Sweet! An Inem adventure, and a dark one at that!!!
Question... If we go the Druid route, will there be an opportunity to 'find' a companion once we start? Not sure if it is possible to be banished WITH his dog, but if anyone could it would be Manus.
Will be submitting Manus LochLain, Human Druid (Bear Shaman, but his companion would be a Scottish Wolfhound).
Not sure of his crime --- but will most likely be poaching and/or assaulting a member of the royal family.
You ever get going on your background and get a few paragraphs in and realize you have a long road still to go and start looking for shortcuts to get to the real meat of the story.....sigh
__________________ Posting Status: Back from vacation, caught up on things and posting as normal
You ever get going on your background and get a few paragraphs in and realize you have a long road still to go and start looking for shortcuts to get to the real meat of the story.....sigh
I need to get caught up on posting in my games which was cut a little bit short the last two days due to extra work, but once I'm through with that I'm going to hopefully find the time to read through some of these applications and get started on those reviews.
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Originally Posted by Squeak
Sweet! An Inem adventure, and a dark one at that!!!
Question... If we go the Druid route, will there be an opportunity to 'find' a companion once we start? Not sure if it is possible to be banished WITH his dog, but if anyone could it would be Manus.
I can't imagine anyone would get banished with their animal companion, so if you wanted that you'd have to come up with one hell of an explanation why the powers that decided that would have considered that a good idea, as opposed to just banishing Manus and putting down the dog. It's not like the dog is going to be mining ore for them, it is however likely that the dog would cause disturbances in the colony.
There will definitely be the opportunity to find an animal companion once the game starts, though like the wizard's spellbook, this would probably be part of the plot rather than just randomly running into one 5 minutes into the colony. However, this also probably limits the animal companion choices to animals that occur in the colony, and I hadn't really planned for dogs to be on that list. How set are you on wanting a dog? Because there might well be more exotic choices that you've never heard of available within the colony
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Originally Posted by suburbanplankton
Along the same lines as Squeak's question: would a Summoner have any trouble summoning his eidolon inside the prison...or in the lands outside?
For sake of simplicity I have decided that summoning spells work just fine in the colony, so a summoner could summon their eidolon just fine both in the colony and outside.
__________________
Basically on indefinite hiatus/retired at this point, see here. No guarantees you can reach me via RPGX.
Kenneck thrust his rapier toward his foe, aiming for center mass, but the ranger spun nimbly away, and caught him square in the small of his back with his sword, and again across his shoulder as Kenneck fell to the floor.
"Aaargghh! Not again!"
Brian reached out and helped Kenneck to his feet. "You bite on that feint every single time...if this were for real, I would've killed you ten times over today. Have you had enough yet?" The ranger smiled as he sat down on a stool and toweled the sweat from his forehead.
Kenneck joined him, rubbing at his back. Brian's training sword might be blunted, but is still stung; he would have a brand new set of bruises in the morning. They had been working for several hours; Kenneck wanted to work a swordfighting scene into his act, but was intent on it looking realistic, so he had engaged his friend to provide some martial training.
"I suppose that will do for tonight. I'm certain your sword arm must be getting tired by now; after all, there's only so many blows one man can strike in a day - we wouldn't want to wear you out..."
The pair washed up and went downstairs into the main room of the inn, for a late supper and some ale. There were still a dozen or so patrons at this late hour; enough to justify keeping the doors open, but far fewer than before the war had made its way to the region. The soldiers that once filled the tavern were now at their posts, and with the disruption in trade many of the townsfolk no longer had the coin to spend an evening out. Tonight, fully half of the customers were seated at the same table...lot locals, if their dress and accents gave any indication. Kenneck had seen them before, though; they had been in the tavern the last several nights, and had sat at a stageside table to watch his performance earlier in the evening. Tonight they were engaged in hushed conversation, and seemed to be arguing some matter, frequently glancing over at the table where he sat with Brian eating his supper. Kenneck raised his mug and gave a nod to their table, which seemed to cause a stir among the party, but seemed to end their interest in him, at least for a time.
Twenty minutes later, Kenneck had finished supper, and Brian made his exit, having the early morning watch. As Kenneck sat finishing up his ale, he looked up to see one of the men that had been so interested in him earlier, standing next to his table, a mug in each hand.
"May I join you?"
Intrigued by the visitor, and never one to refuse a free drink (even in a tavern owned by his family), Kenneck motioned the man to sit down.
"Certainly. Welcome to our humble inn. What brings you here from so far away?"
The man smiled at him as he took his seat. Passing one of the mugs over, he answered.
"Well, to tell the truth, you do. You may not realize it, but you have some fans in the Capital. There are many there who find your act to be...most entertaining...quite thought-provoking and provocative. My companions and I had heard tell of your wit, but we had to come to see for ourselves. You don't hear many people saying those sorts of things back home these days...for obvious reasons..."
Kenneck was, for just a moment, speechless. From the Capitol? All this way to see my act?!? I can't believe it! Shortly he composed himself, and replied,
"Why thank you! I do hope that I was able to make your journey worthwhile. How long will you be in town? I am working on some new material now, and should be ready to debut in in just a couple days." The second part of the stranger's statement only then registered on Kenneck's mind, "What do you mean, 'obvious reasons'?"
What followed was several hours of conversation. The stranger was one Drest Hightower, a prominent merchant in the Capitol. He and his companions, all merchants and businessmen, had indeed travelled specifically to see Kenneck; one of their associates had seen his act a few months earlier while visiting the city to finalize a trade agreement. He told Kenneck that the war had been very hard on the citizenry in the Capitol; the hardships that Kenneck was seeing in his hometown were magnified tenfold there. The common folk were very much feeling the brunt of things, while the nobility and aristocrats retreated behind their walls and gates, keeping their lavish lifestyles even as they insisted on more and more sacrifice and enacted tighter and tighter restrictions on the people. The inns and taverns were the only thing that the common folk had left to fill their need for fun and relaxation...but none of the singers and poets in the Capitol were saying things like Kenneck. Drest told him that his message was powerful, that his commentary and observations could provide a spark of hope to people who were having their hope stolen from them. He exhorted Kenneck to be even more bold with his humor, to send a message to all the common folk, that someone understood their plight; and to the men and women of power, that someone understood their hypocrisy.
Kenneck was more than flattered by the admiration; the stories the man told resounded within him, and motivated him to do what he could to help these people. Kenneck had seen with his own eyes how the war had affected people in his own town, but had no idea of the plight of those who were more directly affected. Drest told him many stories which Kenneck knew he could turn into songs, jokes, and commentary; he could make an entire new act just from the tales this stranger was telling! By the time they concluded their discourse, it was well past midnight, Drest's companions had long since retired, and there were only two other patrons left in the inn. Drest was overjoyed when Kenneck proclaimed that the evening's bill was on the house, and left happily, promising to return soon to see the new material.
Not ten seconds after Drest left, the last two patrons, also from the Capitol region judging by their attire, rose from their table, and with a nod to Kenneck tossed a handful of gold coins on the table and followed the merchant out the door.
Medium of height, medium of build, with short-cropped brown hair and brown eyes, Caldor Hightower was the very epitome of 'ordinary'. He always had an almost supernatural ability to blend into the crowd, to be forgotten minutes after he left a scene. As a young boy, he took advantage of these abilities to make a living picking pockets, supplemented by the occasional petty theft. As he grew older he fell in with a local band of thieves, and spent his days in and out of jail.
It was during a rather lengthy stay during his twenty-second year that he was introduced to the Crimson Hand: a group who advocated the elimination of the monarchy and transition to an elected government. Upon his release from, he threw his efforts wholeheartedly behind his new cause, attending meetings, organizing rallies and protests. After the kingdom went to war, the Crimson Hand increased its efforts, moving from protests and rallies to acts of 'civil disobedience', and later to sabotage. After a nighttime raid that sunk a ship full of arms destined to resupply troops, Caldor and several of his associates were arrested and charged with treason.
Since being imprisoned in Krakengard, facing a life sentence, he has sought to rally the prisoners to his cause, with the intent of provoking a mass uprising against their captors, culminating in the wholesale takeover of the colony.
Last edited by suburbanplankton; Jan 11th, 2016 at 01:20 PM.
For sake of simplicity I have decided that summoning spells work just fine in the colony, so a summoner could summon their eidolon just fine both in the colony and outside.
Thanks...but as it turned out, when I sat down to work up the background, the Summoner just didn't "speak to me". So I set him aside for the moment, and I'm going with a Bard instead...
I can live without a dog, I guess... As long as the animal companion I get is cool enough.
I mean, I don't want a pet cockroach or three toed sloth, cause Manus has standards...
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"...Perhaps I am wrong. Perhaps I am crazy. In fact, there are times when my suspicions of the latter approach certitude." - Bran Tse-Mallory, Tar-Aiym Krang
I can live without a dog, I guess... As long as the animal companion I get is cool enough.
I mean, I don't want a pet cockroach or three toed sloth, cause Manus has standards...
Well I was going to say you can wish for any two things you want for your animal companion, but I'll just put down "No pet cockroach" and "no three toed sloth" in the respective fields of the request form for you to save us time
I'm pretty sure we'll manage to find something you'll think is cool.
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Originally Posted by Muggins
How would you feel about a changeling, Inem? I'm rather taken by the idea of a dreamweaver witch.
Regardless, you can consider this a post of interest.
Both changeling and dreamweaver witch would be acceptable.
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Basically on indefinite hiatus/retired at this point, see here. No guarantees you can reach me via RPGX.