#106
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Also, there is a Mystic in the group, FWIW. I wouldn't be opposed to two, but I wanted you to be aware.
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#107
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I see two options here to tweak her build. The Racer Archetype and the Class Build Star Shaman. I'm leaning toward the racer.
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Status: Ready and willing.
Congratulations to my Georgia Bulldogs! Back to back!!! #OneRaceHuman #OnlyLoveDefeatsHate |
#108
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Name: Myriad
Race: Android Class: Operative (Ghost) Theme: Ace Pilot Age: 4 Alignment: Neutral Home World: The Diaspora? Description: Tall and lithe, this androgynous looking android appears to be an older model of chassis due to the extreme lengths gone to make it appear as human as possible. There is an obvious lack of visible circuitry which has become more prevalent on the younger androids; however, there is an occasional silvery glow that appears briefly beneath the pale, synthetic skin, following the familiar pathways. Their dark brown, almost black, hair is cut in a short, yet decidedly feminine style above a pair of keen, bright blue eyes. Their voice is indeed the strangest thing about this android,an amalgam of male and female voices, shifting seamlessly mid-word. Background: The android known as Myriad awoke in a damaged vessel drifting in the Diaspora approximately 5 years ago. Their chassis was damaged, they could not remember a thing, and the remains of several sentients were scattered across the vessel which had been exposed to the deadly vacuum of space. As they tried to discern what to do and how to proceed from this strange moment, there began several voices 'speaking' to them on what they should do and how they could survive. These voices, or ghosts as they eventually came to call them, appeared to be the remnant personalities of other android souls that had once occupied the chassis in which this one was currently residing. Over a period of several months with the assistance of their ghosts, upon whom they had come to rely heavily, the android who began to call themselves Myriad, repaired the damaged vessel. They were unable to repair the Drift drive of the vessel, but enough to limp it out of The Diaspora and towards Absalom Station, which was the closest celestial body to their position around Mataras. The ghosts taught Myriad how to pilot ships, something for which they discovered they have a natural talent. The numerous ghosts imparted into Myriad their numerous talents and skills; taught them to fight, to hide, shared their collective knowledge of the solar system and all the sentients that lived within, they even taught them how to use and repair electronics. The travel to Absalom Station was long and tiresome, filled with adventures of all sorts for the young, inexperienced Myriad. Several months after their awakening, Myriad's damaged vessel docked with Absalom Station, leaving the young android to deal with the hustle and bustle of a spaceport and no real direction of where to go and whom to seek out. They found the lack of direction absolutely terrifying, until one of the ghosts, a voice they had not yet heard before said two words, then went silent once more; 'Starfinder Society'. It did not take Myriad long to locate information about the ‘Starfinder Society’ and their goals of seeking out knowledge, something that spoke to the young android on a nearly existential level. Also, they hoped that perhaps with the access to so much information, they might learn more about their beginnings and the strange symbiosis they shared with their ghosts. For while Myriad sees themselves as an individual, they also refer to themselves often as "we" in a recognition of all the collective fragments that reside within their chassis or even their consciousness. They found that life within the Society was wonderful, if challenging at times, as they struggled with understanding sentient thought processes and the strange oddities that forced them to make some of the most inefficient decisions. They did quickly make a name for themselves as an exceptionally skilled pilot and operative, able to get into and out of places many other agents would have difficulty with. Only just recently Myriad had been contacted about an assignment that might bring them into contact with an established group of Starfinders about investigating a spy ring on Eox. Roleplaying Sample: Myriad and a group of Starfinders are attempting to subtly gain access to a secure pirate facility to obtain information about a rogue Hellknight faction. Myriad focuses on the electronic lock with an intensity that only an android can manage, as their subroutines run through an impressive array of combinations. One of their companions, a large Vesk warrior, grunts impatiently. ”We are going as quickly as we can, Buvrab. Perhaps instead of watching us work, you could keep watch like you are supposed to be doing.” Due to the distraction, they missed an importantly timed step in the cracking of the key. They could hear the collective groan of frustrations from their Ghosts. 'Do not become distracted! Such things are for organics. Focus only on the task at hand.' 'Yes, we are Many while they are one. We are better suited to such things, Myr'iad. Listen to the other, focus is key. We help each other.' 'We understand. We will not make the mistake again.' They push in towards the locked door once more, focusing in with a laser intensity and pushing away all other distractions. This time, they were prepared and did not miss their window of opportunity and the wall mounted chirps happily as the door slides open. With a grin, they turn back to their companions, urging them forward quickly as they gathered their tools. The vesk, Buvrab, was the first through the door with his massive laser rifle held at the ready. Next were the two humans Signi and Signa, twins Myriad believed, one of them giving Myriad a friendly pat on the shoulder as they moved past. Lastly was the ysoki technomancer, Patchwork. Just as Myriad finished collecting their gear and began moving through the door, they heard the loud voice of Buvrad shouting. ”Contact!!” Followed by the sound of laser fire. Myriad simply drew their laser pistol from the holster on their thigh and a tactical knife from their belt. The sounds of combat and yelling now began to fill the space around Myriad as they ducked and dashed through the door quickly. As they rushed for cover in the new room, the frustrated ghosts bemoaned. ’That damned vesk is going to get us killed with all this racket!’ ’Yes, please do shut him up.’ ’Leave it to a vesk to ruin our stealthy approach.’ ’Now is not the time for this. Quiet all of you!’ |
#109
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@Riktur
That Racer archetype looks cool and would be a good fit. I do not own Redshift Rally, so I had not seen that one (would definitely allow it though). @Faelyn Thanks for the Ap and welcome to the site, as well. You're probably not the first RPGXer to drop an ap with their first post, but you're the first I've ever seen. ![]()
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Last edited by ruffdove; Jan 27th, 2023 at 04:54 PM. |
#110
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Quote:
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#111
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Thanks for the Aps, guys!
I am going to go with riktur63 at this juncture. Both aps were strong and very well written, but I like the Xenoarchaeologist angle for this AP and I'm interested to see the Racer archetype in action. I will keep you in mind if/when one of my SF games needs a replacement Faelyn. I think I know who our common friend is.
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#112
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No worries! Definitely keep me in mind, I’m always looking for games to join and thanks for the opportunity, ruffdove!
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