#16
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Dice Crit Confirmation for Main Hand:
__________________
From the ashes of a crappy year I return stronger and slightly crazier than before! |
#17
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Dice Lance attack -- +1 BAB, +3 STR, +1 High Ground:
Dice Lance damage -- +3 STR:
Last edited by Josh; Aug 12th, 2010 at 03:19 AM. |
#18
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Dice Ride, Quick Dismount -- +4 Skill, +1 Dex, +1 Trait, -5 ACP:
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#19
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Dice Ride, Guide with knees -- +4 Skill, +1 Dex, +1 Trait, -5 ACP:
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#20
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Dice Attack roll:
Dice Damage:
__________________
Back from the dead and glad for it!
Natural 1s: 13 Natural 20s: 12 |
#21
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Round 2:
Dice Attack:
Dice Damage:
Attack roll includes +1 for point blank range, and -4 for shooting into melee.
__________________
On vacation - back in August! Maps for my Wrath of the Righteous game Pronouns: he/him/his, etc.
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#22
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Midnight Attacks!
Hoof1 Dice Hoof 1:
Dice Crit:
Dice Damage:
Hoof2 Dice Hoof 1:
Dice Crit:
Dice Damage:
Bite Dice Hoof 1:
Dice Crit:
Dice Damage:
Handle Animal ( To have riderless horse "Heel" DC15 ) Dice Handle Animal:
Handle Animal Reactive in case my mount gets hit this round. Dice Handle Animal Avoid Blow:
__________________
Darryl "Damionte" Harris Last edited by Damionte; Aug 14th, 2010 at 09:56 AM. |
#23
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Dice Willem attack on Bandit 3, Round 2:
Dice Damage:
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#24
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Dice Range Touch Attack on Bandit:
Dice Possible Crit:
Dice Damage if hit:
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#25
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Dice Willem attack on Bandit 3, AoO:
Dice Damage:
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#26
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Round 2 at Oleg's
Dice Attack Bandit 3:
Dice Damage Bandit 3:
Dice Cover miss chance (20%?):
__________________
Dolton - Rise of the Runelords Kajera - Planeswalker
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