#76
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Dice Roll:
Damage roll(if successful): Dice Roll:
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#77
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Attack roll
Dice Roll:
Damage Dice Roll:
__________________
The life of PnP games are fickle, violent, and most often short-lived.
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#78
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Dice Attack Roll:
Dice Damage Roll:
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#79
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Attack Roll:
Dice Roll:
Damage Roll: Dice Roll:
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#80
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Attack:
Dice Roll:
Damage: Dice Roll:
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#81
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Attack roll
Dice Roll:
Damage Dice Roll:
__________________
The life of PnP games are fickle, violent, and most often short-lived.
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#82
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Dice Channel Energy:
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#83
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Dice Drubner's Readied Attack:
__________________
Rise of the Runelords - GM | Black Match - Casey Lyons
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#84
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Intimidate:
Dice Roll:
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#85
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Dice Perception: Thomas:
Dice Perception: Mezio:
Dice Perception: Drubner:
Dice Perception: Edi:
Dice Perception: Sakura:
Dice Perception: Mardigan:
Dice Perception: Elana:
Dice Perception: Nogbucker:
__________________
Rise of the Runelords - GM | Black Match - Casey Lyons
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#86
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Dice Roll:
__________________
Rise of the Runelords - GM | Black Match - Casey Lyons
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#87
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Dice Initiative:
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#88
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Initiative
Dice Roll:
__________________
The life of PnP games are fickle, violent, and most often short-lived.
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#89
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Initiative:
Dice Roll:
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#90
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Rolling Initiative for those who have yet to do so.
Dice Thomas:
Dice Sakura:
Dice Mardigan:
Dice Elana:
__________________
Rise of the Runelords - GM | Black Match - Casey Lyons
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