#16
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The Phoenix also rises
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#17
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Well, I could be like a certain someone and say "My game, use the propper term!"
But as my spelling's under par and this is meant to be an enjoying experiance for all of us, don't mind :P Got two things I'd like to talk with you about later, if you wouldn't mind. Regarding the bonuses, that is. As I'm an infant DM... |
#18
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Well seems how Eilodon is hardly an accepted common english used word
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The Phoenix also rises
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#19
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Hey guys ^^
Now that I put up a background for our world (therefore making it more than a bunch of big numbers :P), a few things I want to say that maybe, maybe not, will affect your background: Korash is the only one that has to be faithfull to the great god, Arasha. Your characters can have totally different motives for following their "destiny" - it only matters that they are willing to 'follow' Korash (even though he is more like your char's guide). Also, the power we are granted at the 'prologues' end will give each of us one alternate form. A medium humanoid, preferably human (don't really plan to use any other standard race). In this form, the 'ring of sustenance' effect will be kind of suppresed - it's power will be used to keep the other form up. There will be no means of discerning that those forms aren't our original ones, no kind of magic could bust our disguise. That is because with have to wreak havoc on one hand, but still have to be able to integrate ourself into Poramor(the main land)'s society. Be aware, even though this seems a bit powerfull, once our cover is blown it wouldn't matter which form we take. Edit: Nearly forgot, what is written in the intro is the knowledge we will posses at the game's start. Even the most powerfull divinations couldn't reveal more about the world than what is written there - so you will have to explore the world and it's countries on your own Regarding Keralor (the 'island' we start on, about as big as australia), you can make up cities, tribes etc. as much as you want - keeping the few guidlines that are written in the intro in mind that is. Poramor, the main land... Well think about Pangea, the big land that has been at our world's beginning. Just like that, one gigantic mass of land. A map will be up one these days, just have to figure out how to make a acceptably good one >_> Every other power/ spell/ class ability you could use will work no matter what form you take. Your stats etc. won't change either - you will have to decide to what degree you can and will use your power when we are in "disguise mode" :P Well, I guess that's all... For now Last edited by Koree; Jun 11th, 2010 at 06:24 PM. |
#20
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Sounds good
It's nearly midnight so my brain isn't working properly...
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The Phoenix also rises
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#21
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Sounds good. Means I've got two writing projects to work on. The notes for our game, and the background for Jack.
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Me to healer:"How are you on healing spells?" DM:(summarised)"Nuclear explosion. You are now ash. Here is 10,000 xp. Good game." ~Irony sucks. |
#22
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I'm ready
Just need a background too
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The Phoenix also rises
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#23
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Your final bonuses (boni? what's the english plural for this word? oO) are up now.
So, I'd like to give you a bit of feel for the game's start, as it could have influence on your background (not stress there, though). Korash will be more of a 'meat shield' and a plot devise than anything else. He will be your 'guide', will give you some suggestion what the next step to be taken should (or rather could) be, but it's still up to you, the party, to choose what is done and when it's done. That beeing said, the party's first goal is set in stone. It was decided long before we will leave the island. As Keralor was shielded up till the moment we leave, the rest of the world didn't know of it's existance, not even the powerfull mages of the reigning houses. Therefore, our goal will be to reach some rural town on the outer skirts of the mainland, Poramor. This down will be reduced to ashes by us, maybe interogating some of the town's people to get some informations about the main land. Directly after that, Korash will use his traveling ability to bring the party to another town as far off from the one we destroyed as possible. Switching our appearances (using the 'disguise' ability) we will pretend to be some survivors of that town, hoping to be able to infiltrate Poramor that way. We still got the 'non disguise' form to wreak havoc, though xD Also, I've been wondering if I should give the group some kind of permanencied 'telepathic bond'. Korash has that spell anyway, as it will be of much use in the RP (basically it will be needed in many situations - it's vital to 'speak' to each other in secret, don't you think?). Also, I thought about it re-activating after 1 (or more?) day once it was dispelled - and it will be, I think, at least once we get to the point when our chars will have to interact with the noble houses. Edit: After I had a quick maptools session with Naresh where he managed to beat a CR19 enemy, I figured out one thing: The power you posses (plus the power I gave you) is incredible. Therefore, I'm going to make 'special enemies' for each of you. That way you'll have interesting encounters never the less (normal encounters that is - this won't effect 'boss battles' - those will just be beefed up accordingly). For you as players to know, fighting your 'special' enemies will help your godly bonuses to advance. You can fight other enemies too, if you whant. Won't affect your XP - only your challenge and your bonus (to give you some reason to keep to the DM's plan :P) Last edited by Koree; Jun 13th, 2010 at 06:48 PM. |
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