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  #136  
Old Aug 12th, 2010, 12:52 AM
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I'll be weaving the new players in as soon as I can. I may have someone in a solo thread for a brief period, but it won't be long. However, I'm too tired to start new game threads tonight. I will, however, keep my promise to update the current one.
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  #137  
Old Aug 12th, 2010, 08:46 AM
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sounds good Pilgrim, finishing up my Char and should be ready for your review soon.

just saying hello to all,
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  #138  
Old Aug 12th, 2010, 09:50 AM
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review is ready Link to Sheet added to my sig line.
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  #139  
Old Aug 12th, 2010, 09:53 AM
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Moridain, I can't see your character sheet. It gives me an "invalid sheet id" error.

Shadow Heart, you might want to erase the 0 on your shield's max dex bonus - it is treating that like an entry, and giving you no dex bonus to your AC. Also, you need to pick a skill for your skill focus, and add that (and your trait bonus) into your skills area. (As an alternative, you may trade that skill focus out for an option I'll list below.) Third, while not technically a flaw, is that really all the stuff you want to buy? Armor and weapons, nothing else? Lastly, you get a favored class bonus from your level in fighter. You can either choose +1 skill point, +1 hit point, or (as a half elf fighter) +1 to CMD when resisting a disarm or overrun. (A half elf rogue can choose to add +1/2 to bluff checks to feint and diplomacy checks to gather information. This rounds down, so you'd get no bonus until you took it twice.)

Figure if I'm listing these out for the new players, I should list them out for everyone. Remember that these are replacements to existing modifiers, not extras. Obviously, you can't replace the same trait twice.

Human trait replacementsEye for Talent: Humans have great intuition for hidden potential. They gain a +2 bonus on Sense Motive checks. In addition, when they acquire an animal companion, bonded mount, cohort, or familiar, that creature gains a +2 bonus to one ability score of the character’s choice. This racial trait replaces the bonus feat racial trait.
Heart of the Fields: Humans born in rural areas are used to hard labor. They gain a bonus equal to half their character level to any one Craft or Profession skill, and once per day they may ignore an effect that would cause them to become fatigued or exhausted. This racial trait replaces the skilled racial trait.
Heart of the Streets: Humans from bustling cities are skilled with crowds. They gain a +1 bonus on Ref lex saves and a +1 dodge bonus to Armor Class when adjacent to at least two other allies. Crowds do not count as difficult terrain for them. This racial trait replaces the skilled racial trait.
Heart of the Wilderness: Humans raised in the wild learn the hard way that only the strong survive. They gain a bonus equal to half their character level on Survival checks. They also gain a +5 bonus on Constitution checks to stabilize when dying and add half their character level to their Constitution score when determining the negative hit point total necessary to kill them. This racial trait replaces the skilled racial trait.
Half Elf trait replacementsAncestral Arms: Some half-elves receive training in an unusual weapon. Half-elves with this racial trait receive Exotic Weapon Proficiency or Martial Weapon Proficiency with one weapon as a bonus feat at 1st level. This racial trait replaces the adaptability racial trait.
Arcane Training: Half-elves occasionally seek tutoring to help them master the magic in their blood. Half-elves with this racial trait have only one favored class and it must be an arcane spellcasting class. They can use spell trigger and spell completion items for their favored class as if 1 level higher (or as a 1st-level character if they have no levels in that class). This racial trait replaces the multitalented racial trait.
Dual Minded: The mixed ancestry of some half-elves makes them resistant to mental attacks. Half-elves with this racial trait get a +2 bonus on all Will saving throws. This racial trait replaces the adaptability racial trait.
Integrated: Many half-elves are skilled in the art of ingratiating themselves into a community as if they were natives. Half-elves with this racial trait gain a +1 bonus on Bluff, Disguise, and Knowledge (local) checks. This racial trait replaces the adaptability racial trait.
Sociable: Half-elves are skilled at charming others and recovering from faux pas. If half elves with this racial trait attempt to change a creature’s attitude with a Diplomacy check and fail by 5 or more, they can try to inf luence the creature a second time even if 24 hours have not passed. This racial trait replaces the adaptability racial trait.
Water Child: Some half-elves are born of elves adapted to life on or near the water. These half-elves gain a +4 racial bonus on Swim checks, can always take 10 while swimming, and may choose Aquan as a bonus language. This racial trait replaces the half elf ’s adaptability and multitalented racial traits.


I believe corporealself has already seen the half orc list, so I won't repeat it... but let me know if you want it.
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Last edited by Pilgrim; Aug 12th, 2010 at 09:57 AM.
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  #140  
Old Aug 12th, 2010, 11:01 AM
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Quote:
Shadow Heart, you might want to erase the 0 on your shield's max dex bonus - it is treating that like an entry, and giving you no dex bonus to your AC. Also, you need to pick a skill for your skill focus, and add that (and your trait bonus) into your skills area. (As an alternative, you may trade that skill focus out for an option I'll list below.) Third, while not technically a flaw, is that really all the stuff you want to buy? Armor and weapons, nothing else? Lastly, you get a favored class bonus from your level in fighter. You can either choose +1 skill point, +1 hit point, or (as a half elf fighter) +1 to CMD when resisting a disarm or overrun. (A half elf rogue can choose to add +1/2 to bluff checks to feint and diplomacy checks to gather information. This rounds down, so you'd get no bonus until you took it twice.)
ok i removed the 0 from the shield Dex area, and will swap the skill focus with the "Integrated" option (added them to the skills list.), and will do the +1 HP for the favored class choice, i did purchase other items, normal adventuring stuff. you may have reviewed while i was updating that stuff? so i think one last review and it should be good to go?
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  #141  
Old Aug 12th, 2010, 06:47 PM
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This seems like the kind of situation where Mezio would take charge...would you mind waiting the one more day for him to get back? Of course, if someone else would do something at this point, I have no issue with that; I just know Edi wouldn't.
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  #142  
Old Aug 12th, 2010, 08:47 PM
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Updated the link to my sheet. For some reason I copied the 'save' url rather than the sheet itself. Silly me.

I think I will grab the Water Child extra you mentioned, I will edit it on soon. Sounds like a fun twist, and suits her wild child side.

I still havent looked into the traits/flaws side of things yet. I will get onto that later today.
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  #143  
Old Aug 13th, 2010, 08:25 AM
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not sure if it has been done on purpose for us new guys and gals, but i do not see the game thread?.
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  #144  
Old Aug 13th, 2010, 10:31 AM
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It's on purpose. We're still split up for the moment.
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  #145  
Old Aug 13th, 2010, 10:32 AM
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thats cool i figured something like that. just wanted to be certain in case we were to be reading up

Thanks
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  #146  
Old Aug 13th, 2010, 09:38 PM
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Well, my sheet is completely done then. I couldn't think of anything she would have that would cost money, so instead she has a 'gift' from her now dead caregiver in a pouch of small gems, value 80g. The rest of her gear (ragged robes, a quarterstaff and a sling) are apparently free.

So we are starting seperatly then? Sakura would probably be approaching the village about now. Or, if anyone is outside the village questing or something she may bump into them on her way there?
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  #147  
Old Aug 13th, 2010, 09:42 PM
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Quote:
Originally Posted by Moridain View Post
Well, my sheet is completely done then. I couldn't think of anything she would have that would cost money, so instead she has a 'gift' from her now dead caregiver in a pouch of small gems, value 80g. The rest of her gear (ragged robes, a quarterstaff and a sling) are apparently free.

So we are starting seperatly then? Sakura would probably be approaching the village about now. Or, if anyone is outside the village questing or something she may bump into them on her way there?
I think he was referring to the new members and the current party being separate, i am sure once pilgrim is ready he will get us all started into the mix soon enough.

So how was everyones Friday the 13th?
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  #148  
Old Aug 13th, 2010, 10:05 PM
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I'm baaaaaaack!
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  #149  
Old Aug 13th, 2010, 10:21 PM
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Good to see you've returned. How was the fairy hunting? =P

EDIT: Oh, and while you were gone I realized your avatar was from MS Paint Adventures. Took me a while xD

Last edited by Ieiunitas; Aug 13th, 2010 at 10:22 PM.
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  #150  
Old Aug 13th, 2010, 10:35 PM
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Hah, slowpoke.

Anyway, I'm liking the new blood, especially that we've recruited Moridain.
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