Alignment: True Neutral Favored Weapon: Club Portfolio: Nature, The Cycle of Life and Death Domains: Air, Animal, Earth, Plant, Water, Weather Subdomains: Wind, Caves, Growth, Oceans, Seasons
Followers of the Way of the Stag are usually close to nature, including farmers, shepherds, or woodcutters. Adventurers may be followers too - especially rangers. However, there are even adherents in urban areas, who stay in cities to ensure that the cityfolk do not forget what lies outside the walls. After all, they reason, where best to preach against disruption than in the heart of it? Most followers are true neutral, or one step away.
The leaders of the faith tend to be druids most often, though occasionally a cleric or ranger adopts the role.
The Way of the Stag isn't the oldest druidic tradition, but it is the most prominent. Founded by an awakened stag named Whiteforks, the druids of the tradition teach limited interference in the natural world. While individual members may disagree at what "limited" means, and when interference is desirable, the basic idea is that the natural world functions best when left alone.
Druids are encouraged to live in or near civilization, doing what they can to minimize the incursion of settlements. Some have taken this to mean they should perform acts of terrorism, but the majority simply try to teach the townsfolk about the local ecology and how to live their day to day lives with a minimum of disturbance to it.
Like most druidic paths, the adherents of the Way of the Stag are organized in localized groves. People may travel from one grove to another, and the groves remain in communication, but each is autonomous. The Way of the Stag is only mildly evangelical - followers are encouraged to spread the philosophy of noninterference, but not change a person's existing religious views.
Followers of the Way of the Stag sometimes have disagreements with the followers of the Sovereign One - the latter often see the natural world as the creation of their god, a garden to be tended, which directly conflicts with the philosophies of Whiteforks.
Clerics may prepare the following spells at the given levels: Tree Stride (5th), Animal Messenger (2nd), Deadeye's Arrow (2nd), Gozreh's Trident (2nd), Goodberry (2nd), Whispering Wind (2nd), Calm Animals (1st).
Druids may cast Goodberry on nuts as well as berries.
Druids may prepare the following spells at the given levels: Water Walk (3rd), Gozreh's Trident (2nd), Whispering Wind (2nd), Deadeye's Arrow (1st)
Paladins may prepare the following spells at the given levels: Deadeye's Arrow (1st).
Rangers may prepare the following spells at the given levels: Goodberry (2nd), Whispering Wind (2nd), Create Water (1st), Deadeye's Arrow (1st).