#91
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M A T H I A S.............. ...........C R I M S O N T H O R N UNINJURED | AC 17 (21 fighting defensively) | T 13 | FF 15 | CMD 12 | Fort +3 | Ref +4 | Will +0 | Init +2 | Perception +6 | Sense Motive +0 | Last edited by Tread253; Mar 7th, 2014 at 03:39 PM. |
#92
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It is do or die now. We will kill or be killed. Cayden Cailean be with me, Iomedae be with us all.
Abaddon is standing ready with axe in hand. I am ready. |
#93
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#94
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Please read Live Play Synopsis and check initiatives before continuing.
All heroes gain the following benefits for this encounter: Damage Reduction 10/good Regeneration 5 (unholy damage or evil spells) Resist Acid 10 Resist Fire 10 All attacks are treated as good +2d6 damage vs. evil subtype Once per round, PCs can roll 1d12 and add the score to any 1d20 roll they just made ![]() Six demons have just jumped through the portal and begin attacking the heroes! CE Medium outsider (chaotic, demon, evil, extraplanar) AC 19, touch 11, flat-footed 18 (+1 Dex, +8 natural) Last edited by GMBres; Mar 10th, 2014 at 03:00 PM. |
#95
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Al takes his hands clasps them together and uppercuts the demon next to him.
Elric takes a 5 foot step back and attacks the demon next to him. OOC, not sure if it applies to Al so I didn't add it. Warning: rolls have been deleted from this post.
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Qadal Grizdal...Q to some, Griz to others, friend to all Uninjured/Slightly Drunk AC 16 Touch 12 FF 14 Ref 2 Fort 3 (11 vs Ale) Will 5 Stealth 4 Perception 3 Diplomacy 6 Religion 5 Last edited by outsider67; Mar 11th, 2014 at 01:21 AM. |
#96
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Protective Slime (Su)
A layer of acidic slime coats a babau's skin. Any creature that strikes a babau with a natural attack or unarmed strike takes 1d8 points of acid damage from this slime if it fails a DC 18 Reflex save. A creature that strikes a babau with a melee weapon must make a DC 18 Reflex save or the weapon takes 1d8 points of acid damage; if this damage penetrates the weapon's hardness, the weapon gains the broken condition. Ammunition that strikes a babau is automatically destroyed after it inflicts its damage. Elric, roll Alphonse's Reflex to see if he takes the acid damage. The bonus above only applies to the PCs. Last edited by GMBres; Mar 11th, 2014 at 02:12 AM. |
#97
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M A T H I A S.............. ...........C R I M S O N T H O R N UNINJURED | AC 17 (21 fighting defensively) | T 13 | FF 15 | CMD 12 | Fort +3 | Ref +4 | Will +0 | Init +2 | Perception +6 | Sense Motive +0 | Last edited by Tread253; Mar 11th, 2014 at 01:53 PM. |
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