#61
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Last edited by Jab Burrwalky; Sep 19th, 2019 at 11:12 AM. |
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![]() Last edited by Nevynxxx; Sep 19th, 2019 at 11:58 AM. |
#63
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@Jab Burrwalky,
Essentially, I want every player to have full access to the entirety of the Core Rules. Whether that access is digital or hardcopy doesn't really matter to me. If the SRD has all the rules (and the info on the Pact World setting) and you can navigate it effectively enough to participate in a PbP Starfinder Game, then that's good enough for me. That said, the fluff aspects of the Core Rulebook that Nevynxxx alludes to (which I assume includes the artwork) are pretty neat. If you apply to the game and get in--or find yourself with a chance to play SF in the future--I'd recommend the investment. Whether SF is the SciFi game for you or not is another matter. It's the most fantasy-rooted and Dungeon-and-Dragony SciFi game I've ever played. The setting is a future version of the Pathfinder setting and the rules are pretty close to Pathfinder (and 3.5 to a certain degree), which may or may not give you an idea of how you'll find the mechanics. In addition to reading the Character creation section for your app, you'll also want to give a look at the Starship combat rules and think about the crew role you might want your character to fill.
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#64
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Name: T'aro (Pronouns: Xe, Xer, Xir)
Race: Shirren Class: Mystic Theme: Scholar Age: 20 Years Alignment: NG Home World: Verces Description: T'aro stands at 5'6" when fully raised, a solidly average Shirren height with a solidly average Shirren weight. Xir skin is a ruddier brown than the more vibrant skin of most Shirrens, which xe attributes to xir host gender. T'aro recognizes most races' discomfort with the Telepathy of Shirrens, and takes great pains to produce noises from xir mouth when possible. This results in a relatively slow, breathy communication, punctuated by clicks and some high-pitched inhales that are, perhaps, more disconcerting than telepathy. Because T'aro understands how difficult it is to speak in another tongue, xe is very forgiving of mispronunciations of xir name as "Taro" or Daro" or sometimes even "Terry", which miss the glottal stop or misconstrue both vowels and consonants. Xe is strongly motivated by an urge to bring joy and pleasure to others, which leads to most of xir downtime activity studying the cultures and physiology of other races, and extensive botanical literature. Xe believes that there are a myriad of possible mental states hidden in the vast and complicated biochemistry available throughout the universe, and that only by exploring these avenues-- and personally experiencing them at times-- can we come to a full appreciation of all possible wonders and our place in the cosmos. Having grown up on Verces, T'aro struggles with where technological augmentation falls in xir worldview. On the one hand, xe sees it as an unnatural shortcut to experience without understanding. On the other hand, xe thinks that if it expands consciousness and eventually leads to understanding, then it should be embraced. Xe sometimes struggles with the possibility of augmenting xirself. Background: T'aro was born on one of the few Shirren warships that were under the control of the offshoot branch of hivemind creatures that became the "individualistic" Shirrens. Xe we content to live xir formative years in the colony's comforting grasp, expressing xer individuality in much the way other Shirrens did-- by hanging a decoration in an odd part of the room, or dyeing xir clothes a new color periodically. But at the age of 12, an intense desire to leave the ship for some other planet overtook xer. Many of the community objected to xir desires, not least of which were xir committed male and female partners, K'tilm and Xi'ana. They had long believed that their larvae would be hosted by xer. Harsh words were exchanged, and it was suggested that T'aro was succumbing to the addiction of individuality. After weeks of long, bitter fighting, T'aro made plans to depart to the nearest planet, which happened to be Verces. Once there, T'aro was shocked at the astounding variety of the Line. Such a narrow band of world hosting such vast diversities of creatures, many visiting to sample the planet's Augmentation services. T'aro was also shocked to discover how utterly non-communal the world outside of xir colony was. Within days, xir supply of food had dwindled, and no one would offer xer food! Xe soon discovered the nature of labor, goods, services, economy, and money. Beginning xir free life as a humble translator of desire for a small Augmentation clinic, T'aro slowly began to build a knowledge of the cultures, desires, physiology, and speech of countless species. Xe also became increasingly concerned about the nature of augmentation, what it did to an individual, and the potential for abuse and loss of an individual's essence. Xe spent xir evenings consorting with the God-Vessels of the world and various religious sects, learning of religious beliefs and finding a mystical connection with experience and service. After two years of employment and study, T'aro made the radically individual (and exceedingly neurally gratifying) decision to leave xir employment and open a business of xir own. For the past five years, T'aro has been running a naturalistic service that aids visitors in recovery from Augmentation implants-- a run-down shop in an overly cramped but cheap location in the undercity. Its sign reads Misplaced Insertions in a dozen or more languages, with additional signage added as T'aro learns new ones. The shop's title is a clever bit of wordplay in Shirren-- a pun on augmentation, implantation of larvae, and healing remedies. While the name falls flat in virtually every other tongue, it still conjures up ideas of implants and augmentations that aren't quite sitting right, and at least it draws enough customers to assure T'aro does not go hungry. The shop's services consist of massage, the use of herbs, and extensive use of mind-altering drugs to both prepare a person's mind for their change in experience and help in acceptance and understanding of their newfound sensations. Deep down, xe hopes to help more people before their augmentations to assure that it is truly what they want. But xe is more than happy to aid people in the recovery phase, so long as xe is helping others. This only depened xer impulse to learn of the universe's vast array of flora, fauna, cultures, personalities, and their networks of interactions. Two years ago, T'aro was introduced to Duravor Kreel when he arrived on Verces seeking information on alternative "alloys" of Shelynium Ice. While T'aro was unable to help him, xe was incredibly interested in both his strange and rare species as well as the opportunity to aid him on his foray into Darkside. Duravor collected an unlikely amalgamation of people from the Line and lead them into the planet's dark and icy hemisphere. Great adventure was had. T'aro rescued more than one of xir companions from the edge of life, and they saved xer from certain death by the hands of some of the Outlaw Kingdom agents that roamed the land. But that adventure is too detailed to relate here. But the affair must have left a strong impression on the dwarf. For not two standard days ago, xe received an offer to join the Starfinders. Xe had only to take transport to Absalom station and meet him there... It would mean abandoning xir well-established, if humble, business. But, then it would also mean novelty, a chance to learn, and oh-so-many choices. T'aro savored the anticipation of the vast neurotransmitter release that awaited xer. Xe did not know which choice xe would make. But oh-- OH!-- what a choice this would be! Roleplaying Sample: T'aro meets a new client species recovering from Augmentation implants, who becomes annoyed at xer slow pace.
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Black Lives Matter - Gay and Trans rights are human rights. she / her / hers Last edited by Unko Talok; Sep 19th, 2019 at 10:10 PM. |
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Name: Jespen Corok (Tarin Lirossa)
Race: Elf Class: Technomancer Theme: Outlaw Age: 98 Alignment: Between Neutral and Neutral Good Home World: Castrovel Description: Jespen has copper skin and hazel eyes that peer out from under a shock of ginger hair that he keeps cut to the current styles on Absalom. Jespen has an easy smile a calm demeanor that tends to put people at ease. He isn't overly fussy with his appearance, a simple tunic with a duster on top and a pair of comfortable pants. He doesn't seem like anything impressive, just a young forlorn elf among the hundreds that call Absalom home. This of course is part of his MO, he likes to keep a low profile, being an elf is one strike, standing out beyond that is too close to being singled out for his comfort. He doesn't carry any visible weapons, but there is a knife in a sheath at the base of his back, a gift from Radak. Background: Roleplaying Sample: Included in Background
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Pendragon? No not really, he is more of a worm, but penworm sounds contagious.
Last edited by Pendragon; Sep 21st, 2019 at 04:46 PM. |
#66
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Whoo, man. When I finally had the time to write up my character app, I didn't realize that I'd be making the fourth Mystic application. No regrets, I'd love to play this character. And I know that ruffdove has mentioned an openness to having multiple character types. But I'm still feeling like the competition is stiff! Good luck, everyone!
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Black Lives Matter - Gay and Trans rights are human rights. she / her / hers |
#67
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You're too right there! Good luck!
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#68
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Reading up on the new $10 buck Starfinder Core Rule Book. See if I can rework my application to fit better.
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Congratulations to my Georgia Bulldogs! Back to back!!! #OneRaceHuman #OnlyLoveDefeatsHate |
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Interesting point, Unko. But the thing about Starfinder is that whether by design or by accident, it is a game that I think is a lot more forgiving of class imbalance in the party than most other FRPGs I've played. I suspect this was by design. Technology is much more of an equalizer and it can make up for both a lack of spell casters and a lack of martial combatants. And skill points are more plentiful all around, so even the lack of an operative isn't too big a disadvantage.
Also, regarding the Shirrens... There are three sexes: male, female, and host. Males are he/him/his, females are she/her/hers, and hosts are they, them, their. As it happens, there is a Shirren host NPC in the AP. I thought the xe/xer/xir was a nice creative flourish for your app, unko... But for the sake of readability (and my sanity keeping it straight) this game will stick with the appropriate English pronouns. ![]()
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Last edited by ruffdove; Sep 20th, 2019 at 09:01 PM. |
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Quote:
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Black Lives Matter - Gay and Trans rights are human rights. she / her / hers |
#72
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Thanks suburbanplankton - I will give it a look!
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#73
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@Unko - I think I read the same thing as you a few years ago trying to write a homebrew non-binary race with four genders. I never finished writing that race up. It became too complicated lol
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Pendragon? No not really, he is more of a worm, but penworm sounds contagious.
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#74
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I used Shi, Hir, and Hir's but it still sounded like the female pronoun.
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#75
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The Background in my application is QUARENTEENED!
I decided to redo the background for Aja slightly a little more or less in some places. I have reworded the Roleplaying Sample very slightly. Just changed the last sentence Aja said in it and removed the two sentences after it. Sorry for making you reread my character application multiple times Ruffdove. I know it's not THAT entertaining ![]()
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Posting: Friday & Saturday only Last edited by Silk; Sep 21st, 2019 at 07:15 AM. |
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