#31
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I need to think long and hard about this, as the draw is almost too much. Then, I want as many other people as possible to experience an Arkanis game. They are awesome. Arkanis is awesome.
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GM of Cyberpunk - The Edge of Glory | Curse of the Azure Bonds | GM for Dungeons of Drakkenheim I have taken the Oath of Sangus
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#32
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I'm uncertain what all needed to be done to apply, I couldn't find an official list of requirements, but I believe I am finished with Flitter's application. If you would like to see more please let me know.
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#33
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Ahh, ok, I was wondering since from reading, that we appeared in Arkanis, so I didn't think any of us was from there.
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Leaning against the wall, watching the others rush by him, he grins. "Go ahead, go get that treasure that's laying there. Be more for me after you die." |
#34
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Quote:
Quote:
Quote:
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We will break away Together... I'll be the Shadow, You'll be the Light. Nothing ever lasts Forever... We will go softly into the Night. |
#35
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02/26/24 - New position and personal real estate work is keeping me busy, please PM me if I am running behind. Last edited by Grouchy; Jul 1st, 2024 at 09:27 AM. |
#38
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#39
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I think my application is complete. If you have any feedback you wish to give me, I am ready
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We will break away Together... I'll be the Shadow, You'll be the Light. Nothing ever lasts Forever... We will go softly into the Night. |
#41
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Hopefully will get chance to cycle through all the apps so far over the next few days, and certainly before I disappear for two weeks on holiday, thank you all for the great responses so far, keep them coming .
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GM of Curse of the Azure Bonds
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#43
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app is done. Decided to be from the same country.
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Leaning against the wall, watching the others rush by him, he grins. "Go ahead, go get that treasure that's laying there. Be more for me after you die." |
#44
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EDIT: Withdrawn. I don't want to overextend myself with too many games.
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Saskia Snow-Song - Barbarian (Tyranny of Dragons) ♦ Vaelrin - Shadow Monk (War of the Spider Queen) DMing: Dragon of Icespire Peak | Status: 1-2 posts per week Last edited by Nyx89; Jun 29th, 2024 at 07:34 PM. Reason: Withdrawn app |
#45
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Name: Ahten Race: Human Variant Class: Barbarian/Zealot - Anhur(@ 3rd) Alignment: Chaotic Good Background: Far Traveler (Mulhorand) Personality Traits: 1) I have my own ideas about what is and is not food, and I find the eating habits of those around me fascinating, confusing, and/or revolting. 2) I honor my deities through practices that are foreign to this land. Ideal: Adventure: I'm far from home, and everything is strange and wonderful! (Chaotic) Bond: My freedom is my most precious possession. I'll never let anyone take it from me again. Flaw: In almost all things I am convinced of the superiority of my own culture over that of this foreign land. Appearance: Ahten is a well-muscled young man standing all of 6’3” with dark skin and hazel eyes. He keeps his head and face shaven, and prefers to dress in loose desert garb. Ahten is covered by a fine network of faded scars, the results of numerous beatings from his youth. Unlike many of his people, he does not use kohl around his eyes and wears few adornments preferring to appear of modest means. He carries a khopesh and a shield as well as a quiver of javelins. Personality: Ahten is almost jovial and very open. He is not afraid to share his thoughts, often even when he should be. He may make a few social errors, but he is generally quick and earnest in his apologies. However, he can become quit defensive about his culture should someone mock it and he tends to deflect questions about his past. Freedom has given Ahten new eyes. He is simultaneously fascinated and repelled by everything he is encountering. Nowhere is this more evident than in dietary differences. He is fascinated by the variety of beef, venison and pork dishes; eagerly trying everything. He is somewhat more skeptical of rabbit and squirrel as these seem more like rodents then meat animals. Of course, nothing is hot enough for him and he is constantly asking for spices. Another oddity is the deep respect he holds for members of the clergy. Priests hold a special place in Muhlorandi society and he will do his best to refrain from disrespecting or upsetting one. Ahten’s temper isn’t gone, he has just learned to channel it. His training has let him learn to turn the red haze into a colder, more calculated anger. You will know when Ahten is angry for he will go quiet and his movements will seem very controlled. History: Ahten was sold into slavery as a child, always told it was to pay off a debt accrued by his family. He was sold so young that he has no memories of his family. He suffered as a slave for several years, passing through many different clerical masters, for while his size seemed promising the boy had a temper that made him a very poor slave indeed. No matter how hard they tried, none of these masters could ever seem to beat it out of him. Finally, he came to the attention of a priest of Anhur who recognized Ahten’s unchanneled rage for the tool it could become. Purchasing him, the priest set to training the boy to become one of their fiercest warriors – zealots who reveled in battle. Ahten took to the training with zeal, becoming a dedicated follower of Anhur. His skill was such that even before his training was complete, he was chosen as part of the retinue of a diplomatic mission to the kingdom of Cormyr. Their ship was ambushed by pirates and sunk in the Sea of Fallen Stars, with Ahten being one of the few survivors to make it to shore. Since then, he has been making his way as a sell sword. He has recently learned of some of the changes in Mulhorand, particularly the end of slavery, and has been trying to earn enough for passage back to his country. Secret (aware of): Ahten was never officially freed. He is for all intents and purposes still a slave of the Temple of Anhur, and an escaped one at that. The Temple grants their slave-warriors certain liberties such as not requiring them to wear a brand or a collar, and their status is much higher than that of a typical slave, however even the recent changes in Muhlorand have not completely abolished the slave stigma these zealots carry. It is likely that had fate not stranded him on the coast of the Sea of Fallen Stars he might never have gotten to taste true freedom. Because he is unsure of his status he does not share his history as a slave. Secret (unaware): Ahten was not sold to clear a family debt. He was in fact the fraternal twin (younger by two minutes) of a highly placed Muhlorandi noble. As it was taboo to spill the blood of a family member he was sold into slavery to prevent any dispute to his older brother’s claim. His older brother has since died without an heir and the old family seneschal has been trying to trace Ahten’s whereabouts. The proof lies in a birthmark on his backside, record at the time of his birth. Political rivals, fearing an augury might reveal Ahten’s location, have conspired to have him removed from this plane. RP Sample: Ahten had been at the temple for two years now and had learned a great deal. The priests had taught him about the gods, desert survival, and how to defend himself. Most importantly he had learned to come to terms with the rage that was always boiling below the surface – coming to see it as a gift from Anhur and not the curse he had come to believe it to be. The priests had taught him to channel it into combat - to ride the anger and not let it ride him. But he still had much to learn. Sand made for a tricky sparring surface, no doubt the point of this exercise. Ahten felt the sand shifting subtly under his feet as he prepared to spring. It would hinder his rush, but hopefully it would hinder his opponent equally. Lunging forward he made a lightning-fast swing with his khopesh hoping to catch his trainer by surprise, only to feel it neatly deflected upward by his shield. Not willing to admit defeat, Ahten continued forward slamming his shield into his opponent. But the sand betrayed him, shifting below his feet and robbing the blow of the necessary force. Before he could spring back into his fighting stance Ahten felt his feet swept out from beneath him. He suddenly found himself staring up at the blazing noon day sun. He felt a surge of the old anger, but quickly squashed it down. It was a feat no less challenging than the sword match against his master, and one he would not have so easily accomplished a year ago. Seeing the young man master his anger pleased the priest, and he nodded to let Ahten know he had done well, then motioned with his own Khopesh that Ahten should try again. Rising, Ahten did just that, a slow smile coming to his face for he now knew this exercise was about more then learning to fight on sand. It was about proving he had mastered his rage, and he would not succeed at that if he simply kept charging in trying to use his greater strength. Choosing to approach slowly this time he sent out quick slashes to test his teacher’s guard. What is it you would like to get out of the game? What kind of things appeal to you in a PbP game? I have only been playing PbP for a year or so now, and I would say the most challenging thing is to see a game through. Even tabletop games can be affected by real life events, PbP games move much more slowly so they have even more trouble enduring the test of time. I enjoy seeing my character’s growth – both in level and in storyline, and that can be a major challenge in PbP. What sort of things do you not want to see in a PbP game? Ravenloft in general is a darker setting, with themes that can already blur lines. My major request would be that when we start to approach topics that might cross lines (vivid scenes of excessive violence, gore, sex, etc.) that we find a way to fade-to-black so to speak. We may need to know they happen, but I don’t believe we need the play-by-play. What is it that made you want to apply to this game? I may be dating myself but I can remember the original Ravenloft modules, supplements and novels. I enjoyed the setting and the often anti-heroes that predominated it. It is a morally gray setting, far removed from the typical high fantasy good vs. evil, and somewhat more realistic for it. Do you prefer PbP games that are predominately focused on combat, role-play, or a mixture of the two? I think I prefer a healthy mixture of the two. Combat is important (unless using milestones it is the major source of challenge and XP), but RP, particularly character interaction, is critical to the experience. There is a reason we pick backgrounds, traits, flaws, etc. and a reason we write up histories. Those beliefs and experiences are the backbone of the character we want to play. Last edited by Ghrimm; Jun 27th, 2024 at 11:27 AM. |
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