secular holiday celebrations.
  3. Orbane is the second of three children. Lancele (age 117) is his older sister, and he has a younger sister named Misshel(age 80). Normally, the eldest male would inherit, but if he's not eligible then the oldest daughter inherits. Thus Orbane being framed for his parents murder would pave the way for Lancele to become the house scion.
  4. Orbane is not self-taught. There was a druidic circle in Halstadt that Orbane was a member of. He always felt that they were moving too slow, being too cautious... but now that he's seen a bit of the world he has really learned to appreciate the fundamentals. There's a lot of druids out there who do stuff and don't know why they're doing it. And there's a lot of people out there who don't understand what the druidic way of life is because they've listened to druids like these who don't know what they're talking about.
  5. The world is much, much bigger than most people understand. There's a lot of risk involved in traveling from one location to another. Most people will never manage to travel outside the village they were born in. That's why it's so important that, if you are traveling, that you talk to the people you meet. Because in a way, when you do so you let them visit where you're from. The more we learn about different places, the more open our minds and the more options we have to solve the problems around us.

Goals
  1. He'd like his past resolved. He wants his sister punished, his name cleared. He needs to know if the people back home that he cared about (ie, Misshel and Thessalia) are ok. And unbeknownst to him, he needs to stop Wordan's plans to exploit the land (ie, a mine?) in a way that isn't at all in harmony with the druidic way.
  2. I'd like to see Orbane grow as a character. He's a noble and an elf, so he's gonna bit a bit arrogant. I hope that he'll get over that in time.

Secrets
  1. So, there was this girl in my village. Thessalia. She had this red hair that she used to braid up with green ribbons. We had something of a relationship. She wasn't rich, and her family wasn't connected, and my parents... I'm sure they would have planned for me to marry someone who was more of my station. I don't think anyone knew about us. She's probably married to some random peasant by now.
  2. Unbeknownst to Orbane, Lancele was seduced by a human he is however able to pass himself off as a humanTiefling named Wordan. An ambitious warlock and master of enchantment, he suggested she murder her parents because they would never approve of their union. He's using her for power and fun. Lancele is mind controlled for much of her waking hours. Wordan seeks to exploit much of the natural resources that can be found around Halstadt.

Known NPCs
  1. Ingol Triiste 400 year old female druid who's the leader of the druidic circle that Orbane trained under. She's a potential ally, as she knows him very well and is unlikely to believe that he could kill his parents.
  2. Fainde Quell Head merchant of Halstadt, appointed by Orbane's father. We were always on good terms. He's also Thessalia's uncle.
  3. Wordan Kunst Brother-in-law. Architect of his parent's murder. Greedy and ambitious, he's using Lancele as a puppet while he seeks to turn the territory into his own personal fiefdom. Orbane has no idea this person exists.

Memories, Manerisms, Quirks
  1. Orbane is a culinary expert, especially with alcoholic beverages. This even extends to non-elvish fare. He can carry on a conversation about the relative virtues of dwarven ale, even though it's not his preference.
  2. Orbane is paranoid about assassins (not entirely without reason). This manifests in an obsession about his hair (and facial hair). He feels compelled to change them, frequently. He wears a lot of hats. For some reason, this only applies to his neck up - he doesn't feel compelled to frequently throw away his clothes and buy new ones.
  3. Orbane likes pets. This isn't always easy when he's traveling a lot.

Personality, bonds, flaws, ideals
  • Trait: I've enjoyed fine food, drink, and high society among the elite. Rough living grates on me.
  • Ideal: Noble Obligation. It is my duty to protect and care for the people of Halstadt.
  • Bond: Nothing is more important than the other members of my family.
  • Flaw In fact, the world does revolve around me.

Fears and Hopes
  1. When he was 31, Orbane was crossing a frozen lake when the ice broke. He nearly drowned. He's had this irrational fear of ice ever since.
  2. Assassins. Orbane doesn't like getting shot or stabbed.
  3. He hopes that things in Halstadt can be fixed. That he can return home and bring Lancele to justice. That his younger sister Misshel will be ok. That Thessalia will still be unmarried and that he can legitimize their relationship.
  4. The forests near Halstadt are suffering from a blight (caused by boring beetles). Orbane hopes that during his travels he can find a cure for the blight and bring it home with him.

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Last edited by anamiac; 03-15-2019 at 11:17 AM.
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  #143  
Old 03-09-2019, 01:30 AM
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Name: Teffa "The Wild".
Race: Half-elf.
Class: Sorcerer (Wild Magic)
Alignment: Chaotic Good.
Appearance: I'd write it out, but here's a pic instead!
 

Personality: Teffa is a firey, flirtatious, and free sort of young woman. She has a wild heart to match her brand of wild and unpredictable magic. She feels everything strongly, and with her whole being. But, as desperately mad as she can get, or drowned and lost in sorrow, she bounces back quickly. Her base level is a chipper and outgoing attitude.

Over all, Teffa yearns for freedom, excitement, and a life of adventure. What she will say about her childhood, is that it was very dull... and it is her greatest goal in life to no longer live that sort of life.

Background Title: Entertainer (Teffa is a dancer, a magician, and a fire swallower.)

Background Writeup:
 


What you'd like to get from this game: It's probably no shock given the kind of character I'm writing up that I'm looking for something a little lighter. Or at least to play a character that's a little lighter. I tend to play more serious, and stern characters... so this is a bit of fresh air for me.

 
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Last edited by Ganguropocky; 03-09-2019 at 01:33 AM.
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  #144  
Old 03-09-2019, 03:47 PM
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Baldur Haldar
Race: Half-Orc l Class: Barbarian 2 l Alignment: Chaotic Good

 

 


Background Title: Urban Bounty Hunter
 


What you'd like to get from this game:

Take these questions as being asked by either a Bar-keep/shop-keep/or whatever general NPC you wish (for your immersion purposes).

 



And finally, some tools to help you along in creating your character in this world:

 

Last edited by The Dark Star; 03-13-2019 at 03:12 PM.
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  #145  
Old 03-09-2019, 05:46 PM
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Just to let everyone know Iíve added a week to the deadline. So come one come all.
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  #146  
Old 03-10-2019, 04:34 AM
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MontageManiac is a And this game looks bloody brilliant.boss. Everyone should join this game!
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  #147  
Old 03-10-2019, 10:23 AM
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I'm looking to build a minotaur warlock, who pledged himself to a volcano demon in order to save his tribe. Its going to be a bit of a Moana vibe I fear since my kid is obsessed with that movie at the moment .
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  #148  
Old 03-10-2019, 07:57 PM
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@Swagbag: You could definitely look into that, but I will warn you we have a Minotaur, Pacific-Islander type pirate warlock with the fiend patron... not in the same group mind you, but may be re-treading some ground there.
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  #149  
Old 03-10-2019, 08:32 PM
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Queequeg. I hope at least one of these concepts is named Queequeg!
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  #150  
Old 03-11-2019, 12:55 PM
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Ah, thanks for the heads up. I'll rethink the application.
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