#46
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#47
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I thought we could use archetypes? The only restriction was human only.
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#48
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I have no idea, I just remembered seeing the application post mention using the core rules. Anyhow, it'll be my second Pathfinder game (the first being the Solo Newbie game), so I spent some time reading up on the rules. I didn't realize that the game thread and such was already active, so I'm now scrambling to wrap up everything and make a post.
Edit: but if archetypes are allowed, may I make a Pistolero? Last edited by CraftyCactus; Apr 19th, 2013 at 03:07 AM. |
#49
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Of course! Its almost expected of a gunslinger to choose either pistolero or musketmaster. Because load times.
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#50
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I really wish you could mysterious stranger one of the above-mysterious stranger+musket master= the three musketeers!
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Characters, concepts, and more "Player and adjacent target die" Natural 20's: 4 Natural 1's: 15 |
#51
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You can Mysterious Stranger+Pistolero, but not Mysterious Stranger+Musket Master because they both replace the same class feature (gun training). Rules on multiple archetypes are you can't have two that replace OR modify the same thing.
EDIT: d20psfrd.com makes it easy with a chart at the bottom of each class page that shows all the archetypes with a C for changed next to the features they modify and an X for features they do away with/replace. It's not 100% (I've found some flaws) but where it's wrong in my experience it's been in not allowing things that should be allowed, rather than allowing things that shouldn't be allowed. Alas, the Mysterious Stranger/Musket Master conflict is pretty clear-cut. Last edited by Thamewolf; Apr 19th, 2013 at 01:21 PM. |
#52
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Oh, you *can* do it to pistolero?
I was lamenting the fact they conflict, not implying you could do that
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Characters, concepts, and more "Player and adjacent target die" Natural 20's: 4 Natural 1's: 15 |
#53
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Oh, yes, for pistolero and mysterious stranger. They don't modify any of the same things. I even checked which deeds were swapped out.
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#54
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I'm confused enough using one archetype as it is, so I'll stick with plain Pistolero. With that in mind, my sheet's (finally) done!
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#55
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Mysterious stranger doesn't really play well into your gruff gunmans anyway Cactus. Its CHA based. Wouldn't... really make sense. Also as a formal question I haven't heard from Dhomal. I'm giving him until Monday before we go ahead and continue on without him.
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#56
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I was a little worried that I was the only reason the plot didn't continue moving (not that I shouldn't have been worried, but a relief to know that I seem to have done my job for the time being). Have you tried shooting him a PM? I regrettably almost forgot about this game myself, and only remembered to check a week in, once I noticed I hadn't subscribed to any of the threads yet.
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#57
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Huh, as I haven't ever played or considered playing a gunslinger, I never noticed Mysterious Stranger was based on Charisma. That seems like an odd choice... I mean, I get the force of will thing, kind of like a sorcerer, but I have a feeling most people probably play this archetype as a charismatic rakish gunslinger, which is slightly at odds with the classic mysterious stranger trope.
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#59
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I dunno, there's definitely *something* about the classic Mysterious Stranger that makes people listen to him, whether it's the glint of his eye from under the hat, or whether it's the voice he gets when he does the "Someone has to stand up" speech
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Characters, concepts, and more "Player and adjacent target die" Natural 20's: 4 Natural 1's: 15 |
#60
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Well, depends on which mysterious stranger trope. As a secondary character, the mysterious stranger is someone not seen or who we only get brief glimpses of, a villain or benefactor working behind the scenes (or in film noir maybe a femme fatale we see but know little about her motives and/or background). These types can be charismatic or not depending on how they're played (powers beyond charisma might be intellect or even extreme wealth). As a main character, they're usually someone gruff with an unknown dark past moving through town and drawn into the plot, someone like Clint Eastwood in Pale Rider, which doesn't strike me as charismatic in the way it's most commonly used in D&D. People rally around them by the end, sure, but only after their actions prove inspiring (the people are distrustful at first)- just as even low-CHA PCs can bring the local town around through great deeds. And women love them, sure, but it's usually the whole "attraction to dangerous men" trope, and if that applied in the D&D ruleset, well all the men would be hits with the ladies without any need for CHA. In the typical D&D party, all the characters are dangerous.
Last edited by Thamewolf; Apr 21st, 2013 at 10:17 PM. |
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