#1
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Old Kenabres and the Gray Garrison
Last edited by GMBres; Feb 10th, 2014 at 01:18 PM. |
#2
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M A T H I A S.............. ...........C R I M S O N T H O R N UNINJURED | AC 17 (21 fighting defensively) | T 13 | FF 15 | CMD 12 | Fort +3 | Ref +4 | Will +0 | Init +2 | Perception +6 | Sense Motive +0 | Last edited by Tread253; Feb 10th, 2014 at 05:55 PM. |
#3
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What are you doing Calathes. Why are we stopping. Do you see something.
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#4
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The boards are layered over a cubby hole built into the stone. With a blade for leverage, you are able to pry the wood planks away to reveal a cache of Riftwarden supplies.
Last edited by GMBres; Feb 10th, 2014 at 08:39 PM. |
#5
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From where you are now, the chasm that you had plummeted in to several days before consumed most of the center of the city. The Gray Garrison is on the ledge of that chasm, due west. If you stick to the ledge of the chasm, you will approach it to the southeast. Irabeth's army is currently engaging forces to the west, between the Gray Garrison and the giant crater where the Kite used to be.
Last edited by GMBres; Feb 10th, 2014 at 08:54 PM. |
#6
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If everyone is ready let us move on before we are spotted.
Al and Elric are actively attempting to be stealthy and not give the parties position away. Elric will cast message on everyone to try and keep open communication while we try and remain hidden.
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Qadal Grizdal...Q to some, Griz to others, friend to all Uninjured/Slightly Drunk AC 16 Touch 12 FF 14 Ref 2 Fort 3 (11 vs Ale) Will 5 Stealth 4 Perception 3 Diplomacy 6 Religion 5 |
#7
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__________________
M A T H I A S.............. ...........C R I M S O N T H O R N UNINJURED | AC 17 (21 fighting defensively) | T 13 | FF 15 | CMD 12 | Fort +3 | Ref +4 | Will +0 | Init +2 | Perception +6 | Sense Motive +0 | Last edited by Tread253; Feb 11th, 2014 at 03:46 PM. |
#8
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I think we need to take the time to identify that gear and divide it up before we assault the garrison.
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M A T H I A S.............. ...........C R I M S O N T H O R N UNINJURED | AC 17 (21 fighting defensively) | T 13 | FF 15 | CMD 12 | Fort +3 | Ref +4 | Will +0 | Init +2 | Perception +6 | Sense Motive +0 | |
#9
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If you take refuge in an abandoned building for nearly 30 min, I will let you take 20 on identifying the items you've found.
Last edited by GMBres; Feb 11th, 2014 at 06:16 PM. |
#10
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Calathas you bring treasures instead of baying hell hounds. I am not sure which I like more.
Abaddon looks over the items. What is that? Abaddon points to the "chime". |
#11
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#12
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8 potions of cure serious wounds
4 potions of lesser restoration 10 +1 evil outsider bane arrows a chime of opening (1 charge) a masterwork cold-iron Elven curved blade a quiver of 50 cold-iron bolts a wand of magic missiles (CL5th 31 charges) a wand of daylight (24 charges) Last edited by GMBres; Feb 11th, 2014 at 07:12 PM. |
#13
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Obviously, I would like the arrows. I suggest we each take a potion of Cure Serious. The extra Cure potions should go to Abaddon and Vallak. If no one wants the elven blade, I'll hold onto it even though I am not proficient.
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M A T H I A S.............. ...........C R I M S O N T H O R N UNINJURED | AC 17 (21 fighting defensively) | T 13 | FF 15 | CMD 12 | Fort +3 | Ref +4 | Will +0 | Init +2 | Perception +6 | Sense Motive +0 | |
#14
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I will take 2 and Vallak take 3 of the cure serious. I will write it on my character sheet.
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#15
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If there is anything not used or wanted I can place it in the Misc party fund thread.
The timeline of today was: 5am Reveille & War Briefing 6am Departing Defenders Heart 630am The stone pylon and identifying items 7am Approaching the Gray Garrison |
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