#16
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Abilities + Resources (88 pts) + Powers, Talents, Contacts (212)= 300 pts Last edited by Cardassian; Jul 23rd, 2024 at 10:31 AM. |
#17
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Quote:
Do you want to be a Shaman that can change into animals and control Animals? Do you want a person that can travel through power lines and shock villains like a tazer? Do you want to have the ability to convert a certain form of energy into different things? Would you prefer being that uppity business person with several contacts and wealth? Last edited by Cardassian; Jun 27th, 2024 at 07:41 AM. |
#18
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Ability scores - the number largely just determines the tier of the ability, which is the more important part. You never roll for damage, it's a set value based on the number score of str or the power you are using. So, if I have 5 Strength, which is "typical" rating, if I punch someone I do 5 damage. I would roll a d100 and then consult the chart on page 100 of the book to determine hit/miss and the intensity. The chart in the back of the book is what everything is based around and kind of needs to be the first thing you see, but they stuck it way in the back and didn't explain it. After that it's all about Column Shifts aka CS. Column Shifts are any situational modifier that boosts or hinders the result on the chart. So if I have a +1 CS, it means I am treating my "Typical" strength as "Good" on the chart. A lot of the modifiers and what you can/cannot do with your powers is also a discussion between the players and GM. Usually it involves saying "I want to use my power to do X non typical thing" and the judge saying "alright but you've never done this stunt with your powers, it's going to be a -2 CS until you train with it." This is how the game handles things like Magneto having only magnetic powers but being able to use them for things like flight. Further more, you can skin your powers however you want to. If you take the power for fire control, for example, you can write up how it works how ever you want. Maybe it's a Mutant with fire powers naturally, maybe it's a Hi Tech hero with a special flamethrower in his suit. A lot of that part is taking creative liberties with the game and tweaking things to fit your.own narrative. To be honest, I generated my.character by rolling on all the charts in chapter 1, nerfing a few things to fit within the 300 point buy. That was a lot easier to me than trying to figure out how to build an effective or efficient character. Hope some of that helps. |
#19
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I think those are the two effective ways to do character generation without getting bogged down. You either come up with a concept:
"I want a hero that can control electricity and uses that to shoot metal like a rail gun" Then you look at the powers, ability, and talents to build backwards from that. So you figure out what powers would allow you to control electricity. Then you figure out how ranged combat works so you can pick talents and abilities that let you effectively shoot things. The other way is to just roll it using the system like RedMoney did and just lower things to fit the point buy. I wanted to play a healer character, so I worked backwards from there. I looked at the powers and picked what looked like they would let me heal, then I picked my stats to let me effectively use those powers. Then I filled in the talents and the rest to fit the concept of the character. Once you have an idea of who the character is, it becomes easier to look through and say "That makes sense for who my character is.". The real trick is keeping the costs in check because there are so many cool things to buy, and only so many starting points. |
#20
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Open heart surgery went well, but it may take me a minute to produce a character.
Game Strategy - Global Oil, Eventcorp, Bane Industries, Megamax. They have all paid to put high powered criminals out there for their own agendas. Ian wants to use the boardroom to take down the bad guys as much as his powers. While his teammates are likely busy growing more powerful, Ian is likely trying to get richer. Bruce Wayne’s foes always seem to come back, Can Ian Black take the bad guys off the board for good?
__________________
Rebuilt Rebel. Last edited by Classic Gamer; Jul 9th, 2024 at 12:17 PM. |
#21
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Congrats, good luck with recovery.
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#22
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Thank you very much.
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Rebuilt Rebel. |
#23
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I'm so glad to hear that your surgery went well my friend.
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#24
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I love me some Marvel RPG, but unfortunately I cannot commit commit to daily posting the way my job/family commitments are currenty. If you ever put a regular slower paced game together gimme a buzz, GM! |
#25
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Bringing it up once more
Last edited by Cardassian; Jun 29th, 2024 at 02:58 AM. |
#26
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I also like the attention to real life details. Sarajevo gives me two problems, narratively; firstly I want the plane to go north for the Northern Lights effect AND to crash in an icy place for the powers theme. Secondly, I need it to fly west (and over USA ideally) for the chance at defection. This is before 1989, when the Iron Curtain came down. I’ve done flights between UK-Japan so many times now I get familiar with the routes, and that won’t happen from Sarajevo. However, Lake Placid USA hosted the Winter Olympics in 1980. So let’s say she won gold there at 15 (seems likely when I look up other winners), then she crashes in Alaska. She turns 16 while at the ranch, then defects in 1981. This gives her two years at high school in Chicago until she is 18 (1983). This gives her time to learn English and get used to US culture. Then she goes to university in your host city at 19-turning-20 in 1984. Fits like a jigsaw! |
#27
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#28
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__________________
Oh, after all the folderol and hauling over coals stops, what did I learn?
Last edited by The Rat Queen; Jul 17th, 2024 at 09:52 AM. |
#29
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Work in progress; basically a combination of ideas from Steven Universe and She-Ra
Last edited by Renjikuchiki1; Jul 2nd, 2024 at 12:29 AM. |
#30
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Ok, now your Health is 102 (Add Fighting, Agility, Strength, and Endurance)
Your Karma is 38 Last edited by Cardassian; Jun 30th, 2024 at 05:55 PM. |
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