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  #16  
Old 05-24-2011, 05:56 AM
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Sheet is almost done, just fiddling with the point costs now.

Is it okay to grab the Metamorph power to represent switching between Electrical form and Humanoid form? Basically she can activate the ring full power to channel the electricity through herself giving her superspeed and some melee strike powers, or leave it only partially active and simply shoot the electricity in bolts and grant her personal flight.
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  #17  
Old 05-24-2011, 06:13 AM
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Wouldn't it just be easier to take alternate form and just add the powers in to that?

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Last edited by sslrranma; 05-24-2011 at 06:26 AM.
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  #18  
Old 05-24-2011, 06:20 AM
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The downside to 'alternate form' is that it makes a single set of powers turn on and off, Metamorph gives you a choice between multiple sets.
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Old 05-24-2011, 10:10 AM
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I don't really like Metamorph: in my mind it is a bit too undefined and unbalanced. Also, it doesn't sound like what you really want: you're not making two whole separate characters, but a character with a slight difference in power sets.

However, there is a simple solution: take Alternate Form and place all the speedster powers into it. Then take the Alternate Power feat on your Alternate Form for the more normally electric powers. This might save you points as well, in the long run.
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Old 05-24-2011, 06:02 PM
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Ahh, I see what you mean. So I activate the Alternate Form to turn on Electric Powers, then swap between the two sets of powers using a non-dynamic array?

I will fiddle with it and see what i get. Almost done either way.
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  #21  
Old 05-26-2011, 05:55 PM
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Sorry it took so long. Character sheet has been edited in. Hope it works for you.
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  #22  
Old 05-26-2011, 08:30 PM
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Okay, everyone has a character sheet in. I'll be starting the game thread presently.

Thanks for your work, and I hope my DMing can do justice to these characters.
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Old 05-26-2011, 09:38 PM
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Behold! I have made our GM DISAPPEAR!

And now, he shall reappear in a comically overdone manner! ABRACADABRA!
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  #24  
Old 05-26-2011, 09:43 PM
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"Comically overdone"? You must have read the first post of the game thread then. *rimshot*
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Old 05-27-2011, 02:00 PM
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Sorry about missing a few posts. i got kidnapped.er...taken out to dinner with some friends. Posting now.
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  #26  
Old 05-28-2011, 12:32 PM
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Quick note: please keep dice rolls inside the mechanics thread (properly labeled), then link them to the appropriate posts inside the game thread. This is in case you need to edit a game post for a changed combat situation (I don't like posts with rolls in them being edited). Thanks.
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  #27  
Old 05-28-2011, 01:34 PM
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Well, at least you can't crit fail skill checks in this system if I recall correctly. 0_0
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  #28  
Old 05-28-2011, 04:47 PM
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Will do so if you wish. But please note that they have recoded the threads so that its basically impossible to edit your dice rolls without the DM knowing now. If you edit a post without changing the dice thread you are fine, but if you edit the dice roll, or delete it, then the original appears in secret text for the DM to see.
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  #29  
Old 05-28-2011, 05:24 PM
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My apologies. Another DM on this site (Chrystrom) uses a similar method for his game, and I assumed the reason I stated was why.
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  #30  
Old 05-28-2011, 07:05 PM
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I ask my players to post in a seperate dice thread, but mine is just because I like to keep my game threads as clutter free as I can, so I keep the rolls and non-game related OOC in there own threads.
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