Mechanics Fab Skills for Map - RPG Crossing
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Old Mar 13th, 2024, 08:32 PM
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Fab Skills for Map

In competitive play (and non-competitive if the GM wishes), each Fab Skill will have special benefits at one section of the map.

1) Swimming -- D-2 Goblins can survive the plunge into the tower of ale (if 2 or more do not crit fail)
2) Pole-vaulting over things (and you always find a stick or suitable gob for a pole) -- B-3, C-4, D-4 (goblins can vault over the mud road if 2 or more do not crit fail)
3) Taking things that didn't belong to you, but now do -- C-2 goblins can take egg without waking T-Rex (unless 2 or more crit fail)
4) Yodeling -- B-4 Centaurs immediately greet without goblins having to form grass tower; have heard of the great romantic yodeler and beg for a concert (only yodeler has to roll and not crit fail); success=all benefits from encounter
5) Croaking (like a frog, not like a dead gob) -- B-2 croaking attracts frogs who volunteer as mounts; taking frogs up mountain will lower Goblin Sneaks scores by 1d4 for each goblin
6) Reading -- C-5 goblins can read map and scroll and know to throw rocks at courier, thus earning favor with Queen and points on scoreboard
7) Seeing pictures in clouds D-1 goblin realizes that cloud lizards are actually real pteranodons, and can be lured down by every goblin who succeeds at a Goblin Farts roll; each pteranodon can carry 2 gobs, and pteranodons move two squares per turn, skipping over any obstacles on the first square
8) Mud baths (for fun and wellness) -- C-4 goblins can ignore siren call of mud-bathers if 2 or more do not crit fail)
9) Pretending to be a moss-covered, medium-sized rock -- C-3; goblins can hide from alligators during the day; E-3, goblins can hide from honey gathering elves (if 2 or more do not crit fail)
10) Goblin Lore B-5 goblin group hears ghost tales and is not frightened or delayed
11) Day dreaming -- B-3 or D-4 the travelling troupe automatically think the goblin has a great idea for a play, and repay the favor by warning them about the swimming ale tower in D-2
12) Snoring (like, very, extra loud snoring) -- B-1 goblin's snoring resembles dino grunts, and endears itself to adoptee T-Rex babies; three, instead of two ask to be taken home, adding on more points to the scoreboard
13) Sartorial adventuring --D-3; the Elf Queen's younger sister finds the sartorial dresser dippy and cancels out any punishments that the Queen might decree; she will also allow the goblins to cross back on elf territory
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Last edited by bananabadger; Mar 13th, 2024 at 11:03 PM.
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