#16
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Origin ghoul mercenary Gender male Age 24 at the time of the dropping of the bombs. Personality Andrew can be snarky as hell, particularly if he thinks someone is being stupid. Being old means he has no more craps to give in dealing with stupidity. He favours practical solutions to problems. Whilst not overly social, he does make the effort, recognising it’s not healthy to be alone. However if you do earn his friendship, it’s for life. He will stick his neck out for you, especially if it’s for a kid. He lost his toddler son to the bombs, and later an adopted son to the Gunners. People hurting children is one of the few things that really anger him. As for being a ghoul, Andrew has come to terms with it. People whom hate him for being a ghoul, just make him sad. However that doesn’t stop him defending himself if they attack him. He also has absolutely no problem with killing feral ghouls. They’re gone. People whom try to protect the ferals, are just dumb. Andrew remains exceptionally bitter about the anti ghoul laws in Diamond City. In free time he either like to tinker with machines, or sit with a bottle of whisky and listen to the classical music radio. Sometimes he can even forget the bombs. Physical description Andrew is a tall drink of a ghoul. Bald and his eyes are bloodshot. He had been handsome before the war, though very little remains of that. He wears a tough outfit, consisting of combat boots, jeans, white t-shirt, and a black leather jacket. Additionally he has a leather armour chest piece. On his belt hangs a multi tool. His hunting rifle is a well maintained but weathered weapon. It’s a relic from his first friend post ghouldom. Background Andrew Forbes came from Scotland to America’s Boston to sue the Croup family over a stock trade. He had also brought wife Fiona, and their toddler son, intending to also make a holiday of it. These plans are cut short by the fall of nuclear weapons. His family died but he survived. Losing his family and turning into a ghoul, was the most traumatic experience of his life. He wanders the new apocalyptic landscape, uncertain what to do. He had a stroke of luck when he runs into Tom Winters, a retired veteran. He does not care Andrew is a ghoul. Andrew is never sure why Tom takes him in but he does. Under Tom’s wing, Andrew learns skills to survive. Shooting comes surprisingly naturally easy to him, impressing Tom. He also learns stealth and survival skills. Mechanical skills as well, but that’s something he developed more over time. As a team they survive the new order. Sadly Tom is not a young man, and it’s impressive he lives 10 years after the bombs, but he succumbs to a natural death. Andrew gives his friend a Viking burial, keeping his hunting rifle as a keepsake. For many years and decades after, Andrew does mercenary work. Nothing changes for him for a long time. That is until he surveilled a small raider camp. He’s about to plan a a route around them when he spots the children. Three of them, two boys and a girl. They’re being kept in animal cages. Knowing this is something he couldn’t ignore, Andrew gritted his teeth, and sniped all the raiders in the camp. The children are called Peter, Colin, and Gwen. Andrew intended to hand them off at the first settlement he found. However they grew on him, and Andrew started to teach them, what Tom had taught him so long ago. The ghoul was proud that all three were good shots. Eventually they reached Diamond city. Andrew got a job with security, to support his adopted family. Life was very good for a while. The children grew up. Peter and Gwen got married(to other people), and jobs. Colin joined up with the minutemen. Life stopped being good for Andrew when the anti ghoul laws were passed. He was fired and forced out of the city, away from most of his adopted family. He manages to get word of where Colin is, and joins up with the minutemen. This is the group that includes Preston Garvey. Then it’s off to Quincy. Colin has a bad feeling about the place, and Andrew tries to calm him down, despite having the same feeling. History happens and the brave soldiers are forced into a retreat. Colin is hit by a plasma rifle in the retreat, disintegrated into green goo, in front of a horrified Andrew. S 5 P 8 E 5 C 4 I 6 A 8 L 4 Skills Athletics STR - Barter CHA - Big Guns END - Energy Weapons PER - Explosives PER - Lockpick PER - Medicine INT - Melee Weapons STR - Pilot PER - *Repair INT 3 Science INT - *Small Guns AGI 3 •Sneak AGI 3 Speech CHA - *Survival END 3 Throwing AGI - Unarmed STR - Perks Sniper
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Quia iocari libet mihi Last edited by Acathala; Aug 12th, 2024 at 09:25 PM. |
#17
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What sort of posting rate are you looking for here? I have some character ideas but probably couldn't do more than a couple of posts per week. Would that be a problem. I don't want to get overextended since I'm in some other games but am sure I could do that much.
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I have taken the Oath. Beware: Gamers at play. Not responsible for any damages inflicted by wandering monsters, random encounters or my over active imagination! |
#18
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One post a week at least.
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I'm not intellectually arrogant, I'm just right all the time |
#19
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Quick question, Togot. Are you not allowing the Minuteman origin from Settler's because Preston is technically the last? Are you locked to canon that way? This game feels like the ideal one for such a character, honestly.
Last edited by NoizePollution; Aug 12th, 2024 at 08:26 PM. |
#20
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How do you feel about selling starting gear to modify weapons, like in history the weapon was modified since the character would not have the perk
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#21
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NoizePollution, if you have the wanderers or settlements books you can use the origins and perks from them
Drinkslotsa, if you can afford the mod, I'll let you install it
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I'm not intellectually arrogant, I'm just right all the time |
#22
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Last edited by Mitsubachi; Aug 20th, 2024 at 10:56 AM. Reason: Updated |
#23
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Mitzy! Good to see you in this one.
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Quia iocari libet mihi |
#24
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I will try to get an application up this weekend. Every play through I've done in Fallout 4 has been done as part of the Minutemen and I see no reason to change now. Will take a look at everyone else's submissions to see what skills might be needed but I've got a pretty firm character idea in mind.
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I have taken the Oath. Beware: Gamers at play. Not responsible for any damages inflicted by wandering monsters, random encounters or my over active imagination! |
#25
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We're all minutemen though, right? From the first post: "You were one of the minutemen who came to offer aid, but sadly you failed." I wrote my backstory like I had joined them at some point before the story starts.
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#26
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yes you are al minutemen but you don't have to use the minutemen origin if you dont want to
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I'm not intellectually arrogant, I'm just right all the time |
#27
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Dice Ammo Roll:
Dice Food Roll 1:
Dice Food Roll 2:
Last edited by NoizePollution; Aug 16th, 2024 at 04:56 PM. |
#28
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Under construction. Thanks to Leftyy88 for using such a nice format. Hope you don't mind I'm copying you here. Will update this and find a decent picture for Rex over the weekend!
Quote:
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I have taken the Oath. Beware: Gamers at play. Not responsible for any damages inflicted by wandering monsters, random encounters or my over active imagination! Last edited by Kepheren; Aug 24th, 2024 at 09:00 AM. |
#29
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No problem, lol. I learned a lot about tables in the creation of that app. You and anyone else please feel free to use.
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#30
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Heh. Well, I suck at most things regarding computers so I would never figure out how to format that. Old dogs learning new tricks is kinda hard. Now for my next trick of trying to figure out how to resize that image so it doesn't eat up the whole page. >.<
Btw, I found that online so obviously someone created it. Is it proper for me to go see if I can find out who did it to credit them or something?
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I have taken the Oath. Beware: Gamers at play. Not responsible for any damages inflicted by wandering monsters, random encounters or my over active imagination! |
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