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  #31  
Old 03-08-2019, 05:48 PM
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Quote:
Originally Posted by Ysolde View Post
If I could fit them both I would!!

In either case I'm sure an Adeptas Sororitas Hospitaller would be good in either location.
Indeed. Healers are never unwelcome.

Quote:
Originally Posted by sageheart View Post
I would like to know more about this power dynamic and would be willing to play either side.

I have never played this system and wouldn't be able to buy the book for a few weeks due to other expenses but I woild be willing to learn.

I play the tabletop game with a few imperial guard armies, and one deathskull ork army. So I know the background well. Also dabbled in Dark Hesery Rpg they made a while ago. Recently awaiting the necromunda video game with great excitement.

Last night I was thinking of a Gunnery Sergeant character. An ex-artillery specialist of some kind, or still employed. Unsure what level of character we could be. Would it be more suiting to be closer to the level of captain or are we all starting as low ranking henchmen so to speak.

Also read thru part of the game thread. Very great introduction to the game.
The system functions with tiers. An imperial guardsman is a tier 1 archetype, while a tactical space marine is tier 3. There is a system in place for advancing lower tier characters to higher tier so that any archetype can play with any other.

Our game is tier 3 so it allows any archetype except a full inquisitor or a primaris space marine. The idea you've presented would be representable by making an imperial guardsman and advancing them up to tier 3, making them a veteran who has seen their share of combat and come out stronger.

It's a rather elegant way to allow various character types in the same game and it has proven to be effective thus far.
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  #32  
Old 03-08-2019, 08:33 PM
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I would in for switching to a more heartland-oriented character to bolster a second team. Either sounds fun. I'll post a concept for that tonight or tomorrow.
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  #33  
Old 03-08-2019, 08:48 PM
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I am going to let the weekend play out and on Monday I will post up some questions for the applications that have been provided to further develop them a bit. I'll give a few days after that for answers and last minute apps and then I expect I'll be ready for selections by Friday the 15th.

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Originally Posted by timplausible View Post
I would in for switching to a more heartland-oriented character to bolster a second team. Either sounds fun. I'll post a concept for that tonight or tomorrow.
This makes a good point.

If you want to apply with a character specifically tailored to one group feel free to note that in your app. If you want to make two applications, one for each group, just put both in one post so they'll be easy to track.
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  #34  
Old 03-08-2019, 11:22 PM
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I am in ohio till sunday night for a funeral. So wouldn't get a full written thing up till monday. Can post small idea updates on my phone before then.
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  #35  
Old 03-09-2019, 12:38 AM
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I'd be interested in playing a Space Marine Psyker or a Sanctioned Psyker, which ever fits better.
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  #36  
Old 03-09-2019, 12:12 PM
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Question, could I play an imperial guard blank?
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  #37  
Old 03-09-2019, 03:14 PM
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Quote:
Originally Posted by Shylocke View Post
I'd be interested in playing a Space Marine Psyker or a Sanctioned Psyker, which ever fits better.
Either would be possible. The sanctioned psyker is a tier 2 archetype already present in the book. The space marine psyker would have to start with the tier 2 space marine scout archetype and then use their tier 3 advancement to take the Psychic Revelations advancement package to get access to psyker powers. You wouldn't be as in-you-face brutal as a tactical space marine but you'd have the psyker abilities to make up for it.

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Question, could I play an imperial guard blank?
Unfortunately, that is a bit too fringe for even Wrath and Glory to properly represent. I went through the book and there isn't anything viable to mirror the blanks ability of being non-existent in the warp.
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  #38  
Old 03-09-2019, 09:19 PM
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Originally Posted by sageheart View Post
I would like to know more about this power dynamic and would be willing to play either side.
Okay, so further detailing the situation.

When the Cicatrix Maledictum (commonly referred to as the Great Rift) spilt the universe in two, those systems caught on the other side from Terra were cast into darkness. Literally. The light of the Astronomican, which navigators use to guide ships through the warp, was unable to penetrate the Rift's warp storms and left millions of systems cut off from the protection of the Imperium.

Gilead is a system that lies on the edge of the Rift, separated into two regions. The Heartland near the center of the system are more populated and better supported. The Reach, a region around the outside of the system, is larger but much more difficult to control.

Tyleria Fylamon, the highest ranking member of the Militarum, declared herself Lord-Militant after the Rift arose and consolidated her power in the Heartlands. She is a traditionalist entrenched in imperial bureaucracy who is well respected among the Militarum and Administratum. She keeps things running smoothly, in so much as such a thing is possible in a 40k system, and applies reward and punishment liberally.

Several decades after the Rift formed, rogue trader Jakel Varonius found a passage from the Imperium into the Gilead system. He arrived and used his Warrant of Trade, alliance with the navigator house Omincara and natural charisma to expand his influence there. He predominantly functions out of the Reach where his non-traditional methods are less of an issue. He is a pragmatist and uses xenos and fringer scum to achieve his goals with little hesitation, further driving a wedge between him and Fylamon.

The two forces now work for the same goal on the surface; returning Imperial authority to the Gilead system. As in any cold war, what goes on beneath the surface is where the real story lies.

For this with familiarity regarding the FFG versions of the 40k universe, a game in the Heartlands will run more traditional in the vein of Dark Heresy/Only War while the Reach offers more of a Rogue Trader experience. Both will be action packed and involve investigation and adventure.
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  #39  
Old 03-09-2019, 09:31 PM
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Not knowing anything about the mechanics, would you mind giving a brief summary of the differences between my two prospective characters? I am leaning Sanctioned Psyker as they could play just as well for either side.
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  #40  
Old 03-09-2019, 10:52 PM
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Here are a few resources to get people started.

Taking 20 did an excellent overview series on the book. Species, archetypes, creation. All the basics covered in brief. You can start poking around at those here.

Here is a spreadsheet character generator that many of the players have been using to create their characters. It crunches a lot of the numbers for you, which is cool.

Quote:
Originally Posted by Shylocke View Post
Not knowing anything about the mechanics, would you mind giving a brief summary of the differences between my two prospective characters? I am leaning Sanctioned Psyker as they could play just as well for either side.
The most important points between your choices are:

As the sanctioned psyker your species is human, which costs nothing and offers no special benefits. The space marine species is Adeptus Astartes, which costs you 50 build points and gives you +1 to several of your stats, plus a couple nifty combat-focused abilities.

The sanctioned psyker archetype costs 50 bp and gives you the smite minor power and access to buying other psyker powers. Their gear is not heavily combat focused, a laspistol and some psyker related stuff. The space marine scout costs 20 and gives you +your Rank (initially 1) to all stealth tests while in cover. Their gear is heavily combat focused; scout armor, a boltgun, some grenades.

Both the pysker and the space marine scout are tier 2 archetypes so they're both going to take an ascension to Tier 3. For the psyker, you would take Stay the Course which gives you a keyword of your choice (such as Scum or Astra Militarum, reflecting something they've become familiar with during their life) and some new gear that you couldn't obtain otherwise at creation. The space marine would have to take the Psychic Revelation ascension which gives you the Psyker keyword and access to some psyker powers. It is worth noting that the game has rules for advancing to a tactical space marine from a scout (you spend the 40 point difference between the archetypes when you ascend and trade the scout archetype bonus for the tactical marine bonus, which is the ability to draw two cards on a critical hit) that you could implement here to be a 'full' marine in all regards, but you'd have to weigh the point value there. We can hash that out during creation if you choose to go that way.

In the end, the space marine psyker will always be more combat capable because of the species bonuses and their base gear while the sanctioned psyker will always be better at throwing around psychic powers. Always is actually something of a misnomer here. With the right point investment you can buy up any skills on any character, but the base options provided will make you better in one aspect than the other all other things being equal.

Less tangibly, the space marine will be bound by the traditions of their chapter and the psyker will be viewed with suspicion by the average folk. Social effects that can't be easily weighed with numbers.
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  #41  
Old 03-10-2019, 12:01 AM
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Awe. I was getting all sorts of ideas for a blank. No worries about that. I can think of something else. Thank you for the brief background of the internal imperial conflict. Gives me a bit more to work with.

Edit: getting back home tonight so will get a more detailed character post tomorrow night. Seems if you want to do two groups you would need more new players for the heartlands, correct? If so I will keep that in mind for my character. I am thinking of an ambitious artillery officer instead of my bumbling blank solider trying so badly not to be seen and failing.

Are there ways to specialize in types of weaponry or vehicles? In my case ordinance weapons. Similar to Only War, or something like it. I have done some research but haven't been able to watch the video you linked since been in transit.

Last edited by sageheart; 03-10-2019 at 08:01 PM.
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  #42  
Old 03-10-2019, 08:35 PM
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Quote:
Originally Posted by PopCultureBard View Post
Here are a few resources to get people started.

Taking 20 did an excellent overview series on the book. Species, archetypes, creation. All the basics covered in brief. You can start poking around at those here.

Here is a spreadsheet character generator that many of the players have been using to create their characters. It crunches a lot of the numbers for you, which is cool.



The most important points between your choices are:

As the sanctioned psyker your species is human, which costs nothing and offers no special benefits. The space marine species is Adeptus Astartes, which costs you 50 build points and gives you +1 to several of your stats, plus a couple nifty combat-focused abilities.

The sanctioned psyker archetype costs 50 bp and gives you the smite minor power and access to buying other psyker powers. Their gear is not heavily combat focused, a laspistol and some psyker related stuff. The space marine scout costs 20 and gives you +your Rank (initially 1) to all stealth tests while in cover. Their gear is heavily combat focused; scout armor, a boltgun, some grenades.

Both the pysker and the space marine scout are tier 2 archetypes so they're both going to take an ascension to Tier 3. For the psyker, you would take Stay the Course which gives you a keyword of your choice (such as Scum or Astra Militarum, reflecting something they've become familiar with during their life) and some new gear that you couldn't obtain otherwise at creation. The space marine would have to take the Psychic Revelation ascension which gives you the Psyker keyword and access to some psyker powers. It is worth noting that the game has rules for advancing to a tactical space marine from a scout (you spend the 40 point difference between the archetypes when you ascend and trade the scout archetype bonus for the tactical marine bonus, which is the ability to draw two cards on a critical hit) that you could implement here to be a 'full' marine in all regards, but you'd have to weigh the point value there. We can hash that out during creation if you choose to go that way.

In the end, the space marine psyker will always be more combat capable because of the species bonuses and their base gear while the sanctioned psyker will always be better at throwing around psychic powers. Always is actually something of a misnomer here. With the right point investment you can buy up any skills on any character, but the base options provided will make you better in one aspect than the other all other things being equal.

Less tangibly, the space marine will be bound by the traditions of their chapter and the psyker will be viewed with suspicion by the average folk. Social effects that can't be easily weighed with numbers.
Are you saying we could have a tactical marine at character creation? If so I may have a cool idea for an Angels of Redemption character.
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  #43  
Old 03-10-2019, 08:39 PM
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Originally Posted by Acathala View Post
Are you saying we could have a tactical marine at character creation? If so I may have a cool idea for an Angels of Redemption character.
Tactical space marines are tier 3 characters and are totally viable choices for our tier 3 game, yes. Feel free to put a concept together, you have plenty of time.
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  #44  
Old 03-10-2019, 08:59 PM
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Quote:
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Tactical space marines are tier 3 characters and are totally viable choices for our tier 3 game, yes. Feel free to put a concept together, you have plenty of time.
Thanks. I'm familiar with 40k, but not this system. I'll get something up hopefully in time for your reviews.
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Old 03-11-2019, 03:46 AM
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I occasionally check out the new games in the "Looking for Players" Thread even though I'm not really looking to play in another game, and I saw I'm in his "Rise of the First Order" game, so I figured what the heck.PopCultureBard had a Warhammer 40K game advertisement up, so I decided to give it a look see and here I am

The only experience I have with Warhammer 40K is reading a Ranma 1/2 fanfiction that did a crossover with 40K "WAAAGH!"

I read the link you put up for the timeline, and it only took me a couple of hours to read it. Seriously, that was a long read, and I just started to skim over everything once I got to the Hive Fleets near the end. All the Chaos talk confused me for a bit too, but I got through it.

As for a character concept, I was thinking about a The only thing the description says they have different than humans are large eye's from living in darkness. But the only pictures I could find online was of a pale humanoid bunny creature
I figured it would be something like this:
right-aligned image
Nightsider and then when you mentioned Scum Characters I just decided one of those was the class I was going to go with even though I didn't know a thing about any of them. But unfortunately, I have run out of time to look at the classes so I will leave that for tomorrow.
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