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  #91  
Old 03-01-2019, 05:27 PM
Coolsip Coolsip is offline
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SavrasName: Savras, the All-Seeing (Divination and Fate)

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Race & Class: Forest Gnome Wizard - Long has Savras toiled, a lesser God of Mages amongst a pantheon of them. Mystra, Azuth, Leira….the list is endless. Invokers of world altering spells, bearers of unspeakable knowledge and Savras, God of casting bones and reading tea leaves. But in the land of the blind, the three-eyed man is King. Savras has long foreseen the return of the Time of Troubles, and has wasted no time laying the groundwork for his rightful ascension to his place as the God of Magic. Endless threads of Fate have been cut, woven and bound into his tapestry for the future, beginning with the avatar...
………...
Savras the Gnome sat huddled in the centre of a crater, edges still burning red with divine Fury. He didn’t see the destruction, or the other divinities stumbling to their feet around him. He was blind. Not physically, no, his ordinary Gnomish eyes worked perfectly fine. But the plan, it was invisible, obfuscated by his mortal mind. For the first time in millennia, Savras was blind to the future.

“Why in the Nine Hells am I a Gnome?”

Appearance: Savras’s mortal form is unassuming for a Gnome. Middle aged, standard height, with a waist bearing an outcropping grown on beer and bread. To many on Toril, another of the Forgotten Folk drifts by unregistered, but to a keen eye? Savras’s salt and pepper hair is close shaven to a military precision, matched only by the immaculate tri-fork of his beard. His manner is not filled with a folksy, easy grace, but with cautious prowling and wary glances; one is given the impression of a skittish feline expecting the firework. Bitten by terse conversation and probing, too-deep eyes, people are often left with a lingering sense of this Gnome being more than he seems.

Traits:
  1. My lack of foresight is a gnawing abyss within my mind blinding me to the path I must take; only acquiring knowledge can salve this wound.
  2. I am impatient with others who do not follow my light; how can they object when they have not seen the way?

Flaws:
  1. The mortal world flows too fast, the vast number of variables is overwhelming. Faced with unexpected events and unpredictable characters I can lose my centre.
  2. A lie is a heinous weapon of destruction, shattering the links between past, present and future. While my mortal form is capable of the act, the very thought tears at my essence.

Personality: To a man with access to the future, the present can be a stifling inconvenience. Isolated in his Sanctum and consumed by ruminations on potentialities and possibilities, Savras has spent little time grasping the social and political aspects of managing a divine portfolio. Conversations slow to a stall as his voice trails off, left in the dust by a racing mind. Decision making is a tortuous affair even with the eternal life of a deity, as a mortal it resembles complete paralysis.

Despite his standoffish appearance, Savras deeply respects his petitioners. Delivering the truth is his uttermost calling, a violation of this would represent a betrayal of his very core. However the omission of the truth, where possible, is not the destruction of truth. The delicate flow of a mortal life is easily interrupted by insight into their fortune. Where possible, outside of the realm of black and white truths, Savras tries to lessen these repercussions despite his internal contradictions.

Secret: A dark, stalking terror plagues Savras’ dreams and visions, invariably leading to the death of those accompanying him.

Secret (don’t know myself): Strange, unforeseen deaths are striking the worshippers of Savras. All manner of misfortune, from runaway carts to falling masonry, follow these supposed seers.

People:
  1. Sorus the Crone - A conjurer of tricks and caster of fortunes living in Baldur’s Gate. A devout follower of Savras, the man’s low station hides a true gift for divination.
  2. The Brotherhood of Inevitable Truth - A corruption of Savras’ teachings, the brotherhood view the future as unchangeable and pre-determined. They commit atrocities and crimes to further their ends, viewing any means as not only justified, but necessary.
  3. Hallir the Judge - Bounty hunter, arbiter, vigilante, Hallir enacts justice across the breadth of Faerūn. Consumed by seeking the truth he has called upon Savras’ blessings many times.
  4. Mystra - Savras’ patron. To Savras, both a figure of authority and a figure of resentment.

Backstory: Straddling the stars high above the Prince’s tower, Savras examined every aspect of the ritual being carried out. From the youth’s desperate entreaties, to the scent of each individual candle, it was immaculate. The request could not be denied.

Within moments Savras dissected the grubby little affair. The boy's Uncle had murdered the King through the lout’s own poisoned wine, hardly a novel event in this backwater kingdom. He looked further into the future. Betrayals and tragedies danced across the unbroken blue of the God’s eyes, flickering blades, screams and deaths faster and faster and deeper and deeper into the future. Limitless. Telling this boy the truth would end his life within the month. The kingdom would crumble within a year - replaced by a memorial of bleached stones and bones.

But...the past is sacred. It, also, cannot be denied. The paper bearing his Uncle’s name caught ablaze in the Prince’s hand. For a brief moment the flame filled the eyes of the God and the boy together.

RP Sample: The crystal ball drops from Savras’ hands, cracking neatly in two with a dull thump on the Sanctum floor. Oily black smoke seeped from within and sprawled languorously outwards, tasting the ground. One by one the multitude of braziers lighting the chamber burn low, before extinguishing with a drawn out sssssss. The sound is almost seductive, evoking unbidden memories of moments long past, of lover’s sighs and candlelit conversations. You have to admire the attention to detail, overwrought as it is.

“Beshaba!” Savras commanded at the blackness surrounding him. This ongoing attention was a new danger, one that posed a grave threat to all of his machinations. She had taken a perverse liking to cursing his followers and blighting his premonitions with misfortune, mischief, and straight bad luck. In her presence the tapestry of the future frayed at the very seams, a random variable introducing infinite possibilities. Bad ones. “I tire of these foolish displays. Do you have no mortals to torment with this frivolity?” The ritual to banish her from this place always took one second too many.

“Oh Savras.” The voice flicked into Savras’ ear like a snakes tongue tasting the air. The sound was honeyed wine, laced with poison. “You never have time for me. Always looking ahead. A boy building a castle unaware the foundations are just so much sand.” Savras felt a presence begin to pool and take form behind him. He ignored the desire to turn and face it, lest his focus be permanently broken. “So many fellow divine would welcome my attention and my gifts.”

“It is unwelcome!” Savras snarled between whispered incantations. He lost himself in the power now thrumming from within, channeled through the conduit of his arcane gestures. The spell released in a wave of force blasting throughout the sanctum. A maelstrom of pages and broken glass filled the air as the braziers sparked back to light, revealing an empty, albeit disorderly scene. Picking glass shards from his beard, Savras sighed deeply, Beshaba’s last words ringing in his ears.

“Interesting times lie ahead Savras - are you ready to play your part?”


Player goals for this campaign: Very interested by the premise of playing powerful characters brought low by circumstances. The scope of the game is huge, from lvl 1 to ascension (of those of us who survive anyway).

Last edited by Coolsip; 03-03-2019 at 12:59 PM.
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  #92  
Old 03-02-2019, 06:03 PM
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Mystra
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Name: Mystra

Race and Class: Human Wizard. More self-explanatory than a surprise, is it not?

Traits: Mystra has existed across many lifetimes, but always has she been required to be a pragmatist. After all, she's had to provide the benefit of magic to all deities and their worshipers, be they personal allies or enemies. This is not to say that she always maintains her neutrality, however. Indeed, Mystra has defied authority on more than one occasion for emotional or other reasons, and has directly intervened via anything from agents and magical aid to the direct use of avatars. Largely dutiful to her role, albeit slanted away from the more malevolent applications of magic, and more human in both her aspirations and her choices than one might expect.

Bond: Mystra's existence has been almost wholly defined by her commitment to the Weave. She changes it, she maintains it, she safeguards it. In turn, safe and stable magic is provided to one and all. Mystra worries deeply about the state of the Weave and the world given her current circumstances, but it seems that her continued existence has preserved magic, perhaps. It haunts her that she cannot watch over that which she's bonded to, and that a lack of proper maintenance might lead to another Spellplague.

Ideal: My duty to the Weave is absolute. It must come before all else, including my own pursuits, though I admit to having faltered on more than one occasion in that regard. Having said that, I ultimately believe in that which is good and the means by which the Art might further it. I've more than once provided perhaps too much assistance to ensure the success of such causes.

Flaw: Mystra sometimes allows her emotions and personal views to get the better of her otherwise impartial stewardship of magic. Things are no different now that she is, once again, wrapped in a mortal frame. The pragmatic choices which lean toward favoring what's right and true suit her best, but her attachments and temper sometimes topple her otherwise calm exterior, leading to decisions she'd later admit were unwise.

Personality: The Lady of Mysteries embraces the Art and delights in the advancement and practice of magic. She can be adventurous or practical, flighty or serious. Her fourth incarnation seems to have combined the personalities and memories of her previous selves, leading to a dash of everything she's ever been. That said, Mystra works always toward the betterment of magic, preferably through ends and methods to which one might attribute "good" qualities. Impartiality has not robbed her of her benevolence.

Appearance: Mystra has been through several incarnations and, indeed, existed as or portrayed a mortal on more than one occasion. With the combining of her past memories following her resurrection, this may have played a part in the appearance she's adopted: that of Midnight, the mortal mage who would become the second incarnation of the Lady of Mysteries during the first Time of Troubles. Though not particularly tall in stature, she commands an artful, confident figure most often noted for its mane of pitch black hair.

Secret: Mystra provides a valuable service to all the gods, which one might think would leave her largely neutral with the lot of them, but not so. She confides little of the reality that, in past incarnations and as a mortal prior, she's conflicted with and sometimes fought (even perished to) said deities. She endeavors to remain impartial and concern herself solely with the functioning of magic, but it can't be denied that experience does bias her views concerning specific gods. The fact inspires wariness of betrayal and wavering trust, particularly in those who seem overly interested in her portfolio (which has oft been the target of theft). That same bias lingers in her mortal mind, occasionally influencing her choices even as she endeavors to hide her true feelings where not already known.

Secret #2 Although it wasn't directly her fault, Mystra feels a deep sense of private guilt concerning the impact of her third incarnation's murder. The Spellplague brought chaos and death to Toril and the cosmos. She feels that, had she been more cautious and observant, perhaps Cyric's conspiracy to murder her might never have succeeded. He'd certainly tried more than his fair share of times to pull off the deed, even when they were mortals together. Why wasn't she keeping a closer eye on him? Shar, well, she's always up for a conspiracy and her involvement was no surprise given their history. So many suffered for her blindness to the threat. Just as she'd fully reconstituted herself in her fourth incarnation, prepared to avert such a disaster in the future, Mystra finds herself once again disarmed of her divinity and fearful of another disaster caused by her absence.

People:
1. The Chosen: Mystra is nothing if not meticulous when it comes to securing her control over magic and the safety of the Realms. She's invested portions of her divinity into numerous mortals over time. This grants each of them great power and long life, in addition to stashing away parts of her godly essence. In turn, the Chosen serve her causes loyally and have more than once even succeeded in saving her. Mystra wonders if, perhaps, divesting those slivers of her divinity into the Chosen might have (in combination with her not *truly* dying this time) averted disaster upon the arrival of this second Time of Troubles.

2. The Seven Sisters: Although technically among the Chosen, the Seven Sisters were born to serve Mystra and have been ever reliable. A diverse lot ranging from an adventurous bardess to rulers and a spirit, this colorful assortment of powerful mortals attends her interests on many levels. She's relied upon their diverse skills throughout the small age since their birth, and now, she may need them more than ever.

3. The Gods of Magic: Mystra's subordinates in the pantheon consisted of a variety of deities who concerned themselves with different aspects of magic and the Art's practice. Among them, she is perhaps closest to Azuth, her first Magister in his mortal life and the eternally loyal patron of mages upon his ascension. While he may have recovered from it, Mystra feels a lingering sense of responsibility for the suffering he endured after her murder and the onset of the Spellplague.

4. Elminster Aumar: Distinct among the Chosen is Elminster Aumar, perhaps the most favored of the lot. In times now ancient, Mystra personally instructed Elminster in the use of magic through one of her avatars, Myrjala. Their relationship has always remained close even as Elminster has grown aged, and it's largely to his personal credit that she was fully restored as a goddess following her murder. He would do anything for her and the causes she upholds, and she has more than once stretched her authority and good sense in an effort to protect him. He might once again have to come to her rescue.

Backstory: The moral quandries faced by Mystra throughout her long existence, some of her own making, have been almost numerous beyond counting. She began not as Mystra, but as Mystryl, and was utterly inattentive to the actual application of the power she held custodianship over. As a result, the inhabitants of Faerun ascended to almost unfathomable heights of power. Abuse and tyranny by way of magic was rife across the Realms. Her blind eye ultimately led to Karsus of Netheril attempting to become a god through the ironic use of a spell, one which sought to seize her power.

Mystryl sacrificed herself to save the Weave, but there was a brief moment in which magic ceased to function, causing various disasters - not the least of which was the plummeting of Netheril's floating kingdoms to the ground. In the wake of this incident, the aspect of her that was the mortal Midnight had to confront a particularly difficult moral quandary: although she felt magic should be freely accessible and shaped by all, the fact was, she couldn't trust mortals to behave responsibly with such freedom any longer. This led Mystra to a difficult decision in placing a ceiling upon that which one could achieve with the Art, such that the grand accomplishments and terrible horrors of the past would never be possible again. Once more, the pragmatic choice.

Bonus Background: Mystra was very active in the events of the first Time of Troubles, to the point of playing a part in ending them. After she was cast down to Faerun, she had in place carefully arranged contingencies to protect her existence and that of magic overall. It was during this time that she met the mortal named Midnight, who would later inherit her portfolio, and entrusted to her a pendant within which she'd secreted away much of her divine essence. She then went her own way and had to be rescued from Bane's capture, a message carried to a rather noteworthy group of names (Adon, Cyric, Kelemvor, and Midnight) via an agent named Caitlan.

After being rescued from her imprisonment, Mystra moved on with her plans to seek out Lord Ao and plead for an end to the Time of Troubles - or a return to her rightful place as guardian of the Weave, at the least. Caitlan became her avatar and, with the pendant entrusted to Midnight, essentially wielded much of the goddess' power in a time when no gods other than Helm should have existed. Mystra then attempted to use a Celestial Staircase to reach Ao, hoping to subvert the requirement that the Tablets of Fate be found. The god of guardianship, Helm, confronted her there and brushed off the torrent of magical attacks she unleashed upon him. With one unflinching strike, he then destroyed Caitlan and Mystra in turn. Such was Helm's duty, after all, and the goddess would not relent.

In the wake of this incident, Midnight recovered the pendant containing Mystra's divine power. When she made contact with Ao alongside Cyric and Kelemvor, she was chosen at the end of the Time of Troubles to absorb the divinity within the pendant and take on the title of the goddess of magic. The name Midnight was cast off in the process of becoming the new Mystra.

RP Sample: There are so many deities with whom Mystra could be said to have a feud, as so many of them abuse the power of the Weave to malevolent ends. However, it can readily be said that she would deny the power of magic to Lolth if she could, just as she once did to Cyric. The Queen of the Demonweb Pits has seized much of Drow society and utilized its magic wielders to suppress those who seek positive change in their society. Instead, they have brutal tyranny in the depths of the Underdark, a situation Lolth would not benefit from if she and her servitors were separated from the Weave. Mystra can only dream it, however, in the privacy of her own thoughts. There simply isn't just cause to convince Lord Ao. Instead, she quietly nudges a bit of help toward the less despicable members of their pantheon now and then. Eilistraee, for example, in considering her worship by one of the Seven Sisters.

Speaking of, it could also be said that Mystra might be developing the slightest issue with Lord Ao, as well. He may well be the only deity in Realmspace whose power is superior to her own, but it doesn't change the fact that she can disagree with his judgment. The first Time of Troubles was, perhaps, justified in some ways. However, Mystra experienced that time period as both a goddess cast down and as a mortal. It was chaos, it was destruction, all the more so for mortals than the gods. How can one design a world where the deities are an integral part of all things continuing to function, where societies are built around their worship, and then allow those gods to be whisked away without notice into mortality? It has now happened twice, and what's worse, Mystra can only imagine the havoc taking place in the planes - and soon, on Toril - with the dark deities having been spared the fall this time around. If it wasn't his doing, somehow, then it should be his doing to reverse the damage!

Bonus RP: Sample here. An evil dragon I once played is petitioned for assistance in saving Aglarond, yet even in the face of its destruction, she can't help but succumb to her draconic pursuit of valuable baubles.

Player goals for this campaign: I have grown a bit bored of campaigns which center around "I just got off the farm" new adventurers with no experience or history to them. As such, I've been looking for higher level campaigns and games of epic and lengthy scope. Although this particular game isn't a high level one, the opportunity to portray a deity ranges well beyond that in many ways, and the history of the one I'm going for is especially rich. I look forward to a long, ongoing campaign during which I tell the tale of yet another mortal incarnation of Mystra. I'm stuck at home, so it's always great to have another long game to play, too!

Last edited by Kuroyama; 03-04-2019 at 04:55 PM.
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Old 03-02-2019, 06:22 PM
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Oh COOL! Mystra has a pretty interesting story for sure! The 'RP Sample' is gonna be a hard one considering the Trio of Baddies like to cause a butt load of problems, especially for a collective few. I had the same problem with Mask tbh XD You picked an awesome deity!
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Old 03-02-2019, 08:10 PM
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Quote:
Originally Posted by Odyssey View Post
Oh COOL! Mystra has a pretty interesting story for sure! The 'RP Sample' is gonna be a hard one considering the Trio of Baddies like to cause a butt load of problems, especially for a collective few. I had the same problem with Mask tbh XD You picked an awesome deity!
Yep! It's frustrating in that most of Mystra's "evil deity feuds" are with those three, so I'm wracking my brain for another decent example to use. I'm sure there's something, but I'm drawing a blank right now.

Glad you otherwise like the choice! I hope to be selected, as I'm sure it'll be a great game.

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Old 03-02-2019, 09:00 PM
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I had the same problem at first with Selune! I ended up just staring at the list of evil deities for inspiration.

Asmodeus was the god of indulgence so perhaps Mystra disagreed with the way magic was being used by him or his worshipers? You mention her getting involved in things that she should stay neutral in, maybe that pissed someone off. Or the Wiki says that she and Talos don't get along. Maybe you could come up with something there.

Hopefully that helps spark some ideas. Your app looks great, I'm sure you'll figure something out
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Old 03-02-2019, 10:54 PM
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I finished mine. Hopefully it's OK, I went with a made up minor god.
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Old 03-02-2019, 11:05 PM
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Application updated above and completed. Looking forward to seeing the decisions.
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Old 03-03-2019, 07:05 AM
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Twelve Hours Left

This will be the last update and the penultimate message before applications are chosen. I have updated the list as much as I am able. If you think something is wrong (I marked your application incomplete when they are complete, I misread your class, etc.) then please tell me. I will only be looking at completed applications.

Again, thank you all for applying.
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Old 03-03-2019, 12:04 PM
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I am going to withdraw my application. Just couldn't get the mental part of the character to work with the God part in an interesting way.
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Old 03-03-2019, 07:04 PM
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Applications are Closed


Thank you all who applied. As I said, this is how it will go:
  • I'll look these over during the next day or two and choose.
  • Then I'll send out acceptances.
  • Finally, I will post in this thread when all players have been accepted.

If good luck doesn't sound too perverse coming from the person who chooses, good luck. If it does (and it sort of does), sorry. You have all made this choice almost impossible (which I know I keep saying, but it still keeps being true).
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Old 03-03-2019, 08:25 PM
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Thanks for all your time spent in input and review! Good luck to everyone! Nice job .
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Old 03-03-2019, 10:00 PM
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Thanks for starting up this game! And good luck to everyone, so many great applications guys!
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Old 03-04-2019, 01:11 AM
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Good luck everyone, I just want to say thanks to Lingua for the time they took giving me feedback on my app. As someone back after years it was really helpful
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Old 03-04-2019, 02:15 AM
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Well fudge, with my recent move I didn't get a chance to finish my app. Well, best of luck to those who did.
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Old 03-04-2019, 09:21 AM
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I love how supportive everyone in this community is. I look forward to this game, whether it is playing in it or reading it. There are so many interesting characters that it should be amazing no matter who is picked. I can honestly say I hope I get to play with everyone here at some point. Good luck everyone
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