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Old Jul 4th, 2024, 07:28 AM
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Dungeons of Drakkenheim

Game NameDungeons of Drakkenheim
Game SystemDnD 5e
ThemeExploration, Interaction and Faction meddling!
FlavourDark Gothic/Renaissance
Plot Summary
DRAKKENHEIM IS NO MORE. An eldritch storm of falling stars devastated the city on that woeful eve, leaving behind a meteorite that would have lasting effects. Fifteen years later, Drakkenheim is a dismal urban wasteland contaminated by otherworldly magic and haunted by hideous monsters. Fantastic wealth, lost knowledge, and powerful artifacts lie ready for the taking by adventurers brave or foolish enough to venture into the ruins. However, even those who survive the dangers of Drakkenheim may not return unmarked by its terrors!

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Fifteen years ago a cataclysmic event happened, not caused by anything in particular, it is believed, but rather a natural disaster when a meteor shower descended from the heavens and crashed into the city of Drakkenheim. Few survived, and those that were unlucky enough to, fled the now desolate place they once called home.
The meteor did, however, provide a gift for those brave enough, or indeed, foolish enough to venture back to Drakkenheim. This gift comes in the form of iridescent crystals of vast magical potential found throughout the ruined city. Known as delerium, these lambent stones emanate unnatural energies that induce madness and monstrous transformations. Despite these dangers, delerium is ideally suited to crafting magic items and fuelling mighty new spells. Sorcerers, warlocks, wizards, and all manner of occult magicians crave its supernatural power, thus delerium commands a high price within arcane circles and underground markets alike. Many prospectors risk everything to collect a few fragments, but the true origins of the strange mineral remain unknown. The rival factions stand divided over whether the crystals should be destroyed, harnessed, or worshipped, and their simmering disagreements threaten outright war. Drakkenheim was the cosmopolitan capital of Westemär, ruled by the imperious House von Kessel. A decade of bloody civil war erupted after the city’s destruction. The realm was left shattered and the royal line broken. Now, the political order of the wider world lies in shambles, torn apart by religious schism and military conflict, and only a faint hope remains that the city can be rebuilt and the nation restored.

So what brings you to Drakkenheim, traveller?

Rival Factions

Five factions have arrived in Drakkenheim to advance their ambitious agendas. Though their ideologies and methods differ, each seeks valuable resources and lost secrets within the city. However, the ruins present many confounding obstacles for their agents. As such, all the factions hope to attract talented adventurers to their cause, drawing would-be heroes into a fierce political intrigue that may boil over into violent struggle.
Those who wish to decide the fate of Drakkenheim must choose their allies well and their enemies carefully!

Hooded Lanterns

Formally known as the 4th Provisional Expeditionary Force to Reclaim the Capital, the Hooded Lanterns are an irregular military drawn up from veterans of the Civil War and remnants of the old Drakkenheim City Watch. Led by the dour Lord commander Elias Drexel, they wage a guerrilla war against the monsters, bandits, and scavengers who have taken root in their nation’s capital. Each has pledged their swords and lives to rebuild Drakkenheim and restore the Realm of Westemär. Several noble houses have set aside their feuds to support the Hooded Lanterns’ efforts. These families believe once the city is restored, evidence will emerge revealing the true heir to the throne of Drakkenheim... or enable a cunning house to seize the crown.

Queen’s Men

The Queen’s Men are a loose affiliation between a hundred gangs of brigands, outlaws, and scoundrels, all of whom owe fealty to the enigmatic Queen of Thieves. These reprobates prey upon the pilgrims, prospectors, and explorers drawn to the city, extort and rob adventurers, smuggle delerium to disreputable clients in distant lands, and plunder the fantastic treasures and incredible wealth left behind in the city. The Queen of Thieves dreams of building an influential and powerful criminal empire forged in the anarchy and lawlessness of the ruins, and conspires against the other factions at every turn.

Knights of the Silver Order

The Knights of the Silver Order are an organization of oathbound paladins and devout warriors sworn to combat supernatural evil, dark magic, and otherworldly incursions. The questing knights normally travel the realms in small bands and companies, and adhere to the Faith of the Sacred Flame, the dominant religion across the continent. They believe delerium is a contaminating blight borne of the darkest chaos, and have resolved to annihilate the corrupted crystals, slay every monster it has created, and hunt down diabolical mages who would wield its power to work evil magic. Now an entire regiment has been dispatched to Drakkenheim to carry out this righteous task, led by Knight-Captain Theodore Marshal.

Followers of the Falling Fire

The annihilation of Drakkenheim incited a serious religious schism within the Faith of the Sacred Flame. A new sect has emerged known as the Followers of the Falling Fire, who adhere to the prophecies of former Flamekeeper Lucretia Mathias. She attests that delerium is a divine gift, not a blight, and that these sacred stones will offer salvation against a greater darkness yet to come. The mainstream clergy have excommunicated Lucretia Mathias and branded her followers as an insane cult with heretical beliefs and blasphemous practices. Even still, masses of devout commonfolk now embark on a dangerous pilgrimage to Drakkenheim to take their place in a divine plan.

Amethyst Academy

The Amethyst Academy is a magical school for sorcerers and wizards, where students learn magic in remote castles and secluded universities. Directed by a shadowy cabal of powerful archmages, the Academy also operates an enterprising mage guild that controls the manufacture of magical wares, and orchestrates an influential arcane syndicate that provides occult counsel to the nobility of the continent. However, the Academy was dealt a terrible blow following Drakkenheim’s destruction, as the city was home to their greatest stronghold: the Inscrutable Tower. Archwizard Eldrick Runeweaver leads the Academy’s efforts to access the tower and safeguard the secret lore within. Meanwhile, their survey teams conduct ongoing research regarding delerium’s supernatural qualities and unknown dangers. The mages plan to harness the crystals’ vast energies to craft magical items and power new arcane spells.

What I would like from you:

Name:
Race:
Class:
Alignment:
Personality Traits:
Ideal/Bond/Flaw:


And a bit more detail on your Character backstory.

Appearance:
Personality:
History:
RP Sample:
(a scene from the character’s perspective):

Also an important note about your Character:

Characters will start at 1st level.

All characters will have a personal quest, a reason why you have come to Drakkenheim. Examples are below, but you can work with me to find your own personal quest. There are rewards for completing these:

Apocalyptic Vision. I have been haunted by visions of the meteor for fifteen years. Every time I sleep, I see it crashing down upon me. My personal quest is to see for myself what lies at the heart of the crater. I must overcome whatever I find there in order to stop these nightmares.

Arcane Secrets. Forbidden lore lies in Drakkenheim. Several dark wizards living in the ruins have mastered terrible and powerful new magic. The Inscrutable Tower library stands unguarded, filled with spellbooks containing secret arcana. My personal quest is to learn these spells.

Blighted Landscape. A blight on the natural order envelops Drakkenheim, but the contamination could spread beyond the city. My personal quest is to study the unnatural phenomena found within the most corrupt places in the city: Queen’s Park Garden, the underground waterways, and the Crater’s Edge. Perhaps then I can develop a way to reverse the contamination.

Claim the Throne. Though my family has fallen on hard times, we were distantly related to the royal House von Kessel. I may have a claim to the throne of Drakkenheim. My personal quest is to search the cathedral, noble estates, and the castle for sufficient evidence to conclusively prove my inheritance. Then I will take the crown for myself.

Faction Aspirant. I believe strongly in the ideals and goals of one of the five factions: either the Amethyst Academy, the Followers of the Falling Fire, the Hooded Lanterns, the Knights of the Silver Order, or the Queen’s Men. My personal quest is to join the faction, aid their mission, climb the ranks, and rise to a high leadership position within their organization.

Family Matter. One of my family members or close friends has become mixed up with one of the factions. Perhaps they have foolishly decided to join the organization. Alternatively, they’ve been taken prisoner by the faction due to some trespass or misunderstanding. Either way, my personal quest is to bring them back home.

Find a Cure. I have a friend, family member, or loved one who was contaminated by delerium and turned into a monster. They have gone mad, and are lost somewhere in Drakkenheim. My personal quest is to locate them, then discover a way to reverse their horrific transformation.

Lost Heirloom. I used to live in Drakkenheim. My personal quest is to recover a lost heirloom from my old home, which was located somewhere in the Inner City. Perhaps the item is sentimental, valuable only to members of my family. Alternatively it may have magical properties, and I wish to use these powers to aid my own ambitions.

Monster Slayer. I wish to leave behind a heroic legacy by defeating dread beasts. My personal quest is to slay three of the greatest monsters rumoured to dwell in Drakkenheim, and bring back their heads as trophies. Each must be a notable creature with a challenge rating greater than my own level when I defeat them. My allies can assist me, but I must strike the decisive blow myself!

Overwhelming Debt. I owe a tremendous debt of 10,000 gold pieces, maybe more. My personal quest is to pay it back by making a fortune in Drakkenheim collecting delerium, plunder, and completing work-for-hire. Meanwhile, I must hide from bounty hunters my creditor send to kill me.

Personal Pilgrimage. As an acolyte of the faith, my personal quest is to visit several holy places in the city and perform a sacred ritual before the remains of the martyrs interred within each: the Cathedral of Saint Vitruvio, Saint Selina’s Monastery, and the Chapel in Castle Drakken. Through these devoted acts I will understand my place in the divine order.

Score to Settle. I have come to Drakkenheim to kill one of the faction leaders: either Archwizard Eldrick Runeweaver, Knight-Captain Theodore Marshal, Lord Commander Elias Drexel, Lucretia Mathias, or the Queen of Thieves. Perhaps I seek revenge for a past wrong. Alternatively, I may covet their position and wish to replace them. Either way, my personal quest is to slay them.

 


 


 


 


 


 


Please do not roll any stats in your application.

Books allowed for Character Generation: Dungeons of Drakkenheim (DoD), PHB. Xanathars and Tashas.

Finally, I would like to know a little about you as a Player:

What do you like to see in a PBP game?

What do you not like to see in a PBP game?

What piqued your interest in applying for this game?

What do you want to get out of this game? Be selfish - what is in it for YOU?

What is your expected posting rate? (no right or wrong here, just want to know expectations)

I will initially have recruitment open for 3 weeks ending on Friday 27th July.


Applicants:
PlayerCharacterRaceClassApplication status
Alemar Barun Wulfstar Human (variant) Cleric (War) Complete - Reviewed
The Rat Queen Oda Förstner Human (variant) Fighter Complete - Reviewed
Greyling Caden Alvaro Tiefling Rogue Complete
Silveroak Sylvanus Drake Dragonborn Artificer Complete - Reviewed
kenneth TBD TBD TBD WIP
delpinator Raeli Nathandram Half Elf Bard WIP
darkbringer Albrecht Auerbach Human (variant) Rogue Complete- Reviewed
Mythandril Jolina Melbourne Human (variant) Wizard Complete - Reviewed
Ericg1s Blex Snowfall Human Bard Complete - Reviewed
Nyx89 Aurelia Valdemar Half Elf Ranger Complete
Arkanis Daesalor Fustron Human Bard Complete - Reviewed
arin12 Cinna Chandlerson Human Sorcerer Complete - Reviewed
Double or Nothing Ezek Gimel Half-elf Cleric Complete - Reviewed
Blackdragon0 Blue Dragonborn Fighter Complete - Reviewed
Grouchy Sormus "Mutch" Mutcher Forest Gnome Rogue Complete
El Gorrion Vissila Arnostalë Drow Warlock Complete
Tin Can Herder Elrod Chremelvale Human Warlock Complete
Drachenspirit Agevea Half-Orc Paladin Complete
JohnStone Valeera Stargem Human Druid WIP
Still_Pond Katvah Dragonborn Barabarian Complete
Togot Cai Valenford Human (Variant) Wizard Complete
__________________
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I have taken the Oath of Sangus

Last edited by Drifter One; Jul 29th, 2024 at 04:55 AM.
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Old Jul 4th, 2024, 07:57 AM
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Arkanis Arkanis is offline
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Oooo hell yes. I'll be away on holiday until just after the application end date (I'm away from 15th July to the 28th), but since the GM is awesome I'll absolutely be putting in an app before I disappear on my merry way .
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Old Jul 4th, 2024, 09:01 AM
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Mitsubachi Mitsubachi is online now
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Sorry maybe not this time.

Last edited by Mitsubachi; Jul 7th, 2024 at 02:18 AM.
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Old Jul 4th, 2024, 09:40 AM
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Application
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Part1Name: Barun Wulfstar
Race: Human (Variant if allowed)
Class: Cleric of War (with plans to Multi into Paladin if allowed)
Alignment: Lawful Neutral

Knight (Variant Noble)
Trait #1
Nothing can damped my optimistic spirit
Trait #2
I hold myself to a higher standard, leading by example
Ideal
Faith - I trust that my Deity guides my actions. I have faith that if I work hard, things will go well for me.
Bond
Nothing is more important than my Family. They are my Legacy and I theirs
Flaw
I'm too greedy for my own good, I can't resist taking a risk for the potential payoff

Appearance: Standing at a stocky 5'10, Barun has shoulder length black hair, and thin facial features. Of note, he suffers from a genetic abnormality called Heterochromia; Barun's left eye is Blue, while his right is Brown.

Personality: Not what you would expect from a Religious figure, Barun is always one to take things lightly. He prefers to live a laid back lifestyle, acting as though he knows things will eventually work out in his favor... Even when things look their darkest, his optimism shines through. Secretly however, he still feels that pressure to be well regarded. The rumors that he is related to the von Kessel's cause him great internal pain, and he wants to know the truth of where he comes from. He accepts that he needs to live up to the expectations of Royalty, regardless of whatever vows he may have taken to the Flame.

History: Growing up in a small village in the wilds of Caspia, whispers surrounded the true story of Barun's birth. To this day, the old men still sit in their chairs and talk of his sudden arrival in town one night; taking great joy in speculating on the 'real' identity of his parentage. Rumors swirled around not just the young boy, but also the woman who acted as his mother as well. It was claimed that she was a handmaiden to the Royal Family, perhaps even a minor Noble herself in some way, but was she the true mother? Or simply a servant tasked with caring for just another Royal Bastard? that was the real secret that everyone had their own answers to...

Before she arrived in town it was well known of, and often spoken about in hushed tones, how the King liked his mistresses. And it was indeed strange how she had arrived late one night, all alone but for the baby Barun in tow. Carried in a carriage that, to those who saw it that night, all swear that it bore the regal crest of the King of Westemar himself. She did not stay alone for long however, as within a few days a man claiming to be her husband, and two teenage boys arrived at her cottage and they all began living together as a family.

Barun was given over to the Church of the Sacred Flame in his early years to make something of himself; as was customary for second and third sons, and in truth was lucky to be accepted for study and training. None of his instructors knew of the whisperings of Noble blood within his veins, or if they did, they did not let it stop their floggings from rending his flesh whenever the lad strayed from their teachings. With this painful reminder of how the world truly worked, the boy quickly learned the concepts of discipline, honor, and justice according to the Church of the Sacred Flame. Once his training was finally completed, Barun was allowed to re-enter the real world. To live a simple life, to love and to spread the truth, justice, and precepts of the Divine Light to the denizens of the realms.

Deciding to return to the same small village that he and his parents had lived in, Barun began tending to the small Chapel in the center of town. And one year after leaving the cloister, he did indeed find love. Marrying quickly, he moved in to his wife's estate, a modest house big enough for the two of them (He and his Wife Corrine), her widowed sister Annise, and Annise's young son Steffan. The death of Steffan's father troubled Barun, and thinking that if there was any proof to the constant rumors of his Nobility, he began to dream of the ability to step up his station in life. Not only to retake all that had been stripped from him, but to give his young family a step up as well. Barun has decided to travel to Drakkenheim with the few friends and parishioners able to travel to serve as his retainers. To see once and for all if the stories are true about his lineage? and if they are, could that be a way to save his new Family?

RP Sample:

'The rain never stops here... that's something they didn't tell me' Barun thought as he looked out across the muddy fields that covered the landscape outside the walls of Drakkenheim. The rhythmic drumming of the water hitting his tent was soothing, causing the young man's mind to drift towards home. He could almost hear the footsteps of his nephew on the cobbled stones outside their manor, smell the fresh bread that Annise had baked. Or the fragrant garden of flowers that Corrine had planted outside their bedroom window. 'If I succeed here... it will be all for them' He reminded himself. 'The churches have enough to sustain, surely they wont mind me having a little moment for myself...' The simple pleasures were all well and good, but gold could buy them more. Regardless of whatever oaths they had previously sworn to poverty, Barun chaffed at the opulence shown by his Religion, and the sacrifices they took from the common man that he secretly felt were unjustly levied.

'Would a King be able to right this blight?' He allowed himself to wonder. There was no security in a Country life, any upstart with more muscles than brains could stroll in to town with a handful of swords and pikes, demand anything he wanted, and then take the rest anyways. But if Barun were a King? Nobody would dare threaten him or his family again. He could make ammends to Steffan, and if someone deigned to cross that line again? There would be a hundred Royal Guards to punish their stupidity and insolence! A quick smile flashed across the man's face before he dismissed it with a scoff. It did no good to dwell on such things, he was here to save those he cared about... Not kill phantom usurpers.

The distant roll of thunder brought Barun's mind back to the present; It was almost time to brave the Haze and begin the search. "Stay here, go to Emberwood if you need to, I'll be back soon" He commanded his few loyal retainers that had accompanied him for this quest "... And take care of yourselves too, yeah?"
part 2All characters will have a personal quest, a reason why you have come to Drakkenheim. Examples are below, but you can work with me to find your own personal quest. There are rewards for completing these:

Claim the Throne:
Though my family has fallen on hard times, we were distantly related to the royal House von Kessel.
I may have a claim to the throne of Drakkenheim. My personal quest is to search the cathedral,
noble estates, and the castle for sufficient evidence to conclusively prove my inheritance.
Then I will take the crown for myself.


Finally, I would like to know a little about you as a Player:

What do you like to see in a PBP game?
Story driven content (obviously) and combat... While I do enjoy RPing between scenes, I find that Combat gives the group a common goal to work towards and keeps the story going, rather than letting us get bogged down in conversations that don't really evolve past us sitting around a table...

What do you not like to see in a PBP game?
I try to be pretty open minded and accommodating, nothing really springs to mind at the moment but if something does come up I will communicate it to everyone so that we can all work together to figure it out.

What piqued your interest in applying for this game?
I think I watched a handful of episodes from this game on the Dungeon Dudes YT channel years ago? But I never finished the show... It seemed like a cool campaign though and I remember thinking at the time that it would be a cool game to play.

What do you want to get out of this game? Be selfish - what is in it for YOU?
I want to have fun! I want to I understand that's not always going to happen, but I'd like to at least feel like I'm winning and not just a stand in for SisyphusWIN! I want to find something where I look forward to logging in to RPGX to see what's happened in the game and how I can respond to it. Hey being the king of a fantasy realm could be kind of cool too

What is your expected posting rate? (no right or wrong here, just want to know expectations)
2 to 3 per week, possibly more depending on group rates


__________________
We will break away Together... I'll be the Shadow, You'll be the Light. Nothing ever lasts Forever... We will go softly into the Night.

Last edited by Alemar; Jul 10th, 2024 at 02:24 PM. Reason: Responding to Feedback
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Old Jul 4th, 2024, 01:46 PM
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Application
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Oda Förstner, Hooded Lantern
Name: Oda Förstner
Race: Human Variant
Class: Fighter
Alignment: Lawful Neutral
Personality Traits: I've lost too many friends, and I'm slow to make new ones. I'm haunted by memories of war. I can't get the images of violence out of my mind.
Ideal/Bond/Flaw: Responsibility. I do what I must and obey just authority. I would still lay down my life for the people I served with. I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret.

Appearance: Oda has shoulder-length brown hair and brown eyes, with skin tanned by exposure to the elements. Attractive, but she'd be prettier if she relaxed her usually hard look, which isn't likely. She has a strong, athletic build and stands at 5'10". She is usually dressed in chainmail, even in town, and carries a halberd, with a greatsword strapped to her back.

Personality: Oda is a bit jaded from life as a soldier, generally only relaxing around other soldiers. To everyone else, she keeps things no-nonsense, at least until they've had a while to prove themselves. When she does relax, she's generally very laid back, letting others do most of the talking while she listens, though she does indulge in the occasional tale or legendary story. She's a bit of a student of history as well, primarily military history but also more general knowledge.

History: Oda's father was in the Drakkenheim City Watch when the meteor struck, though he and his family - including Oda as a young child - were escorting a dignitary to Geldstadt at the time and survived the initial devastation. Returning to find the capitol in ruins, the family settled in Tierhaven before her father went to fight in the ensuing civil war.

After the wars, her father joined the Hooded Lanterns, fighting for many years to restore the capitol to its former glory and filling Oda's mind with many thoughts of duty, honor, and glory. After her father was killed in battle, Oda made her mind up to follow in his footsteps, joining the Lanterns once she was old enough. Trained as a halberdier, she proved her worth through several battles and skirmishes, though her images of what war and soldiering should be were somewhat diminished, if not altogether shattered.

She has now been assigned as part of a detachment to explore Drakkenheim and report her findings back to the Lanterns.

 

Also an important note about your Character: She provides for her mother and younger siblings back in Tierhaven.

Personal quest: I believe strongly in the ideals and goals of the Hooded Lanterns. My personal quest is to aid their mission, climb the ranks, and rise to a high leadership position within the organization.

What do you like to see in a PBP game? Good storytelling from players and GM, and collaboration to help create that story.

What do you not like to see in a PBP game? OOC drama, railroad plots (though sometimes you do need to move the plot along), lack of player agency.

What piqued your interest in applying for this game? The idea of a Fallout/D&D combo game intrigued me.

What do you want to get out of this game? Be selfish - what is in it for YOU? I love writing, but I can't come up with an idea for a book. So I get my writing fix here! I want the same from this game that I want from all my games: I want to write a great story with an awesome character.

What is your expected posting rate? I generally keep up with quick pace games, but 1-3 times a week is typical.
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Last edited by The Rat Queen; Jul 4th, 2024 at 06:05 PM.
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Old Jul 4th, 2024, 01:58 PM
Greyling Greyling is offline
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ApplicatonName: Caden Alvaro
Race: Tiefling
Class: Rogue (with plans for the Phantom path)
Alignment: NG
Background: Survivor DoDk
Personality Traits:I try to work in the thin grey area between the squabbling factions, squeezing under their radar when possible. The less I am seen, the better.
 I will never give up until I reclaim what I lost in these ruins.
Ideal:Safety. Whatever I can do to keep myself fed and keep a safe place to rest is good in my books.
Bond:I had family in these ruins. I know not what became of them, but I must find out.
Flaw:I hear voices constantly. Sometimes I get distracted with conversations with people who are not there.

And a bit more detail on your Character backstory.

Personal quests:
Family Matter.
One of my family members or close friends has become mixed up with one of the factions. Perhaps they have foolishly decided to join the organization. Alternatively, they've been taken prisoner by the faction due to some trespass or misunderstanding. Either way, my personal quest is to bring them back home.
Score to Settle.
I have come to Drakkenheim to kill one of the faction leaders: the Queen of Thieves. Revenge for a past wrong.

imgAppearance:
reworking appearance
Personality:
Caden is soft spoken and reserved. Preferring to blend into the background, and be forgotten. Some might notice him initially because of his appearance, but many people tend to oblige once they notice of him seeming to be talking to people that aren't there. He isn't quick to trust. Those whom he has trusted in the past have either left him by choice, or circumstance.
History:
Being born to a courtesan, Caden grew up around morally varied characters in the shadier part of town. Learning that those of lower station had to be flexible with what "rules" they followed to survive. When a wealthy man took a special interest in his mother, he learned the highborn could be even more flexible. The noble didn't want a "tainted mutt", so Caden was beaten and left for dead in an alley.

His story might have ended their if Jake and Jade (siblings) hadn't found him. The three lived a hard life on the street. Trying to work in the thin grey area between the squabbling factions. However, luck can only last so long. When they were caught the Queen of Thieves, she was merciful. They would do a job for her. If they survived, she would make them Queen's Men. If they didn't, ... well she lost nothing.

The trio were sent into the some ruins in search of a seal of some sort. The mission went from bad to worse, and though Caden made it out alive his best friends did not. Now, he trying to survive long enough find his friends' bodies, and to settle a score.


 



The player
 

Last edited by Greyling; Jul 29th, 2024 at 10:48 AM.
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Old Jul 4th, 2024, 02:11 PM
silveroak silveroak is offline
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applicationRace: Green dragonborn
Name: Sylvanus Drake
Class: Artificer
Alignment: LE - not actively evil, just selfish and tries to manipulate the system, sort of lawful by lawful evil
Background: Guild artisan

Personality Trait 1: I do not doubt the existence of deities, only their intentions
Personality Trait 2: Power given to you by another is never yours.
Ideal: progress through innovation and invention
Bond: I seek the secrets of Delerium, no matter the source
Flaw: I will work through any person, group, or method to better understand Delerium's potential

And a bit more detail on your Character backstory.

Appearance: Big, green scaly. His eyes seem to naturally squint and the orbs behind the hairless brows are black as night. Whatever he spends his money on it is clearly not clothing, as his clothes are more disposable and practical than they are impressive, except where they have been chosen for protection and durability.
Personality: Curious and pragmatic, he has adopted a very flexible personality in dealing with demanding nobles, but has a truly mercenary sense of loyalty.
History: Sylvanus initially Hailed from Caspia where apprenticed as a smith, producing weapons and armor. His prospects seemed poor when he finished his apprenticeship between Kingsmoots, so he oved to Westmar where the battling nobles seemed promising to his trade. While here he has heard rumors of the mysterious delirium that fell to earth in Drakkenheim, and wants to investigate what potential for enchantment might exist, especially with the coffers of Westmar running out and what seems like a period of peace emerging.
RP Sample: "I understand milord" Sylvanus kept his eyes firmly on the ground in front of the nobleman's feet. It certainly wouldn't do to let his latest employer, now his ex employer as of six seconds ago, know that he had forgotten his name. The war was winding down, money was tight and the other side was fielding fewer troops as well. Sylvanus was no longer needed. Of course this lord still had an army, and wanted to know that Sylvanus wouldn't be working for his foes. Normally this would be no problem, there had been fights a plenty in the past and always somewhere he could go that was not in conflict with the last master, even if they might be fighting a previous employer. "I'm thinking of going to Drakkenheim, the city. I have heard about the materials from the meteor, I might take some time to investigate. At least until the Kingsmoot picks up again." He had been curios about the city, and he had know way of knowing who in Caspia might be backing this noble in his wars. If he felt like suggesting someone to turn to after his exploration it could be a good lead. If not, well, someone would what a skilled smith. Even if he had to make horseshoes. He almost smiled. That was his Master, the one who taught him the trade, had always threatened him with. "Pay attention boy or you'll wind up making horseshoes, not barding."
"Very well." He could hear weapons being sheathed behind him. Not that they had been fully drawn, but they returned that inch into their sheathes where they had been held ready. There was a reason weapon smiths were always in demand, and the constancy of war was only part of the story. A few coins were tossed to him, a final payment to stay on good terms, for when this lord might want his services again someday. Which would be useful if he could remember the man's name, and if the man survived that long. Nobles had a tendency to get themselves assassinated, getting too attached wasn't a great idea. He gathered up his materials and began his trek towards the city. he had a bit of money, and discovered he actually felt better than he had in a long time. Whatever came next he was working for himself. He was always working for himself, in a way, but for now he did not need to heed another's orders to do so.

What do you like to see in a PBP game?
Meaningful decision making and intelligent challenges

What do you not like to see in a PBP game?
A plot which sees no potential for deviation, a DM who does not respect the players. Player immortality, where bad decisions never have any long term consequences because it would get in the way of the story.

What piqued your interest in applying for this game?
My wife is listening to the podcast and I often listen with her.

What do you want to get out of this game? Be selfish - what is in it for YOU?
Challenge, entertainment
What is your expected posting rate?
Once or twice a day.


Last edited by silveroak; Jul 5th, 2024 at 06:26 PM.
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  #8  
Old Jul 4th, 2024, 05:12 PM
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Interested. Gimmie a bit.
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Old Jul 4th, 2024, 06:56 PM
delpinator delpinator is offline
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name draeli nathandram
class bard
race half elf
Alignmentcg
traits I'm always calm. I never show my cards. Never tell me the odds.
ideal there's a spark of good in everyone.
bond I will become a master thief.
flaw an innocent person is in jail for a crime I committed. He was a jerk anyways.

Appearance:

Personality: depends on who your talking to. He's everyone's friend but to do so you've got to burn some along the way but you still owe him a favor.
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Old Jul 4th, 2024, 10:54 PM
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Application
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Name: Albrecht Auerbach

Race: Variant Human

Class: Rogue

Alignment: Chaotic Neutral

Background: Continental Nobility; from Geldstadt, a city south of Drakkenheim in Westemär.

Personality Trait 1: Despite my calculated demeanor, I still harbor a thrill for high-stakes gambles, whether at the card table or in a risky scheme.

Personality Trait 2: I wear a charming smile and offer empty flattery, but my mind constantly races, assessing every situation for potential advantage.

Ideal: I will restore my family's honor and fortune, no matter the cost or who I must manipulate to achieve it.

Bond: I bear the weight of my father's disappointment, and I will not rest until I have redeemed myself in his eyes.

Flaw: I believe I am always the smartest person in the room, and my arrogance often blinds me to the potential consequences of my actions.

Personal Quest: Overwhelming Debt. I owe a tremendous debt of 10,000 gold pieces, maybe more. My personal quest is to pay it back by making a fortune in Drakkenheim collecting delerium, plunder, and completing work-for-hire. Meanwhile, I must hide from bounty hunters my creditor sent to kill me.

Appearance: Albrecht Auerbach exudes an air of nobility and grace. Though only in his late twenties, he has long, silver-white hair that cascades down past his shoulders, suggesting a highborn lineage. His attire is nothing short of extravagant, featuring an elaborate collared coat adorned with intricate gold patterns and elegant buttons on his finely-tailored vest. Classically handsome, he boasts a strong jawline and closely-trimmed beard that is meticulously kept. Defined cheekbones sit beneath his piercing ice-blue eyes, which display a hint of arrogance and superiority. He speaks eloquently, each word chosen with precision. His every gesture and glance radiates an unshakeable confidence.

Personality: Albrecht is a cunning strategist, always calculating and analyzing every situation for a potential advantage. He possesses a silver tongue and a charming demeanor, using flattery and manipulation to achieve his ends. He does his best to hide his weakness for gambling, which has contributed to the exorbitant sum of money owed by his family to debtors. Despite his outward confidence, desperation gnaws at him, born of deep guilt and shame over the financial ruin he brought upon his family. This desperation fuels his determination to redeem his family's honor, even if it means resorting to less than savory methods. The dagger he keeps concealed, a silent testament to the lengths he is willing to go to achieve his goals.

History: Raised within the magnificent high walls of the Auerbach estate, Albrecht’s childhood was a blend of scholarly pursuits and mischievous gambles, the latter of which often slipped past the watchful eyes of his father, Markgraf Friedrich, and his nurturing mother, the Markgräfin, Eleanora. Alongside his sister Isolde, he reveled in the thrill of secret adventures and clever games, laying the foundation for his love of risk—a trait that would later define his quest for redemption and honor. This early entanglement of innocence and cunning crafted the complex tapestry of Albrecht’s destiny, intertwining nobility with the shadows of a gambler’s life.

Within the family estate on the outskirts of Geldstadt, Albrecht’s fall from grace cast a shadow over his family. His father, a paragon of virtue and discipline, bore the scandal with a stoic facade, but his disappointment in Albrecht was a storm that boiled within. His mother maintained her composure, her heart aching for the son who had lost his way. And then there was Isolde, whose love for her brother was matched only by her sorrow for the tarnished family name.

Now, as Albrecht ventures into the dangers of Drakkenheim, his every success and setback is felt deeply by his family. They remain in their grand estate, surrounded by whispers of their fall, holding onto hope that Albrecht will return, not just with gold to settle debts, but with honor to restore the Auerbach legacy to its former glory.



Roleplay Sample:
 


What do you like to see in a PBP game? I'm very detail-oriented, and I like when significant detail is provided about the campaign world, NPCs, etc. to allow for more intricate role-play opportunities. I also enjoy when characters' backstories play a part in the campaign.

What do you not like to see in a PBP game? When characters' personalities don't have a chance to shine through. Also, as a player, any time you feel cornered into making decisions your character wouldn't.

What piqued your interest in applying for this game? I was unfamiliar with this campaign setting, but have since spent time reading a bit on the Drakkenheim Wiki and within the appendices of the DoD sourcebook (nothing about the story of the campaign). I love the setting and flavor, and thought a noble character would be incredibly fun to play within this world.

What do you want to get out of this game? Be selfish - what is in it for YOU? The opportunity to flesh out a character that I've had a lot of fun working on so far.

What is your expected posting rate? 1-2 per week, realistically.

Last edited by darkbringer; Jul 14th, 2024 at 09:34 PM. Reason: Adding to character application
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Old Jul 4th, 2024, 11:18 PM
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Mythrandil Mythrandil is offline
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Application
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Jolina Melbourne
Name: Jolina Melbourne
Race: Human Variant
Class: Wizard
Alignment: Neutral
Personality Traits: I am a mage for hire and am not afraid to use my magic to get my hands dirty. A lot of people will pay top coin for a skillset like mine. I am constantly reading books. The more knowledge I can obtain, the more I can outwit friends and foes alike.
Ideal/Bond/Flaw: Knowledge. I left the Academy on uncertain terms to gain access to knowledge forbidden. There is much the Mageborn have been denied. There is more to know, and I will know it! My terrible mistake was covered up by my mentor in the Academy. I owe them my life. I am distracted by possibilities of gaining knowledge or power, regardless of the cost or danger.

Appearance: Wearing practical garb as a rule, Jolina fights with simple weapons (when possible) to avoid outing herself as a mageborn outside the purview of the Academy. She covers her arms at all times, as a perilous encounter during her incident at the Academy left her horribly scarred. See image for reference.

Personality: Jolina has, after a rough start with many mistakes, embraced the mercenary life forced upon her by circumstance and is always looking out for number one. Guilt and obligation still tie her to her mentor at the Academy who interferes on select occasions, pulling on loyalty and leverage. Given her dubious status as an Academy mageborn not wearing the Amethyst colors, Jolina tries her best to fly under the radar when working, though advertising her skillset does increase her wage to employers. Illusion and misdirection are her allies, and greed (for knowledge, power, validation) may yet be her downfall.

History: Taken by the Academy at an early age, Jolina has no more than a faint impression of life before. Ambitious and talented, Jolina worked hard to cultivate her blood-borne potential, urged on by her mentor. Jolina, despite being indoctrinated into the Academy, took the wrong lessons from learning of the Sorcerer Kings. Why should fear prevent those lucky enough to be mageborn to live under their potential? Unfortunately for her, inexperience and arrogance meant she didn't have the good sense to stop at just thoughts. And the forbidden nature of the knowledge meant she discounted the (often quite inaccurate, to be fair) rumors of just how wrong this could go. Jolina broke into the Restricted Section of the library to obtain instructions, stole ingredients from the potion master's personal cabinet, and attempted a forbidden ritual. She summoned a demon just as planned, but something went wrong – if not for the intervention of Jolina’s mentor, she would have been killed, rather than simply scarred. An inexcusable breach of the Articles of Malediction. And yet...her mentor sent her packing back to bed, poultices provided to seal the terrible wounds on her arms. The next morning it was if nothing had changed. And yet, everything had changed. When her mentor mentioned the opportunity to leave the Academy on a special expedition, she leapt at the chance - paranoia had all but destroyed her psyche in just a few days. However not all was as it seemed - she was contacted by her mentor the day before she was to return to the Academy and instructed (in no uncertain terms!) that she was now on permanent assignment, reporting directly to him. Jolina was to obscure her connection to the Academy and support herself however she could. "Await further instructions. You will know it is me." Since then, she has scrapped her way into a meagre living as a mercenary, surviving by wit and guile, making her way toward Drakkenheim. As the instructions became increasingly distasteful, the gratitude Jolina once felt for her mentor's intervention has soured - and truly, she has been reduced to little more than a catspaw, bound to her mentor by powerful obligation, but free (and deniably so) from Academy ties. She longs to uncover the powerful arcane secrets lurking within the shattered city, to grow powerful enough to finally be free of the forces which constrain her and pull her strings.



 


Personal quest: Arcane Secrets. Forbidden lore lies in Drakkenheim. Several dark wizards living in the ruins have mastered terrible and powerful new magic. The Inscrutable Tower library stands unguarded, filled with spellbooks containing secret arcana. My personal quest is to learn these spells. While Jolina's ambition and arrogance were checked severely by her accident at the Academy, resentment over her mentor "saving" her only to leverage that to become a puppetmaster has reawakend that spirit in her, now with an edge of bitterness.

What do you like to see in a PBP game? Conflict (read: combat) resolved as “all players post, DM posts” (no separate initiative). Cinematic storytelling (DM gives broad strokes and keeps the pace moving, players free to backfill details). Thriving OOC forum(s) – the more communication, the less likely players/DM are to step on one another’s toes. I also like an environment where all the players are supportive of each other’s goals – I don’t need to know what everyone’s quests are, but I do want to help!

What do you not like to see in a PBP game? Slow pace IRL (months/years between level-ups). If the game develops a slow posting rate, I’d love for the game pace-per-post to increase. Player-vs-player conflict – not character tension, that’s fine as long as it’s all in service of a more fun story, but I don’t like to see players undermining each other’s goals (might need a session zero to de-conflict personal quests, break the players into separate parties, or the like?).

What piqued your interest in applying for this game? Personal quests! I like the idea of having a long-term goal, and helping others with their long-term goals.

What do you want to get out of this game? Be selfish - what is in it for YOU? I want to be rewarded for clever use of Minor Illusion! I want to play a character who has very real reasons to avoid combat, avoid detection, avoid exposure – but one who has already thought four steps ahead when steel is drawn.

What is your expected posting rate? Twice per week.

Last edited by Mythrandil; Jul 12th, 2024 at 07:28 AM.
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  #12  
Old Jul 5th, 2024, 06:13 AM
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Drifter One Drifter One is offline
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I have added more background info which may or may not alter your application.

Thanks for the interest so far!
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  #13  
Old Jul 5th, 2024, 09:19 AM
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Drifter One Drifter One is offline
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Quote:
Originally Posted by Greyling View Post
Definitely interested. I have a race I have been hoping to play but is outside the listed books. An Genasi (Air)
EEPC p9
Ability Scores: Con +2; Dex +1
Size: Medium
Speed: 30 ft.
Age. Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.
Alignment. Independent and self-reliant, genasi tend toward a neutral alignment.
Size. Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.
Languages. You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.
Unending Breath. You can hold your breath indefinitely while you're not incapacitated.
Mingle with the Wind. You can cast the levitate spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.
Air Genasi. If I'd probably lean toward Human variant, or Tiefling. Just thought I'd ask for DM's permission.

ApplicatonName: Caden Alvaro
Race:
Class: Rogue (with plans for the Phantom path)
Alignment: NG
Background: Survivor DoDk
Personality Traits:I try to work in the thin grey area between the squabbling factions, squeezing under their radar when possible. The less I am seen, the better.
 I will never give up until I reclaim what I lost in these ruins.
Ideal:Safety. Whatever I can do to keep myself fed and keep a safe place to rest is good in my books.
Bond:I had family in these ruins. I know not what became of them, but I must find out.
Flaw:I hear voices constantly. Sometimes I get distracted with conversations with people who are not there.

And a bit more detail on your Character backstory.

Appearance:
Personality:
History:
RP Sample: (a scene from the character’s perspective):


Finally, I would like to know a little about you as a Player:

What do you like to see in a PBP game?

What do you not like to see in a PBP game?

What piqued your interest in applying for this game?

What do you want to get out of this game? Be selfish - what is in it for YOU?

What is your expected posting rate? (no right or wrong here, just want to know expectations)
I am going to say No to the Air Genasi as I am not familiar with them and are not from the specified books.
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Old Jul 5th, 2024, 12:20 PM
Greyling Greyling is offline
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Quote:
Originally Posted by Drifter One View Post
I am going to say No to the Air Genasi as I am not familiar with them and are not from the specified books.
No worries. I suspected it was a long shot. I'll go Tiefling instead. Thanks
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  #15  
Old Jul 5th, 2024, 02:30 PM
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Name: Blex Snowfall
Race: Human
Class: Bard; College will be chosen during play.
Background: Guild Thief.
Alignment: Neutral Good.
Traits: Flamboiant and loud.
Ideal: Fame
Bond: Loyal to Elias Drexel and the Hooded Lanterns; also has parents still alive, who he sends letters to.
Faction: Hooded Lanterns.
Flaw: Has difficulty keeping a low profile; tends to draw attention when it is unwanted.
Appearance: Wears brightly colored clothing and dyes his hair oddly. Wears clown makeup. When not performing, has light skin, eyes, and hair and a rather bland face. Somewhat tall and thin.
Personality: Always wants to be the center of attention. Ego can get out of control.
History/Backstory: He comes from a family of traveling players. They move from town to town to attend as many festivals and carnivals as possible. He spent his childhood traveling between various villages and playing minor parts in morality plays and farces. He unexpectedly discovered how to sing one of the words of creation. It was during rehearsal for a script found in a ruined tower (which turned out to be a wizard's coded notes on a means through which the non-blooded could use magic through true name songs.) This ability drew the attention of a number of factors, including the Queens Men and the Academy. The academy lost interest when they determined he was not a blooded mage. He was recruited by the thieves and forced to join their organization, where they used him as a distraction for various petty crimes. It began by asking him to play a song in front of a store, while they snuck in the back. Then, the threatened to plant the merchandise on his parents and report THEM as the thieves. He reluctantly joined the guild but was looking for a way out. This caused him to spend his adolescence in the capital. The Hooded Lanterns rescued him and taught him to use his powers. One of the lanterns pretended to kill him, but it was only a magical illusion combined with stage magic. The lanterns explained that they need his help to explore the dungeon but offered him the chance to walk away. The fact that they do not force him to work for them is why he serves them willingly. He has spent the first two years of true adulthood/youth preparing for the expedition to Drakkenheim. His criminal contact from the Queen's Men is trying to silence him to prevent him from leaking the secrets of the gang.
Goal/personal quest: Looking for the mystic secrets of this city.
RP Sample: Blex speaks almost immediately, before the men have a chance to draw steel.
"So, you think you can simply take everything from us by force? I don't know what type of fool to take you for,"
Blex Snowfall tumbles backwards, avoiding the weapons of the thugs, and comes to a rest next to the wooden table. He draws his dagger to parry but does not strike first. These figures are not worth wasting magic on.

Player goal: I want to experiment with the bard class and have fun playing. Also, I want to see how my character evolves over the course of the game.

Player anti-goal: The one thing I am afraid of is that the GM will suddenly stop posting without an advance warning. Also, I would like to avoid the party falling apart over real-world religious arguments.

Player expectation: I expect that this will be a dungeon crawl through a magical ruin, possibly with a few 'social intrague' scenes back in camp.

Starting Sheet: http://www.rpgcrossing.com/profiler/view.php?id=94610

Last edited by Ericg1s; Jul 22nd, 2024 at 08:07 AM.
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