#91
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Rolloff between Thomas & Elana Dice Roll:
__________________
Rise of the Runelords - GM | Black Match - Casey Lyons
Last edited by Pilgrim; Nov 9th, 2010 at 11:17 PM. |
#92
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Dice Roll:
Dice Roll:
__________________
Rise of the Runelords - GM | Black Match - Casey Lyons
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#93
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Grapple check if needed.
Dice Roll:
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#94
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Opposed grapple check:
Dice Roll:
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#95
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Another grapple check to try and escape.
Dice Grapple Check:
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#96
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Grapple
Dice Roll:
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#97
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Sense Motive
Dice Roll:
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#98
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Survival for the lack of rations, cause there will be
Dice Roll:
Knowledge Local (untrained) Dice Roll:
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#99
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Nine more rolls for nine more days.
Suvival Dice Roll:
Dice Roll:
Dice Roll:
Dice Roll:
Dice Roll:
Dice Roll:
Dice Roll:
Dice Roll:
Dice Roll:
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#100
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Survival checks for foraging:
Dice Foraging:
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#101
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Welp, survival rolling time
Dice Roll:
__________________
The life of PnP games are fickle, violent, and most often short-lived.
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#102
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That should cover it! Between the three of you there are only two days (days 3 and 8) that you don't have enough, but in both cases you have enough surplus the day before. (Even without refrigeration, I think it safe to assume that you can store some found food for a little while.)
__________________
Rise of the Runelords - GM | Black Match - Casey Lyons
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